Computer Vision. 3D acquisition

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1 è Computer 3D acquisition

2 Acknowledgement Courtesy of Prof. Luc Van Gool

3 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo

4 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo

5 è Computer Stereo The underlying principle is triangulation :

6 è Computer (Passive) stereo Simple configuration :

7 A simple stereo setup identical cameras coplanar image planes è aligned x-axes

8 è Computer A simple stereo setup The HARD problem is finding the correspondences Notice : no reconstruction for the untextured back wall...

9 Correspondence problem : methods 1. correlation deformations small window noise! large window bad localisation 2. feature-based mainly edges and corners sparse depth image è 3. regularisation methods

10 3D city models

11 3D city models ground level Mobile mapping example for measuring

12 Uncalibrated reconstruction Tracking and Calibration Dense depth estimation 3D surface modeling Points and cameras Depth map 3D models

13 Uncalibrated reconstruction

14 Uncalibrated reconstruction - example è Univ. of Leuven

15 Shape-from-stills

16 Shape-from-stills Webservice, free for non-commercial use

17 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo

18 LASER Active triangulation INTERSECTION LASER RAY AND VIEWING RAY = INTERSECTION LASER RAY AND OBJECT SURFACE LASER SPOT SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION

19 Active triangulation LASER? NO INTERSECTION IF SOME ERRORS IN THE LINE EQS! LASER SPOT SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION

20 Active triangulation LASER? NO INTERSECTION IF SOME ERRORS IN THE LINE EQS! Two lines do normally not intersect Noise disrupts triangulation LASER SPOT SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION

21 Active triangulation LASER WITH CYLINDRICAL LENSE IN FRONT INTERSECTION LASER PLANE & OBJECT SURFACE INTERSECTION LASER PLANE & VIEWING RAY POINT ON THE LASER LINE SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION

22 Active triangulation LASER WITH CYLINDRICAL LENSE IN FRONT INTERSECTION LASER PLANE & OBJECT SURFACE INTERSECTION LASER PLANE & VIEWING RAY A plane and a line do normally intersect Noise has little Influence on the triangulation POINT ON THE LASER LINE SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION

23 Active triangulation

24 Active triangulation Triangulation à 3D measurements Camera Projector

25 Active triangulation Camera image

26 Active triangulation

27 è Computer Active triangulation Example 1 Cyberware laser scanners Desktop model for small objects Medium-sized objects Body scanner Head scanner

28 è Computer Active triangulation Example 2 Minolta Portable desktop model

29 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo

30 Structured Light Reconstruction Avoid problems due to correspondence Avoid problems due to surface appearance Much more accurate Very popular in industrial settings Reading: Marc Levoy s webpages (Stanford) Katsu Ikeuchi s webpages (U Tokyo) Peter Allen s webpages (Columbia)

31 Stereo Triangulation I J Correspondence is hard!

32 Structured Light Triangulation I J Correspondence becomes easier!

33 Structured Light Any spatio-temporal pattern of light projected on a surface (or volume). Cleverly illuminate the scene to extract scene properties (eg., 3D). Avoids problems of 3D estimation in scenes with complex texture/brdfs. Very popular in vision and successful in industrial applications (parts assembly, inspection, etc).

34 Light Stripe Scanning Single Stripe Light plane Source Camera Surface Optical triangulation Project a single stripe of laser light Scan it across the surface of the object This is a very precise version of structured light scanning Good for high resolution 3D, but needs many images and takes time

35 Triangulation Light Plane Ax By Cz D 0 Object Laser Camera Project laser stripe onto object

36 Triangulation Light Plane Ax By Cz D 0 Object Laser Image Point x ( ', y') Camera Depth from ray-plane triangulation: Intersect camera ray with light plane x y x' z / y' z / f f z Df Ax' By' Cf

37 Example: Laser scanner Cyberware face and head scanner + very accurate < 0.01 mm more than 10sec per scan

38 Example: Laser scanner Digital Michelangelo Project

39 Portable 3D laser scanner (this one by Minolta)

40 Faster Acquisition? Project multiple stripes simultaneously Correspondence problem: which stripe is which? Common types of patterns: Binary coded light striping Gray/color coded light striping

41 Binary Coding Faster: n 2 1 stripes in n images. Projected over time Example: 3 binary-encoded patterns which allows the measuring surface to be divided in 8 sub-regions Pattern 3 Pattern 2 Pattern 1

42 Binary Coding Assign each stripe a unique illumination code over time [Posdamer 82] Time Space

43 Binary Coding Example: 7 binary patterns proposed by Posdamer & Altschuler Projected over time Pattern 3 Pattern 2 Codeword of this píxel: identifies the corresponding pattern stripe Pattern 1

44 More complex patterns Works despite complex appearances Works in real-time and on dynamic scenes Need very few images (one or two). But needs a more complex correspondence algorithm Zhang et al

45 Continuum of Triangulation Methods Multi-stripe Multi-frame Single-stripe Single-frame Slow, robust Fast, fragile

46 è Computer One-shot implementation KULeuven 81: checkerboard pattern with column code example :

47 è Computer 3D reconstruction for the example

48 An application in agriculture

49 One-shot 3D acquisition Leuven ShapeCam

50 Shape + texture often needed Higher resolution Texture is also extracted

51 è Computer Active triangulation Recent, commercial example Kinect 3D camera, affordable and compact solution by Microsoft. Projects a 2D point pattern in the NIR, to make it invisible to the human eye

52 è Computer Kinect: 9x9 patches with locally unique code

53

54

55

56 Inside the Kinect Depth Camera

57 Kinect as one-shot, low-cost scanner Excerpt from the dense NIR dot pattern:

58 Face animation - input

59 Face animation replay + effects

60 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo

61 Time-of-flight measurement of the time a modulated light signal needs to travel before returning to the sensor this time is proportional to the distance waves : 1. radar 2. sonar 3. optical radar low freq. electromagnetic acoustic waves optical waves è working principles : 1. pulsed 2. phase shifts

62 è Computer Time-of-flight Example 1: Cyrax Example 2: Riegl

63 Time-of-flight: example Cyrax 3D Laser Mapping System

64 Cyrax Accurate, detailed, fast measuring 2D / 3D CAD Integrated modeling

65 Cyrax (now Leica) 3 Components Laser Scanner Laptop Computer & Software Electronics & Power Supply Field Portable

66 Pulsed laser (time-of-flight) No reflectors needed Cyrax 2mm - 6mm accuracy Distance = C x T 2

67 Laser sweeps over surface 800 pts/sec 2mm min pt-to-pt spacing Cyrax 40ºx40º Field-of-view (max)

68 Up to 100m range (50m rec) Cyrax Eye-safe Class 2

69 Step 1: Target the structure

70 Step 2: Scan the structure

71 Step 3: Model fitting in-the-field

72 Result

73 Project: As-built of Chevron hydrocarbon plant 400 x500 area 10 vessels; 5 pumps 6,000 objects 81 scans from 30 tripod locations Cyrax field time = 50 hrs

74 Man-hours Computer Cost Benefits Measuring & modeling Cyrax Manual Added Value Benefits Greater detail & no errors Higher accuracy Fewer construction errors 6 week schedule savings

75 Application Modeling movie sets Image courtesy of Tippett Studio

76 Lidar data with Riegl LMS-Z390i courtesy of RWTHAachen, L. Kobbelt et al.

77 Comparison Lidar - passive Image courtesy of Tippett Studio

78 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from Stereo Time-of-flight Line scanning - texture Structured light - contour - silhouettes - defocus - shading Photom. stereo

79 è Computer Shape-from-texture assumes a slanted and tilted surface to have a homogeneous texture inhomogeneity is regarded as the result of projection e.g. anisotropy in the statistics of edge orientations orientations deprojecting to maximally isotropic texture

80 è

81 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo

82 Shape-from-silhouettes

83 Shape from silhouettes - uncalibrated tracking of tur ntable rotation volumetric modeling from silhouettes triangular textured surface mesh Turntable sequence Camera tracking VRML model

84 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes Stereo Time-of-flight Line scanning Structured light Photom. stereo - defocus - shading

85 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus Stereo Time-of-flight Line scanning Structured light Photom. stereo - shading

86

87 PAMI, Stephen Soatto, UCLA, 2005

88 è Computer Shape-from-shading Uses directional lighting, often with known direction local intensity is brought into correspondence with orientation via reflectance maps orientation of an isolated patch cannot be derived uniquely extra assumptions on surface smoothness and known normals at the rim

89

90 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo

91 è Computer Photometric stereo Photometric stereo is a technique in computer vision for estimating the surface normals of objects by observing that object under different lighting conditions. It is based on the fact that the amount of light reflected by a surface is dependent on the orientation of the surface in relation to the light source and the observer. [1] By measuring the amount of light reflected into a camera, the space of possible surface orientations is limited. Given enough light sources from different angles, the surface orientation may be constrained to a single orientation or even overconstrained.

92 Mini-dome for photometric stereo Instead of working with multi-directional light applied simultaneously with the colour trick, one can also project from many directions in sequence

93

94 Strongest 3D cues for us are 2D...

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