Avid Interplay Sphere Remote News Editing Workflow Guide

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1 Avid Interplay Sphere Remote News Editing Workflow Guide

2 Legal Notices Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement. Avid products or portions thereof are protected by one or more of the following United States Patents: 5,355,450; 5,396,594; 5,440,348; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,724,605; 5,726,717; 5,745,637; 5,752,029; 5,754,851; 5,812,216; 5,905,841; 5,959,610, 6,057,829, 6,091,778, 6,105,083, 6,118,444, 6,141,691, 6,160,548, 6,201,531; 6,269,195; 6,330,369; 6,336,093, 6,353,862, 6,404,435; 6,407,775, 6,426,778; 6,477,271, 6,489,969; 6,512,522; 6,546,190; 6,552,731, 6,553,142; 6,570,624; 6,571,255, 6,583,824; 665,450; 6,678,461; 6,687,407; 6,704,445; 6,728,682, 6,747,705; 66,763,134,6,766,063; 6,791,556; 6,810,157, 6,847,373; 6,871,003; 6,871,161, 6,901,211; 6,907,191; 6,928,187, 7,043,058; 7,081,900; 7,103,231; 7,145,567; 7,266,241, 7,280,117; 7,403,561; 7,433,519; 7,441,193, 7,545,957; 7,671,871; 7,684,096; 7,725,812; 7,729,423; 7,916,363 ; 7,930,624; and D515,095, D396,853. Other patents are pending. Avid products or portions thereof are protected by one or more of the following European Patents: ; ; ; ; ; ; ; ; ; ; ; ; ; ; Other patents are pending. Avid products or portions thereof are protected by one or more of the following United States Patents: 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737; 5,724,605; 5,726,717; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,959,610, 5,986,584; 5,999,406; 6,038,573; 6,057,829, 6,069,668; 6,141,007; 6,211,869; 6,336,093, 6,532,043; 6,546,190; 6,596,031;6,728,682, 6,747,705; 6,763,523; 6,766,357; 6,847,373; 7,081,900; 7,403,561; 7,433,519; 7,441,193, 7,671,871; 7,684,096; 7,836,389 and 7,916,363; 7,930,624; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269; D395,291; D396,853; D398,912. Other patents are pending. Avid products or portions thereof are protected by one or more of the following European Patents: ; ; ; ; ; ; ; ; ; Other patents are pending. This document is protected under copyright law. An authorized licensee of [product name] may reproduce this publication for the licensee s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for [product name]. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers losses due to the use of this document. Product specifications are subject to change without notice. Copyright 2012 Avid Technology, Inc. and its licensors. All rights reserved. The following disclaimer is required by Apple Computer, Inc.: APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library: Copyright Sam Leffler Copyright Silicon Graphics, Inc. Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED AS-IS AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. 2

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5 Media Reader, Media Recorder, MEDIArray, MediaServer, MediaShare, MetaFuze, MetaSync, MicroTrack, MIDI I/O, Midiman, Mix Rack, MixLab, Moviebox, Moviestar, MultiShell, NaturalMatch, NewsCutter, NewsView, Nitris, NL3D, NLP, Nova, NRV-10 interfx, NSDOS, NSWIN, Octane, OMF, OMF Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Ozone, Ozonic, Painterly Effects, Palladium, Personal Q, PET, Pinnacle, Pinnacle DistanTV, Pinnacle GenieBox, Pinnacle HomeMusic, Pinnacle MediaSuite, Pinnacle Mobile Media, Pinnacle Scorefitter, Pinnacle Studio, Pinnacle Studio MovieBoard, Pinnacle Systems, Pinnacle VideoSpin, Podcast Factory, PowerSwap, PRE, ProControl, ProEncode, Profiler, Pro Tools LE, Pro Tools M-Powered, Pro Transfer, Pro Tools, QuickPunch, QuietDrive, Realtime Motion Synthesis, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, Reprise, Res Rocket Surfer, Reso, RetroLoop, Reverb One, ReVibe, Revolution, rs9, rs18, RTAS, Salesview, Sci-Fi, Scorch, Scorefitter, ScriptSync, SecureProductionEnvironment, Serv LT, Serv GT, Session, Shape-to-Shape, ShuttleCase, Sibelius, SIDON, SimulPlay, SimulRecord, Slightly Rude Compressor, Smack!, Soft SampleCell, Soft-Clip Limiter, Solaris, SoundReplacer, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, Strike, Structure, Studiophile, SubCap, Sundance Digital, Sundance, SurroundScope, Symphony, SYNC HD, Synchronic, SynchroScope, SYNC I/O, Syntax, TDM FlexCable, TechFlix, Tel-Ray, Thunder, Titansync, Titan, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, tools for storytellers, Torq, Torq Xponent, Transfuser, Transit, TransJammer, Trigger Finger, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Velvet, Video the Web Way, VideoRAID, VideoSPACE, VideoSpin, VTEM, Work-N-Play, Xdeck, X-Form, Xmon, XPAND!, Xponent, X-Session, and X-Session Pro are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries. Footage Arri Courtesy of Arri/Fauer John Fauer, Inc. Bell South Anticipation Courtesy of Two Headed Monster Tucker/Wayne Atlanta/GMS. Canyonlands Courtesy of the National Park Service/Department of the Interior. Eco Challenge British Columbia Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco Courtesy of Discovery Communications, Inc. It s Shuttletime Courtesy of BCP & Canadian Airlines. Nestlé Coffee Crisp Courtesy of MacLaren McCann Canada. Saturn Calvin Egg Courtesy of Cossette Communications. Tigers: Tracking a Legend Courtesy of Carol Amore, Executive Producer. "The Big Swell" Courtesy of Swell Pictures, Inc. Windhorse Courtesy of Paul Wagner Productions. Arizona Images KNTV Production Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote. Canyonlands Courtesy of the National Park Service/Department of the Interior. Ice Island Courtesy of Kurtis Productions, Ltd. Tornados + Belle Isle footage Courtesy of KWTV News 9. WCAU Fire Story Courtesy of NBC-10, Philadelphia, PA. Women in Sports Paragliding Courtesy of Legendary Entertainment, Inc. News material provided by WFTV Television Inc. Avid Interplay Sphere Remote News Editing Workflow Guide July 2013 This document is distributed by Avid in online (electronic) form only, and is not available for purchase in printed form.

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7 Contents Chapter 1 Remote News Editing with Interplay Sphere Setting up the Interplay Environment at the Broadcast Facility Setting up the Remote Editing System Chapter 2 Editing a News Story from a Remote Location Checklist: Editing a News Story in the Field Ways of Ingesting Media into your Editing Application Object Icons in Bins Chapter 3 Editing a News Story at the Broadcast Facility Checklist: Editing a News Story at the Broadcast Facility Chapter 4 Using Your Avid Editing Application with Interplay Sphere Working with Remote Editing Using the Disk Cache to Manage Cached Media Uploading Media Using the Remote Upload Service Interplay Sphere and Dynamic Relink Upload Queue Window Dialog Box Supported Project Types and Formats

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9 1 Remote News Editing with Interplay Sphere News production in the field is often centered on a "mobile unit" (such as an Outside Broadcast truck) consisting of a journalist, a cameraman and perhaps a producer. These news vehicles typically cover important stories where they happen so as to get the stories on air as quickly as possible. Avid Interplay Sphere, along with Avid NewsCutter and Media Composer video editing software, allows journalists to edit video footage captured at the scene of breaking news and share the news story production with other users connected by Interplay. TV STATION AVID INTERPLAY COMMON PLAYBACK SERVICES MOBILE UNIT Stream low-res media for playback on remote editing system Read requested media from storage 4G VPN Connection to playback media from the Interplay database Browse media AVID ISIS REMOTE EDITING SYSTEM RUNNING AVID NEWSCUTTER OR MEDIA COMPOSER (Windows Only) and also to upload media, clips and sequences AVID INTERPLAY SERVERS Transfer low & high-res media Edit with uploaded media PLAYOUT SERVER Playout to air AVID NEWSCUTTER OR MEDIA COMPOSER

10 1 Remote News Editing with Interplay Sphere Until now, editing and uploading the content from the field has been a serial, multi-step, time-consuming process. With recent improvements to wireless communication, high-bandwidth essence and metadata transfers can take place between the mobile units and the home station. Journalists using NewsCutter can edit anywhere in the field, while simultaneously compressing and uploading media to a server at the station. The fully-automated upload process runs in the background so journalists can quickly upload low- or high-resolution proxies of the media for immediate use at the broadcast facility. In addition, a journalist who needs to use media on the server at the broadcast facility, can login to the Interplay server through VPN, and playback and edit streamed media (up to 2 video streams and 4 audio streams) without prior download. In this manner, multiple crews working on a single story from different remote locations can share and edit assets. By connecting with Interplay tools in the newsroom, journalists and producers can collaborate on projects and work with the combined assets to build the story. As soon as the necessary sequences are assembled, they can be relinked to the best resolution media that is available in the Interplay database, and sent to air. Setting up the Interplay Environment at the Broadcast Facility There are certain components that need to be installed and configured in the main Interplay environment in order to allow communication with the remote editing systems that can be located anywhere in the world. Since there are many components to this install, you need to refer to the appropriate checklist later in this section. Since not all setup details can be covered in this workflow guide, you will be referred to the associated product documentation when necessary. Any remote editing workstations that need to communicate with the central broadcast facility rely on the Interplay Engine. At the broadcast facility, the Interplay environment must be updated so that the services are the same as those installed for the remote editing clients. Also, any local client workstations on the network may need to be upgraded to the latest NewsCutter or Media Composer. The illustration below shows the components that are required at the broadcast facility: 10

11 Setting up the Interplay Environment at the Broadcast Facility AVID INTERPLAY COMMON PLAYBACK SERVICES ICPS Server AVID ISIS AVID INTERPLAY SERVER Interplay Engine Interplay Delivery Receiver Interplay Media Indexer PLAYOUT SERVER AVID NEWSCUTTER OR MEDIA COMPOSER NewsCutter/Media Composer with Sphere support Interplay Server: All Interplay clients (both local and remote) connect to a workgroup on the server. Local editing systems will connect over the network and remote editing systems will login directly to the server via a VPN connection. The Interplay environment must be updated with the latest version of Interplay that includes the Sphere support. Interplay Common Playback Services: This server will stream compressed media to remote clients that need to use media from the Interplay environment at the broadcast facility. The ICPS server must be installed in order to allow remote editing stations to play back media from the Interplay database. Avid ISIS: The shared storage where all media is stored for the Interplay workgroup(s). The appropriate workspaces will need to be created for both local and remote clients. Avid NewsCutter or Media Composer clients: Any local editing workstations that need to use proxy media created by remote Sphere clients will need to be updated to the latest version of the editing application that includes the Sphere support. 11

12 1 Remote News Editing with Interplay Sphere Checklist: Setting up the Interplay Server for Remote Editing Systems The following checklist contains the main steps to install and configure the Interplay components to support the remote editing systems. This installation and configuration must be done by an Interplay administrator at your facility. Step Before you begin, refer to the Readme for a list of limitations and other late-breaking information. Refer to Avid Interplay Sphere Readme Install the necessary Sphere components. Avid Interplay Sphere Installation and Configuration Guide. Checklist: Setting up the Editing Systems at the Broadcast Facility The following checklist contains the main steps to install and configure local editing systems at the broadcast station. These steps are required if these systems need to use media uploaded by the remote Sphere editing systems. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow. Step Install the latest Avid editing application software that has the Sphere support. You will require a new license for this version of the software. Configure the required Sphere components on your editing system. Refer to Install guide and Readme for your Avid editing application. Sphere Installation and Configuration Overview in the Avid Interplay Sphere Installation and Configuration Guide. Install QuickTime. Install the latest version of QuickTime that is supported by your Avid editing application. Setting up the Remote Editing System There are some necessary Interplay Sphere components that need to be installed and configured on the remote editing system in order for it to connect to the server at the broadcast facility. 12

13 Setting up the Remote Editing System AVID INTERPLAY COMMON PLAYBACK SERVICES AVID ISIS 4G VPN Connection REMOTE EDITING SYSTEM RUNNING AVID NEWSCUTTER OR MEDIA COMPOSER (Windows Only) Interplay Sphere Delivery Service Interplay Sphere Remote Upload Service Interplay Sphere Transcode Service Interplay Sphere Media Services Interplay Access NewsCutter/Media Composer with Sphere support AVID INTERPLAY SERVER AVID NEWSCUTTER OR MEDIA COMPOSER PLAYOUT SERVER Any remote editing systems that need to upload sequences and media, or use existing media on the central Interplay database, will need to install the client components for Interplay Sphere. They will also need the latest Avid editing application with Sphere support. Checklist: Setting up the Interplay Sphere Remote Editing System The following checklist contains the main steps to install the Interplay Sphere components on the remote editing system. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow. Step Refer to the Readme for a list of limitations and late-breaking information. Install the necessary Sphere components listed below: Before you begin the installation, make sure you have the necessary prerequisites. Refer to Avid Interplay Sphere Readme Avid Interplay Sphere Installation and Configuration Guide (Make sure you refer to the appropriate topic depending on whether you are setting up Mac or Windows client stations, and whether you are on Interplay 2.7 or 3.0.) Prerequisites for a Sphere Installation 13

14 1 Remote News Editing with Interplay Sphere Step Install the client components of Interplay Sphere. Interplay Access will automatically be installed on your system. You can use this application to connect to the Interplay database, or you may use the Interplay Window in the Avid editing application. Verify that the Sphere-related services are running. Refer to Installing the Sphere Support Software (Windows) or Setting up Mac Clients for Sphere Install the latest Avid editing application software that has the Sphere support. You will require a new license for this version of the software. Configure the necessary services and components for remote editing. Install guide and Readme for your Avid editing application. Configuring the Sphere Remote Editing Components Install QuickTime. Obtain the latest QuickTime installer from the Apple web site. You are now properly set up for a remote editing session. Editing a News Story from a Remote Location on page 15 of this guide. 14

15 2 Editing a News Story from a Remote Location As a journalist using NewsCutter (or Media Composer), you can edit anywhere in the field. You can capture or import your footage into the editing application; or you can link by AMA to file-based media on a locally-connected drive or camera. Additionally, if you need to use media on the server at the broadcast facility, you can login to the Interplay system through a Virtual Private Network (VPN) using either a WiFi or a wireless connection, and playback and edit streamed media (up to 2 video streams and 4 audio streams) without prior download. n During the editing process, you can select and upload the clips and/or sequences that are suitable for broadcast. Clips that have been designated for upload will automatically be transcoded to proxy resolution, uploaded, and checked in to the Interplay system as a background process. This automation of the ingest process ensures error-free delivery. Media that is uploaded to the broadcast facility is transcoded before being checked in to the central storage. The system will negotiate the best quality (permitted by the available bandwidth) to be uploaded in a reasonable amount of time. This is also based on the settings you have chosen. While you continue to edit, the system will track changes to the bin contents, and changes to sequences contained in the bin upon save. Any additional frames for previously-uploaded clips will automatically be transferred to the Interplay system. You can monitor the transcode/transfer of assets in a queue while still editing a sequence marked for upload. As soon as you have completed editing your story, you can check in the final sequence to Interplay, while individual clips can continue to upload. At the broadcast facility, before the story is played out to air, any sequences linked to proxy resolution material can be set to dynamically relink to better quality media as it comes online. In addition, since rendered media is not uploaded, an editor at the facility will need to render any effects and titles added by the field journalist

16 2 Editing a News Story from a Remote Location Checklist: Editing a News Story in the Field The following checklist contains some quick steps on how to connect to a central broadcast facility to transfer media and edited stories. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow. Step Learn about setting up projects in the Interplay realm. Refer to Creating Avid Editing Projects in an Interplay Environment in the help for the Avid editing application. Open a new project for your story. Creating a Project in the help for the Avid editing application. n Remote editing supports most project formats when transcoding local clips for remote upload. Supported Project Types and Formats on page 43. Add your local storage to the media indexing service. If you need to access the central storage at the broadcast facility, you will need to connect to the necessary workspaces. n The remote editing feature does not require the Avid Unity ISIS Client Manager to be installed on your system. If you do have the Client Manager installed, make sure that you do not mount any ISIS workspaces. Define the resolution at which your media will be acquired and the place where it will be stored. In order to access remote media or upload clips to the broadcast facility, you need to configure access to the Interplay applications and services. Set the size of the SphereCache folder where temporary files are kept for remote playback. There are a number of ways in which you can work with media. In addition to capturing or importing media directly to your locally-connected storage, you can link to media on a local or remote storage via AMA. Configuring the Media Indexer in Avid Interplay Sphere Installation and Configuration Guide. Defining the Media Creation Settings in the help for the Avid editing application. Configuring Interplay Settings on the Remote Editing System in the help for the Avid editing application. Using the Disk Cache to Manage Cached Media on page 32. Ways of Ingesting Media into your Editing Application on page

17 Checklist: Editing a News Story in the Field Step n The bin display will have specific icons to distinguish clips and sequences linked from local vs. remote storage locations. Refer to Object Icons in Bins on page 19. Uploading locally-acquired media to the broadcast facility: As soon as your media is acquired, you can login and begin uploads to the Interplay Server at the broadcast facility. You can monitor the uploads and check on their progress. Uploading Media Using the Remote Upload Service on page 34. Upload Queue Window Dialog Box on page 41. Using media from the broadcast facility: Make sure that you are logged in to Interplay at the broadcast facility. Use the Interplay window to browse through the Interplay database for media that you need. or Use Interplay Access to browse through the Interplay database for media that you need. Editing with Avid Assets in the Interplay Window in the help for the Avid editing application. See the help for Interplay Access. Link to media at the broadcast facility. Using Remote Media on page 32. n Linked clips are streamed from the server so that you can preview and edit them. There may, however, be some exceptions. Enable dynamic relink so that you can view the best available media. Editing and uploading your sequence: Using Dynamic Relink with Interplay Sphere Editing Systems on page 24. Continue to edit your sequence and add the necessary titles and effects. n Any effects and titles will need to be re-rendered at the broadcast facility, as precomputes are not uploaded. You can set the Remote Upload Service to automatically update your clips/sequences checked in to Interplay every time you save your bin. Creating and Editing Sequences in the Help for the Avid editing application. Syncing Sequences on page

18 2 Editing a News Story from a Remote Location Step Refer to When you have completed editing your story, check in any assets that you have checked out. Check in your clips and sequences to the Interplay server. Ways of Ingesting Media into your Editing Application There are a number of ways in which you can ingest media with your Avid editing application. In addition to capturing or importing media directly to your locally-connected storage, you can link to media on a local or remote device via AMA. By creating links to media files, you can work with the media without having to capture it to your disk. Capturing Media Before capturing media, you must configure certain settings in your editing application. Configuration includes specifying the external device and the input signals coming from the external device, selecting the capture quality, and specifying the storage location for the captured media. There are many ways to capture media from a baseband device. Refer to Capturing Media in the Help for the Avid editing application, and choose the method that is appropriate for you. Importing Media Media that is already in digital format can be imported from file. These include files on storage devices or directly from the camera. You can access files for import from any folder, disk, or drive source mounted on the desktop, such as a CD or DVD, fixed or removable device, or network server. You can import more than one file or types of files at a time. When importing files from third-party applications, you may need to install specific codecs to convert these files into an Avid format. Consider copying all similar files to a single folder before you import the files. Using this folder helps you manage files from multiple sources and streamlines the reimporting process because all files point to the same original path. 18

19 Object Icons in Bins Refer to Importing Media Files or File Based Media - AMA in the help for the Avid editing application. Linking to Local Media With the Avid editing system, you can link to media from a third-party device (a camera, reader, or drive), from a CD or DVD, from a folder on your system, or from a virtual volume (a server connected to your system). By creating links to media files, you can work with the media without having to capture it to your disk. You can manipulate and edit this media as you would any other clip. These linked files can reside on a local disk or anywhere on the network until you re ready to output your sequence. If you enable the dynamic relink option, then clips linked to media on your local storage will automatically relink to better quality media when it is captured. Linking to Remote Media Interplay Sphere allows remote Avid editing systems to link to media on a central Interplay server. If you are a journalist in the field, you can link to a database of existing media at the broadcast facility, and playback the clip on your system in real time. You do this by linking to media on a virtual volume (a remote server on Interplay). When links are created to remote media files, they are streamed in a compressed format so that you can play them back on your system. If you enable dynamic relink on your system, then clips linked to the remote media will display in the appropriate color on the timeline to indicate when better resolution media is available at the broadcast facility. Note that you will still only see the compressed media in your viewer during playback. n When your sequence is uploaded to the Interplay server, the clips will refer to the associated media files that have been uploaded. With dynamic relink enabled at the broadcast facility, these clips can be set to link to the best available uploaded media. The sequences can then be rendered with the necessary effects before being played to air. Using Dynamic Relink with Interplay Sphere Editing Systems on page 24 explains how dynamic relink works on the remote editing system as well as the editing system at the broadcast facility. Object Icons in Bins Bins use icons to identify clips, sequences, and other media objects that they display. The table describes all of the object icons that you might see in a bin display. 19

20 2 Editing a News Story from a Remote Location n By default, bins display all existing media objects except source clips and rendered effects. Icon Object Type Description Master Clips Stereo Master Clips Shared Storage Master Clip MultiRez Shared Storage Master Clip Remote clip Remote Sequence In-progress Master Clips Subclips Shared Storage Subclips Audio Clips Shared Storage Audio Clips In-progress Audio Clips Sequences Sources A clip that references audio and video media files formed from captured footage or imported files A single clip generated from a left and right eye pair of master clips that were created when stereoscopic full frame material was captured or imported. A master clip that references media files located on a shared storage system In an Avid Interplay MultiRez environment, the icon displayed for a clip might change, depending on whether the clip is linked to shared storage or local storage. The Dynamic Relink settings determine how the clip is currently linked. In a MultiRez environment, the multirez clip that resides on Shared Storage appears with a pink coloring on the Shared Storage icon. In an Interplay Sphere environment, a clip checked out of Interplay by a remote system appears with an arrow pointing down. The clip in the bin uses a proxy resolution. In an Interplay Sphere environment, a local sequence that has been uploaded to or synced with a remote Interplay database appears as a sequence icon with an arrow pointing up. A master clip that references media currently being captured that you can view and edit. A clip that references a selected portion of a master clip A subclip that references media files on a shared storage system A clip that references audio media files formed from captured audio or imported files An audio clip that references media files located on a shared storage system An audio clip that references media currently being captured that you can play and edit. A clip that represents an edited program, partial or complete, that you create from other clips A clip that references the original videotape source footage for master clips 20

21 Object Icons in Bins Icon Object Type Description (Continued) AMA linked video clip AMA linked audio clip Effects Motion Effects Rendered Effects Groups Indicates a file based video clip that links directly into a bin through an AMA plug-in. Indicates a file based audio clip that links directly into a bin through an AMA plug-in. A clip that references an unrendered effect that you create. A file in the bin that references effect media files generated when you create motion effects A clip that references an effect media file generated when you render an effect (For MultiCamera editing) Clips containing two or more grouped clips, strung together sequentially according to common timecodes 21

22 2 Editing a News Story from a Remote Location 22

23 3 Editing a News Story at the Broadcast Facility With Avid Interplay Sphere, professionals have a real-time solution to acquire, access, edit and finish stories from anywhere. Whether you are a journalist in the field, or an editor at the broadcast facility, you have the freedom to share sequences, media and other graphics on a centralized storage. Journalists in the field can edit while simultaneously uploading field-captured material in a low-res broadcastable proxy resolution to allow for timely playout to air. (High-res media may be uploaded if time permits, and will be broadcasted as it comes online.) An editing system in the Interplay workgroup can check out a clip uploaded by an Interplay Sphere client. The media will be viewable as soon as it is uploaded to the Interplay storage. Dynamic relink needs to be enabled on the editing system to view this media and also to select the quality of uploaded media to which to relink. Uploading the low-res proxies also allows multiple crews to collaborate on a single story more easily, as other field journalists and station editors can login to Interplay and edit with media that has already been uploaded to the broadcast facility. In addition, the news production manager can quickly edit and/or pull together the final sequences for playout to air. Checklist: Editing a News Story at the Broadcast Facility At the broadcast facility, other editors and news production managers can work with the clips and sequences uploaded by the remote clients as indicated by the checklist below. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow. Step Refer to Make sure that you are logged in to Interplay.

24 3 Editing a News Story at the Broadcast Facility Step Dynamic relinking allows you to playback clips that were uploaded by remote Interplay Sphere editing systems. On your editing system, enable dynamic relink for all sequences so that they automatically link to the best available media uploaded by remote clients. Check out the sequences that you want to edit, or open a new sequence for the story you are creating. For existing sequences, the bin will display all clips that have been created and uploaded. If you are creating a new sequence, then load the clips you need into an open bin. (Clips uploaded by a remote client have a unique icon.) Use the Interplay window to browse through the Interplay database for media that you need. or Use Interplay Access to browse through the Interplay database for media that you need. You will need to render all effects and titles in the sequence to create precomputes on the Interplay storage. Save the sequences and check in all assets to the Interplay server so that the news production manager can create the necessary playlists for playout to air. Refer to Using Dynamic Relink with Interplay Sphere Editing Systems on page 24. Applying Working and Target Settings for Dynamic Relink on page 25. Editing with Avid Assets in the Interplay Window in the help for the Avid editing application. See the help for Interplay Access. Rendering Effects in the help for the Avid editing application. Using Dynamic Relink with Interplay Sphere Editing Systems Dynamic relink should be enabled when you work with remote editing systems connected with Interplay Sphere. Refer to the appropriate section below depending on where your editing system is located in the Interplay realm. 24

25 Checklist: Editing a News Story at the Broadcast Facility Remote Interplay Sphere Editing Systems in the Field n Generally, when editing a news story on a remote editing system, it's best to keep the dynamic relinked enabled. This way, you will have access to a clip's media on a remote storage as soon as it comes online. In addition, any clips linked to local or remote storage will display in the appropriate color on the timeline to indicate availability of media corresponding to your dynamic relink settings see Using Clip Coloring to Show Available Resolutions in the help for your editing application. For clips linked to media on the remote storage, you will still only see the compressed media in your viewer during playback. For clips linked to media on your local storage, you will always see the media in its native resolution. This media is transcoded according to your upload settings when it is uploaded to the central Interplay server. However, your system will continue to display the originally-linked media. Interplay Editing Systems at the Broadcast Facility In an Interplay Sphere workflow, editing systems at the broadcast facility need to enable dynamic relink so that they can relink to the media associated with AMA-linked clips uploaded by a remote Interplay Sphere client. In addition, they can also set the resolution of the uploaded media to which they want to relink see Applying Working and Target Settings for Dynamic Relink in the help for your editing application. There are some differences in how dynamic relink functions with the clips uploaded from a remote editing system: Unlike typical dynamic relink operations, relinking with AMA media clips requires that you first load the clips associated with the AMA clip in a bin before you can relink. For some formats, AMA clips might not provide full media quality description. In this case, the Avid editing application relinks your clip to the available media that most closely matches the dynamic relink settings, ignoring any unspecified parameters. Dynamic relink always privileges managed media (Avid media that you have captured, consolidated, or transcoded) over linked AMA media because the quality of managed media is higher than linked AMA clips. Dynamic relink always selects managed media corresponding to an AMA clip if it is available and has been indexed by the media indexer. Applying Working and Target Settings for Dynamic Relink The Working Settings tab lets you specify the rules that determine the resolution you use when editing. For example, you might specify any low resolution or a specific single-field resolution because you are working on a 100Base-T connection and need to work with low-resolution material. 25

26 3 Editing a News Story at the Broadcast Facility The Target Settings tab lets you specify the rules that determine the media that you use for your final output. For the target settings, you might want to select Relink to Offline if no match is found, because this setting provides a clearer warning if the desired resolution is not available. To apply working and target settings: 1. Do one of the following: t In the Settings list in the Project window, double-click Dynamic Relink. t Right-click the MultiRez button at the bottom of the Timeline and select Dynamic Relink Settings. n 2. Select Enable Dynamic Relink. 3. Click the Working Settings tab, and then select your working settings. 4. Click the Target Settings tab, and then select your target settings. 5. To apply the settings, do one of the following: t Click Apply. The dialog box remains open. t Click OK. The dialog box closes. As long as Dynamic Relink is enabled, your Avid editing application uses the working settings to dynamically relink material while you edit. Applying the target settings, however, does not dynamically relink a sequence to the target settings. You need to take one of the actions described in Dynamically Relinking to the Target Settings in the help for your Avid editing application. You can use the MultiRez button in the Timeline to instruct your Avid editing application to color any clips for which media is not available. This is especially important because it indicates if you can create the finished sequence in the target resolution. For more information, see Displaying Whether Media is Available for Dynamic Relinking in the help for the Avid editing application. 26

27 4 Using Your Avid Editing Application with Interplay Sphere When you use Avid Interplay Sphere, you can edit media either stored locally on your system or stored on an Interplay server back at your production facility or broadcast station. With Interplay Sphere, you connect to your Interplay server by way of a Virtual Private Network (VPN) using either a Wi-Fi or a wireless connection. The ability to edit both local and remote media allows you to create and edit your sequence in the field, using all of the media captured from your camera locally as well as the media available in your Interplay database. Using Interplay Sphere for remote editing also provides for the quick uploading of your content from the field and checking it in to Interplay as you work. The transfer of media assets works automatically and in the background so that you can continue editing without having to spend your time creating separate output files, compressing sequences, uploading files to a server, and checking them in to Interplay. n You cannot perform a digital cut or export sequences that include remote media. Interplay Sphere is not supported in Avid Unity MediaNetwork configurations. The remote editing workflow consists of all or some of the following components, depending on your configuration and needs: Installation and configuration of an Avid editing remote applications on a local computer. Configuration of Interplay servers to support remote editing. Access to a remote broadcast or production facility network using a Wi-Fi or mobile connection and a VPN protocol. Access to an Interplay system using the Avid editing application installed on a local system. Ability to browse and use media stored on the Interplay system. Creation of remote Avid Media Access (AMA) clips. These clips use a configured Interplay Common Services (ICS) server to stream media from the remote Interplay system to the local computer for editing. Edit both remote clips and local media in a single sequence. Background consolidate or transcode of the sequence prior to uploading remote clips to Interplay. This creates a sequence with locally-managed clips.

28 Working with Remote Editing Check in of consolidated sequence to Interplay. Clips are transferred to the Interplay system using a local transfer manager service that runs in the background without the need of additional configuration. The remote upload service can first upload clips at a proxy resolution, and then upload the full-resolution clips when time and bandwidth allow. The clips are automatically checked in to Interplay Check out the uploaded clips at the broadcast or production facility. You need to use dynamic relink to link the uploaded clips to the uploaded media files now checked in to Interplay. Working with Remote Editing n There are several configuration steps you need to complete before you can access remote media or upload clips to Interplay using the Avid Interplay Sphere workflow with your Avid editing application. Before you start using remote editing features, you should have installed and configured your Interplay applications and services. These services must be running before you start the editing application. The remote editing feature does not require that the Avid Unity ISIS Client Manager is installed on your system. However, if you have installed Client Manager, you should not mount any ISIS workspaces. Configuring Interplay Settings on the Remote Editing System You need to specify three Interplay settings before you can view or use remote editing: Interplay Server Use this setting to specify the computer name of the Interplay Server. Interplay User Use this setting to specify the Interplay user account to use when logging into Interplay. Interplay Folder Use this setting to specify where assets are checked into the Interplay database when you use remote upload function. You need to log in to the Interplay database through the Interplay User setting before you can specify the Interplay Folder settings. To configure Interplay settings: 1. Start your Avid editing application. 2. Click the Settings tab in the Project window. 3. Double-click Interplay Server. The Interplay Server Settings dialog box opens. 28

29 Working with Remote Editing 4. In the Interplay Server Name text box, type the computer name or IP address of your Interplay server, and then click OK. It is important to type the correct computer name or IP address. This is the location where the editing system looks to access the database and to check in and check out Avid assets. 5. In the Settings list, double-click Interplay User. The Interplay User Settings dialog box opens. 6. In the User Name text box, type a user name. This name must be a known user on your workgroup system. 7. Select Automatic Login at Project Selection if you want to log in to the Interplay database automatically every time you open a project. If you do not select this option, you must open this dialog box when you want to access the database. 8. Click Login to establish the connection to the Interplay database. The Interplay Login dialog box opens, with the server name you specified in the Interplay Server Settings as the Host Name. 29

30 Working with Remote Editing 9. In the Interplay Login dialog box, select Remote Client, and then type your password, and click OK. When the blinking yellow light in the upper left of the dialog box turns green, you are connected to the Interplay database and the dialog box closes. 10. In the Project Settings, double-click Interplay Folder. The Interplay Folder Settings dialog box opens. 11. Click the Set button, and a directory tree is displayed for the Interplay database that you logged in to. 12. Select a folder to use as the default Interplay Root Folder for your project and click OK. The Interplay Folder setting defines where assets are checked into the Interplay database when you use the remote upload function. Interplay checks media in to a subfolder of the folder you specify in this dialog box. The subfolder is named after the bin whose assets you are checking in. 13. (Option) Select options to verify the directory path. 30

31 Working with Remote Editing - On login: If this setting is selected, a message box asks you to confirm the directory path after you log in to Interplay. Select for new projects only if you want this message box displayed only after you create a new project. - On first checkin: If this setting is selected, a message box asks you to confirm the directory path the first time you check in from a project. This message is displayed once each time you work in a project. 14. Click OK. Stopping and Starting Media Indexer on a Mac OS X System In an Interplay environment, if your Avid editing application cannot connect to the Media Indexer running on your system the application displays the following message when it starts: Could not connect to the Media Indexer. Verify the health of the Media Indexer service. Failure to connect to the Media Indexer prevents the application from finding the online media for your project. To correct this problem, you need to stop and then restart the Media Indexer service. n For Interplay Sphere users, you need to restart the Media Indexer service when the IP address of your system changes for example, when you switch from an Ethernet connection to a wireless (Wi-Fi or 4G) connection. You must be logged in to your Mac OS X system with an administrative account to stop and restart the Media Indexer service. To stop and restart the Media Indexer service using the Terminal window: 1. Open a Terminal window by selecting Applications > Utilities > Terminal. 2. At the prompt, type the following and press Return: cd /Applications/Avid\ Media\ Indexer/bin 3. The Terminal window might prompt you for your password. Type your administrative password and press Return. 4. To stop the service, type the following and press Return: sudo./mi.sh remove The Media Indexer service stops. 5. To restart the Media Indexer service, type the following and press Return: sudo./mi.sh install The Media Indexer service restarts. You might have to wait up to 30 seconds for the service to complete the restart operation. 31

32 Using the Disk Cache to Manage Cached Media Using Remote Media n Once you configure the Interplay settings on your Avid editing application, you can remotely view, play, and edit media checked in to Interplay. When you access Interplay assets remotely, audio and video master clips are streamed to your remote system using the Interplay Common Services (ICS) server. Depending on your connection, it might take up to 30 seconds to connect to the Media Indexer when you first open your Avid editing application or when you first open the Interplay Window. If you experience a delay and a message box opens, you can choose to Cancel the operation or to Wait. If you select Wait, the connection to Media Indexer should complete after a few moments. To access remote media clips: 1. In the Settings list, double-click Interplay User and log in to Interplay. If you have not configured your Interplay settings, follow the procedure in Configuring Interplay Settings on the Remote Editing System on page Select Tools > Interplay Window. The Interplay Window opens. 3. Open your Interplay project folder and drag a clip to your bin. Remote master clips appear in bins with the remote clip icon. Using the Disk Cache to Manage Cached Media When you remotely play back media from your Interplay environment, the Avid editing application caches media to enhance playback performance. The application stores the cached media in a folder on your local system called SphereCache so that each subsequent playback of the clip proceeds smoothly. The cache folder can fill up quickly with unneeded media files, so the editing application deletes the cached files periodically. You can control the size of the cache folder and you can clear the cache manually if needed. 32

33 Using the Disk Cache to Manage Cached Media You can also clear the cache both locally and on the ICS system that streams the remote media if you want to ensure that the media playing back reflects the most current version of your sequence. To configure the Interplay Sphere cache settings: 1. Click the Settings tab in the Project window. 2. Double-click Sphere Playback. The Sphere Playback Settings dialog box opens. 3. If you want to change the default folder for cached media files, click Browse and navigate to the appropriate folder on your system. 4. If you want to modify the maximum size of the cache folder, click the Disk Cache Size text box and enter a new number. The default size is 2 GB. To clear the disk cache of cached media: 1. Click the Settings tab in the Project window. 2. Double-click Sphere Playback. The Sphere Playback Settings dialog box opens. 3. Click Clear All Caches. The Avid editing system deletes all files in the SphereCache folder. The folder is recreated the next time you play back remote media. 33

34 Uploading Media Using the Remote Upload Service To refresh the remote media cache on your local disk and the ICS system, do one of the following: t Right-click a clip or sequence in the bin, and then select Refresh Remote Media. t Select Bin > Refresh Remote Media. The Avid editing system deletes all files for the clip in the SphereCache folder and on the ICS system. The folder is recreated the next time you play back remote media. Uploading Media Using the Remote Upload Service You can use Avid Interplay Sphere to upload clips and segments within sequences stored on your system and check them in to Interplay using a VPN connection. The upload operation automatically transcodes your media to the resolution specified in the Sphere Upload Settings dialog box and stores the transcoded media in a folder called Avid Transcode. When you upload a sequence, only the segments of clips used in your sequence are transcoded. When you remotely upload sequences or clips, the Avid editing application creates a new subfolder in Interplay as a destination for the uploaded clips. The Upload folder is located in the Interplay folder named for your bin. All uploaded clips appear with an appended tag to indicate their upload status. For example, if you use a clip called ClipA in a sequence stored in Bin1, enable Remote Sync, and then save Bin1, ClipA is uploaded to the subfolder Bin1/Upload with the clip name ClipA,upload, n, where n is incremented each time Bin1 is saved and ClipA is uploaded during the Remote Sync operation. This prevents your bin folder in Interplay from filling up with multiple versions of your uploaded clip. In the Avid editing application Bin1 ClipA In Avid Interplay Bin1\Upload ClipA,upload,1 ClipA,upload,2 ClipA,upload,3 When you remotely upload a sequence, the following occurs: The clips in your sequence are uploaded and checked in to Interplay. The operation only uploads the frames from the segments used in the sequence. If your sequence uses multiple clips, each segment is transcoded separately. The upload service then creates one job for each transcoded clip, which are listed in the Upload Queue Window. 34

35 Uploading Media Using the Remote Upload Service The upload service checks to see if the clip being uploaded already exists in the Interplay database at the requested resolution. If it does, the job is marked as complete and the Upload Queue Window displays the message, Clip Already Exists. When the segment selected for upload composes part of a larger clip, the upload service checks to see if the clip that is already checked in to Interplay includes the selected frames in the clip you want to upload. If so, the service marks the upload as complete. You can click the Details button in the Upload Queue Window to view information about the completed upload. If you enable Start Remote Sync Sequence, you can automatically upload sequence content when you make a change to the sequence by adding a new clip or modifying the frames contained in a segment for example, by trimming a clip. The sync operation starts when the bin containing the sequence is saved. Remote sync does not upload clips that have not changed, although they do appear in the Upload Queue Window as completed jobs since they already exist in the Interplay database. For more information on remote sync, see Syncing Sequences on page 38. When Remote Sync Sequence is first enabled for a sequence, the sequence begins uploading immediately. Subsequent changes to the sequence are uploaded when the bin containing the sequence is saved (either manually or automatically). Because the uploaded proxy clips still point to the source clips on your local system, you need to enable dynamic relink from the production facility and relink to the online resolution in order to view the media from systems other than your local system. The following limitations apply to remote upload: You cannot transcode or upload effects and precomputes for rendered effects and titles. You must render all effects and sequences at the production facility that includes your Interplay environment. You cannot transcode and upload titles. However, if you have a sequence with title media, checking in the sequence to Interplay does upload metadata for the title with the sequence. Once the operation checks in the sequence, you can check out the sequence at the production facility and use the Re-create Title Media command to restore the title to your sequence. For information on how to generate title media, see Re-creating Title Media in the help for your Avid editing application. You cannot transcode and upload clips and sequences with alpha channels for example, titles and matte effects. You cannot automatically transcode and upload sequences with mixed frame rates. You must first manually transcode clips with frame rates different from the project frame rate. You can only transcode and upload audio clips in the PCM (MXF) format. WAVE (OMF) and AIFF-C (OMF) audio files are not supported. Audio transcode defaults to an audio bit depth of 16 bits. If your audio clips uses a different bit rate you should select the Same As Source setting in the Sphere Upload settings dialog box. 35

36 Uploading Media Using the Remote Upload Service Audio transcode defaults to an audio sample rate of 48 khz. If your audio clips uses a different sample rate you should select the Same As Source setting in the Sphere Upload Settings dialog box. You cannot transcode audio clips to a 44kHz sample rate. For more information on limitations on remote upload, see Supported Project Types and Formats on page 43 and the Avid Interplay Sphere ReadMe. Uploading Media You can upload clips and sequences at specified resolutions. The remote upload operation transcodes your media and uploads clips in the background so you can continue working on your project. To upload a clip or sequence from a remote client and check it in to Avid Interplay: 1. Open a bin with a clip or sequence you want to upload. 2. Right-click the clip or sequence, and then select Remote Upload. The Sphere Upload Settings dialog box opens. 36

37 Uploading Media Using the Remote Upload Service 3. Select the appropriate options for your upload, including the upload quality, the local volume used for creating the proxy media, a priority for upload jobs, and the Interplay destination for your media. For a description of upload options, see Sphere Upload Settings in the help for your Avid editing application. 4. Click OK. The Remote Upload Service begins to upload your clip or sequence, and the Remote Sync Progress button changes to a revolving icon to indicate the remote upload is in progress. 5. To view the progress of the upload operation, select Tools > Upload Queue Window. The Upload Queue Window opens and displays all current jobs. n 6. (Option) If you upload multiple clips and want to change the upload priority of one or more clips for example, to upload the most important clips first click the Priority menu and select one of the following: t High Priority t Normal Priority t Low Priority You can change the priority of your upload at any time during the transcode and upload operation. Changing the priority does not affect an upload operation currently in progress. 37

38 Uploading Media Using the Remote Upload Service Syncing Sequences You can set the sequence you work on to update the clips checked in to Interplay every time you save your bin. When you make a change in your sequence with remote sync turned on, your Avid editing application automatically initiates a new remote upload operation so that the clips checked in to Interplay match the clips used in your sequence. Syncing your sequence checks in the clips to Interplay, but it does not automatically check in the sequence. Sequences get checked in to Interplay only when you remotely upload the sequence itself. When you upload and sync sequences, the sequence icon in the bin changes to a remote sequence icon. To sync a sequence with Avid Interplay: 1. Do one of the following: t Right-click the sequence in the bin, and then select Start Remote Sync Sequence. t Click the Start Remote Sync Sequence button in the Timeline. The Sphere Upload Settings dialog box opens. 38

39 Uploading Media Using the Remote Upload Service 2. Select the appropriate options for your remote sync operation. For a description of upload options, see Sphere Upload Settings in the help for your Avid editing application. 3. Click OK. The Remote Upload Service begins to sync your sequence with the clips already checked in to Interplay, and the Remote Sync Progress button changes to a revolving icon to indicate the sync is in progress. 4. To view the progress of the sync operation, select Tools > Upload Queue Window. The Upload Queue Window opens and displays all current jobs. 39

40 Interplay Sphere and Dynamic Relink To stop remote sync: 1. Do one of the following: t Right-click the sequence in the bin, and then select Stop Remote Sync Sequence. t Click the Stop Remote Sync Sequence button in the Timeline. Interplay Sphere and Dynamic Relink n When you upload media to your Interplay environment at the broadcast station or production facility, you use dynamic relink to link the clips in your sequence to the high resolution uploaded media. To use dynamic relink, you need to transfer you remote media to your Interplay environment using a standard Ethernet connection. Because the clips in your sequence initially link to the source clips original location and not to the uploaded media, they might display as offline when you open your sequence back at the station or production facility, or when you open the sequence from another remote system, unless you first enable dynamic relink. If you check the clips in Avid Interplay Access, you might see 40

41 Upload Queue Window Dialog Box the file paths for uploaded clips point to their original remote editing location, and the status of the media displays as offline or not available in the target resolution. You use dynamic relink to resolve the links between the sequence and clips checked in to Interplay and the uploaded media: 1. On a system at the station or production facility where you uploaded your media, enable dynamic relink in the Dynamic Relink Settings dialog box. Set the appropriate target and working settings for your project so that the clips used in your sequence correctly link to the online (uploaded) media. 2. Open your sequence in an Avid Editing application. 3. Check in your sequence to Interplay. 4. To update the file paths in Avid Access, you need to update your media by either right-clicking your clips in your bins and selecting Update from Interplay, or right-clicking your master clips in Access and selecting Update Status from Media Indexer. For more information on dynamic relink, see Using MultiRez and Dynamic Relink in the help for your Avid editing application. There are some differences in how dynamic relink functions with the clips you upload remotely as opposed to with standard MXF media clips: Unlike typical dynamic relink operations, relinking with AMA media clips requires that you first load the clips associated with the AMA clip in a bin before you can relink. For some formats, AMA clips might not provide full media quality description. In this case, the Avid editing application relinks your clip to the available media that most closely matches the dynamic relink settings, ignoring any unspecified parameters. Dynamic relink always privileges managed media (Avid media that you have captured, consolidated, or transcoded) over linked AMA media because the quality of managed media is higher than linked AMA clips. Dynamic relink always selects managed media corresponding to an AMA clip if it is available and has been indexed by the media indexer. Upload Queue Window Dialog Box The Upload Queue Window dialog box displays the status of all media selected for remote upload. 41

42 Upload Queue Window Dialog Box Element Description 1 Tool menu Provides options for the Upload Queue Window: Clear Inactive Jobs clears the Upload Queue Window of all jobs not currently transcoding or uploading. Show Job Groups allows you to display or hide specific job groups listed in the menu. 2 Clip or Sequence name Lists either the name of the uploaded sequence above the clips within the sequence or the name of the uploaded clip. 3 Cancel/Resume button Changes from a Cancel button (for upload operations) to a Resume button (for suspended uploads). 4 Completed icon Indicates that the upload operation has completed successfully. 5 Progress bar Displays the percentage of the transcode and upload processes that have completed. 6 Priority menu Sets or modifies the priority level assigned to an uploaded clip or sequence. Options are High Priority, Normal Priority (default), Low Priority. The priority level affects which clips get uploaded first. 42

43 Supported Project Types and Formats Supported Project Types and Formats The remote editing feature and check in to Interplay support the following project formats when transcoding local clips for remote upload: 25i PAL 30i NTSC 720p p i i You can use media with mixed frame rates in your remote sequence, but you can transcode only those source clips with the same format as your project. For example, if you want to transcode and upload clips in the proxy H.264 format while working in a 1080i/59.94 project, only clips with a 1080i/59.94 format can be transcoded. You cannot transcode a 720p/59.94 clip to H.264 in this example, since the interlaced and progressive frame rates do not match. However, you can upload a sequence with mixed formats if you select Same as Source in the Sphere Upload Settings dialog box. 43

44 Avid 75 Network Drive Burlington, MA USA Technical Support (USA) Visit the Online Support Center at Product Information For company and product information, visit us on the web at

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