Definitions. Modeling. Primitives. Creating a model of an object, usually out of a collection of simpler primitives

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1 Modeling 1

2 Definitions Modeling Creating a model of an object, usually out of a collection of simpler primitives Primitives A basic shape handled directly the rendering system 2

3 Boundary Representation (BRep( BRep) Instead of representing a cube as 6 polygons, represent as 6 planes Surfaces are represented as a hollow shell Just the boundary 3

4 Common Primitives Triangles & Polygons Most common, usually the only choice for interactive Patches, Spheres, Cylinders,... Found in RenderMan Often converted to simpler primitives within the renderer Volumes What s at each point in space? Often with some transparent material Few renderers handle both volume & surface models 4

5 Composing Primitives Collections of large numbers of primitives Sometimes called Boundary Representation (BRep) Constructive Solid Geometry (CSG) Set operations (union, intersection, difference) Implicit Models & Blobs Surface where f(x,y,z) = 0 Sum, product, etc. of simpler functions 5

6 Modeling Approaches Manual primitive creation Procedural Scan from physical object From data (visualization) Through image capture (IBR) 6

7 Manual Primitive Creation Text Editor High-level primitives Modeling Programs 7

8 Text Editor Display "cube.tif" "file" "rgba" Format LightSource "distantlight" 1 Projection "perspective" Translate Rotate WorldBegin Surface "matte" AttributeBegin Translate Scale Color [ ] TransformBegin Translate Scale TransformBegin Polygon "P" [ ] Rotate Polygon "P" [ ] Rotate Polygon "P" [ ] Rotate Polygon "P" [ ] 8

9 Higher Level Primitives Many libraries provide higher level primitives (built atop lower level primitives) 9

10 Modeling Programs Maya, Blender, LightWave, etc... 10

11 Constructive Solid Geometry (CSG) Objects are solids Boolean operations to combine objects Union Intersection Difference 11

12 Constructive Solid Geometry (CSG) 12

13 Constructive Solid Geometry (CSG) Supported by the RenderMan specification via RiSolidBegin() RiSolidEnd () However, this is one of the areas where Pixie's implementation falls short of full specification compliance Currently an unimplemented feature on Pixie's wish list 13

14 Implicit Functions Model as sum of implicit functions Surface at threshold Liang, et al., PG 01 14

15 Hybrid Implicit & Polygonal Bloomenthal, SIGGRAPH 85 15

16 Procedural Describe physical attributes though some (spatial) function Shape Density Color Texture 16

17 Procedural Approaches Fractals Implicit Functions Grammars Simulations 17

18 Fractals Complex structure through self-similarity across scales Iterated equations Iterated replacement Spectral synthesis 18

19 Fractals Iterated Equations Mandelbrot Set Created by Wolfgang Beyer 19

20 Fractals Iterated Equations The Mandelbrot set is defined by a family of complex quadratic polynomials Given by (where c is a complex number) For each c the following behavior is considered Obtained by iterating (staring at z = 0) 20

21 Fractals Iterated Equations Thus Denotes the n th iteration of The Mandelbrot set is the subset which is constrained as 21

22 Fractals Iterated Equations Mathematical depiction of the Mandelbrot set Point c is black if it belongs to the set Connelly Barnes 22

23 Fractals Iterated Equations Colored pictures are usually generated by assigning a color to each point which represents how quickly the sequence Diverges to infinity Created by Wolfgang Beyer 23

24 Fractals Self Similarity Created by Wolfgang Beyer 24

25 Fractals Self Similarity Created by Wolfgang Beyer 25

26 Fractals Self Similarity Created by Wolfgang Beyer 26

27 Fractals Self Similarity Created by Wolfgang Beyer 27

28 Fractals Self Similarity Created by Wolfgang Beyer 28

29 Fractals Self Similarity Created by Wolfgang Beyer 29

30 Fractals Self Similarity Created by Wolfgang Beyer 30

31 Fractals Iterated Replacement Koch Curve Initiator Generator 31

32 Fractals Iterated Replacement Fractal Mountains 32

33 Fractals Spectral Synthesis Spectral energy a function of frequency Higher frequency, less energy Characterizes roughness of surface Natural phenomena tend to be 1/f 33

34 Fractals Noise-Based Synthesis Band-limited Perlin noise function Most energy between 1/2 and 1 cycle per unit Average value is 0 Random, but repeatable 1D, 2D, 3D & 4D versions common Sum noise octaves n(x) + n(2x) + n(4x) +... Stop add... when frequency is too high to see 34

35 Perlin Noise 35

36 Fractals Fractal Landscapes Landscape height is a fractal function of x, y Ken Musgrave 36

37 Fractals Fractal Landscapes Ken Musgrave 37

38 Fractals Fractal Landscapes Embellishments textures, shadows, reflections Ken Musgrave 38

39 Fractals Fractal Landscapes Further embellishments atmospheric haze, clouds, waves, colored light source Ken Musgrave 39

40 Multi-Fractal Landscapes Change roughness across fractal Scaling (,,...) becomes a function Here, scale is a function of altitude Ken Musgrave 40

41 Hypertexture Add noise or turbulence to functions Perlin & Hoffert, SIGGRAPH 89 41

42 Grammar Based Modeling Use (mostly) context-free grammars (CFG) to specify structural change over generations Often used to simulate a biological growth process Plants Seashells L-Systems (Lindenmayer) 42

43 Context Free Grammars A CFG G = (V, T, S, P) where V is a set of non-terminals T is a set of terminals S is the start symbol P is a set of production (rules) of the form 43

44 Applying Grammar Rules Symbols A, B, straight line segments [ ], branch left 90º Rules B A[B]AA[B] A AA Strings B A[B]AA[B] AA[A[B]AA[B]]AAAA[A[B]AA[B]] 44

45 Applying Grammar Rules Symbols A, B, straight line segments [ ], branch left 45º ( ), branch right 45º Rules B A[B]AA(B) A AA Strings B A[B]AA(B) AA[A[B]AA(B)]AAAA(A[B]AA(B)) 45

46 L-System Examples Symbols [/] = push/pop +/- = rotate left/right A-Z = straight segment Rules 25.7º, Start=X X F[+X][-X]FX F FF 46

47 L-Systems Example Symbols Same as previous Rules 22.5º, Start=X X F-[[X]+X]+F[+FX]-X F FF 47

48 L-Systems Example Symbols Same as previous Rules 22.5º, Start=F F FF-[-F+F+F]+[+F-F-F] 48

49 L-Systems Additions Add any/all of the following 3D Structure Randomness Leaves Flowers Color 49

50 L-Systems Randomness of 50% introduced in both line segment length and degree of rotation 50

51 L-Systems Weeds Användare Solkoll 51

52 L-Systems Plants Mitch Allen, Przemyslaw Prusinkiewicz, and Theodore DeJong 52

53 L-Systems Plants PRZEMYSLAW PRUSINKIEWICZ, JIM HANAN, MARK HAMMEL, RADOMIR MECH 53

54 L-Systems Flowers Joanna L. Power, A.J. Bernheim Brush, Przemyslaw Prusinkiewicz, and David H. Salesin 54

55 Pruning Prusinkiewicz, et al., SIGGRAPH 94 55

56 Pruning Prusinkiewicz, et al., SIGGRAPH 94 56

57 Simulations Biological Simulate growth, development Physical Simulate formation or erosion 57

58 Biological Simulations Deborah R. Fowlery, Hans Meinhardt and Przemyslaw Prusinkiewicz 58

59 Biological Simulations Deborah R. Fowlery, Hans Meinhardt and Przemyslaw Prusinkiewicz 59

60 Biological Simulations Deborah R. Fowlery, Hans Meinhardt and Przemyslaw Prusinkiewicz 60

61 Biological Simulations Deborah R. Fowler, Pmemyslaw Prusinkiewicz, Johannes Battjes 61

62 Biological Simulations Greg Turk 62

63 Physical Simulations Erosion Jacob Olsen 63

64 Scan From Objects General concept Find points on surface Connect with mesh Mechanical Triangulation Laser Structured Light Multiple Cameras CAT/MRI scan 64

65 Mechanical Touch tip to surface Measure angles FARO Technologies Inc. 65

66 Triangulation Point in space at intersection of ray from A and ray from B 66

67 Structured Light Point in space at intersection of color edge from light source/projector and ray through camera pixel Zhang, Curless and Seitz, 3DPVT

68 Visualization Data Measurements Simulation Information Present visually Increase understanding Recognize patterns 68

69 Visualization Can be 3D object Markus Hadwiger, Christoph Berger & Helwig Hauser 69

70 Visualization Markus Hadwiger, Christoph Berger & Helwig Hauser 70

71 Visualization Can be 3D, but showing non-visual aspects 71

72 Visualization Can be not traditionally geometric at all Jeffrey Heer & Danah Boyd 72

73 Image-Based Rendering Pixels in one or more cameras Color of point in space Color of light along one ray IBR Construct new novel view using only image data 73

74 Image Based Rendering Photosynth - Microsoft 74

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