Computer Vision. 3D acquisition
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- Jeremy Lyons
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1 è Computer 3D acquisition
2 Acknowledgement Courtesy of Prof. Luc Van Gool
3 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo
4 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo
5 è Computer Stereo The underlying principle is triangulation :
6 è Computer (Passive) stereo Simple configuration :
7 A simple stereo setup identical cameras coplanar image planes è aligned x-axes
8 è Computer A simple stereo setup The HARD problem is finding the correspondences Notice : no reconstruction for the untextured back wall...
9 Correspondence problem : methods 1. correlation deformations small window noise! large window bad localisation 2. feature-based mainly edges and corners sparse depth image è 3. regularisation methods
10 3D city models
11 3D city models ground level Mobile mapping example for measuring
12 Uncalibrated reconstruction Tracking and Calibration Dense depth estimation 3D surface modeling Points and cameras Depth map 3D models
13 Uncalibrated reconstruction
14 Uncalibrated reconstruction - example è Univ. of Leuven
15 Shape-from-stills
16 Shape-from-stills Webservice, free for non-commercial use
17 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo
18 LASER Active triangulation INTERSECTION LASER RAY AND VIEWING RAY = INTERSECTION LASER RAY AND OBJECT SURFACE LASER SPOT SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION
19 Active triangulation LASER? NO INTERSECTION IF SOME ERRORS IN THE LINE EQS! LASER SPOT SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION
20 Active triangulation LASER? NO INTERSECTION IF SOME ERRORS IN THE LINE EQS! Two lines do normally not intersect Noise disrupts triangulation LASER SPOT SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION
21 Active triangulation LASER WITH CYLINDRICAL LENSE IN FRONT INTERSECTION LASER PLANE & OBJECT SURFACE INTERSECTION LASER PLANE & VIEWING RAY POINT ON THE LASER LINE SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION
22 Active triangulation LASER WITH CYLINDRICAL LENSE IN FRONT INTERSECTION LASER PLANE & OBJECT SURFACE INTERSECTION LASER PLANE & VIEWING RAY A plane and a line do normally intersect Noise has little Influence on the triangulation POINT ON THE LASER LINE SEEN BY THE CAMERA CAMERA S CENTER OF PROJECTION
23 Active triangulation
24 Active triangulation Triangulation à 3D measurements Camera Projector
25 Active triangulation Camera image
26 Active triangulation
27 è Computer Active triangulation Example 1 Cyberware laser scanners Desktop model for small objects Medium-sized objects Body scanner Head scanner
28 è Computer Active triangulation Example 2 Minolta Portable desktop model
29 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo
30 Structured Light Reconstruction Avoid problems due to correspondence Avoid problems due to surface appearance Much more accurate Very popular in industrial settings Reading: Marc Levoy s webpages (Stanford) Katsu Ikeuchi s webpages (U Tokyo) Peter Allen s webpages (Columbia)
31 Stereo Triangulation I J Correspondence is hard!
32 Structured Light Triangulation I J Correspondence becomes easier!
33 Structured Light Any spatio-temporal pattern of light projected on a surface (or volume). Cleverly illuminate the scene to extract scene properties (eg., 3D). Avoids problems of 3D estimation in scenes with complex texture/brdfs. Very popular in vision and successful in industrial applications (parts assembly, inspection, etc).
34 Light Stripe Scanning Single Stripe Light plane Source Camera Surface Optical triangulation Project a single stripe of laser light Scan it across the surface of the object This is a very precise version of structured light scanning Good for high resolution 3D, but needs many images and takes time
35 Triangulation Light Plane Ax By Cz D 0 Object Laser Camera Project laser stripe onto object
36 Triangulation Light Plane Ax By Cz D 0 Object Laser Image Point x ( ', y') Camera Depth from ray-plane triangulation: Intersect camera ray with light plane x y x' z / y' z / f f z Df Ax' By' Cf
37 Example: Laser scanner Cyberware face and head scanner + very accurate < 0.01 mm more than 10sec per scan
38 Example: Laser scanner Digital Michelangelo Project
39 Portable 3D laser scanner (this one by Minolta)
40 Faster Acquisition? Project multiple stripes simultaneously Correspondence problem: which stripe is which? Common types of patterns: Binary coded light striping Gray/color coded light striping
41 Binary Coding Faster: n 2 1 stripes in n images. Projected over time Example: 3 binary-encoded patterns which allows the measuring surface to be divided in 8 sub-regions Pattern 3 Pattern 2 Pattern 1
42 Binary Coding Assign each stripe a unique illumination code over time [Posdamer 82] Time Space
43 Binary Coding Example: 7 binary patterns proposed by Posdamer & Altschuler Projected over time Pattern 3 Pattern 2 Codeword of this píxel: identifies the corresponding pattern stripe Pattern 1
44 More complex patterns Works despite complex appearances Works in real-time and on dynamic scenes Need very few images (one or two). But needs a more complex correspondence algorithm Zhang et al
45 Continuum of Triangulation Methods Multi-stripe Multi-frame Single-stripe Single-frame Slow, robust Fast, fragile
46 è Computer One-shot implementation KULeuven 81: checkerboard pattern with column code example :
47 è Computer 3D reconstruction for the example
48 An application in agriculture
49 One-shot 3D acquisition Leuven ShapeCam
50 Shape + texture often needed Higher resolution Texture is also extracted
51 è Computer Active triangulation Recent, commercial example Kinect 3D camera, affordable and compact solution by Microsoft. Projects a 2D point pattern in the NIR, to make it invisible to the human eye
52 è Computer Kinect: 9x9 patches with locally unique code
53
54
55
56 Inside the Kinect Depth Camera
57 Kinect as one-shot, low-cost scanner Excerpt from the dense NIR dot pattern:
58 Face animation - input
59 Face animation replay + effects
60 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo
61 Time-of-flight measurement of the time a modulated light signal needs to travel before returning to the sensor this time is proportional to the distance waves : 1. radar 2. sonar 3. optical radar low freq. electromagnetic acoustic waves optical waves è working principles : 1. pulsed 2. phase shifts
62 è Computer Time-of-flight Example 1: Cyrax Example 2: Riegl
63 Time-of-flight: example Cyrax 3D Laser Mapping System
64 Cyrax Accurate, detailed, fast measuring 2D / 3D CAD Integrated modeling
65 Cyrax (now Leica) 3 Components Laser Scanner Laptop Computer & Software Electronics & Power Supply Field Portable
66 Pulsed laser (time-of-flight) No reflectors needed Cyrax 2mm - 6mm accuracy Distance = C x T 2
67 Laser sweeps over surface 800 pts/sec 2mm min pt-to-pt spacing Cyrax 40ºx40º Field-of-view (max)
68 Up to 100m range (50m rec) Cyrax Eye-safe Class 2
69 Step 1: Target the structure
70 Step 2: Scan the structure
71 Step 3: Model fitting in-the-field
72 Result
73 Project: As-built of Chevron hydrocarbon plant 400 x500 area 10 vessels; 5 pumps 6,000 objects 81 scans from 30 tripod locations Cyrax field time = 50 hrs
74 Man-hours Computer Cost Benefits Measuring & modeling Cyrax Manual Added Value Benefits Greater detail & no errors Higher accuracy Fewer construction errors 6 week schedule savings
75 Application Modeling movie sets Image courtesy of Tippett Studio
76 Lidar data with Riegl LMS-Z390i courtesy of RWTHAachen, L. Kobbelt et al.
77 Comparison Lidar - passive Image courtesy of Tippett Studio
78 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from Stereo Time-of-flight Line scanning - texture Structured light - contour - silhouettes - defocus - shading Photom. stereo
79 è Computer Shape-from-texture assumes a slanted and tilted surface to have a homogeneous texture inhomogeneity is regarded as the result of projection e.g. anisotropy in the statistics of edge orientations orientations deprojecting to maximally isotropic texture
80 è
81 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo
82 Shape-from-silhouettes
83 Shape from silhouettes - uncalibrated tracking of tur ntable rotation volumetric modeling from silhouettes triangular textured surface mesh Turntable sequence Camera tracking VRML model
84 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes Stereo Time-of-flight Line scanning Structured light Photom. stereo - defocus - shading
85 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus Stereo Time-of-flight Line scanning Structured light Photom. stereo - shading
86
87 PAMI, Stephen Soatto, UCLA, 2005
88 è Computer Shape-from-shading Uses directional lighting, often with known direction local intensity is brought into correspondence with orientation via reflectance maps orientation of an isolated patch cannot be derived uniquely extra assumptions on surface smoothness and known normals at the rim
89
90 3D acquisition taxonomy s image cannot currently be displayed. 3D acquisition methods Thi passive active uni-directional multi-directional uni-directional multi-directional Shape-from - texture - contour - silhouettes - defocus - shading Stereo Time-of-flight Line scanning Structured light Photom. stereo
91 è Computer Photometric stereo Photometric stereo is a technique in computer vision for estimating the surface normals of objects by observing that object under different lighting conditions. It is based on the fact that the amount of light reflected by a surface is dependent on the orientation of the surface in relation to the light source and the observer. [1] By measuring the amount of light reflected into a camera, the space of possible surface orientations is limited. Given enough light sources from different angles, the surface orientation may be constrained to a single orientation or even overconstrained.
92 Mini-dome for photometric stereo Instead of working with multi-directional light applied simultaneously with the colour trick, one can also project from many directions in sequence
93
94 Strongest 3D cues for us are 2D...
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