Menu Items. 1,2,3,4 (Project Menu) Plan Editor Menu Editor Presentations and Printouts Menu Editor Plan Menu

Size: px
Start display at page:

Download "Menu Items. 1,2,3,4 (Project Menu) Plan Editor Menu Editor Presentations and Printouts Menu Editor Plan Menu"

Transcription

1 Menu Items Plan Editor Menu Editor Presentations and Printouts Menu Editor Plan Menu Editor of the plan of the building contains the following menu commands: Project Room Edit Luminaires Cubes 3D Models Calculation planes Calculations Data Base View Window Help Project Menu Menu contains the following commands for managing and creating project files: New Open Close Save Save As... Project Properties 1,2,3,4 Exit Configuration Import Background from DXF file Close DXF Background Export Project to DXF format DXF import properties New (Project Menu) This command creates a new project. It opens an empty editor window. To draw the geometry of the room, use the command Room\Insert. A file saved previously is read with the command Open. Keyboard: CTRL+N Open (Project Menu) This command opens a previously saved project file. It is possible to work on a few open projects at the same time. To create a new document of the project, use the command New. Keyboard: CTRL+N Dialog Open Close (Project Menu) This command closes the window with the current project. Before closing, the program displays a message if there are any changes in the project. The key <Cancel> causes return to editing of the current project. Keyboard: CTRL+F4 Save (Project Menu) This command saves a currently edited project, while not changing the name of the current name and folder. If a new document is saved for the first time, the user is asked in the dialog box Save As to give a new name or confirm the name, suggested by the program. To give a project a new name or save its copies in a different folder, select the command Project/Save As... To create a new document project, use the command New. Keyboard: CTRL+S Dialog Save As Save As... (Project Menu) This command saves and gives a name to an active document of the project. The program displays the dialog box Save As, in which the file name is entered and a folder is selected. Project\Save Dialog Save As Project Properties (Project Menu) This command opens the dialog box for filling in a project card. Presentation\Printout 1,2,3,4 (Project Menu) At the end of the menu Project, there is a list of names of 4 recently edited projects. Selecting 1 of those 4 gives direct access to these documents. Keyboard: ALT +P+1,2,3,4 Exit (Project Menu) This command ends working of the program.

2 Keyboard: ALT+F4 Configuration (Project Menu) This command displays a dialog for pointing at data sources, cooperating with the program. In the following verses set: 1) The file name of the database supplied with the program with photometric data and the descriptions of luminaires. 2) The name of a folder with figures, completing the catalogue of the luminaires. Attention! Figures are used for preparing the printout of the catalogue card of the fitting. 3) The name of a folder where sources for creating the objects on the plans are stored. These are: the files of arranging luminaires patterns (*.sgl), the files of cubes models (*.mgl) and the files of rooms (*.pgl). 4) The folder on the hard-disk of the computer is used to store temporary data. Import Background from DXF file (Menu Project) This command displays a standard system dialog for opening files with extension *.dxf. Data Exchange Format. A format for storing vector data in ASCII or binary files. Used by AutoCAD and other CAD software for data interchange. After the filename is selected and window closed the drawing is loaded in current project window. Attention! This drawing is stored in memory only and is usefull as template for inserting room shape. Saveing the project also did not cause storing DXF background. Read Background Close DXF Background (Menu Project) This command removes all DXF data from memory and clears display. Export Project to DXF format (Menu Project) The Command Export Project to DXF format displays dialog window showed below. User selects which parts of scene includes the DXF file: -luminaires -rooms -cubes -work planes -isolines for: -room surfaces -calculation planes After pressing the <OK> button the file is saved in choosen location on disk.

3 The ilustration below shows the scene in program editor in upper and the result of exporting to DXF format and loading back in lower part (see Import Background from DXF file). DXF import properties (Menu Project) The dialog enables to fit the parameters controling display the DXF drawing on the screen. These are: 1. Position vector (X,Y,Z) of the drawing origin point relative to scene coordinate (0,0,0) point. 2. Angles of rotation around X,Y and Z axis. 3. Units or scale for DXF drawing. By choosing the unit the size of drawing is adjusted by scale factor. 4. The scale factor of the DXF drawing can be modified by entering value in text box. 5. Drawing dimensions in [m] according to scale factor 6. After pushing the <Center> button the new position (1.) is calculated relative to scene coordinate origin. 7. When the checkbox is inactive all lines of drawing are displayed black 8. Layers. The layers which are checked in the listbox are displayed. Button <Apply> cause reloading and redrawing editor screen.

4 The drawing imported from DXF format is usefull as background for positioning room vertices as shown below. To add new room shape use command Insert room in edit room mode then choose the polygon tool. Snap to Nodes To have your cursor snap to the DXF drawing vertices or edges, choose Edit/Grid/Snap to Nodes; or click the Snap to Nodes button on the Toolbar (shown next ). Then move cursor near to the desired location, click left mouse button and place first vertex. Continue until you close the polygon.

5 Room Menu Edit Insert Properties Save Flip Normals Add Vertex Remove Vertex Arc Read in Background Background Scale Setting Displaying of Background Edit (Room Menu) Sets the work mode of the editor on the editing of the room model.

6 Keyboard: F5 Luminaires\Edit Cubes\Edit Insert (Room Menu) This command opens the dialog window for inserting the rooms on the plan. Inserting a broken line: Inserting a rectangle or a circle: > Inserting from the list of the rooms models: Delete Luminaires\Insert Individual Cubes\Insert Properties (Room Menu) This command opens the dialog window for inserting the colour of presentation and reflectance for the selected wall of the room model. Attention! In the edit a group mode, it is possible to select one or a few walls of the room for editing properties. 1. Selection of Surface The list includes the names of room walls. A surface marked on the list is edited. A change in text field Name is up-dated in the preview after pressing the key <Apply>. It is possible to mark many surfaces and change properties at the same time. 2. Properties of Surfaces. Left mouse click on the box Colour show the standard system dialog box to select colour, according to the RGB model. In the text field Grid spacing, enter the length of step calculation grid in [m]. Attention! This value can be replaced with a different one in the dialog Properties of Calculations. In the text field Reflectance, enter factor of reflection for surface. The value is between 0 to 1. The key <Material> starts a list of suggestions about the factor of reflection and the colour. 3.In the text field Height, enter the value of wall height in [m]. Attention! For rooms with a defined ceiling, Width is size on the axis X. In the text field Height of Working Plane, enter height above floor (value in [m]), on which to place imaginary plane for calculation of luminous intensity. In the text field Name, enter the label which the room is in the project with. 4. After closing the window, the program up-dates the properties of the surface. The key <Reset> restores all changes input with the key <Apply>.

7 Cubes\Properties Luminaires\Properties Save (Room Menu) Select the room on the plan, and then use the command save for opening the standard box of selection of the file name and saving the room model. The saved room can be inserted on the plan from the dialog Insert. Shortcut: Insert Flip Normals (Room Menu) This command changes the room surface orientating. Depending on location of the luminaires (in or out of the room), orientating changes the calculations results. The room oriented to calculations inside: The room oriented to the outside calculations: Attention! With an active grid view, the changes of orientating are not visible on the screen. (command is active in the edit a room mood) Wireframe View Add Vertex (Room Menu) This command adds the current node to the broken line that creates the room model. In the edit a group mode, the current node is added in the middle of the marked segment. If the whole room is marked, all segments are divided by the current nodes. In the edit a group mode, mark the segment for dividing and select the command (command active in the edit a room mode)

8 Delete Current Node from Curve Remove Vertex (Room Menu) In the edit a group mode, this command removes selected vertexes. The luminaires and the cubes inserted into the project remain on the figure. In the edit a group mode, mark the vertex for removing and select the command. (command is active in the edit a room mode) Add Current Node to Curve Arc (Room Menu) This command starts the window for drawing a broken line approximating the circuit arch of the set number of vertexes. This command is active in the edit a room mood. not active, if the user selects more than one segment. Attention! Adding of an arc is Add Vertex to Curve Read in Background (Room Menu) This command opens a file saved in one of the various graphics formats including BMP, JPG, GIF, WMF and others. The picture is placed as a background and helps to draw the room shape. The displayed picture scale in the project window can be set by pressing Room/Background Scale Setting. Dialog Open Background Scale Setting Show/Hide Background Background Scale Setting (Room Menu) This command opens the dialog window for scale setting of the picture imported to the editor. In the following order: 1. move the cursor to desired position on the screen (the beginning of the dimension line for egsample) ; click the left mouse button and draw section, by draging the mouse on the screen, a label Measure show lenght of section in [m]; 2. enter an desired value in the field Real and confirm, pressing the key OK. Click the <Apply> button to redraw the picture on screen and <OK> button to close the window Bitmap scale. Load Background Display Background Display Background (Room Menu ) This command displays or hides the background for drawing in the form of a bit-map imported to the editor. Read in Background Background Scale Setting

9 Edit Menu Undo Redo Rotate Scale Move Geometry Copy Open/Close Group Delete Group Grid Undo (Edit Menu) Undoes the project to the state before the last change. It is possible to revert 10 operations. Keyboard: CTRL+Z Redo Redo (Edit Menu) This command is opposite to Undo. It reverts the last change of the project. It is possible to repeat 10 changes. Keyboard: CTRL+SHIFT+Z Undo Rotate (Edit Menu) This command starts rotating. In the open group mood, this command rotates single marked objects in this group. For isometric view, the axis of rotating is parallel to the axis Z of the coordinate system of the plan. Attention! Rotating of the luminaires is caused also by using the command Aim or Geometry. Attention! The room rotates in the axis Z or X. Keyboard: F8 Open/Close Group Luminaire\Edit Cube\Edit Room\Edit Scale Move Scale (Edit Menu) Starts scaling. In the open group mood, this command is not active.

10 Cubes are scaled at uniform rate in three axes X,Y and Z. To change the size of the cube, use the command Property. Attention! Scaling does not change the size of the symbol of the luminaires. Scaling of the group of luminaires causes a change of their arrangement. Keyboard: F9 Open/Close Group Luminaire Cube\Edit Room\Edit Rotate Move Move (Edit Menu) This command opens submenus: vertical horizontal default It starts a move which is always performed on a plane parallel to the view. For isometrical view, move is limited to plane XY as for a view from above. Additionally, it is possible to move objects only vertically or only horizontally. free, vertical, horizontal Keyboard: Space, Ctrl+Space, Move+Space, Ctrl+Mouse move Open/Close Objects Group Luminaire\Edit Cube\Edit Room\Edit Rotate Scale StartColorStr='#649ccc', EndColorStr='#FFFFFF'); PADDING-BOTTOM:4px; BORDER-LEFT:black 1px solid; WIDTH:300px; PADDING-TOP:4px; BORDER-BOTTOM:black 1px solid; FONT-FAMILY:Arial"> Size Modified size is shown with the help of the shadow of the object. Geometry (Edit Menu) Starts the window for previewing and editing of the location, size and angle of rotating the object. With more than one object or objects group marked, it is possible to edit relative values. 1. The selection of the object

11 2. Preview of the coordinates of the location of object(s) 3. Preview of the angle of the rotating for one object 4. Preview of the size of object(s) 5. Rotating the object by entering the value of angle in the text field of the dialog Geometry.

12 Open/Close Group Rotate Scale Move Copy (Edit Menu) Starts the dialog box that makes it possible to copy marked groups of luminaires or cubes according to rectangular array. Mark objects for copying. In the window enter Number of Repetitions, in direction X, Y and Z and Spaces between the geometrical centres of the objects. After confirming, the program closes the window and adds the objects with the key <OK>. Luminaire\Edit Cube\Edit Room\Edit Open/Close Group (Edit Menu) Opens/closes objects group for editing. In edit mode of the group it is possible to change the location of the selected single lumianire, the cube or the vertex room or few selected luminaires, cubes or vertexes of the room. To open objects group for editing, mark it with the mouse cursor and then select the command from the menu.

13 To close objects group for editing, mark at least one of the objects in the group with the mouse cursor and then choose the command from the menu. To Group Delete (Edit Menu) Deletes marked objects groups from the project. If the editor is in the open group mode, this command deletes marked objects from the group. Keyboard: Delete Open/Close Group Luminaire\Edit Room\Edit Cube\Edit at least one of the objects in the group with the mouse cursor and then choose the command from the menu. To Group Lux.chm::/html/../images/geo4.gif" ALT="" BORDER="0" align="middle" vspace="6">

14 5. Rotating the object by entering the value of angle in the text field of the dialog Geometry. Open/Close Group Rotate Scale Move Group (Edit Menu ) Creates a new objects group from the ones marked for editing. Attention! It is only possible to group cubes and luminaires, but not rooms. Attention! To divide an existing objects group, mark separated elements with the edit mode of the group. To group objects, mark them for editing and select the command from the menu. In the dialog box, enter the name of the group and confirm, pressing the key <OK>.

15 Open/Close Objects Group Grid (Menu Room) Grid properties This command opens the window shown below for the configuration of the grid supporting drawing in the editor and setting the step (sensitivity) of the cursor. Show the space between grid lines [m]. Snap grid: This command causes move of single objects (luminaires, cubes, vertexes of the room) to the location defined by multiple of the grid step..chm::/html/../images/edytor/grupuj.jpg"> Open/Close Objects Group Luminaires Menu Edit Edit Name and Colour Insert in Column and Rows Insert Circular-RadialInsert Single Insert From File Properties Save Light Direction Aim Subsets Preview Light Distribution Curve List of Lamps Check Luminaire Position Edit (Luminaire Menu) Sets the work mode for the editor on the editing of the models of luminaires. Keyboard: F6 Room\Edit Cubes\Edit Edit Name and Colour (Luminaire Menu) Opens the dialog box for editing of the name of the group of luminaires and colour, which the symbols are represented in. To change the name of the group of luminaires, mark an individual group and select the command from the menu. After displaying the dialog enter in the text field Name, the key marked with a colour opens the standard window of colour selection RGB. Insert Column and Rows (Luminaire Menu) Sets work mode of the editor on inserting of the luminaires in column and rows. After pointing at the point on the screen and pressing the left key of the mouse, there appears the window of selection of the kind of luminaire and arranging type. To insert a group of lamp luminaires in column and rows. 1. From the list select kind of luminaire. If there is no suitable luminaire on the list, open a preview of the full catalogue of luminaires with the key <Selectsubsetluminaires> 2. The key starts the preview of the diagram of the curves of luminous density. 3. The key starts the preview of the detailed description of luminaire. 4. Select a lamp to be used in the Luminaire from the list. 5. Insert a factor of maintenance in [%] of the reduced value of luminous flux.

16 6. Correct the location of geometrical centre of the group of luminaires na plan 7. If the option Setting angles is selected, it is possible to enter in the text fields the rotating angles in surfaces C0, C90 and axis Z. 8. If the option Arranging on the point is selected, it is possible to enter in the text field the point, which the axis Z of the luminaire is to be oriented on. 9. Enter the expected value of mean illuminance [lx]. 10. The key starts calculation of the number of luminaires. Attention! If a room is not selected, calculations are not performed. 11. Enter space between luminaires in axis X (Space X) or the size of the group of luminaires in axis X (Length in X). 12. Enter space between luminaires in axis Y (Space Y) or the size of the group of luminaires in axis Y (Length in Y). 13. Default option of inserting array is orthogonal. 14. Selecting the option orthogonal symmetrical causes arranging at uniform rate on the horizontal section of the room. Attention! If a room is not selected, luminaires are not arranged in this option. 15. Correct the location of the geometrical centre of the group of luminaires on the plan. 16. Confirm installing of the luminaire by pressing the key <OK>.

17 Insert Circular-Radial Insert Individual Room\Insert Cubes\Insert Insert Circular-Radial (Luminaire Menu) Sets the work mode of the editor on inserting luminaires placed at uniform rate along the circle or the arc. It is possible to insert a few concentric circles at the same time. After pointing at the point on the screen and pressing the left key of the mouse, there appears the window for selecting a type of luminaire and arranging. To insert a group luminaires placed at uniform rate along the circle. 1. Select a kind of luminaire from the list. If there is not a suitable luminaire on the list, open a preview of the full catalogue with the key <Select subset luminaires>. 2. The key starts the preview of the diagram of the curves of luminous density. 3. The key starts the preview of the detailed descriptions of luminaire. 4. Select a lamp to be used in the luminaire from the list. 5. Insert a factor of maintenance [%] or the reduced value of luminous flux. 6. Correct the location of geometrical centre of the group of luminaires on the plan 7. If the option Setting angles is selected, it is possible to enter the angles of rotating on planes C0, C90 and axis Z in the text fields. 8. If the option Arranging on the point is selected, it is possible to enter in the text field the point, on which axis Z from the luminaire is to be oriented on. 9. Enter the expected value of mean illuminance [lx]. 10. The key starts calculation of the number of luminaires. Attention! If a room is not selected, calculations are not made.

18 11. Enter the angular space between the luminaires on the arc (Space S) or the angular size of the whole group of luminaires (Length in S). For the circle it is Enter space between luminaires along radius (Space R) or size of the a group of luminaires along radius (Length in R). Radius minimal Rmin. If number of the luminaires is larger than one, option Butt joint can be used. 13. The default option of the inserting array is the option radial. 14. Selecting the option radial symmetrical causes arranging luminaires on the edge of the circle and uniform-rate rotating in axis Z. 15. Correct the location of the geometrical center of the group of luminaires on the plan. 16. Inserting luminaires is confirmed with the key <OK>. Insert Column and Rows Insert Individual Room\Insert Cubes\Insert Edit\Delete twierdz"> Insert Single (Luminaire menu) Sets work mode of the editor on inserting individual luminaires. After pointing at the point on the screen and pressing the left key of the mouse, there appears the window for selection of the type of luminaire and orientation in space. Ending the work of the tool is caused by selecting in the dialog box the key Cancel or selecting a menu item again. To insert an individual luminaire. 1. From the list select a type of luminaire. If there is no suitable luminaire on the list, use the key <Select subset of luminaires> to open the preview of the full catalogue of luminaires. 2. The key starts the preview of the diagram of the curves of luminous density. 3. The key starts the preview of the detailed description of the luminaire. 4. Select a lamp to be used in the luminaire from the list. 5. Insert the maintenance factor [%] or the reduced value of luminous flux. 6. Correct the location of the luminaire on the plan.

19 7. If the option Setting Angles is selected, it is possible to enter angles of rotating on the surfaces: C0, C90 and the axis Z in the text field. 8. If the option Arranging on the point is selected, it is possible to enter in the text field the point, which the axis Z of the luminaire is to be oriented on. 9. Inserting of the luminaire is confirmed by pressing the key <OK>. Insert Column and Rows Insert Circular-Radial Room\Insert Cubes\Insert Edit\Remove Insert From a File (Menu Luminaire) Sets the mode for editor to work on inserting Luminaires, which arrangements are saved as a model. After pointing at the point on the screen and pressing the left key mouse, there appears the window of selection of the file name. Luminaires selected on the list are visible, miniaturized, in the preview window. After pressing <OK>, luminaires are inserted onto the plan. Save Edit\Delete Properties (Luminaire Menu) Opens the dialog box for changing the parameters of the groups of luminaires. If a luminaire is installed one at a time, the dialog box has no bookmarks on the arranging of luminaires. To change parameters of the luminaire (group of luminaires). 1. Select a kind of luminaire from the list. If there is no a suitable one on the list, open a preview of the full catalogue of luminaires with the key <Select luminaire subset>. 2. The key starts a preview of the diagram of the curves of luminous density. 3. The key starts a preview of the detailed description of the luminaire. 4. Select a lamp to be used in the luminaire from the list. 5. Insert a factor of maintenance in [%] of reduced value luminous flux. 6. Correct the location of the luminaire (centre of the group of luminaires) on the plan. 7. If the option Setting Angles is selected, it is possible to enter angles of rotating in the planes C0, C90 and axis Z in the text fields. 8. If the option Arranging on the Point is selected, it it possible to enter the coordinates of the point on which the axis Z of the luminous intensity distribution photometric luminaire is to be oriented.

20 9. To change the array and the number of luminaires on the bookmark Luminaires layout, press the option Change luminaires count. 10. Updating of the luminaire is confirmed with the key <OK>. Room\Properties Cubes\Properties Insert Column and Rows Insert Circular-Radial Save (Luminaire Menu) Displays the dialog box for selection or editing of file name which the arranging selected luminaires is saved with. To save, mark the selected group of luminaires and select the command from the menu. Enter the file name in the standard system dialog:. Shortcats:

21 Insert from File Room\Save Cubes\Save Light Direction (Luminaire Menu) Starts and ends displaying of the graphic representing the location of an optic axis and the section C0-C180 luminous intensity distribution of the luminaire. with direction without direction Aim Aim (Luminaire Menu) Starts and closes the directing mode of the luminaires on the point. To direct the luminaire or a group of luminaires on the point: 1. Select the luminaire for editing. 2. Select from the menu command Aim. 3. On the screen, a segment connecting the center of the selected luminaire with the rectangular prism is displayed. 4. Point with the cursor at the rectangular prism and press the left key of the mouse. 5. Then, move the rectangular prism to the new location. Rotating of the luminaire is shown with the help of the shadow. 6. Release the left key of the mouse and once again select from the menu Aim. In the dialog box, mark a variant of directing for a group of luminaires. The key <OK> closes the window and up-dates the orientation of the luminaires. Attention! While changing the location of the point of directing (5.), it is possible to change the view.

22 Show/Hide Light Direction Subsets Preview (Luminaire Menu) Opens the dialog box for the preview of the catalogue of luminaires according to the subsets. This window is also used for selecting the type of luminaire inserted on the plan. 1. The list of the subset of the luminaires. 2. The key of the preview of detailed data about the luminaire. 3. The key of the preview of the curves of luminous density. 4. Searching for luminaires. The key <Search> causes creating a list of luminaires complying with the criteria. Key <Clean the Filters> cancels criteria searching. Usign the key <Search> again causes displaying of all luminaires in the subset 5. List of the luminaires in the array or on the list of found luminaires. 6. The key <Preview Luminaire> displays detailed data about the luminaire. The key <Select Luminaire> causes using the selected subset and luminaire in in the command Insert. Insert Columns and Rows Insert Circular-Radial Insert Individual Properties Light Distribution Curve List of Lamps Light Distrubution Curves (Luminaire Menu) Opens the dialog box for the preview of the full list of the curves of the luminous density of luminaires and the lamps in the database of the program. The list of the light distribution curves is used for creating new entry about a lamp into the database as well. The key <Preview of Curve> starts the program for displaying of the diagram of the curves of luminous density.

23 Subsets Preview List of Lamps List of Lamps (Luminaire menu) Opens the dialog box to preview the catalogue of lamps and creating a new entry to the catalogue of lamps. 1. Data on the lamp. 2. Use the key of the preview of the diagram of luminous density. 3. Searching for lamps. The key <Find luminaires> causes creating the lists of lamps complying with the criteria. Key <Reset filters> cancels criteria of searching. Using the key <Find luminaires> again causes displaying all the types of lamps. 4. List of lamps or the list of found lamps. 5. The key <Luminaire preview> displays the detailed data on the lamp. The key <Add Luminaire> opens the dialog of entering of data on the added lamp of light. The key <Delete luminaire> causes deleting the selected lamp. Subsets Preview Light Distribution Curve Check Luminaire Position (Luminaire menu) This command removes all luminaires outside the room from plan. Attention! See Flip Normals for information about what 'outside room' means. To perform the operation: Select the room and then select the luminaire group. Pick command from program menu If the arranging of the room is inside, the command deletes the luminaire, which are outside the room. If the arranging of the room is outside, the command deletes the luminaire, which are in the room. The geometrical centre of the luminaire symbol is used for defining the location of the luminaire this way. Flip Normals Wireframe Cubes Menu Edit Insert Properties Save Edit (Cubes Menu) Sets the work mode of the editor on editing of the cube models.

24 Keyboard: F7 Room\Edit Luminaires\Edit Insert (Cubes Menu) Sets the work mode of the editor on inserting cubes in form of a individual rectangular prism or a group of them, constituting a model. After pointing at the point on the screen and pressing the left key of the mouse, there appears the window for selection of the size and parameters of the cubes and arrangement. To insert a cube: 1. In texts fields in the frame Geometry, enter in the following order from left to right: location on axis X, size on axis X, the number of repetitions on axis X and the space between objects on axis X. location on axis Y, size on axis Y, the number of repetitions on axis Y and the space between objects w axis X. location on axis Z, size on axis Z, the number of repetitions on axis Z and space between objects on axis Z. 2. In the frame Properties, enter: in text field Name, the label which the cube (Model) appears in the project with. start the standard system dialog box with the key for selecting a colour, according to the RGB model. the key <Material> starts the list of suggestions about the factor of reflection and colour. in text field Grid Density, enter the length of computational grid step [m]. Attention! This value can be replaced with a different one in the dialog Properties and if the user uses a different directive in the dialog Parameters of Calculations. in the text field Reflectance, enter the reflectance for the surface. The value is between 0 and 1. in the text field Mean E, enter the value of illuminance. This parameter is used for simulating daylight or light from the adjacent room. 3. After confirming by pressing the key <OK>, the cube is placed on the plan. 4. Alternative for inserting the models. After selecting the key <Models> there appears the window with the list. The selected model is visible, miniaturized in the preview window. After pressing the key <OK>, models are inserted on the plan in the same way as individual rectangular prisms. 5. Alternative project: inserting of the playgrounds. After selecting the key <Playgrounds>, there appears the window with the list. Selected on the list playground is visible, miniaturized, in the preview window. After pressing the key <OK>, playground is inserted on the plan. Room\Insert Luminaires\Insert Single Properties (Cubes Menu) Opens the dialog box for change of the parameters of the selected cubes. If a group of cubes constituting a model is marked, the window parameters causes a change of properties of all the cubes in the model. Commands from the menu: 1. Edit numerical properties and the name. 2. Edit the size of cubes (Model).

25 3. Confirm the changes, pressing the key <OK>. Room\Properties Luminaires\Properties Save (Cubes Menu) This command displays the dialog box for selecting or editing the file name. In the file of the complex model, at least one or a group of a few rectan-gular-shaped cubes are to be saved. To save the model, mark selected cubes and make sure that they are all in one group. If not, group the cubes. Then, select the command from the menu. Enter the file name in the standard system dialog. The file name is defined by the name of the model at the same time. Insert Room\Save Luminaires\Save 3D Models Menu Edit Insert Properties Save Edit (3D Models Menu) Sets the work mode of the editor on editing of the 3D models. Keyboard: F10 Room\Edit Luminaires\Edit Insert (3D Models Menu) Sets the work mode of the editor on inserting 3D models After selecting the command the window shown below appears on the screen. There is the list of 3D models names in the left part of the window. The selected model is visible in the preview window. The list enebles selection of one name only. After pressing the <Insert> button (lower part in frame Insertion point), models are inserted on the plan in the

26 position given by coordinates (below in text boxes). Click the <Pick> button and then left mouse botton in choosen position on the screen to read the coordinates in another way. While the window is open the left mouse button click inserts the model in current cursor position on the screen The button <Close> disables insertion mode and closes the window. Room\Insert Luminaires\Insert Single Properties (3D Models Menu) Opens the dialog box for change of the parameters of the selected 3D model. The window shown below is divided verticaly on two parts. On the left part there is the tree control in which all surfaces drown in scene are listed. On the right part there is the set of properties attached to selected surface. There are: 1. Name of the object or single surface 2. Colour 3. Reflectance factor 4. Average Illumination (for modelling the surfaces acting like light sources) 5. Grid spacing value in [m] which means the distance between calculation points 6. Button <Texture> which opens the dialog window for loading and positioning texture files For changing the properties explore the project tree by clicking the left mouse button and choose surface name for edition. The outlines of selected parts of the model are drown with red. The 3d model has three levels of structure: whole 3D object, list of subobjects, list of triangles. When whole object is mark as selected the choosen values including name are applied to every triangle belonging to them. Double click left mouse button to select all triangles constitiuing the object or subobject.

27 Room\Properties Luminaires\Properties Save (3D Models Menu ) To save the model to program library select the choosen model, then select the command from the menu or click the button on toolbar. Enter the file name in the standard system dialog. The file name defines the name of the model too. The relative position between coordinate orgin and the model before saving determines initial insertion point. To avoid mistakes the model ot the forniture should be placed like shown below with coordinates X=0, Y=0, Z=model height/2.

28 Insert Room\Save Luminaires\Save Menu Calculation Planes Edit Calculation planes manager Update surrounding area Edit line of sight direction Edit selected area vertices Edit surrounding area vertices Edit (Menu Calculation planes) Sets the mode for editor to work on inserting and editing calculation planes for Unified Glare Rate and Luminous Intensity.

29 Room\Edit Cubes\Edit Calculation planes manager (Menu Calculation planes) Opens dialog window for handling with calculation planes. Calculation planes consist of number of points in witch Illuminance or UGR is measured. Calculation plane doesn t change the light distribution themselves. Unified Glare Rate calculation plane properties are: name, grid spacing, [m], height above floor [m], color for displaying, line of sight direction (vector or two angles), room name to place calculation plane into. To insert new UGR plane into project point on the list from the tree on the left and select kind of calculation planes: UGR planes, then press <Add> button. After displaying (or updating) plane properties, type name and select room from list below in witch the plane are placed. Confirm installing of the plane by pressing the key <Apply>. Attention! If there aren t any rooms in project the inserting of UGR calculation plane is omitted. Selected area plane properties are: name, grid spacing [m], height above XY plane, offset to declare surrounding area, color for displaying. To insert new Selected area plane into project point on the list from the tree on the left and select kind of calculation planes: Selected area planes, then press <Add> button. After displaying (or updating) plane properties, type name and press the <Apply> key.

30 Calculation plane possesses two additional properties: Visible and Active. If Visible is not selected the calculation plane is hidden and omitted during calculation process. If Active is not selected the calculation plane is displayed and can be modified but is omitted in calculations. Update surrounding area (Menu Calculation planes) Draws surrounding area polygon around selected area polygon in the distance equal to offset value. Edit line of sight direction (Menu Calculation planes) Displays small cube near the endings of the arrow representing line of sight direction. After pointing at the cube on the screen and drawing it in another position keeping the left key of the mouse pressed the line of sight for calculation of UGR is changing. Edit selected area vertices (Menu Calculation planes) Opens selected area polygon and draws small cubes as vertices. To move a vertex

31 of polygon, left-click on the cube, then keep the mouse button pressed until the mouse pointer has reached the desired position and release button. Edit surrounding area vertices (Menu Calculation planes) Opens surrounding area polygon and draws small cubes as vertices. To move a vertex of polygon, left-click on the cube, then keep the mouse button pressed until the mouse pointer has reached the desired position and release button. Calculation Menu Start Presentation and Printouts Start (Calculation Menu) Opens the box for configuration and starting the calculations of illuminance (luminous flux density). 1. In the frame Calculation parameters set: Grid spacing for point method. It sets the following three values: From the Project means varied length of step of grid set separately for every object on its creating and editing. Calculated means the same step of grid for all objects calculated by the program. If there is no room in the project, this option is not active. User to the same step of grid for all the objects declared by the user. Enter the value in the text field. Number of Reflections. It is a parameter defining the number of the repetition for calculating light reflected by surfaces. Any number between 1 and 7 can be given. Planning factor defines the set impact of polluting mounts on the change of their luminuous flux. Sensitivity of Light Reflections Calculations makes it possible to set the value of luminous flux, which is sufficiently small to be omitted in suming up complete reflections. Any value between 1 and 20lm can be given. 2. In the frame Cubes, set a share of models in calculations in three alternative projects: Use Models During Calculations means that the models cast a shadow and reflect light. Do Not Use Models During Calculations means that the models are deleted from the project while calculating. Ignore Models from Reflection Number means that models are deleted from the project for calculations of reflections bigger by 1 than digit entered in the text field. Zero means that models are taken into account in all phases of calculations of reflections. 3. In the frame Calculations progress there is the key <Start>, starting calculations, and the key <Cancel>, stopping calculations before they are completed.

32 Presentation and Printouts (Calculation Menu) Turns on the preview of the calculations results. This is the program mode supporting visualization of illuminance and luminance distribution and calculation and drawing of isolines. Editor Presentation and Printouts Menu Data Base Menu Producers Tables Producers (Base Menu) Opens the window for the preview of the information about the producers of the fittings and lamps. Tables (Base Menu) Opens the submenu window that includes a list of Data Dictionary database tables needed to edit and create lists of words in the database. The lists of words in the database are used to find fittings and the lamps complying with the set requirements quickly. Type of Protection Insulation Class Designation Lamps Emission Mounting Control Gear Bases Technical Descriptions View Menu Show/Hide Length of Walls Show/Hide Angle of Walls Wireframe Light Simulation View Zoom Object Zoom Selected Zoom All Zoom-in Zoom-out Rotating Move Show/Hide Length of Walls (View Menu ) This command displays the lengths of room walls on the plan. Unit [m]. Show/Hide Angle of Walls Show/Hide Angle of Walls (View Menu) This command displays or hides the value of the angle between the room wall and the axis X (view from top) or Y (view from right). Unit [ ] Show/Hide Length of Walls Wireframe (View Menu)

33 This command changes the way of displaying of the editor objects from the mode with colouring and hiding of the planes into the mode without displaying of the planes. Light Simulation Light Simulation (View Menu ) This command displays a dialog box that makes it possible to simulate illuminance from the selected mount. Eight simulations are possible at the same time. The simulation is not visible with wireframe active. Wireframe View (View Menu) This command displays the submenu for selecting the standard directions of projecting: top bottom front back left right free Directions are shown with the rosette in Cartesian coordinates system. top, bottom, front, back, left, right, free Keyboard: 1 top, 2 bottom, 3 front, 4 back, 5 left, 6 right, 7 free Rotate Move

34 Zoom Objects (View Menu) This commands makes it possible to show all objects from the selected editing mode in the graphic area full size. Keyboard: F2 Zoom Selected Zoom All Zoom-in Zoom-out Zoom Selected (View Menu) This command enlarge the objects view marked for editing to the full size of graphic area. Keyboard: F3 Zoom Objects Zoom All Zoom-in Zoom-out Zoom All (View Menu) This command adjusts the enlargement to display the whole plan in the graphic area full size. Keyboard: F4 Zoom Objects Zoom Selected Zoom-in Zoom-out Zoom-in (View Menu) This command enlarges the plan view by 10%. Keyboard: NUM + Zoom Objects Zoom Selected Zoom All Zoom-out Zoom-out (View Menu ) This command shrinks the plan view by 10%. Shortcuts Keyboard: NUM - Zoom Objects ZoomSelected ZoomAll Zoom-in

35 Rotate (View Menu) This command extends the submenu with the commands of rotating of the plan view on the screen: Horizontally + - clockwise Horizontally - counterclockwise on the horizontal axis on the screen plane Vertically + - clockwise Vertically - counterclockwise on the vertical axis on the screen plane This command is active only for the free view. Keyboard: Ctrl+Arrow Up, Ctrl+Arrow Down, Ctrl+Arrow Left, Ctrl+Arrow Right Move View Move (View Menu) This command extends the submenu with the move commands of the plan view on the screen to the: left right up down Keyboard: arrows Rotate View Window Menu New Window Cascade Tile Manner Arrange Icons Toolbars 1,2,... New Window (Window Menu) This command displays the edited project in a new window. Cascade Tile Arrange Icons Toolbars 1,2,... Cascade (Window Menu) This command displays all active documents of the projects in the form of a pile of overlapping windows. New Window Tile Arrange Icons Toolbars 1,2,... Tile (Window Menu) This command displays all active documents of the projects in the form of windows placed side-by-side. New Window Cascade Arrange Icons Toolbars 1,2,... Arrange Icons (Window Menu)

36 This command displays all minimized windows of documents placed side by side along the bottom edge of the main program window. New Window Cascade Tile Toolbars 1,2,... Toolbars (Window Menu) This command displays a submenu with the list of toolbar names accessible in the program. New Window Cascade Tile Arrange Icons 1,2,... 1,2... (Window Menu) At the end of the window menu, there is a list of the currently open windows. On selecting one of the items on the list, its window is displayed in the foreground. New Window Cascade Tile Arrange Icons Toolbars Help Menu About... Help Topics About the Program (Help Menu ) This command displays the window with the information on the version of the program. Help Topics Help Topics (Help Menu) This command starts help to the program. Keyboard: F1 About... Editor Presentations and Printouts Menu Editor Presentations and Printouts contains the following menu commands for visualization and printing of the calculations results: Presentation View Report Window Help Presentation (Presentation and Print Menu) Presentation Menu contains the commands for displaying and printout the results of calculations.

37 Edit Isolines UGR Isolines Contrast Print Show Results Save Results Read Results Project Properties Edit (Presentation Menu) The command closes the window with the presentation of the results of calculations and opens the window for editing of the room. Calculations\Presentation and Print Isolines (Presentation Menu) This command opens the dialog box for generating of the curves of the isolux lines on the planes of the room. To calculate the isolines: 1. Mark the option Generator. In the text fields, enter as follows: the initial value of luminous intensity (Start Level) for isolines, the increase of the luminous intensity value between following isolines (Space) and the number of isolines for calculating (The Number of Isolines). Start calculations, pressing the key <Generate>. 2. If an isoline appears in the results, the value [lx] is put on the list. Selected isolines on the list are displayed on the preview. The key <All> causes marking the full list of isolines. Deleting the marked isolines is caused by pressing the key <Delete>. Select a colour of displaying of isolines in the standard system window open with the key marked with a colour. To calculate isolines according to the values complying with the norm: 1. Mark the option Norm. Press the key <Generate> to start calculations. 2. If an isoline appears in the results, the value [lx] is put on the list. View\Working Plane UGR Isolines (Presentation Menu) This command opens the dialog box for generating of the curves of the isolines on the UGR calculation planes of the room. To calculate UGR isolines

38 Toolbar : View\UGR Plane Contrast (Presentation Menu) This command opens the dialog box for configurating of the previewed contrast and brightness of the 3D view. To adjust the brightness of the preview: 1. Enter the value of reference of luminous intensity [lx]in the text field. The key <Apply> up-dates the view. To establish the shadow condition changes of the preview: 2. Enter the value between 0 to 100 in the text field (0 black, a fully clear colour). The key <Apply> up-dates the view. To brighten or darken a preview: 3.Move an elevator respectively up or down. The key <Apply> up-dates the view. Printouts (Presentation Menu) This command opens the dialog box for preparation of luminance project printout. 1. In the frame Printer, there is a list for selection of installed in the system printers and the key <Properties>, which starts the printer program. 2. In the frame Reports, mark the kind of reports to be added to the printout of the documentation. 3. In the frame Full Views, there is a list of constant views (see: Projection). Every marked view is added to the printout. Below the list, there are following options of the view:

39 Lamps hides and displays the figures of the light luminaires, Description hides or displays the description of light luminaires, Models hides or displays the figures of the models, Reflectance hides or displays value of reflectance for the plane, Isolines hides or displays the curves of isolux lines, Shading. Displays the view as a coloured bit-map, Scale 1: Sets the scale of the figure. The key <Copy> causes adding the copies of the marked view to the list of printouts. It makes it possible to print the view with different options. The key <Delete> is used for deleting such a view. Attention! Double clicking on the list causes displaying of the dialog for changing of the name of the view. The name is put into the figure description. 4. In the frame Number of the Page, there are the keys for preview the printouts. From the left: first, previous, next, last page. It is possible to enter a number of the page to display in the text field. Attention! If the printout in scale is too large for a sheet, in the same frame additional keys are displayed for displaying other sheets of the figure in scale. 5. In the frame Planes there are two lists for selecting the views of planes added to the printout. To select a plane, point at name of the object which this plane belongs to on the list Objects. 6. Then mark the name of the surface on the list Surfaces to be added to the printout. Below the list, there are following options of surfaces: Isolines: hides or displays the curves of isolux lines, Scale 1: sets the scale of representation for figures. The key <Copy> causes adding a copy of the marked surfaces to the list of the printouts. It makes it possible to print surfaces with different options. The key <Delete> is used for deleting such a view. Attention! Double click on the list causes displaying a dialog to change of the surfaces name. The name is entered in the figure descriptions. 7. In the frame Print, there are keys for transferring figures to the printer. It is possible to print a current page or all pages. Additionally, there is the key for the figure description Setting Project Properties. 8. First page of the printout preview.

40 Show Results (Presentation Menu) This command opens the dialog box that presents numerically the results of the calculations of luminous intensity. 1. List of the models and rooms on the plan. 2. List of the surfaces of the selected model or the room. 3. Results of the calculations for the selected surface. Save Results (Presentation Menu) This command saves the currently presented results of calculations. Before saving the user is asked, in the dialog Save To, to give a new name or confirm the name suggested by the program. Attention! Saving of the project does not have to cause saving the results of calculations.if the user uses the command ending the presentation, the program displays a reminding message.the User may save the record of calculations. Read-in Results Read Results (Presentation Menu) Reads out the previously saved results of calculations. Save Results Project Properties (Project Menu) This command opens the dialog box for filling in a project card. Presentation\Printout View (Presentation and Printouts Menu) View Menu contains the commands for the management of the views presenting luminous intensity.

41 Wireframe Selection of Planes Isolines Models Lights Working Plane UGR Plane View Add to Printedout Views Wireframe (View Menu) This command changes the way of displaying of the editor objects from the mode with colouring and hiding of the planes into the mode of displaying the construction lines only. Selection of Planes (View Menu) This command opens the dialog box for selection of the surfaces visible in the preview. The dialog window is divided verticaly on three parts. The first on the left contains project tree for exploration and selecting surfaces. For each surface the digital results of calculation are displayed in the middle part the window. On the right part there is a set of controls for attaching and positioning the texture on selected surface. The textures are planar mapped. Click the left mouse button on plus and minus icon or use the left/right arrow keys to explore project tree (1. ). Click the left mouse botton on item name or use up/down arrow keys to select surface (2.). The outlines of selected surfaces are displayed red (2.). Click the button <Select All> to apply selection to all items or <Select None> to clear selection. Click the <Texture> button to open dialog window for choosing texture pattern (3.). The button <Add> opens standard system dialog for opening graphic files (6.). Pick the name from list (4.) and push the <OK> button (5.).

42 The selected texture will appear on surface (7.). Changing the rotation angle, offset and size of texture enables best fitting to object (8.). The button <Autofit> sets size and offset automatically and streches the texture pattern to the full size of selected surface (9.). The checkbox Visible turns on/off the texture mapping (10.). The checkbox Blend with colour turns on/off colouring the texture with previously choosen color. This is usefull when grayscale or black and white texture is loaded (11.). Sometimes when dealing with complicated drawings some number of surfaces may be hidden behind other from any point of view. In such case we remove all surfaces covering view by selecting them in project tree and turning off checkbox Visible. This surfaces could be removed whilst printing if the user turns on the checkbox Selected surfaces in Print dialog window. The button <Select for printout> contrary causes that reports (results and drawings of isolines) for marked surfaces are added to list of pages prepared to print.

Visual 2012 Help Index

Visual 2012 Help Index Visual 2012 Help Index Absolute Coordinates 2.1 Cartesian Coordinates Aim 7.4.3 Place and Aim Luminaires 7.4.4 Reaiming Luminaires Align Cursor and Plane to Current View 9.6 Align to View Align Cursor

More information

AGi32 version 2.3. Keyboard Shortcuts (cntd.) General. Function Keys. Mouse Functions. Keyboard Shortcuts F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12

AGi32 version 2.3. Keyboard Shortcuts (cntd.) General. Function Keys. Mouse Functions. Keyboard Shortcuts F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Function Keys Help Viewpoints - Quick Add Snap To Arc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Mouse Functions Left click: Select L R Keyboard Shortcuts Left Arrow Right Arrow Up Arrow Down Arrow Shift+

More information

Dr.Engrave USER'S MANUAL

Dr.Engrave USER'S MANUAL Dr.Engrave USER'S MANUAL This document is the operation manual for Dr. Engrave for Windows, a program for plate engraving. Contents Introduction... 4 Operating environment... 5 Overview of Dr.Engrave...

More information

StickFont Editor v1.01 User Manual. Copyright 2012 NCPlot Software LLC

StickFont Editor v1.01 User Manual. Copyright 2012 NCPlot Software LLC StickFont Editor v1.01 User Manual Copyright 2012 NCPlot Software LLC StickFont Editor Manual Table of Contents Welcome... 1 Registering StickFont Editor... 3 Getting Started... 5 Getting Started...

More information

Tutorial 3: Constructive Editing (2D-CAD)

Tutorial 3: Constructive Editing (2D-CAD) (2D-CAD) The editing done up to now is not much different from the normal drawing board techniques. This section deals with commands to copy items we have already drawn, to move them and to make multiple

More information

User Guide. for. JewelCAD Professional Version 2.0

User Guide. for. JewelCAD Professional Version 2.0 User Guide Page 1 of 121 User Guide for JewelCAD Professional Version 2.0-1 - User Guide Page 2 of 121 Table of Content 1. Introduction... 7 1.1. Purpose of this document... 7 2. Launch JewelCAD Professional

More information

solidthinking Environment...1 Modeling Views...5 Console...13 Selecting Objects...15 Working Modes...19 World Browser...25 Construction Tree...

solidthinking Environment...1 Modeling Views...5 Console...13 Selecting Objects...15 Working Modes...19 World Browser...25 Construction Tree... Copyright 1993-2009 solidthinking, Inc. All rights reserved. solidthinking and renderthinking are trademarks of solidthinking, Inc. All other trademarks or service marks are the property of their respective

More information

Chapter 4 Printing and Viewing a Presentation Using Proofing Tools I. Spell Check II. The Thesaurus... 23

Chapter 4 Printing and Viewing a Presentation Using Proofing Tools I. Spell Check II. The Thesaurus... 23 PowerPoint Level 1 Table of Contents Chapter 1 Getting Started... 7 Interacting with PowerPoint... 7 Slides... 7 I. Adding Slides... 8 II. Deleting Slides... 8 III. Cutting, Copying and Pasting Slides...

More information

BoA Tools Page 1 / 31

BoA Tools Page 1 / 31 BoA Tools Page 1 / 31 Standard tools Overview 2 Work pane 3 3D-2D file Main palette 6 Layout Main Palette 9 Navigation tools 11 Workplane Palette 14 Cursor Palette 21 Numeric control 24 Selection by Criteria

More information

LIGHTCONVERSE TOOLS Interface Overview

LIGHTCONVERSE TOOLS Interface Overview MANUAL 1 Contents Contents... 1 LIGHTCONVERSE TOOLS Interface Overview... 2 Tool Manager... 3 Mouse... 4 Mouse Control Operation:... 4 3D Space Area... 4 Modes... 5 Balance Calculator in Warehouse Mode...

More information

MIMAKI ENGINEERING CO., LTD.

MIMAKI ENGINEERING CO., LTD. For Windows XP/Windows 2000 Cutting Application Software SimpleCut Operation Manual MIMAKI ENGINEERING CO., LTD. D201463 Contents Introduction 1 About this Manual 2 Chapter 1 Installation Procedure 3

More information

User Guide. mk Config

User Guide. mk Config User Guide mk Config mk Config Register 1.1. CD-Start 4 1.2. Installation 5 1.3. Start 6 1.4. Layout of user interface and functions 7 1.4.1. Overview 7 1.4.2. Part buttons 8 1.4.3. Menus 9 1.4.3.1. Export

More information

Acknowledgement INTRODUCTION

Acknowledgement INTRODUCTION Submitted by: 1 Acknowledgement INTRODUCTION Computers are increasingly being used for doing engineering drawings and graphics work because computers allow the graphics designer or the draughtsman to change

More information

3 AXIS STANDARD CAD. BobCAD-CAM Version 28 Training Workbook 3 Axis Standard CAD

3 AXIS STANDARD CAD. BobCAD-CAM Version 28 Training Workbook 3 Axis Standard CAD 3 AXIS STANDARD CAD This tutorial explains how to create the CAD model for the Mill 3 Axis Standard demonstration file. The design process includes using the Shape Library and other wireframe functions

More information

Basic Modeling 1 Tekla Structures 12.0 Basic Training September 19, 2006

Basic Modeling 1 Tekla Structures 12.0 Basic Training September 19, 2006 Tekla Structures 12.0 Basic Training September 19, 2006 Copyright 2006 Tekla Corporation Contents Contents 3 1 5 1.1 Start Tekla Structures 6 1.2 Create a New Model BasicModel1 7 1.3 Create Grids 10 1.4

More information

Exercise Guide. Published: August MecSoft Corpotation

Exercise Guide. Published: August MecSoft Corpotation VisualCAD Exercise Guide Published: August 2018 MecSoft Corpotation Copyright 1998-2018 VisualCAD 2018 Exercise Guide by Mecsoft Corporation User Notes: Contents 2 Table of Contents About this Guide 4

More information

FlucsPro User Guide <Virtual Environment> 5.9

FlucsPro User Guide <Virtual Environment> 5.9 FlucsPro User Guide 5.9 Page 1 of 80 Contents 1. Introduction to FlucsPro...7 1.1. Calculations... 7 2. Menus...8 2.1. File Menu... 8 2.1.1. Save... 8 2.1.2. Copy Bitmap... 8 2.1.3.

More information

MANUAL NO. OPS647-UM-151 USER S MANUAL

MANUAL NO. OPS647-UM-151 USER S MANUAL MANUAL NO. OPS647-UM-151 USER S MANUAL Software Usage Agreement Graphtec Corporation ( Graphtec ) hereby grants the purchaser and authorized User (the User ) the right to use the software (the Software

More information

WDM Phasar User s Guide

WDM Phasar User s Guide WDM Phasar User s Guide Phased Array WDM Device Design Software Version 2.0 for Windows WDM_Phasar User s Guide Phased Array WDM Device Design Software Copyright Opti wave Systems Inc. All rights reserved.

More information

Virtual MODELA USER'S MANUAL

Virtual MODELA USER'S MANUAL Virtual MODELA USER'S MANUAL Virtual MODELA is a program that simulates the movement of the tool on the screen. Contents Contents Part 1 Introduction 1-1 System Requirements... 4 1-2 Overview of Virtual

More information

Guide to WB Annotations

Guide to WB Annotations Guide to WB Annotations 04 May 2016 Annotations are a powerful new feature added to Workbench v1.2.0 (Released May 2016) for placing text and symbols within wb_view tabs and windows. They enable generation

More information

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Abstract After completing this workshop, you will have a basic understanding of editing 3D models using Autodesk Fusion 360 TM to

More information

4. If you are prompted to enable hardware acceleration to improve performance, click

4. If you are prompted to enable hardware acceleration to improve performance, click Exercise 1a: Creating new points ArcGIS 10 Complexity: Beginner Data Requirement: ArcGIS Tutorial Data Setup About creating new points In this exercise, you will use an aerial photograph to create a new

More information

SolidWorks Implementation Guides. User Interface

SolidWorks Implementation Guides. User Interface SolidWorks Implementation Guides User Interface Since most 2D CAD and SolidWorks are applications in the Microsoft Windows environment, tool buttons, toolbars, and the general appearance of the windows

More information

Module 4A: Creating the 3D Model of Right and Oblique Pyramids

Module 4A: Creating the 3D Model of Right and Oblique Pyramids Inventor (5) Module 4A: 4A- 1 Module 4A: Creating the 3D Model of Right and Oblique Pyramids In Module 4A, we will learn how to create 3D solid models of right-axis and oblique-axis pyramid (regular or

More information

Sending image(s) to report Click Send Snapshot on any screen in Dolphin3D and choose the Send to Report option

Sending image(s) to report Click Send Snapshot on any screen in Dolphin3D and choose the Send to Report option Dolphin 3D Reports Sending image(s) to report Click Send Snapshot on any screen in Dolphin3D and choose the Send to Report option Creating a report step by step 1. Generate the desired images in Dolphin3D

More information

Designer Reference 1

Designer Reference 1 Designer Reference 1 Table of Contents USE OF THE DESIGNER...4 KEYBOARD SHORTCUTS...5 Shortcuts...5 Keyboard Hints...5 MENUS...7 File Menu...7 Edit Menu...8 Favorites Menu...9 Document Menu...10 Item Menu...12

More information

Lesson 1 Parametric Modeling Fundamentals

Lesson 1 Parametric Modeling Fundamentals 1-1 Lesson 1 Parametric Modeling Fundamentals Create Simple Parametric Models. Understand the Basic Parametric Modeling Process. Create and Profile Rough Sketches. Understand the "Shape before size" approach.

More information

Getting Started with ShowcaseChapter1:

Getting Started with ShowcaseChapter1: Chapter 1 Getting Started with ShowcaseChapter1: In this chapter, you learn the purpose of Autodesk Showcase, about its interface, and how to import geometry and adjust imported geometry. Objectives After

More information

Chapter 10 - Tools. Visual includes various tools to provide design aids, system setting control, and other functions.

Chapter 10 - Tools. Visual includes various tools to provide design aids, system setting control, and other functions. Chapter 10 - Tools Visual includes various tools to provide design aids, system setting control, and other functions. 10.1 Customize Dialog The Customize dialog allows advanced users to have control of

More information

Renderize Live Overview

Renderize Live Overview Renderize Live Overview The Renderize Live interface is designed to offer a comfortable, intuitive environment in which an operator can create projects. A project is a savable work session that contains

More information

3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch.

3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch. 3ds Max Cottage Step 1 Always start out by setting up units: We re going with this setup as we will round everything off to one inch. File/Import the CAD drawing Be sure Files of Type is set to all formats

More information

1 - Introduction Training Guide Objectives WorkXplore Environment Importing and Opening CAD Files 5

1 - Introduction Training Guide Objectives WorkXplore Environment Importing and Opening CAD Files 5 Table Of Contents 1.1 - Training Guide Objectives Table Of Contents 1 - Introduction 3 1.1 - Training Guide Objectives... 3 1.2 - WorkXplore Environment... 3 2 - Importing and Opening CAD Files 5 2.1 -

More information

Laser Machine User Manual:

Laser Machine User Manual: Laser Machine User Manual: OPERATOR ( EasyCut / LaserCut version 5.3 ) v1.0 CTR Laser Machine Operator Manual ( EasyCut version 5.3 ) ~ version 1.0 1 CONTENTS Section 1: Tutorials...5 1.1. How to Cut with

More information

FactoryLink 7. Version 7.0. Client Builder Reference Manual

FactoryLink 7. Version 7.0. Client Builder Reference Manual FactoryLink 7 Version 7.0 Client Builder Reference Manual Copyright 2000 United States Data Corporation. All rights reserved. NOTICE: The information contained in this document (and other media provided

More information

Getting Started. In This Chapter

Getting Started. In This Chapter Getting Started In This Chapter 2 This chapter introduces concepts and procedures that help you get started with AutoCAD. You learn how to open, close, and manage your drawings. You also learn about the

More information

2 Solutions Chapter 3. Chapter 3: Practice Example 1

2 Solutions Chapter 3. Chapter 3: Practice Example 1 1 Solutions This section includes the step by step solutions for the practice exercise for the following chapters and sections: Chapter 3 Chapter 4 Chapter 5 Chapter 11: Rainbow Springs sample test Final

More information

Using SymPrint to Make Overlays, Templates & More...

Using SymPrint to Make Overlays, Templates & More... Welcome to SymPrint SymPrint is an easy-to-use tool for creating communication overlays, worksheets, classroom activities and more using a modern toolbar and common-sense interface modeled after the programs

More information

User s guide. November LSE S.r.l. All rights reserved

User s guide. November LSE S.r.l. All rights reserved User s guide November 2015 2015 LSE S.r.l. All rights reserved WARNING In writing this manual every care has been taken to offer the most updated, correct and clear information possible; however unwanted

More information

604 - Drafting in Solid Edge: A Hands-on Experience

604 - Drafting in Solid Edge: A Hands-on Experience 4 th Generation VLC courtesy of Edison2 604 - Drafting in Solid Edge: A Hands-on Experience Steve Webb, Solid Edge Field Support, #SEU13 Agenda: 604 - Drafting in Solid Edge: A Hands-on Experience Who

More information

Quick Crash Scene Tutorial

Quick Crash Scene Tutorial Quick Crash Scene Tutorial With Crash Zone or Crime Zone, even new users can create a quick crash scene diagram in less than 10 minutes! In this tutorial we ll show how to use Crash Zone s unique features

More information

Piping Design. Site Map Preface Getting Started Basic Tasks Advanced Tasks Customizing Workbench Description Index

Piping Design. Site Map Preface Getting Started Basic Tasks Advanced Tasks Customizing Workbench Description Index Piping Design Site Map Preface Getting Started Basic Tasks Advanced Tasks Customizing Workbench Description Index Dassault Systèmes 1994-2001. All rights reserved. Site Map Piping Design member member

More information

BASICS OF MOTIONSTUDIO

BASICS OF MOTIONSTUDIO EXPERIMENT NO: 1 BASICS OF MOTIONSTUDIO User Interface MotionStudio combines draw, paint and animation in one easy easy-to-use program gram to save time and make work easy. Main Window Main Window is the

More information

HMI. Software release 4.21

HMI. Software release 4.21 HMI Software release 4.21 February 2004 ISaGRAF Enhanced - HMI Printing History 1 st printing September 15, 1999 (HTML version) 2 nd printing February 28, 2001 3 rd printing June 29, 2001 4 th printing

More information

Chapter 10 Working with Graphs and Charts

Chapter 10 Working with Graphs and Charts Chapter 10: Working with Graphs and Charts 163 Chapter 10 Working with Graphs and Charts Most people understand information better when presented as a graph or chart than when they look at the raw data.

More information

Microsoft Excel 2010 Part 2: Intermediate Excel

Microsoft Excel 2010 Part 2: Intermediate Excel CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Microsoft Excel 2010 Part 2: Intermediate Excel Spring 2014, Version 1.0 Table of Contents Introduction...3 Working with Rows and

More information

Roof Designer USER S GUIDE

Roof Designer USER S GUIDE Roof Designer USER S GUIDE Roof Designer-1 Roof Designer-2 Roof Designer The Roof Designer makes it easy to define and place custom roofs in your project. You can start the Roof Designer independently,

More information

Tetra4D Reviewer. Version 5.1. User Guide. Details on how to use Tetra4D Reviewer.

Tetra4D Reviewer. Version 5.1. User Guide. Details on how to use Tetra4D Reviewer. Tetra4D Reviewer Version 5.1 User Guide Details on how to use Tetra4D Reviewer. ii Contents Chapter 1: Work area... 7 Looking at the work area... 7 Toolbars and toolbar presets... 8 About toolbars and

More information

Table of contents. I Preface. II First steps 1. 3D stage 2. Your first stage

Table of contents. I Preface. II First steps 1. 3D stage 2. Your first stage Table of contents I Preface 1 II First steps 3 1. 3D stage 2. Your first stage III User mode 2 3 7 1. Rendering options 2. Resolution 3. Cameras 4. DMX levels 5. Universes patch 6. Movie recorder 6 7 7

More information

Module 4B: Creating Sheet Metal Parts Enclosing The 3D Space of Right and Oblique Pyramids With The Work Surface of Derived Parts

Module 4B: Creating Sheet Metal Parts Enclosing The 3D Space of Right and Oblique Pyramids With The Work Surface of Derived Parts Inventor (5) Module 4B: 4B- 1 Module 4B: Creating Sheet Metal Parts Enclosing The 3D Space of Right and Oblique Pyramids With The Work Surface of Derived Parts In Module 4B, we will learn how to create

More information

MIMAKI ENGINEERING CO., LTD.

MIMAKI ENGINEERING CO., LTD. CAMLINK Instruction manual MIMAKI ENGINEERING CO., LTD. TKB Gotenyama Building, 5-9-41, Kitashinagawa, Shinagawa-ku, Tokyo 141-0001, Japan Phone: +81-3-5420-8671 Fax: +81-3-5420-8687 URL: http://www.mimaki.co.jp/

More information

WINDOWS NT BASICS

WINDOWS NT BASICS WINDOWS NT BASICS 9.30.99 Windows NT Basics ABOUT UNIVERSITY TECHNOLOGY TRAINING CENTER The University Technology Training Center (UTTC) provides computer training services with a focus on helping University

More information

Controlling the Drawing Display

Controlling the Drawing Display Controlling the Drawing Display In This Chapter 8 AutoCAD provides many ways to display views of your drawing. As you edit your drawing, you can control the drawing display and move quickly to different

More information

An Introduction to Autodesk Revit Massing, Surface Divisions, and Adaptive Components

An Introduction to Autodesk Revit Massing, Surface Divisions, and Adaptive Components An Introduction to Autodesk Revit Massing, Surface Divisions, and Adaptive Components Chad Smith KarelCAD, Australia AB2463-L As the Revit massing tools become more polished and robust, users are becoming

More information

Tutorial 01 Quick Start Tutorial

Tutorial 01 Quick Start Tutorial Tutorial 01 Quick Start Tutorial Homogeneous single material slope No water pressure (dry) Circular slip surface search (Grid Search) Intro to multi scenario modeling Introduction Model This quick start

More information

Generating Vectors Overview

Generating Vectors Overview Generating Vectors Overview Vectors are mathematically defined shapes consisting of a series of points (nodes), which are connected by lines, arcs or curves (spans) to form the overall shape. Vectors can

More information

Training Guide Getting Started with WorkXplore 3D

Training Guide Getting Started with WorkXplore 3D Training Guide Getting Started with WorkXplore 3D Table of Contents Table of Contents 1 Training Guide Objectives 1-1 2 WorkXplore 3D Environment 2-1 3 Importing and Opening CAD Files 3-1 3.1 Importing

More information

ArchiCAD 11 manual Chapter 1

ArchiCAD 11 manual Chapter 1 ArchiCAD 11 manual Chapter 1 1/16 ArchiCAD ArchiCAD is an architectural BIM (Building Information Modeling) CAD software for Macintosh and Windows developed by the Hungarian company Graphisoft. Development

More information

Microsoft PowerPoint 2013 Beginning

Microsoft PowerPoint 2013 Beginning Microsoft PowerPoint 2013 Beginning PowerPoint Presentations on the Web... 2 Starting PowerPoint... 2 Opening a Presentation... 2 File Tab... 3 Quick Access Toolbar... 3 The Ribbon... 4 Keyboard Shortcuts...

More information

Let s Make a Front Panel using FrontCAD

Let s Make a Front Panel using FrontCAD Let s Make a Front Panel using FrontCAD By Jim Patchell FrontCad is meant to be a simple, easy to use CAD program for creating front panel designs and artwork. It is a free, open source program, with the

More information

Chapter 2 Using Slide Masters, Styles, and Templates

Chapter 2 Using Slide Masters, Styles, and Templates Impress Guide Chapter 2 Using Slide Masters, Styles, and Templates OpenOffice.org Copyright This document is Copyright 2007 by its contributors as listed in the section titled Authors. You can distribute

More information

GCC vinyl cutter, cutting plotter for sign making

GCC vinyl cutter, cutting plotter for sign making Plotter Setup In "Plotter Setup," you can choose "Plotter List," "Environment," "Pen," and so on. [Plotter list] In this area, you can choose the machine type and set some basic information for your plotter

More information

User Guide. DrawAnywhere.com: User Guide

User Guide. DrawAnywhere.com: User Guide DrawAnywhere.com: User Guide DrawAnywhere.com is an online diagramming & flow charting application with the look & feel of a desktop application! User Guide http://www.drawanywhere.com August, 2007 Table

More information

Revit Architecture 2015 Basics

Revit Architecture 2015 Basics Revit Architecture 2015 Basics From the Ground Up Elise Moss Authorized Author SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com Powered by TCPDF (www.tcpdf.org) Visit

More information

Excel 2003 Tutorial II

Excel 2003 Tutorial II This tutorial was adapted from a tutorial by see its complete version at http://www.fgcu.edu/support/office2000/excel/index.html Excel 2003 Tutorial II Charts Chart Wizard Chart toolbar Resizing a chart

More information

Sema Foundation ICT Department. Lesson - 18

Sema Foundation ICT Department. Lesson - 18 Lesson - 18 1 Manipulating Windows We can work with several programs at a time in Windows. To make working with several programs at once very easy, we can change the size of the windows by: maximize minimize

More information

Google LayOut 2 Help. Contents

Google LayOut 2 Help. Contents Contents Contents... 1 Welcome to LayOut... 9 What's New in this Release?... 10 Learning LayOut... 12 Technical Support... 14 Welcome to the LayOut Getting Started Guide... 15 Introduction to the LayOut

More information

JASCO CANVAS PROGRAM OPERATION MANUAL

JASCO CANVAS PROGRAM OPERATION MANUAL JASCO CANVAS PROGRAM OPERATION MANUAL P/N: 0302-1840A April 1999 Contents 1. What is JASCO Canvas?...1 1.1 Features...1 1.2 About this Manual...1 2. Installation...1 3. Operating Procedure - Tutorial...2

More information

Word 2013 Quick Start Guide

Word 2013 Quick Start Guide Getting Started File Tab: Click to access actions like Print, Save As, and Word Options. Ribbon: Logically organize actions onto Tabs, Groups, and Buttons to facilitate finding commands. Active Document

More information

Light distribution curves, illumination and isolux diagrams

Light distribution curves, illumination and isolux diagrams Light distribution curves, illumination and isolux diagrams 77 986 77 97 77 831 β = 5 /7 cd/klm 1 36 cd/klm C 18 - C C 7 - C 9 C 195 - C 15 3 6 3 3 6 Fig. 1 Fig. 5 Light distribution curves Careful planning

More information

It is a good idea to practice View Control tools for 5 minutes at the start of every 3D session, before doing any other work.

It is a good idea to practice View Control tools for 5 minutes at the start of every 3D session, before doing any other work. 3D View Control Module Overview All the 2D view controls, such as Fit View, Zoom In and Out, Window Area, and Pan, can be used in 3D. As in 2D, elements to the left, right, above, or below can be excluded

More information

Version 07/ English. PPL 11.0 Short introduction Basics

Version 07/ English. PPL 11.0 Short introduction Basics Version 07/ 2018 - English PPL 11.0 Short introduction Basics Contents Start... 3 Registration... 3 Screen layout in module Warehouse... 4 Input Screen Project... 5 Create a new project... 6 Create a new

More information

Documentation Colibrico Design Studio

Documentation Colibrico Design Studio 1 / 39 Documentation Colibrico Design Studio Table of content About Colibrico Design Studio...3 System requirements...3 Supported languages...3 Installation...3 Trial version...4 License...4 Registration...4

More information

Motic Images Plus 3.0 ML Software. Windows OS User Manual

Motic Images Plus 3.0 ML Software. Windows OS User Manual Motic Images Plus 3.0 ML Software Windows OS User Manual Motic Images Plus 3.0 ML Software Windows OS User Manual CONTENTS (Linked) Introduction 05 Menus and tools 05 File 06 New 06 Open 07 Save 07 Save

More information

Chapter 1. ACTIVE-State Editor User s Guide. ACTIVE-CAD System Components

Chapter 1. ACTIVE-State Editor User s Guide. ACTIVE-CAD System Components Chapter 1 ACTIVE-State Editor User s Guide ACTIVE-CAD System Components ACTIVE State Editor is a part of the ACTIVE-CAD design environment which supports device and system-level designs. ACTIVE-CAD includes

More information

User Guide Belltech Systems, LLC

User Guide Belltech Systems, LLC User Guide Belltech Systems, LLC http://www.belltechsystems.com May, 2006 1. Introducing Belltech CaptureXT 2. Installation and Uninstallation Installation Running the Application Uninstallation 3. User

More information

THE EASTMAN Easicut v2.1

THE EASTMAN Easicut v2.1 THE EASTMAN Easicut v2.1 User's Manual This manual must be used in conjunction with the M9000 Machine Instruction and Service manual, Form #E-509-Instructions. 779 Washington St., Buffalo, N.Y. 14203-1396

More information

WinCC V4. Manual Part 2/3 C79000-G8276-C107-01

WinCC V4. Manual Part 2/3 C79000-G8276-C107-01 WinCC V4 Manual Part 2/3 Edition August 1997 WinCC, SIMATIC, SINEC, STEP are Siemens registered trademarks. All other product and system names in this manual are (registered) trademarks of their respective

More information

Microsoft Visio 2016 Foundation. Microsoft Visio 2016 Foundation Level North American Edition SAMPLE

Microsoft Visio 2016 Foundation. Microsoft Visio 2016 Foundation Level North American Edition SAMPLE Microsoft Visio 2016 Foundation Microsoft Visio 2016 Foundation Level North American Edition Visio 2016 Foundation - Page 2 2015 Cheltenham Group Pty. Ltd. All trademarks acknowledged. E&OE. No part of

More information

Quick & Simple Imaging. User Guide

Quick & Simple Imaging. User Guide Quick & Simple Imaging User Guide The Quick & Simple Imaging software package provides the user with a quick and simple way to search and find their documents, then view, print, add notes, or even e- mail

More information

Adobe Illustrator CS Design Professional GETTING STARTED WITH ILLUSTRATOR

Adobe Illustrator CS Design Professional GETTING STARTED WITH ILLUSTRATOR Adobe Illustrator CS Design Professional GETTING STARTED WITH ILLUSTRATOR Chapter Lessons Create a new document Explore the Illustrator window Create basic shapes Apply fill and stroke colors to objects

More information

Setting Up Your Drawing Environment

Setting Up Your Drawing Environment Setting Up Your Drawing Environment In This Chapter 3 After you start a drawing, you can change its settings, including drawing units and limits, snap and grid settings, and layer, linetype, and lettering

More information

CO2 Rail Car. Wheel Rear Px. on the Command Manager toolbar.

CO2 Rail Car. Wheel Rear Px. on the Command Manager toolbar. Chapter 6 CO2 Rail Car Wheel Rear Px A. Sketch Construction Lines. Step 1. Click File Menu > New, click Part Metric and OK. Step 2. Click Front (plane) in the Feature Manager (left panel), Fig. 1. Step

More information

Lighting Database User Guide <Virtual Environment> 5.9

Lighting Database User Guide <Virtual Environment> 5.9 Lighting Database User Guide 5.9 Page 1 of 54 Contents 1. Lighting Database Overview...6 1.1. Access to the Lighting Database... 6 1.1.1. Select Light Fitting Command... 6 1.1.2.

More information

file://c:\dokumente und Einstellungen\Lot\Lokale Einstellungen\Temp\~hhD434.htm

file://c:\dokumente und Einstellungen\Lot\Lokale Einstellungen\Temp\~hhD434.htm Seite 1 von 56 Welcome to splan 7.0 splan is an easy-to-handle and comfortable CAD-software, developed for electronic and electric circuit diagrams. Dragging and dropping components from the library to

More information

Tutorial 1 Engraved Brass Plate R

Tutorial 1 Engraved Brass Plate R Getting Started With Tutorial 1 Engraved Brass Plate R4-090123 Table of Contents What is V-Carving?... 2 What the software allows you to do... 3 What file formats can be used?... 3 Getting Help... 3 Overview

More information

TRAINING SESSION Q2 2016

TRAINING SESSION Q2 2016 There are 8 main topics in this training session which focus on the Sketch tools in IRONCAD. Content Sketch... 2 3D Scene Background Settings... 3 Creating a new empty Sketch... 4 Foam with cut out for

More information

Libraries. Multi-Touch. Aero Peek. Sema Foundation 10 Classes 2 nd Exam Review ICT Department 5/22/ Lesson - 15

Libraries. Multi-Touch. Aero Peek. Sema Foundation 10 Classes 2 nd Exam Review ICT Department 5/22/ Lesson - 15 10 Classes 2 nd Exam Review Lesson - 15 Introduction Windows 7, previous version of the latest version (Windows 8.1) of Microsoft Windows, was produced for use on personal computers, including home and

More information

S206E Lecture 3, 5/15/2017, Rhino 2D drawing an overview

S206E Lecture 3, 5/15/2017, Rhino 2D drawing an overview Copyright 2017, Chiu-Shui Chan. All Rights Reserved. S206E057 Spring 2017 Rhino 2D drawing is very much the same as it is developed in AutoCAD. There are a lot of similarities in interface and in executing

More information

LESSON 2 MODELING BASICS

LESSON 2 MODELING BASICS LESSON 2 MODELING BASICS In this lesson we ll start to model a multi-story office building from scratch. We ll construct the base grid, create the two towers and place slabs between the stories. Also we

More information

Easy View Manual Nicolaudie-Sunlite

Easy View Manual Nicolaudie-Sunlite 1989-2004 Nicolaudie-Sunlite Table of Contents Part I Preface Part II 3D Visualizer 1 2... 2 1 First steps Menu... 2 Toolbar... 3 Mouse move... 4... 5 2 3D stage Your first stage... 5... 7 3 Stage settings

More information

Draw Guide. Chapter 7 Working with 3D Objects

Draw Guide. Chapter 7 Working with 3D Objects Draw Guide Chapter 7 Working with 3D Objects Copyright This document is Copyright 2011 2014 by the LibreOffice Documentation Team. Contributors are listed below. You may distribute or modify it under the

More information

Randy H. Shih. Jack Zecher PUBLICATIONS

Randy H. Shih. Jack Zecher   PUBLICATIONS Randy H. Shih Jack Zecher PUBLICATIONS WWW.SDCACAD.COM AutoCAD LT 2000 MultiMedia Tutorial 1-1 Lesson 1 Geometric Construction Basics! " # 1-2 AutoCAD LT 2000 MultiMedia Tutorial Introduction Learning

More information

RadianceIES: Radiance Images

RadianceIES: Radiance Images RadianceIES: Radiance Images IES Virtual Environment Copyright 2015 Integrated Environmental Solutions Limited. All rights reserved. No part of the manual is to be copied or reproduced in any form without

More information

User InterfaceChapter1:

User InterfaceChapter1: Chapter 1 User InterfaceChapter1: In this chapter you will learn about several aspects of the User Interface. You will learn about the overall layout of the UI, and then about the details of each element.

More information

ccassembler 3.1 Getting Started

ccassembler 3.1 Getting Started ccassembler 3.1 Getting Started Dated: 31.03.2017 www.cadclick.de - 1 - KiM GmbH 1 Basic Principles... 6 1.1 Installing anchor on anchor... 6 1.2 Modes and Actions... 7 1.3 Mouse control and direct input...

More information

1 - Introduction Training Guide Objectives WorkXplore Environment Importing and Opening CAD Files 5

1 - Introduction Training Guide Objectives WorkXplore Environment Importing and Opening CAD Files 5 Table Of Contents 1.1 - Training Guide Objectives Table Of Contents 1 - Introduction 3 1.1 - Training Guide Objectives... 3 1.2 - WorkXplore Environment... 3 2 - Importing and Opening CAD Files 5 2.1 -

More information

Chapter 6 Formatting Graphic Objects

Chapter 6 Formatting Graphic Objects Impress Guide Chapter 6 OpenOffice.org Copyright This document is Copyright 2007 by its contributors as listed in the section titled Authors. You can distribute it and/or modify it under the terms of either

More information

SolidWorks Intro Part 1b

SolidWorks Intro Part 1b SolidWorks Intro Part 1b Dave Touretzky and Susan Finger 1. Create a new part We ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select File New Templates IPSpart If the SolidWorks

More information

Xyron Wishblade Software Manual (PC)

Xyron Wishblade Software Manual (PC) Xyron Wishblade Software Manual (PC) Provided By http://www.mybinding.com http://www.mybindingblog.com Xyron Wishblade Create & Cut Software Manual Section 1 Getting Started with Tool Bars 2 Standard Tool

More information