Little Man Computer (LMC)
|
|
- Joshua Carpenter
- 6 years ago
- Views:
Transcription
1 Little Man Computer (LMC) A-level Computing Independent Study Project Part Two The Little Man Computer (LMC) is a simulator which models the basic features of a modern computer. It features a central processing unit (CPU) consisting of an arithmetic logic unit (ALU) and registers, a control unit containing an instruction register and program counter, input and output mechanisms and memory (RAM) to store both data and instructions. The LMC is based on the concept of a little man shut inside a computer acting like the control unit of a CPU, i.e. fetching instructions from memory, decoding and executing the instructions, and managing the input and output. The LMC can be programmed using assembly language which is then converted ( assembled ) into machine code (appearing in denary rather than binary). Each assembly code instruction is converted into a 3 digit machine code instruction (1 digit for the instruction and 2 for the memory address). The 3 digit machine code instructions are then loaded into RAM, starting at memory address 0. Any data is also loaded into memory at a particular memory address. The 'Little Man' can then begin execution, starting with the instruction in RAM at memory address 0. CPU (Central Processing Unit) This is the part that executes the program and tells the other components what they need to do. the main function of the CPU is to fetch and execute the instructions. ALU (Arithmetic/Logic Unit) & (RAM) memory The ALU is the part of the computer that performs all the math and logic operations. The memory keeps track of information so that it can be recalled later.
2 The LMC performs the following steps to execute a program: Checks the Program Counter so it knows the memory address to look at next Fetches the instruction from the memory address that matches the program counter. Increments the Program Counter (so that it contains the memory address of the next instruction). Decodes the instruction (includes finding the memory address for any data it refers to). If required by the instruction code, fetches the data from the memory address found in the previous step. Executes the instruction and if necessary sets the Program Counter to match any branch instructions. The LMC Instruction Set A real CPU would have hundreds of instructions but the Little Man Computer has a limited instruction set containing only the following commands: Instruction Mnemonic Machine Code Description Example Load LDA 5xx Store STA 3xx Add ADD 1xx Subtract SUB 2xx Input 901 Output 902 Loads the contents of address xx into the accumulator. (Note: the contents of the address are not changed.) Stores the contents of the accumulator to address xx. (Note: contents of the accumulator are not changed.) Adds the contents of address xx to the accumulator. (Note: the contents of the address are not changed and the total cannot exceed 999.) Subtracts contents of address xx from the accumulator. (Note: the contents of the address are not changed.) (Note: sets a negative flag when result is less than zero) Copies the value from the "input box" into the accumulator. Copies the value from the accumulator to the "output box". (Note: contents of accumulator are not changed.) End HLT 000 Halts (stops) the LMC simulator executing the program. Data storage Branch if positive (or zero) Branch if zero Branch always DAT BRP BRZ 8xx 7xx Reserves the memory address for data storage. The address used is wherever is next when this instruction is compiled. Note: a value can also be stored at the memory address If the accumulator is positive or zero (i.e. the negative flag is not set) then the program counter jumps to address xx. If the accumulator is zero then the program counter jumps to address xx. BRA 6xx Program counter jumps to address xx. NOTE: xx represents a memory address between 0 and 99.
3 Recap of previous tasks 1. You have a presentation that explains the basic concepts and features of the Little Man Computer (LMC). 2. UT and PUT instructions of the LMC. # the input value is copied into the accumulator STA data1 # contents of accumulator stored at the memory address allocated for data1 LDA data1 # data stored at the memory address for data1 is loaded into the accumulator. # the value in the accumulator is sent to the PUT HLT # the program halts. data1 DAT # this memory address will have data stored as data1 3. Load and Save UT a set of two numbers. PUT them in the same order that they were entered. first # input value is copied into the accumulator STA first # accumulator contents are stored in memory address labelled first # second input value is copied into the accumulator STA second # accumulator contents are stored memory address labelled second LDA first # contents of memory address labelled first are loaded into accumulator # value in the accumulator is sent to the PUT LDA second # contents of memory address labelled second are loaded into the accumulator # value in the accumulator is sent to the PUT HLT # the program halts first DAT # this memory address will have data stored as first second DAT # this memory address will have data stored as second 4. Addition and subtraction UT a set of three numbers. The program adds the first two numbers and outputs the answer, then subtracts the first number from the third and outputs the answer. # input value is copied into the accumulator STA num # accumulator contents are stored in memory address labelled first # second input value is copied into the accumulator ADD num # adds the contents of memory address labelled first to the accumulator and stores the result in the accumulator. # value in the accumulator is sent to the PUT # input value is copied into the accumulator SUB num # subtracts the contents of memory address labelled first from the accumulator and stores the result in the accumulator. # value in the accumulator is sent to the PUT HLT # the program halts num DAT # this memory address will have data stored as num 5. You also wrote other programs including: Write a program to add 3 numbers Write a program that correctly calculates x + y + z a b Write a program that will prompt for 2 numbers, subtract the first from the second and output the answer, then subtract the second from the first and output the answer.
4 TASK ONE: SELECTION (BRANCHING) High level language code #high-level program to input a number and display it but limit the displayed value to 100 LMC assembly code For branching, LMC has BRP (branch if positive) and BRZ (branch if zero) No operators such as < and > so how can we do it? LMC assembly code (with comments):
5 Variations to practice: #high-level program to input a number and display it only if it is above 10, otherwise 10 is displayed input num1 if num1 > 10 then print num1 else print 10 endif LMC assembly code (with comments): #high-level program to input a number and display it only if it is above 10, otherwise blank input num1 if num1 > 10 then print num1 endif LMC assembly code (with comments):
6 PROGRAM 1: Write a program that will prompt for 2 numbers and check if they are the same. If they are then the program should output the number 1. If they are not then the program should output the number 0. PROGRAM 2: Write a program to input 3 numbers and then output the highest.
7 PROGRAM 3: Guess the number: set a number, user guesses, if they get it right then output 1, otherwise output 0 Extension: add more features to your guess the number program, e.g. say if the guess is close, within 2 (2) or say if guess is too high (99) or low (88)
8 TASK TWO: ITERATION (LOOPING) High level language code #validation of an input to make sure it is less than 10 num1=input( Enter a number less than ten ) while num1 > 10 num1=input( Enter a number less than ten ) endwhile LMC assembly code No assembly commands for iteration itself so we need to use branching and labels In this case we can subtract 11 from num1 and see if the answer is positive or zero (i.e. num1 is above 10) loop STA num1 SUB eleven BRP loop LDA num1 HLT eleven DAT 10 num1 DAT #input value (and label this memory address as loop) #store as num1 #subtract 11 from acc (num1-10) #jump to label loop if (num1-10) positive #display num1 #create data location called hundred and store 11 in it #create data location called num1 High level language code #validation of an input to make sure it is less than 10 max=input( Enter a number to count up to ) for count = 1 to max print(count) LMC assembly code STA max loop LDA count LDA max SUB count BRZ endofloop LDA count ADD one STA count BRA loop endofloop HLT #input value #store as max # count loaded into accumulator (and label this memory address as loop) # display accumulator (current value of count) # max loaded into accumulator # (max count) will be zero if count has increased enough # in which case stop the loop # count loaded into accumulator # add one to count # store new value for count # loop back # loop stops max DAT #create data location called max count DAT 1 #create data location called count and store 1 in it (initially) one DAT 1 #create data location called one and store 1 in it
9 PROGRAM 4: Enter a number and then display a countdown to zero from that number PROGRAM 5: Rewrite the for loop example so that it only uses BRP and not BRZ or BRA
10 PROGRAM 6: Write a program that will input two numbers and multiply them. PROGRAM 7: Write a program that will input an number, then output the square of the number. Extension: Write a program to divide one number by another.
Teaching London Computing
Teaching London Computing CAS London CPD Day 2016 Little Man Computer William Marsh School of Electronic Engineering and Computer Science Queen Mary University of London Overview and Aims LMC is a computer
More information1 Little Man Computer
1 Little Man Computer Session 5 Reference Notes CPU Architecture and Assembly 1.1 Versions Little Man Computer is a widely used simulator of a (very simple) computer. There are a number of implementations.
More informationCopyright 2000 N. AYDIN. All rights reserved. 1
Computer Architecture Prof. Dr. Nizamettin AYDIN naydin@yildiz.edu.tr http://www.yildiz.edu.tr/~naydin A virtual processor for understanding instruction cycle The Visible Virtual Machine (VVM) 1 2 The
More informationThe Little Man Computer - Interface
The Little Man Computer - Interface 1. Assembly Language goes here 2. Click ʻCompileʼ 3. Instructions appear as 3-digit opcodes here 4. You can RUN the program, watch it run SLOWly or STEP through the
More informationWhy learn Computer Programming? Computer-based problem solving in Science and Engineering. Why learn Fortran? Elementary Computer Organization
CSE 1540.03 Week #1.1 January 6, 2014 Computer-based problem solving in Science and Engineering Pure math: about beautiful relationships, e.g. partial differential equations Applied math: pure math applied
More informationSCRAM Introduction. Philipp Koehn. 19 February 2018
SCRAM Introduction Philipp Koehn 19 February 2018 This eek 1 Fully work through a computer circuit assembly code Simple but Complete Random Access Machine (SCRAM) every instruction is 8 bit 4 bit for op-code:
More informationChapter 5. Algorithms. Introduction. Chapter 5 Algorithms. Search algorithms. Linear search. Worked example
Chapter 5 Introduction Algorithms Algorithms are sets of instructions that can be followed to perform a task. They are at the very heart of what computer science is about. When we want a computer to carry
More informationIntroduction to CPU architecture using the M6800 microprocessor
Introduction to CPU architecture using the M6800 microprocessor Basics Programs are written in binary object codes which could be understood (after the decoding process) by the designated target CPU. The
More informationAssembly Language Programming of 8085
Assembly Language Programming of 8085 Topics 1. Introduction 2. Programming model of 8085 3. Instruction set of 8085 4. Example Programs 5. Addressing modes of 8085 6. Instruction & Data Formats of 8085
More information2.2 THE MARIE Instruction Set Architecture
2.2 THE MARIE Instruction Set Architecture MARIE has a very simple, yet powerful, instruction set. The instruction set architecture (ISA) of a machine specifies the instructions that the computer can perform
More informationLittle Man Computer. Copyright 2019 Peter Roberts
Little Man Computer Copyright 2019 Peter Roberts Table of Contents 1. LMC5... 1.1. Introduction... 1.2. Getting Started... 1.2.1. Macros... 1.2.1.1. ClearRam... 1.2.1.2. clearsource... 1.2.1.3. firstpass...
More informationThe CPU and Memory. How does a computer work? How does a computer interact with data? How are instructions performed? Recall schematic diagram:
The CPU and Memory How does a computer work? How does a computer interact with data? How are instructions performed? Recall schematic diagram: 1 Registers A register is a permanent storage location within
More informationIntroduction to Computer Science. Homework 1
Introduction to Computer Science Homework. In each circuit below, the rectangles represent the same type of gate. Based on the input and output information given, identify whether the gate involved is
More informationThe von Neumann Architecture. IT 3123 Hardware and Software Concepts. The Instruction Cycle. Registers. LMC Executes a Store.
IT 3123 Hardware and Software Concepts February 11 and Memory II Copyright 2005 by Bob Brown The von Neumann Architecture 00 01 02 03 PC IR Control Unit Command Memory ALU 96 97 98 99 Notice: This session
More informationAS/A Level Computing Syllabus 2011
AS/A Level Computing Syllabus 2011 Section 3 - System Software Mechanisms - - Machine Architecture - - Database Theory - - Programming Paradigms - Chapter 3.3 Computer Architectures & Fetch-Execute Cycle
More informationComputer Organization II CMSC 3833 Lecture 33
Term MARIE Definition Machine Architecture that is Really Intuitive and Easy 4.8.1 The Architecture Figure s Architecture Characteristics: Binary, two s complement Stored program, fixed word length Word
More informationsession 7. Datapath Design
General Objective: Determine the hardware requirement of a digital computer based on its instruction set. Specific Objectives: Describe the general concepts in designing the data path of a digital computer
More informationC.P.U Organization. Memory Unit. Central Processing Unit (C.P.U) Input-Output Processor (IOP) Figure (1) Digital Computer Block Diagram
C.P.U Organization 1.1 Introduction A computer system is sometimes subdivided into two functional entities "Hardware" and "Software". The H/W of the computer consists of all the electronic components and
More informationAssembly Language Programming of 8085
Assembly Language Programming of 8085 1. Introduction A microprocessor executes instructions given by the user Instructions should be in a language known to the microprocessor Microprocessor understands
More informationEE 5340/7340 Motorola 68HC11 Microcontroler Lecture 1. Carlos E. Davila, Electrical Engineering Dept. Southern Methodist University
EE 5340/7340 Motorola 68HC11 Microcontroler Lecture 1 Carlos E. Davila, Electrical Engineering Dept. Southern Methodist University What is Assembly Language? Assembly language is a programming language
More informationChapter 2 Instruction Set Architecture
Chapter 2 Instruction Set Architecture Course Outcome (CO) - CO2 Describe the architecture and organization of computer systems Program Outcome (PO) PO1 Apply knowledge of mathematics, science and engineering
More informationAssignment 1 answer. 1. What are the main components of a computer system? Answer: Hardware, software, data, and communications
Assignment 1 answer 1. What are the main components of a computer system? Answer: Hardware, software, data, and communications 2. Provide some advantages of client-server architecture. easier administration,
More informationWilliam Stallings Computer Organization and Architecture 8 th Edition. Chapter 11 Instruction Sets: Addressing Modes and Formats
William Stallings Computer Organization and Architecture 8 th Edition Chapter 11 Instruction Sets: Addressing Modes and Formats Addressing Modes Immediate Direct Indirect Register Register Indirect Displacement
More informationMicrocontroller Systems
µcontroller systems 1 / 43 Microcontroller Systems Engineering Science 2nd year A2 Lectures Prof David Murray david.murray@eng.ox.ac.uk www.robots.ox.ac.uk/ dwm/courses/2co Michaelmas 2014 µcontroller
More informationUNIT 8C Computer Organization: The Machine s Language. von Neumann Architecture
UNIT 8C Computer Organization: The Machine s Language 1 von Neumann Architecture Most computers follow the fetch-decodeexecutecycle introduced by John von Neumann. Fetch next instruction from memory. Decode
More informationthe SAP-2 I. Intro cmpt-150-arc Sections 8-8, 8-9, 9-4, 9-5, 9.6, We ll do this in bits and pieces, doing the beginning of each section first.
I. Intro the SAP-2 cmpt-150-arc Sections 8-8, 8-9, 9-4, 9-5, 9.6, 9.8 1. We ll do this in bits and pieces, doing the beginning of each section first. 1. The SAP-2 adds a lot of functionality to the SAP-1
More informationOCR H446 A-Level Computer Science
Name: Class Teacher: Date: OCR H446 A-Level Computer Science REVISION BOOKLET 1.2 SOFTWARE AND SOFTWARE DEVELOPMENT Content in H446 A-Level Computer Science: 1.1 The characteristics of contemporary processors,
More informationInstruction Sets: Characteristics and Functions Addressing Modes
Instruction Sets: Characteristics and Functions Addressing Modes Chapters 10 and 11, William Stallings Computer Organization and Architecture 7 th Edition What is an Instruction Set? The complete collection
More information16.1. Unit 16. Computer Organization Design of a Simple Processor
6. Unit 6 Computer Organization Design of a Simple Processor HW SW 6.2 You Can Do That Cloud & Distributed Computing (CyberPhysical, Databases, Data Mining,etc.) Applications (AI, Robotics, Graphics, Mobile)
More informationLab8: SAM Assembler and Simulator
Lab8: SAM Assembler and Simulator Due Date: Wednesday April 29th 2009 by midnight Background: The Instruction Set Architecture (ISA) provides a view of a processor's features as seen from the perspective
More informationChapter 1 Microprocessor architecture ECE 3120 Dr. Mohamed Mahmoud http://iweb.tntech.edu/mmahmoud/ mmahmoud@tntech.edu Outline 1.1 Computer hardware organization 1.1.1 Number System 1.1.2 Computer hardware
More informationTopics. Hardware and Software. Introduction. Main Memory. The CPU 9/21/2014. Introduction to Computers and Programming
Topics C H A P T E R 1 Introduction to Computers and Programming Introduction Hardware and Software How Computers Store Data Using Python Introduction Computers can be programmed Designed to do any job
More informationCOMARCH. COMPUTER ARCHITECTURE TERM 3 SY COMPUTER ENGINEERING DE LA SALLE UNIVERSITY Quiz 1
COMARCH. COMPUTER ARCHITECTURE TERM 3 SY 2015 2016 COMPUTER ENGINEERING DE LA SALLE UNIVERSITY Quiz 1 1. Draw the logic symbol of the component whose operations are specified by the following microoperations:
More informationDepartment of Computer and Mathematical Sciences. Lab 4: Introduction to MARIE
Department of Computer and Mathematical Sciences CS 3401 Assembly Language 4 Lab 4: Introduction to MARIE Objectives: The main objective of this lab is to get you familiarized with MARIE a simple computer
More informationChapter 5. Computer Architecture Organization and Design. Computer System Architecture Database Lab, SANGJI University
Chapter 5. Computer Architecture Organization and Design Computer System Architecture Database Lab, SANGJI University Computer Architecture Organization and Design Instruction Codes Computer Registers
More informationBlog -
. Instruction Codes Every different processor type has its own design (different registers, buses, microoperations, machine instructions, etc) Modern processor is a very complex device It contains Many
More informationNote that none of the above MAY be a VALID ANSWER.
ECE 270 Learning Outcome 4-1 - Practice Exam / Solution OUTCOME #4: An ability to design and implement computer logic circuits. Multiple Choice select the single most appropriate response for each question.
More informationCHAPTER 5 Basic Organization and Design Outline Instruction Codes Computer Registers Computer Instructions Timing and Control Instruction Cycle
CS 224: Computer Organization S.KHABET CHAPTER 5 Basic Organization and Design Outline Instruction Codes Computer Registers Computer Instructions Timing and Control Instruction Cycle Memory Reference Instructions
More informationBinghamton University. CS-140 Fall Pippin
Pippin 1 Pippin Rick Decker and Stuart Hirshfield The Analytical Engine: An Introdution to Computer Science Using the Internet [1998] Imaginary Computer with a very simple architecture The final project
More informationCC411: Introduction To Microprocessors
CC411: Introduction To Microprocessors OBJECTIVES this chapter enables the student to: Use number { base 2, base 10, or base 16 }. Add and subtract binary/hex numbers. Represent any binary number in 2
More informationaddress ALU the operation opcode ACC Acc memory address
In this lecture, we will look at how storage (or memory) works with processor in a computer system. This is in preparation for the next lecture, in which we will examine how a microprocessor actually works
More informationChapter 4. MARIE: An Introduction to a Simple Computer. Chapter 4 Objectives. 4.1 Introduction. 4.2 CPU Basics
Chapter 4 Objectives Learn the components common to every modern computer system. Chapter 4 MARIE: An Introduction to a Simple Computer Be able to explain how each component contributes to program execution.
More informationComputer Architecture 2/26/01 Lecture #
Computer Architecture 2/26/01 Lecture #9 16.070 On a previous lecture, we discussed the software development process and in particular, the development of a software architecture Recall the output of the
More informationCS 101, Mock Computer Architecture
CS 101, Mock Computer Architecture Computer organization and architecture refers to the actual hardware used to construct the computer, and the way that the hardware operates both physically and logically
More informationComputer Organization and Technology Processor and System Structures
Computer Organization and Technology Processor and System Structures Assoc. Prof. Dr. Wattanapong Kurdthongmee Division of Computer Engineering, School of Engineering and Resources, Walailak University
More informationAssembly Language: Overview!
Assembly Language: Overview! 1 Goals of this Lecture! Help you learn:" The basics of computer architecture" The relationship between C and assembly language" IA-32 assembly language, through an example"
More informationProcessor design - MIPS
EASY Processor design - MIPS Q.1 What happens when a register is loaded? 1. The bits of the register are set to all ones. 2. The bit pattern in the register is copied to a location in memory. 3. A bit
More informationIn this lecture, we will look at how storage (or memory) works with processor in a computer system. This is in preparation for the next lecture, in
In this lecture, we will look at how storage (or memory) works with processor in a computer system. This is in preparation for the next lecture, in which we will examine how a microprocessor actually works
More informationASSEMBLY LANGUAGE MACHINE ORGANIZATION
ASSEMBLY LANGUAGE MACHINE ORGANIZATION CHAPTER 3 1 Sub-topics The topic will cover: Microprocessor architecture CPU processing methods Pipelining Superscalar RISC Multiprocessing Instruction Cycle Instruction
More informationCHAPTER SIX BASIC COMPUTER ORGANIZATION AND DESIGN
CHAPTER SIX BASIC COMPUTER ORGANIZATION AND DESIGN 6.1. Instruction Codes The organization of a digital computer defined by: 1. The set of registers it contains and their function. 2. The set of instructions
More informationLatches. IT 3123 Hardware and Software Concepts. Registers. The Little Man has Registers. Data Registers. Program Counter
IT 3123 Hardware and Software Concepts Notice: This session is being recorded. CPU and Memory June 11 Copyright 2005 by Bob Brown Latches Can store one bit of data Can be ganged together to store more
More informationMachine code. Nils Jansen December 12, 2017
Machine code Nils Jansen December 12, 2017 Overview So far Circuits Memory ALU Data Path Fetch-Decode-Execute Cycle Fetch-decode-execute cycle Today Machine code Stack 2 Recap: Execute-phase: Computation
More informationThe Von Neumann Architecture Odds and Ends. Designing Computers. The Von Neumann Architecture. CMPUT101 Introduction to Computing - Spring 2001
The Von Neumann Architecture Odds and Ends Chapter 5.1-5.2 Von Neumann Architecture CMPUT101 Introduction to Computing (c) Yngvi Bjornsson & Vadim Bulitko 1 Designing Computers All computers more or less
More informationCS1004: Intro to CS in Java, Spring 2005
CS1004: Intro to CS in Java, Spring 2005 Lecture #10: Computer architecture Janak J Parekh janak@cs.columbia.edu HW#2 due Tuesday Administrivia Mass Storage RAM is volatile Not useful for permanent storage,
More informationAnnouncements. Lab Friday, 1-2:30 and 3-4:30 in Boot your laptop and start Forte, if you brought your laptop
Announcements Lab Friday, 1-2:30 and 3-4:30 in 26-152 Boot your laptop and start Forte, if you brought your laptop Create an empty file called Lecture4 and create an empty main() method in a class: 1.00
More informationCSE100 Lecture03 Machines, Instructions, and Programs Introduction to Computer Systems
Machines, Instructions, and Introduction to Computer Systems M.A. Computer Science and Engineering Bangladesh University of Engineering and Technology Dhaka 1000, Bangladesh CSE, BUET, 2009 MARIE Machine
More informationComputer Architecture
Boaz Kantor Introduction to Computer Science, Fall semester 2010-2011 IDC Herzliya Computer Architecture I know what you're thinking, 'cause right now I'm thinking the same thing. Actually, I've been thinking
More informationComputer Architecture (part 2)
Computer Architecture (part 2) Topics: Machine Organization Machine Cycle Program Execution Machine Language Types of Memory & Access 2 Chapter 5 The Von Neumann Architecture 1 Arithmetic Logic Unit (ALU)
More informationDesigning Computers. The Von Neumann Architecture. The Von Neumann Architecture. The Von Neumann Architecture
Chapter 5.1-5.2 Designing Computers All computers more or less based on the same basic design, the Von Neumann Architecture! Von Neumann Architecture CMPUT101 Introduction to Computing (c) Yngvi Bjornsson
More informationThe Von Neumann Architecture. Designing Computers. The Von Neumann Architecture. CMPUT101 Introduction to Computing - Spring 2001
The Von Neumann Architecture Chapter 5.1-5.2 Von Neumann Architecture Designing Computers All computers more or less based on the same basic design, the Von Neumann Architecture! CMPUT101 Introduction
More informationControl Unit: The control unit provides the necessary timing and control Microprocessor resembles a CPU exactly.
Unit I 8085 and 8086 PROCESSOR Introduction to microprocessor A microprocessor is a clock-driven semiconductor device consisting of electronic logic circuits manufactured by using either a large-scale
More informationTHE MICROPROCESSOR Von Neumann s Architecture Model
THE ICROPROCESSOR Von Neumann s Architecture odel Input/Output unit Provides instructions and data emory unit Stores both instructions and data Arithmetic and logic unit Processes everything Control unit
More informationEXPERIMENT NO. 1 THE MKT 8085 MICROPROCESSOR TRAINER
OBJECT: EXPERIMENT NO. 1 THE MKT 8085 MICROPROCESSOR TRAINER To understand the structure and operating instruction of the microprocessor trainer. INTRODUCTION: The MKT 8085 is a single-board microcomputer,
More informationCMPUT101 Introduction to Computing - Summer 2002
7KH9RQ1HXPDQQ$UFKLWHFWXUH Chapter 5.1-5.2 Von Neumann Architecture 'HVLJQLQJ&RPSXWHUV All computers more or less based on the same basic design, the Von Neumann Architecture! CMPUT101 Introduction to Computing
More informationChapter 7 Central Processor Unit (S08CPUV2)
Chapter 7 Central Processor Unit (S08CPUV2) 7.1 Introduction This section provides summary information about the registers, addressing modes, and instruction set of the CPU of the HCS08 Family. For a more
More informationComputer Organization
Computer Organization (Instruction set Architecture & Assembly Language Programming) KR Chowdhary Professor & Head Email: kr.chowdhary@gmail.com webpage: krchowdhary.com Department of Computer Science
More informationComputer Organization (Autonomous)
Computer Organization (Autonomous) UNIT II Sections - A & D Prepared by Anil Kumar Prathipati, Asst. Prof., Dept. of CSE. SYLLABUS Basic Computer Organization and Design: Instruction codes Stored Program
More informationCOSC 122 Computer Fluency. Computer Organization. Dr. Ramon Lawrence University of British Columbia Okanagan
COSC 122 Computer Fluency Computer Organization Dr. Ramon Lawrence University of British Columbia Okanagan ramon.lawrence@ubc.ca Key Points 1) The standard computer (von Neumann) architecture consists
More informationPractical Malware Analysis
Practical Malware Analysis Ch 4: A Crash Course in x86 Disassembly Revised 1-16-7 Basic Techniques Basic static analysis Looks at malware from the outside Basic dynamic analysis Only shows you how the
More informationLearning objectives. Computer principles The characteristics of contemporary processors, input, output and storage devices
Learning objectives Computer principles 1.1. The characteristics of contemporary processors, input, output and storage devices Components of a computer and their uses 1.1.1 Structure and function of the
More informationProblem Set 1 Solutions
CSE 260 Digital Computers: Organization and Logical Design Jon Turner Problem Set 1 Solutions 1. Give a brief definition of each of the following parts of a computer system: CPU, main memory, floating
More informationBinary Arithmetic Intro to Assembly Language CS 64: Computer Organization and Design Logic Lecture #3
Binary Arithmetic Intro to Assembly Language CS 64: Computer Organization and Design Logic Lecture #3 Ziad Matni Dept. of Computer Science, UCSB Adding this Class The class is full I will not be adding
More informationCandidate number. Centre number
Oxford Cambridge and RSA A Level Computer Science H446/01 Computer Systems Friday 16 June 2017 Morning Time allowed: 2 hours 30 minutes *6826891436* Do not use: a calculator * H 4 4 6 0 1 * First name
More informationThis simulated machine consists of four registers that will be represented in your software with four global variables.
CSCI 4717 Computer Architecture Project 1: Two-Stage Instuction Decoder Due: Monday, September 21, 26 at 11:59 PM What to submit: You will be submitting a text file containing two C functions, fetchnextinstruction()
More informationCOMPUTER ORGANIZATION AND ARCHITECTURE
Page 1 1. Which register store the address of next instruction to be executed? A) PC B) AC C) SP D) NONE 2. How many bits are required to address the 128 words of memory? A) 7 B) 8 C) 9 D) NONE 3. is the
More informationInstruction : A command to the microprocessor to perform a given task on specified data. Each instruction has two parts
Lecture 4 Instruction : A command to the microprocessor to perform a given task on specified data. Each instruction has two parts One part is the task to be performed, called operation code or opcode in
More informationBASIC COMPUTER ORGANIZATION. Operating System Concepts 8 th Edition
BASIC COMPUTER ORGANIZATION Silberschatz, Galvin and Gagne 2009 Topics CPU Structure Registers Memory Hierarchy (L1/L2/L3/RAM) Machine Language Assembly Language Running Process 3.2 Silberschatz, Galvin
More informationCMPUT101 Introduction to Computing - Summer 2002
7KH9RQ1HXPDQQ$UFKLWHFWXUH 2GGVDQG(QGV Chapter 5.1-5.2 Von Neumann Architecture CMPUT101 Introduction to Computing (c) Yngvi Bjornsson & Vadim Bulitko 1 'HVLJQLQJ&RPSXWHUV All computers more or less based
More informationInstruction Set Architecture
C Fortran Ada etc. Basic Java Instruction Set Architecture Compiler Assembly Language Compiler Byte Code Nizamettin AYDIN naydin@yildiz.edu.tr http://www.yildiz.edu.tr/~naydin http://akademik.bahcesehir.edu.tr/~naydin
More informationComputer System. Hiroaki Kobayashi 7/25/2011. Agenda. Von Neumann Model Stored-program instructions and data are stored on memory
Computer System Hiroaki Kobayashi 7/25/2011 7/25/2011 Computer Engineering 1 Agenda Basic model of modern computer systems Von Neumann Model Stored-program instructions and data are stored on memory Fundamental
More informationCOMPUTER ORGANIZATION & ARCHITECTURE
COMPUTER ORGANIZATION & ARCHITECTURE Instructions Sets Architecture Lesson 5a 1 What are Instruction Sets The complete collection of instructions that are understood by a CPU Can be considered as a functional
More informationThe Itanium Bit Microprocessor Report
The Itanium - 1986 8 Bit Microprocessor Report By PRIYANK JAIN (02010123) Group # 11 Under guidance of Dr. J. K. Deka & Dr. S. B. Nair Department of Computer Science & Engineering Indian Institute of Technology,
More informationWednesday, February 4, Chapter 4
Wednesday, February 4, 2015 Topics for today Introduction to Computer Systems Static overview Operation Cycle Introduction to Pep/8 Features of the system Operational cycle Program trace Categories of
More information1. Internal Architecture of 8085 Microprocessor
1. Internal Architecture of 8085 Microprocessor Control Unit Generates signals within up to carry out the instruction, which has been decoded. In reality causes certain connections between blocks of the
More informationIntroduction to Computers - Chapter 4
Introduction to Computers - Chapter 4 Since the invention of the transistor and the first digital computer of the 1940s, computers have been increasing in complexity and performance; however, their overall
More informationMARIE: An Introduction to a Simple Computer
MARIE: An Introduction to a Simple Computer 4.2 CPU Basics The computer s CPU fetches, decodes, and executes program instructions. The two principal parts of the CPU are the datapath and the control unit.
More informationLaboratory. Low-Level. Languages. Objective. References. Study simple machine language and assembly language programs.
Laboratory Low-Level 7 Languages Objective Study simple machine language and assembly language programs. References Software needed: 1) A web browser (Internet Explorer or Netscape) 2) Applet from the
More informationvon Neumann Architecture Basic Computer System Early Computers Microprocessor Reading Assignment An Introduction to Computer Architecture
Reading Assignment EEL 4744C: Microprocessor Applications Lecture 1 Part 1 An Introduction to Computer Architecture Microcontrollers and Microcomputers: Chapter 1, Appendix A, Chapter 2 Software and Hardware
More informationBasic Computer System. von Neumann Architecture. Reading Assignment. An Introduction to Computer Architecture. EEL 4744C: Microprocessor Applications
Reading Assignment EEL 4744C: Microprocessor Applications Lecture 1 Part 1 An Introduction to Computer Architecture Microcontrollers and Microcomputers: Chapter 1, Appendix A, Chapter 2 Software and Hardware
More informationCSE 140L Spring 2010 Bonus Final
CSE 140L Spring 2010 Bonus Final Logistics for Bonus Final: This final should be done in individually. Use Xilinx tools version 10.1. What is due: - Report: o Submit a single report in.pdf form via email
More informationCMPUT 101 with Solutions Quiz 2 (50 minutes) November 16, 2000
CMPUT 101 with Solutions Quiz 2 (50 minutes) November 16, 2000 Last Name: First Name: Section: Instructor: A6 Yngvi Bjornsson Instructions: Read carefully before proceeding. No calculators, books or other
More informationComputer architecture Assignment 3
Computer architecture Assignment 3 1- An instruction at address 14E in the basic computer has I=0, an operation code of the AND instruction, and an address part equal to 109(all numbers are in hexadecimal).
More informationComputer Architecture
Boaz Kantor Introduction to Computer Science, Fall semester 2009-2010 IDC Herzliya Computer Architecture I know what you're thinking, 'cause right now I'm thinking the same thing. Actually, I've been thinking
More informationcsitnepal Unit 3 Basic Computer Organization and Design
Unit 3 Basic Computer Organization and Design Introduction We introduce here a basic computer whose operation can be specified by the resister transfer statements. Internal organization of the computer
More informationCC312: Computer Organization
CC312: Computer Organization Dr. Ahmed Abou EL-Farag Dr. Marwa El-Shenawy 1 Chapter 4 MARIE: An Introduction to a Simple Computer Chapter 4 Objectives Learn the components common to every modern computer
More informationIA-32 architecture. PDP8/e architecture Arithmetic. IA-32 architecture (cont)
PDP8/e architecture Arithmetic CS207, Fall 2004 September 27, 2004 1 IA-32 architecture 20-year development cycle (!) First version: 8086 architecture (16-bit), 1978 Moved to 32-bit in 1985 (80386) Now:
More informationQuestion 1: What criteria define Von Neumann architecture? Identify clearly and coherently. Solution
This webpage has designed and created to represent the solutions of course assignment-2 of ITEC 1000: Introduction to Information Technologies. Little Man Computer model is originally developed by Dr.
More informationThe Stored Program Computer
The Stored Program Computer 1 1945: John von Neumann Wrote a report on the stored program concept, known as the First Draft of a Report on EDVAC also Alan Turing Konrad Zuse Eckert & Mauchly The basic
More informationGechstudentszone.wordpress.com
UNIT - 1 MACHINE ARCHITECTURE 11 Introduction: The Software is set of instructions or programs written to carry out certain task on digital computers It is classified into system software and application
More informationInstruction-set Design Issues: what is the ML instruction format(s) ML instruction Opcode Dest. Operand Source Operand 1...
Instruction-set Design Issues: what is the format(s) Opcode Dest. Operand Source Operand 1... 1) Which instructions to include: How many? Complexity - simple ADD R1, R2, R3 complex e.g., VAX MATCHC substrlength,
More information