Modelica3D. Platform Independent Simulation Visualization. Christoph Höger. Technische Universität Berlin Fraunhofer FIRST

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1 Modelica3D Platform Independent Simulation Visualization Christoph Höger Technische Universität Berlin Fraunhofer FIRST c Fraunhofer FIRST/TU Berlin 6. Februar 2012

2 Motivation - Goal Dymola MultiBody Visualization Christoph Höger Modelica3D 2 / 22

3 Motivation - Goal Goal: Get those fancy 3D graphics standardized Christoph Höger Modelica3D 3 / 22

4 Modelica3D Design Modelica3D is... Platform-independent: Modelica3D can be used with OpenModelica, Dymola,.... Modelica3D uses only standardized techniques. Extensible: Modelica3D can be extended with new functionality (new shapes, different visualization tools etc.) Leightweight: Modelica3D does not depend on any Modelica or C libraries. It does not contain large layers of abstraction or multitudes of features. Christoph Höger Modelica3D 4 / 22

5 Modelica3D Design Modelica3D is... Platform-independent: Modelica3D can be used with OpenModelica, Dymola,.... Modelica3D uses only standardized techniques. Extensible: Modelica3D can be extended with new functionality (new shapes, different visualization tools etc.) Leightweight: Modelica3D does not depend on any Modelica or C libraries. It does not contain large layers of abstraction or multitudes of features. Christoph Höger Modelica3D 4 / 22

6 Modelica3D Design Modelica3D is... Platform-independent: Modelica3D can be used with OpenModelica, Dymola,.... Modelica3D uses only standardized techniques. Extensible: Modelica3D can be extended with new functionality (new shapes, different visualization tools etc.) Leightweight: Modelica3D does not depend on any Modelica or C libraries. It does not contain large layers of abstraction or multitudes of features. Christoph Höger Modelica3D 4 / 22

7 Modelica3D Design Modelica3D is... Platform-independent: Modelica3D can be used with OpenModelica, Dymola,.... Modelica3D uses only standardized techniques. Extensible: Modelica3D can be extended with new functionality (new shapes, different visualization tools etc.) Leightweight: Modelica3D does not depend on any Modelica or C libraries. It does not contain large layers of abstraction or multitudes of features. Christoph Höger Modelica3D 4 / 22

8 Modelica3D Design II Modelica3D is not... Declarative: Since Modelica3D is a small library it does not contain 3D-connectors or equation support or static graphics. Christoph Höger Modelica3D 5 / 22

9 Modelica3D Design II Modelica3D is not... Declarative: Since Modelica3D is a small library it does not contain 3D-connectors or equation support or static graphics. Christoph Höger Modelica3D 5 / 22

10 Architecture Christoph Höger Modelica3D 6 / 22

11 Modelica3D Architecture Client/Server approach Client: Simulation enhanced with Modelica3D Server: Visualization tool (e.g. Blender, 3DSMax, etc.) Unidirectional communication (via TCP/IP) Physics drive visualization Visualization can be ignored, stored, rendered Christoph Höger Modelica3D 7 / 22

12 Client Architecture Christoph Höger Modelica3D 8 / 22

13 Server Architecture Christoph Höger Modelica3D 9 / 22

14 API - Objects & Operations Christoph Höger Modelica3D 10 / 22

15 Modelica3D Shapes Christoph Höger Modelica3D 11 / 22

16 Modelica3D API - Objects 3D-shapes can be instantiated Christoph Höger Modelica3D 12 / 22

17 Modelica3D API - Objects II 3D-shapes are external objects (can be allocated directly) Shape definition is an operation. Christoph Höger Modelica3D 13 / 22

18 Modelica3D API - Operations Modelica3D Operations z Y z N(y') φ X x x Z θ ψ N T group y rotate y move scale Christoph Höger Modelica3D 14 / 22

19 Modelica3D API - Procedure Pattern Modelica3D.Translate(cylinder.id, 5.0, 0.0, 0.0, update3d.frame); Most operations follow this common pattern. Christoph Höger Modelica3D 15 / 22

20 Modelica3D API - Sampling Operations require a frame to take effect. Frames and simulation-time need to be synchronized Solution Update3D object and when-clause. Christoph Höger Modelica3D 16 / 22

21 Application Example: MultiBody Christoph Höger Modelica3D 17 / 22

22 MultiBody State-of-the-art in Modelica visualization Supports shapes, materials, tranformations Has a global state model bundled in Modelica.Utilities.Internal.PartialShape Modelica.Mechanics.MultiBody.Pendulum has 1500 variables Idea: Extend PartialShape to be extended by Modelica3D calls Problem: Conversion between state and Modelica3D nontrivial Hit some omc bugs Christoph Höger Modelica3D 18 / 22

23 Demo Video Christoph Höger Modelica3D 19 / 22

24 Interested? Mail me for an evaluation license (christoph.hoeger ÄT tu-berlin.de). Create an account at Compile Modelica3D Get Blender / OSG Visualize the Demos Christoph Höger Modelica3D 20 / 22

25 Future Development Publish under free license Complete MultiBody Support Implement Utility Blocks More renderers Christoph Höger Modelica3D 21 / 22

26 Thank you for your attention! Any Questions? Christoph Höger Modelica3D 22 / 22

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