3D Reconstruction of Dynamic Textures with Crowd Sourced Data. Dinghuang Ji, Enrique Dunn and Jan-Michael Frahm

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1 3D Reconstruction of Dynamic Textures with Crowd Sourced Data Dinghuang Ji, Enrique Dunn and Jan-Michael Frahm 1

2 Background Large scale scene reconstruction Internet imagery 3D point cloud Dense geometry 2

3 Motivation No man ever steps in the same river twice. --Heraclitus No local patch ever appears in the same fountain twice 3

4 Goal Bring static scene reconstruction alive 3D shape of the dynamic scene elements More realistic (dynamic) visualizations 4

5 Related works Nelson, R., Polana, R.: Qualitative recognition of motion using temporal texture. CVGIP: Image Understanding (1992) Activities Motion Events Dynamic textures 5

6 Related works Reconstruction and rendering of Time-Varying Natural Phenomena. PhD thesis of Ivo Ihrke, Modeling Dynamic Scenes Recorded with Freely Moving Cameras. Taneja et.al. ECCV 2010 What Shape are Dolphins? Building 3D Morphable Models from 2D Images. Cashman et. Al. PAMI

7 Framework Data acquisition Rough model estimation Closed-loop modelling 7

8 Framework Data acquisition Rough model estimation Closed-loop modelling 8

9 Image based Scene Reconstruction Generate the static background and obtain camera parameters. Trevi fountain Mooney waterfall Navagio beach Piccadilly circus billboard 9

10 Video Frame selection Select sequential video frames contain stable dynamic motions Large viewpoint change Good frame sequence Heavy occlusion Frame sample 1 Frame sample n Frame sample m 10

11 Selected video sequences 11

12 Video Frame selection Extract HOG feature, and use NCC to measure the similarity. Histogram of Gradient Normalized Cross Correlation Local cell Histogram of orientation 12

13 Framework Data acquisition Rough model estimation Closed-loop modelling 13

14 Rough model estimation Selected frame sequences Dynamic texture segmentation Shape-from-Silhouettes 14

15 Foreground mask from videos Input video sequence Input video fragment Final mask 15

16 Foreground mask from videos Homography based video stabilization Input video fragment Final mask 16

17 Foreground mask from videos Accumulated frame differencing Input video fragment Final mask 17

18 Foreground mask from videos Otsu thresholding and morphology operation Input video fragment Final mask 18

19 Foreground mask from videos Remove small connected regions (final mask) Input video fragment Final mask 19

20 Background mask from videos Feature matches between neighboring video frames Remove feature matches in foreground mask Estimate concave hull mask 20

21 Background mask estimation Alpha shape method Find the boundary of a set of points 21

22 Original image Graph-cut segmentation mask refinement ( green: static background, red: dynamic foreground) Foreground mask Background mask 22

23 Graph-cut segmentation Two labels image segmentation Solve with min-cut/max-flow method 23

24 Initial model generation Silhouettes from videos Shape-from-Silhouettes 24

25 Classic Shape from silhouettes 25

26 Classic Shape from silhouettes 26

27 Classic Shape from silhouettes 27

28 Classic Shape from silhouettes 28

29 Shape from silhouettes Problem Some of the silhouettes are not complete, this will carve away valid part of the reconstructed object. 29

30 Shape-from-Silhouettes: accumulative volume 30

31 Visualization with texture Static background + rough model 31

32 Project back to 2D images Classic Shape from silhouettes Shape from silhouettes fusion 32

33 Framework Data acquisition Rough model estimation Closed-loop modelling 33

34 Why we use Flickr images? 1. Reuse their camera parameters generated in static reconstruction. 2. Youtube videos usually have smaller resolutions (60% videos less than 360*480). 3. Isolated images expand the camera distributions, which are critical for shape-from-silhouettes methods. 34

35 Why we use Flickr images? 1500 registered video frames 800 Flickr registered images D points with covering range 135 degree D points with covering range 287 degree 35

36 Closed-loop modelling Rough model Project to Flickr images Generate a new model iteration 36

37 Project initial model to photo collections 37

38 Background mask of images Original image in photo-collection Nearest-neighbor in GIST feature space 38

39 Closed Loop 3D Shape Refinement Iteration 1 Frontal view Top view 39

40 Closed Loop 3D Shape Refinement Iteration 2 Frontal view Top view 40

41 Closed Loop 3D Shape Refinement Iteration 3 Frontal view Top view 41

42 Closed Loop 3D Shape Refinement Iteration 4 Frontal view Top view 42

43 Closed Loop 3D Shape Refinement Iteration 5 Frontal view Top view 43

44 Closed Loop 3D Shape Refinement Iteration 6 Frontal view Top view 44

45 Closed Loop 3D Shape Refinement Iteration 7 Frontal view Top view 45

46 Closed Loop 3D Shape Refinement Iteration 8 Frontal view Top view 46

47 Closed Loop 3D Shape Refinement Iteration 9 Frontal view Top view 47

48 Problem Over-segment 48

49 Problem Over-segment (frontal view) (top view) 49

50 Shape-from-Silhouettes two-way carving shape-from-silhouettes with foreground mask Keep only occupied voxels shape-from-silhouettes with background mask 50

51 Problem Uneven camera distribution 51

52 Shape-from-Silhouettes Weighted carving 52

53 Shape-from-Silhouettes Weighted carving 150 [0,30] l i l [30,60] [60,90] [90,120] 0 camera # [120,150] [150,180] 53

54 Results Piccadilly circus without weighting Piccadilly circus with weighting Navagio beach without weighting Navagio beach with weighting 54

55 Implementation details Experiments the first iteration use an intersection ratio of 0.10, and increment a small number (i.e. 0.03) each iteration. To ensure convergence, we use a subset of wide field-ofview images and test their segmentation change. Rough initial model is generated by 15~30 video frames. Usually finished within 10 iterations, less than 5 hours. 55

56 Comparisons Experiments PMVS by Y. Furukawa et. Al multi-view stereo method for rigid structure. CMPMVS by M. Jancosek et. Al multi-view stereo method, show good results for weakly supported surface, i.e. water surface. 56

57 Dataset Experiments Keyframes sampled every 50 frames. Dataset Videos Downloaded Image Downloaded Keyframes Extracted Trevi Fountain Navagio Beach Piccadilly Circus Billboard Mooney Falls Images used for model refinement 57

58 58

59 Demos 59

60 Conclusions Initial trials on exploration of dynamic 3D reconstruction 3D reconstruction framework for Dynamic texture Robust shape-from-silhouettes method Dynamic texture cosegmentation 60

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