Hard Surface Modeling - Snowspeeder
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1 LESSON Austin Community College Visual Communication 3D Computer Animation Hard Surface Modeling - Snowspeeder NEW SKILLS: Working with the Editable Poly tool Extruding polygons Beveling polygons Hinge from edge polygons Extruding edges Attaching lathed objects Working with object elements Working with grids OBJECTIVES: Based on photographic reference, model a Star Wars Snowspeeder including the wings, laser cannons, pilot s cabin, and the engine exhaust on the back. Use Editable Poly with a Symmetry modifier to create the whole ship. Surface the speeder using image maps (modified photographs, or images that you paint yourself). Object based on photographic reference of the Star Wars Snowspeeder. Objects sized realistically Object is created using the Editable Poly mode Object has wings, cannons, cockpit, and engine exhaust system Object has efficient number of polygons Object is named Material is named and assigned to the object Object fulfils the Modeling Principles File saved in Student s folder and Instructor s folder Save Rendered.jpg for student critique. READING ASSIGNMENT: 3D S Max for Windows -- Chap. 8, p DEFINITIONS: Collapse collapses groups of contiguous selected vertices or polys or edges by welding them into a single vertex at the selection center. Target Weld allows the user to select a vertex and weld it to a target vertex. SHORTCUTS: alt-x = see-through toggle F4 = show edged faces toggle 3 = border mode toggle alt-q = isolate selection F9 = render last 4 = polygon mode toggle alt-w = maximize viewport 1 = vertex mode toggle 5 = element mode toggle F3 = shaded/wireframe toggle 2 = edge mode toggle 7 = show polygon count 1 P a g e
2 EXERCISE: Before you begin, research the Star Wars Snowspeeder space ship and find reference to work from. Make note of the visual landmarks on the ship. Break the ship down into elements wings, laser cannons, cockpit, and engine exhaust. Decide where you might need geometry to define those landmarks. 2 P a g e
3 Using REFERENCE and the instructor demo videos, build the Snowspeeder -- wings, cockpit, and engine exhaust. 1. First, set up the unit system to DECIMAL FEET 2. Second, set up the grid units: Grid Spacing = 1 Major line every = Third, create a target size bounding box that your Snowspeeder will fit into. 12 x12 x4 box In the Object properties, UNcheck Renderable In the Object Properties, CHECK Display as a Box In the Object Properties, CHECK Freeze In the Object Properties, Uncheck Show Frozen In Gray 4. Fourth, create a template plane for the TOP and FRONT orthographic images Add a 1x1 segment plane that is the approximate size of the whole Snowspeeder (seen from above) 12 x12 plane In the Object properties, UNcheck Renderable In the Object Properties, CHECK Display as a Box In the Object Properties, CHECK Freeze In the Object Properties, Uncheck Show Frozen In Gray Create a material with the TOP reference image loaded into the DIFFUSE channel and 100% Luminosity Load the material with the TOP reference image of your Snowspeeder onto the plane Repeat the process for the FRONT view. This time, use a 12 x4 plane 3 P a g e
4 5. Start modeling your Snowspeeder. It helps to start with a low-segment primitive that is roughly the shape of the Snowspeeder. Try starting with a 6 x12 x4 box. Your segments should be something like 2 width, 3 length, 1 height. 6. RMB on the object in the modifier stack and convert it to an editable polygon 7. Line everything up to the origin. 8. Stack the SYMMERTY modifier on it 9. Delete the interior polygons 10. Make the object SEE THROUGH [alt-x] 11. Save the scene file as you go. 12. Use the transform (Move, Rotate & Scale) tools to refine your geometry at the SUB-OBJECT level, moving vertices, edges, polygons and elements into a shape that is similar to the ORTHOGRAPHIC reference images. 4 P a g e
5 13. Once you have the overall shape modeled, add the laser cannons. You might want to model these as separate objects, then ATTACH the geometry together as elements of the same object. 14. When you finish the Snowspeeder model to your satisfaction, add a material to the object. You may want to use Muti/Sub-object material so that you can have a different material for the stem and leaf 15. Add image maps (Photographs, or your own images) to add surface detail Save the scene file 16. Add a camera and create an interesting composition 17. Light the Snowspeeder 18. Render and save your image as a.jpg or Put the files in the Ready-for-Review folder on the server A) working MAX scene file B) reference maps (if different from the provided ones) C) rendered image(s) 5 P a g e
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