Signed Distance Function Representation, Tracking, and Mapping. Tanner Schmidt

Size: px
Start display at page:

Download "Signed Distance Function Representation, Tracking, and Mapping. Tanner Schmidt"

Transcription

1 Signed Distance Function Representation, Tracking, and Mapping Tanner Schmidt

2 Overview - Explicit and implicit surface representations SDF fusion SDF tracking Related research - KinectFusion Patch Volumes DART DynamicFusion

3 Overview - Explicit and implicit surface representations SDF fusion SDF tracking Related research - KinectFusion Patch Volumes DART DynamicFusion

4 Explicit Surface Representations - Geometry is stored explicitly as a list of points, triangles, or other geometric fragments - e.g. meshes, point clouds Vertices: [ (x0, y0, z0), (x1, y1, z1),, (xn, yn, zn) ] Indices: [ (i0, i1), (i2, i3),, (in-1, in) ]

5 Implicit Surface Representation - Geometry is not stored explicitly but rather defined as a level set of a function defined over the space in which the geometry is embedded - There are parametric representations:

6 Implicit Surface Representation - Geometry is not stored explicitly but rather defined as a level set of a function defined over the space in which the geometry is embedded - And there are nonparametric representations:

7 Implicit Surface Representation - Geometry is not stored explicitly but rather defined as a level set of a function defined over the space in which the geometry is embedded - And there are nonparametric representations:

8 Implicit to Explicit Conversion - In two dimensions, we can use an algorithm called marching squares

9 Implicit to Explicit Conversion in 3D - Typically done using marching cubes, a 3D analogue to marching squares

10 Implicit to Explicit Conversion in 3D - Can also be done by raycasting for a view-dependent partial surface

11 Explicit to Implicit Conversion - Can be done by finding the closest point between each discrete location and any part of the geometry

12 Explicit to Implicit Conversion - Can also be done with a distance transform

13 Overview - Explicit and implicit surface representations SDF fusion SDF tracking Related research - KinectFusion PatchVolumes DART DynamicFusion

14 Signed Distance Function Fusion

15 Signed Distance Function Fusion

16 Signed Distance Function Fusion

17 Signed Distance Function Fusion

18 Signed Distance Function Fusion

19 Signed Distance Function Fusion

20 Signed Distance Function Fusion

21 Signed Distance Function Fusion

22 Signed Distance Function Fusion

23 Signed Distance Function Fusion

24 Signed Distance Function Fusion

25 Signed Distance Function Fusion

26 Signed Distance Function Fusion

27 Signed Distance Function Fusion

28 Signed Distance Function Fusion

29 Signed Distance Function Fusion

30 Signed Distance Function Fusion

31 Signed Distance Function Fusion

32 Signed Distance Function Fusion

33 Signed Distance Function Fusion

34 Signed Distance Function Fusion

35 Signed Distance Function Fusion

36 Signed Distance Function Fusion

37 Signed Distance Function Fusion

38 Signed Distance Function Fusion

39 Signed Distance Function Fusion

40 Signed Distance Function Fusion

41 Signed Distance Function Fusion

42 Signed Distance Function Fusion

43 Signed Distance Function Fusion

44 Signed Distance Function Fusion

45 Signed Distance Function Fusion

46 Signed Distance Function Fusion

47 Signed Distance Function Fusion - This addition requires the per-frame projected truncated signed distance volumes to be globally registered

48 Overview - Explicit and implicit surface representations SDF fusion SDF tracking Related research - KinectFusion PatchVolumes DART DynamicFusion

49 Signed Distance Function Tracking

50 Signed Distance Function Tracking

51 Signed Distance Function Tracking

52 Signed Distance Function Tracking

53 Signed Distance Function Tracking

54 Signed Distance Function Tracking

55 Signed Distance Function Tracking

56 Signed Distance Function Tracking

57 Point-plane Iterative Closest Point (ICP)

58 Point-plane Iterative Closest Point (ICP)

59 Point-plane Iterative Closest Point (ICP)

60 Point-plane Iterative Closest Point (ICP)

61 Point-plane Iterative Closest Point (ICP)

62 Point-plane Iterative Closest Point (ICP)

63 Point-plane Iterative Closest Point (ICP)

64 Point-plane Iterative Closest Point (ICP)

65 Direct Signed Distance Function Tracking

66 Direct Signed Distance Function Tracking

67 Direct Signed Distance Function Tracking

68 Online fusion - Tracking requires the fused SDF volume for all frames up to the current frame

69 Online fusion - Tracking requires the fused SDF volume for all frames up to the current frame We must maintain a running average SDF value at each cell

70 Online fusion - Tracking requires the fused SDF volume for all frames up to the current frame We must maintain a running average SDF value at each cell Each cell stores both an SDF value and a weight

71 Truncated Signed Distance Function

72 Overview - Explicit and implicit surface representations SDF fusion SDF tracking Related research - KinectFusion PatchVolumes DART DynamicFusion

73

74 Overview - Explicit and implicit surface representations SDF fusion SDF tracking Related research - KinectFusion PatchVolumes DART DynamicFusion

75 Tracking Failure Color-only Tracking Depth-only Tracking

76 Loop Closure Without Loop Closure With Loop Closure

77

78 Overview - Explicit and implicit surface representations SDF fusion SDF tracking Related research - KinectFusion PatchVolumes DART DynamicFusion

79

80

81

82 Overview - Explicit and implicit surface representations SDF fusion SDF tracking Related research - KinectFusion PatchVolumes DART DynamicFusion

83

Geometric Reconstruction Dense reconstruction of scene geometry

Geometric Reconstruction Dense reconstruction of scene geometry Lecture 5. Dense Reconstruction and Tracking with Real-Time Applications Part 2: Geometric Reconstruction Dr Richard Newcombe and Dr Steven Lovegrove Slide content developed from: [Newcombe, Dense Visual

More information

CS 395T Numerical Optimization for Graphics and AI (3D Vision) Qixing Huang August 29 th 2018

CS 395T Numerical Optimization for Graphics and AI (3D Vision) Qixing Huang August 29 th 2018 CS 395T Numerical Optimization for Graphics and AI (3D Vision) Qixing Huang August 29 th 2018 3D Vision Understanding geometric relations between images and the 3D world between images Obtaining 3D information

More information

Introduction to Mobile Robotics Techniques for 3D Mapping

Introduction to Mobile Robotics Techniques for 3D Mapping Introduction to Mobile Robotics Techniques for 3D Mapping Wolfram Burgard, Michael Ruhnke, Bastian Steder 1 Why 3D Representations Robots live in the 3D world. 2D maps have been applied successfully for

More information

Outline. 1 Why we re interested in Real-Time tracking and mapping. 3 Kinect Fusion System Overview. 4 Real-time Surface Mapping

Outline. 1 Why we re interested in Real-Time tracking and mapping. 3 Kinect Fusion System Overview. 4 Real-time Surface Mapping Outline CSE 576 KinectFusion: Real-Time Dense Surface Mapping and Tracking PhD. work from Imperial College, London Microsoft Research, Cambridge May 6, 2013 1 Why we re interested in Real-Time tracking

More information

Geometric Modeling in Graphics

Geometric Modeling in Graphics Geometric Modeling in Graphics Part 10: Surface reconstruction Martin Samuelčík www.sccg.sk/~samuelcik samuelcik@sccg.sk Curve, surface reconstruction Finding compact connected orientable 2-manifold surface

More information

Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting

Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting R. Maier 1,2, K. Kim 1, D. Cremers 2, J. Kautz 1, M. Nießner 2,3 Fusion Ours 1

More information

Digital Geometry Processing

Digital Geometry Processing Digital Geometry Processing Spring 2011 physical model acquired point cloud reconstructed model 2 Digital Michelangelo Project Range Scanning Systems Passive: Stereo Matching Find and match features in

More information

Project Updates Short lecture Volumetric Modeling +2 papers

Project Updates Short lecture Volumetric Modeling +2 papers Volumetric Modeling Schedule (tentative) Feb 20 Feb 27 Mar 5 Introduction Lecture: Geometry, Camera Model, Calibration Lecture: Features, Tracking/Matching Mar 12 Mar 19 Mar 26 Apr 2 Apr 9 Apr 16 Apr 23

More information

KinectFusion: Real-Time Dense Surface Mapping and Tracking

KinectFusion: Real-Time Dense Surface Mapping and Tracking KinectFusion: Real-Time Dense Surface Mapping and Tracking Gabriele Bleser Thanks to Richard Newcombe for providing the ISMAR slides Overview General: scientific papers (structure, category) KinectFusion:

More information

3D Object Representations. COS 526, Fall 2016 Princeton University

3D Object Representations. COS 526, Fall 2016 Princeton University 3D Object Representations COS 526, Fall 2016 Princeton University 3D Object Representations How do we... Represent 3D objects in a computer? Acquire computer representations of 3D objects? Manipulate computer

More information

Surface Reconstruction. Gianpaolo Palma

Surface Reconstruction. Gianpaolo Palma Surface Reconstruction Gianpaolo Palma Surface reconstruction Input Point cloud With or without normals Examples: multi-view stereo, union of range scan vertices Range scans Each scan is a triangular mesh

More information

ABSTRACT. KinectFusion is a surface reconstruction method to allow a user to rapidly

ABSTRACT. KinectFusion is a surface reconstruction method to allow a user to rapidly ABSTRACT Title of Thesis: A REAL TIME IMPLEMENTATION OF 3D SYMMETRIC OBJECT RECONSTRUCTION Liangchen Xi, Master of Science, 2017 Thesis Directed By: Professor Yiannis Aloimonos Department of Computer Science

More information

Memory Management Method for 3D Scanner Using GPGPU

Memory Management Method for 3D Scanner Using GPGPU GPGPU 3D 1 2 KinectFusion GPGPU 3D., GPU., GPGPU Octree. GPU,,. Memory Management Method for 3D Scanner Using GPGPU TATSUYA MATSUMOTO 1 SATORU FUJITA 2 This paper proposes an efficient memory management

More information

Surface Reconstruction from Unorganized Points

Surface Reconstruction from Unorganized Points Survey of Methods in Computer Graphics: Surface Reconstruction from Unorganized Points H. Hoppe, T. DeRose, T. Duchamp, J. McDonald, W. Stuetzle SIGGRAPH 1992. Article and Additional Material at: http://research.microsoft.com/en-us/um/people/hoppe/proj/recon/

More information

Distance Functions 1

Distance Functions 1 Distance Functions 1 Distance function Given: geometric object F (curve, surface, solid, ) Assigns to each point the shortest distance from F Level sets of the distance function are trimmed offsets F p

More information

03 - Reconstruction. Acknowledgements: Olga Sorkine-Hornung. CSCI-GA Geometric Modeling - Spring 17 - Daniele Panozzo

03 - Reconstruction. Acknowledgements: Olga Sorkine-Hornung. CSCI-GA Geometric Modeling - Spring 17 - Daniele Panozzo 3 - Reconstruction Acknowledgements: Olga Sorkine-Hornung Geometry Acquisition Pipeline Scanning: results in range images Registration: bring all range images to one coordinate system Stitching/ reconstruction:

More information

Processing 3D Surface Data

Processing 3D Surface Data Processing 3D Surface Data Computer Animation and Visualisation Lecture 17 Institute for Perception, Action & Behaviour School of Informatics 3D Surfaces 1 3D surface data... where from? Iso-surfacing

More information

3D Reconstruction with Tango. Ivan Dryanovski, Google Inc.

3D Reconstruction with Tango. Ivan Dryanovski, Google Inc. 3D Reconstruction with Tango Ivan Dryanovski, Google Inc. Contents Problem statement and motivation The Tango SDK 3D reconstruction - data structures & algorithms Applications Developer tools Problem formulation

More information

CHAPTER 1 Graphics Systems and Models 3

CHAPTER 1 Graphics Systems and Models 3 ?????? 1 CHAPTER 1 Graphics Systems and Models 3 1.1 Applications of Computer Graphics 4 1.1.1 Display of Information............. 4 1.1.2 Design.................... 5 1.1.3 Simulation and Animation...........

More information

Motivation. Freeform Shape Representations for Efficient Geometry Processing. Operations on Geometric Objects. Functional Representations

Motivation. Freeform Shape Representations for Efficient Geometry Processing. Operations on Geometric Objects. Functional Representations Motivation Freeform Shape Representations for Efficient Geometry Processing Eurographics 23 Granada, Spain Geometry Processing (points, wireframes, patches, volumes) Efficient algorithms always have to

More information

3D Computer Vision. Depth Cameras. Prof. Didier Stricker. Oliver Wasenmüller

3D Computer Vision. Depth Cameras. Prof. Didier Stricker. Oliver Wasenmüller 3D Computer Vision Depth Cameras Prof. Didier Stricker Oliver Wasenmüller Kaiserlautern University http://ags.cs.uni-kl.de/ DFKI Deutsches Forschungszentrum für Künstliche Intelligenz http://av.dfki.de

More information

Geometric and Semantic 3D Reconstruction: Part 4A: Volumetric Semantic 3D Reconstruction. CVPR 2017 Tutorial Christian Häne UC Berkeley

Geometric and Semantic 3D Reconstruction: Part 4A: Volumetric Semantic 3D Reconstruction. CVPR 2017 Tutorial Christian Häne UC Berkeley Geometric and Semantic 3D Reconstruction: Part 4A: Volumetric Semantic 3D Reconstruction CVPR 2017 Tutorial Christian Häne UC Berkeley Dense Multi-View Reconstruction Goal: 3D Model from Images (Depth

More information

Scanning and Printing Objects in 3D Jürgen Sturm

Scanning and Printing Objects in 3D Jürgen Sturm Scanning and Printing Objects in 3D Jürgen Sturm Metaio (formerly Technical University of Munich) My Research Areas Visual navigation for mobile robots RoboCup Kinematic Learning Articulated Objects Quadrocopters

More information

0. Introduction: What is Computer Graphics? 1. Basics of scan conversion (line drawing) 2. Representing 2D curves

0. Introduction: What is Computer Graphics? 1. Basics of scan conversion (line drawing) 2. Representing 2D curves CSC 418/2504: Computer Graphics Course web site (includes course information sheet): http://www.dgp.toronto.edu/~elf Instructor: Eugene Fiume Office: BA 5266 Phone: 416 978 5472 (not a reliable way) Email:

More information

Parametric Modeling Design and Modeling 2011 Project Lead The Way, Inc.

Parametric Modeling Design and Modeling 2011 Project Lead The Way, Inc. Parametric Modeling Design and Modeling 2011 Project Lead The Way, Inc. 3D Modeling Steps - Sketch Step 1 Sketch Geometry Sketch Geometry Line Sketch Tool 3D Modeling Steps - Constrain Step 1 Sketch Geometry

More information

Surface Modeling. Polygon Tables. Types: Generating models: Polygon Surfaces. Polygon surfaces Curved surfaces Volumes. Interactive Procedural

Surface Modeling. Polygon Tables. Types: Generating models: Polygon Surfaces. Polygon surfaces Curved surfaces Volumes. Interactive Procedural Surface Modeling Types: Polygon surfaces Curved surfaces Volumes Generating models: Interactive Procedural Polygon Tables We specify a polygon surface with a set of vertex coordinates and associated attribute

More information

Advanced 3D-Data Structures

Advanced 3D-Data Structures Advanced 3D-Data Structures Eduard Gröller, Martin Haidacher Institute of Computer Graphics and Algorithms Vienna University of Technology Motivation For different data sources and applications different

More information

LATEST TRENDS on APPLIED MATHEMATICS, SIMULATION, MODELLING

LATEST TRENDS on APPLIED MATHEMATICS, SIMULATION, MODELLING 3D surface reconstruction of objects by using stereoscopic viewing Baki Koyuncu, Kurtuluş Küllü bkoyuncu@ankara.edu.tr kkullu@eng.ankara.edu.tr Computer Engineering Department, Ankara University, Ankara,

More information

Graphics Pipeline 2D Geometric Transformations

Graphics Pipeline 2D Geometric Transformations Graphics Pipeline 2D Geometric Transformations CS 4620 Lecture 8 1 Plane projection in drawing Albrecht Dürer 2 Plane projection in drawing source unknown 3 Rasterizing triangles Summary 1 evaluation of

More information

Outline. Visualization Discretization Sampling Quantization Representation Continuous Discrete. Noise

Outline. Visualization Discretization Sampling Quantization Representation Continuous Discrete. Noise Fundamentals Data Outline Visualization Discretization Sampling Quantization Representation Continuous Discrete Noise 2 Data Data : Function dependent on one or more variables. Example Audio (1D) - depends

More information

Processing 3D Surface Data

Processing 3D Surface Data Processing 3D Surface Data Computer Animation and Visualisation Lecture 12 Institute for Perception, Action & Behaviour School of Informatics 3D Surfaces 1 3D surface data... where from? Iso-surfacing

More information

Scalar Field Visualization I

Scalar Field Visualization I Scalar Field Visualization I What is a Scalar Field? The approximation of certain scalar function in space f(x,y,z). Image source: blimpyb.com f What is a Scalar Field? The approximation of certain scalar

More information

3D Perception. CS 4495 Computer Vision K. Hawkins. CS 4495 Computer Vision. 3D Perception. Kelsey Hawkins Robotics

3D Perception. CS 4495 Computer Vision K. Hawkins. CS 4495 Computer Vision. 3D Perception. Kelsey Hawkins Robotics CS 4495 Computer Vision Kelsey Hawkins Robotics Motivation What do animals, people, and robots want to do with vision? Detect and recognize objects/landmarks Find location of objects with respect to themselves

More information

Computer Graphics Ray Casting. Matthias Teschner

Computer Graphics Ray Casting. Matthias Teschner Computer Graphics Ray Casting Matthias Teschner Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg

More information

Face Morphing. Introduction. Related Work. Alex (Yu) Li CS284: Professor Séquin December 11, 2009

Face Morphing. Introduction. Related Work. Alex (Yu) Li CS284: Professor Séquin December 11, 2009 Alex (Yu) Li CS284: Professor Séquin December 11, 2009 Face Morphing Introduction Face morphing, a specific case of geometry morphing, is a powerful tool for animation and graphics. It consists of the

More information

Multi-View 3D-Reconstruction

Multi-View 3D-Reconstruction Multi-View 3D-Reconstruction Cedric Cagniart Computer Aided Medical Procedures (CAMP) Technische Universität München, Germany 1 Problem Statement Given several calibrated views of an object... can we automatically

More information

3D Modeling: Surfaces

3D Modeling: Surfaces CS 430/536 Computer Graphics I 3D Modeling: Surfaces Week 8, Lecture 16 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel

More information

CS Object Representation. Aditi Majumder, CS 112 Slide 1

CS Object Representation. Aditi Majumder, CS 112 Slide 1 CS 112 - Object Representation Aditi Majumder, CS 112 Slide 1 What is Graphics? Modeling Computer representation of the 3D world Analysis For efficient rendering For catering the model to different applications..

More information

Super-Resolution Keyframe Fusion for 3D Modeling with High-Quality Textures

Super-Resolution Keyframe Fusion for 3D Modeling with High-Quality Textures Super-Resolution Keyframe Fusion for 3D Modeling with High-Quality Textures Robert Maier, Jörg Stückler, Daniel Cremers International Conference on 3D Vision (3DV) October 2015, Lyon, France Motivation

More information

Shape Modeling with Point-Sampled Geometry

Shape Modeling with Point-Sampled Geometry Shape Modeling with Point-Sampled Geometry Mark Pauly Richard Keiser Leif Kobbelt Markus Gross ETH Zürich ETH Zürich RWTH Aachen ETH Zürich Motivation Surface representations Explicit surfaces (B-reps)

More information

Scanning Real World Objects without Worries 3D Reconstruction

Scanning Real World Objects without Worries 3D Reconstruction Scanning Real World Objects without Worries 3D Reconstruction 1. Overview Feng Li 308262 Kuan Tian 308263 This document is written for the 3D reconstruction part in the course Scanning real world objects

More information

Auto Injector Syringe. A Fluent Dynamic Mesh 1DOF Tutorial

Auto Injector Syringe. A Fluent Dynamic Mesh 1DOF Tutorial Auto Injector Syringe A Fluent Dynamic Mesh 1DOF Tutorial 1 2015 ANSYS, Inc. June 26, 2015 Prerequisites This tutorial is written with the assumption that You have attended the Introduction to ANSYS Fluent

More information

ICP and 3D-Reconstruction

ICP and 3D-Reconstruction N. Slottke, H. Linne 1 Nikolas Slottke 1 Hendrik Linne 2 {7slottke, 7linne}@informatik.uni-hamburg.de Fakultät für Mathematik, Informatik und Naturwissenschaften Technische Aspekte Multimodaler Systeme

More information

Hierarchical Volumetric Fusion of Depth Images

Hierarchical Volumetric Fusion of Depth Images Hierarchical Volumetric Fusion of Depth Images László Szirmay-Kalos, Milán Magdics Balázs Tóth, Tamás Umenhoffer Real-time color & 3D information Affordable integrated depth and color cameras Application:

More information

2D rendering takes a photo of the 2D scene with a virtual camera that selects an axis aligned rectangle from the scene. The photograph is placed into

2D rendering takes a photo of the 2D scene with a virtual camera that selects an axis aligned rectangle from the scene. The photograph is placed into 2D rendering takes a photo of the 2D scene with a virtual camera that selects an axis aligned rectangle from the scene. The photograph is placed into the viewport of the current application window. A pixel

More information

INFO0948 Fitting and Shape Matching

INFO0948 Fitting and Shape Matching INFO0948 Fitting and Shape Matching Renaud Detry University of Liège, Belgium Updated March 31, 2015 1 / 33 These slides are based on the following book: D. Forsyth and J. Ponce. Computer vision: a modern

More information

Surface and Solid Geometry. 3D Polygons

Surface and Solid Geometry. 3D Polygons Surface and Solid Geometry D olygons Once we know our plane equation: Ax + By + Cz + D = 0, we still need to manage the truncation which leads to the polygon itself Functionally, we will need to do this

More information

3D Modeling I. CG08b Lior Shapira Lecture 8. Based on: Thomas Funkhouser,Princeton University. Thomas Funkhouser 2000

3D Modeling I. CG08b Lior Shapira Lecture 8. Based on: Thomas Funkhouser,Princeton University. Thomas Funkhouser 2000 3D Modeling I CG08b Lior Shapira Lecture 8 Based on: Thomas Funkhouser,Princeton University Course Syllabus I. Image processing II. Rendering III. Modeling IV. Animation Image Processing (Rusty Coleman,

More information

Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL

Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL International Edition Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL Sixth Edition Edward Angel Dave Shreiner Interactive Computer Graphics: A Top-Down Approach with Shader-Based

More information

CS3621 Midterm Solution (Fall 2005) 150 points

CS3621 Midterm Solution (Fall 2005) 150 points CS362 Midterm Solution Fall 25. Geometric Transformation CS362 Midterm Solution (Fall 25) 5 points (a) [5 points] Find the 2D transformation matrix for the reflection about the y-axis transformation (i.e.,

More information

Overview of 3D Object Representations

Overview of 3D Object Representations Overview of 3D Object Representations Thomas Funkhouser Princeton University C0S 426, Fall 2000 Course Syllabus I. Image processing II. Rendering III. Modeling IV. Animation Image Processing (Rusty Coleman,

More information

Virtualized Reality Using Depth Camera Point Clouds

Virtualized Reality Using Depth Camera Point Clouds Virtualized Reality Using Depth Camera Point Clouds Jordan Cazamias Stanford University jaycaz@stanford.edu Abhilash Sunder Raj Stanford University abhisr@stanford.edu Abstract We explored various ways

More information

Mobile Point Fusion. Real-time 3d surface reconstruction out of depth images on a mobile platform

Mobile Point Fusion. Real-time 3d surface reconstruction out of depth images on a mobile platform Mobile Point Fusion Real-time 3d surface reconstruction out of depth images on a mobile platform Aaron Wetzler Presenting: Daniel Ben-Hoda Supervisors: Prof. Ron Kimmel Gal Kamar Yaron Honen Supported

More information

Processing 3D Surface Data

Processing 3D Surface Data Processing 3D Surface Data Computer Animation and Visualisation Lecture 15 Institute for Perception, Action & Behaviour School of Informatics 3D Surfaces 1 3D surface data... where from? Iso-surfacing

More information

KINDERGARTEN MATH STANDARDS BASED RUBRIC NUMBER SENSE Essential Standard: 1.0 STUDENTS UNDERSTAND THE RELATIONSHIP BETWEEN NUMBERS AND QUANTITIES.

KINDERGARTEN MATH STANDARDS BASED RUBRIC NUMBER SENSE Essential Standard: 1.0 STUDENTS UNDERSTAND THE RELATIONSHIP BETWEEN NUMBERS AND QUANTITIES. KINDERGARTEN MATH STANDARDS BASED RUBRIC NUMBER SENSE 1.0 STUDENTS UNDERSTAND THE RELATIONSHIP BETWEEN NUMBERS AND QUANTITIES. Unable to compare 2 or more In consistently compare 2 or Compare 2 or more

More information

Joint Advanced Student School 2007 Martin Dummer

Joint Advanced Student School 2007 Martin Dummer Sierpiński-Curves Joint Advanced Student School 2007 Martin Dummer Statement of the Problem What is the best way to store a triangle mesh efficiently in memory? The following points are desired : Easy

More information

CVPR 2014 Visual SLAM Tutorial Kintinuous

CVPR 2014 Visual SLAM Tutorial Kintinuous CVPR 2014 Visual SLAM Tutorial Kintinuous kaess@cmu.edu The Robotics Institute Carnegie Mellon University Recap: KinectFusion [Newcombe et al., ISMAR 2011] RGB-D camera GPU 3D/color model RGB TSDF (volumetric

More information

Geometric Modeling and Processing

Geometric Modeling and Processing Geometric Modeling and Processing Tutorial of 3DIM&PVT 2011 (Hangzhou, China) May 16, 2011 4. Geometric Registration 4.1 Rigid Registration Range Scanning: Reconstruction Set of raw scans Reconstructed

More information

Real-Time Volumetric Smoke using D3D10. Sarah Tariq and Ignacio Llamas NVIDIA Developer Technology

Real-Time Volumetric Smoke using D3D10. Sarah Tariq and Ignacio Llamas NVIDIA Developer Technology Real-Time Volumetric Smoke using D3D10 Sarah Tariq and Ignacio Llamas NVIDIA Developer Technology Smoke in NVIDIA s DirectX10 SDK Sample Smoke in the game Hellgate London Talk outline: Why 3D fluid simulation

More information

Monocular Tracking and Reconstruction in Non-Rigid Environments

Monocular Tracking and Reconstruction in Non-Rigid Environments Monocular Tracking and Reconstruction in Non-Rigid Environments Kick-Off Presentation, M.Sc. Thesis Supervisors: Federico Tombari, Ph.D; Benjamin Busam, M.Sc. Patrick Ruhkamp 13.01.2017 Introduction Motivation:

More information

Clouds, biological growth, and coastlines are

Clouds, biological growth, and coastlines are L A B 11 KOCH SNOWFLAKE Fractals Clouds, biological growth, and coastlines are examples of real-life phenomena that seem too complex to be described using typical mathematical functions or relationships.

More information

Implicit Surfaces or Level Sets of Functions *

Implicit Surfaces or Level Sets of Functions * Implicit Surfaces or Level Sets of Functions * Surfaces in R 3 are either described as parametrized images F : D 2 R 3 or as implicit surfaces, i.e., as levels of functions f : R 3 R, as the set of points

More information

3D Object Representation. Michael Kazhdan ( /657)

3D Object Representation. Michael Kazhdan ( /657) 3D Object Representation Michael Kazhdan (601.457/657) 3D Objects How can this object be represented in a computer? 3D Objects This one? H&B Figure 10.46 3D Objects This one? H&B Figure 9.9 3D Objects

More information

Applications. Oversampled 3D scan data. ~150k triangles ~80k triangles

Applications. Oversampled 3D scan data. ~150k triangles ~80k triangles Mesh Simplification Applications Oversampled 3D scan data ~150k triangles ~80k triangles 2 Applications Overtessellation: E.g. iso-surface extraction 3 Applications Multi-resolution hierarchies for efficient

More information

Constructive Solid Geometry and Procedural Modeling. Stelian Coros

Constructive Solid Geometry and Procedural Modeling. Stelian Coros Constructive Solid Geometry and Procedural Modeling Stelian Coros Somewhat unrelated Schedule for presentations February 3 5 10 12 17 19 24 26 March 3 5 10 12 17 19 24 26 30 April 2 7 9 14 16 21 23 28

More information

GL8: Computer-Aided Design (CAD)

GL8: Computer-Aided Design (CAD) GL8:1 GL8: Computer-Aided Design (CAD) History of CAD developments Representation of graphical information in a computer Modelling systems History of CAD developments GL8:2 From early 1960s: Computer-aided

More information

CS452/552; EE465/505. Clipping & Scan Conversion

CS452/552; EE465/505. Clipping & Scan Conversion CS452/552; EE465/505 Clipping & Scan Conversion 3-31 15 Outline! From Geometry to Pixels: Overview Clipping (continued) Scan conversion Read: Angel, Chapter 8, 8.1-8.9 Project#1 due: this week Lab4 due:

More information

Development of Reverse Engineering System for Machine Engineering Using 3D Bit-map Data. Tatsuro Yashiki* and Tarou Takagi*

Development of Reverse Engineering System for Machine Engineering Using 3D Bit-map Data. Tatsuro Yashiki* and Tarou Takagi* Development of Reverse Engineering System for Machine Engineering Using 3D Bit-map Data Tatsuro Yashiki* and Tarou Takagi* *Power & Industrial Systems R&D Laboratory, Hitachi, Ltd. Abstract In this paper,

More information

Generating 3D Colored Face Model Using a Kinect Camera

Generating 3D Colored Face Model Using a Kinect Camera Generating 3D Colored Face Model Using a Kinect Camera Submitted by: Ori Ziskind, Rotem Mordoch, Nadine Toledano Advisors: Matan Sela, Yaron Honen Geometric Image Processing Laboratory, CS, Technion March,

More information

Implicit Surfaces & Solid Representations COS 426

Implicit Surfaces & Solid Representations COS 426 Implicit Surfaces & Solid Representations COS 426 3D Object Representations Desirable properties of an object representation Easy to acquire Accurate Concise Intuitive editing Efficient editing Efficient

More information

Discrete representations of geometric objects: Features, data structures and adequacy for dynamic simulation. Part I : Solid geometry

Discrete representations of geometric objects: Features, data structures and adequacy for dynamic simulation. Part I : Solid geometry Discrete representations of geometric objects: Features, data structures and adequacy for dynamic simulation. Surfaces Part I : Solid geometry hachar Fleishman Tel Aviv University David Levin Claudio T.

More information

Geometric and Solid Modeling. Problems

Geometric and Solid Modeling. Problems Geometric and Solid Modeling Problems Define a Solid Define Representation Schemes Devise Data Structures Construct Solids Page 1 Mathematical Models Points Curves Surfaces Solids A shape is a set of Points

More information

Probabilistic Surfel Fusion for Dense LiDAR Mapping Chanoh Park, Soohwan Kim, Peyman Moghadam, Clinton Fookes, Sridha Sridharan

Probabilistic Surfel Fusion for Dense LiDAR Mapping Chanoh Park, Soohwan Kim, Peyman Moghadam, Clinton Fookes, Sridha Sridharan Probabilistic Surfel Fusion for Dense LiDAR Mapping Chanoh Park, Soohwan Kim, Peyman Moghadam, Clinton Fookes, Sridha Sridharan ICCV workshop 2017 www.data61.csiro.au Introduction Narrow FoV Short sensing

More information

Three-Dimensional Sensors Lecture 6: Point-Cloud Registration

Three-Dimensional Sensors Lecture 6: Point-Cloud Registration Three-Dimensional Sensors Lecture 6: Point-Cloud Registration Radu Horaud INRIA Grenoble Rhone-Alpes, France Radu.Horaud@inria.fr http://perception.inrialpes.fr/ Point-Cloud Registration Methods Fuse data

More information

Lecture notes: Object modeling

Lecture notes: Object modeling Lecture notes: Object modeling One of the classic problems in computer vision is to construct a model of an object from an image of the object. An object model has the following general principles: Compact

More information

Scalar Field Visualization I

Scalar Field Visualization I Scalar Field Visualization I What is a Scalar Field? The approximation of certain scalar function in space f(x,y,z). Image source: blimpyb.com f What is a Scalar Field? The approximation of certain scalar

More information

Pipeline Operations. CS 4620 Lecture Steve Marschner. Cornell CS4620 Spring 2018 Lecture 11

Pipeline Operations. CS 4620 Lecture Steve Marschner. Cornell CS4620 Spring 2018 Lecture 11 Pipeline Operations CS 4620 Lecture 11 1 Pipeline you are here APPLICATION COMMAND STREAM 3D transformations; shading VERTEX PROCESSING TRANSFORMED GEOMETRY conversion of primitives to pixels RASTERIZATION

More information

Geometric Representations. Stelian Coros

Geometric Representations. Stelian Coros Geometric Representations Stelian Coros Geometric Representations Languages for describing shape Boundary representations Polygonal meshes Subdivision surfaces Implicit surfaces Volumetric models Parametric

More information

Contours & Implicit Modelling 1

Contours & Implicit Modelling 1 Contouring & Implicit Modelling Visualisation Lecture 8 Institute for Perception, Action & Behaviour School of Informatics Contours & Implicit Modelling 1 Brief Recap Contouring Implicit Functions lecture

More information

Contours & Implicit Modelling 4

Contours & Implicit Modelling 4 Brief Recap Contouring & Implicit Modelling Contouring Implicit Functions Visualisation Lecture 8 lecture 6 Marching Cubes lecture 3 visualisation of a Quadric toby.breckon@ed.ac.uk Computer Vision Lab.

More information

INF3320 Computer Graphics and Discrete Geometry

INF3320 Computer Graphics and Discrete Geometry INF3320 Computer Graphics and Discrete Geometry More smooth Curves and Surfaces Christopher Dyken, Michael Floater and Martin Reimers 10.11.2010 Page 1 More smooth Curves and Surfaces Akenine-Möller, Haines

More information

Introduction to Computer Graphics. Modeling (3) April 27, 2017 Kenshi Takayama

Introduction to Computer Graphics. Modeling (3) April 27, 2017 Kenshi Takayama Introduction to Computer Graphics Modeling (3) April 27, 2017 Kenshi Takayama Solid modeling 2 Solid models Thin shapes represented by single polygons Unorientable Clear definition of inside & outside

More information

CS5620 Intro to Computer Graphics

CS5620 Intro to Computer Graphics CS 5620 Fall 2015 www.youtube.com/watch?v=hjhic0mt4ts 3 Computer Graphics Synthesis of static/dynamic 2D images from 3D geometry using computers Teaching Staff Lecturer: Prof. Craig Gotsman Class: Mon

More information

Polygon Meshes and Implicit Surfaces

Polygon Meshes and Implicit Surfaces CSCI 420 Computer Graphics Lecture 9 Polygon Meshes and Implicit Surfaces Polygon Meshes Implicit Surfaces Constructive Solid Geometry [Angel Ch. 10] Jernej Barbic University of Southern California 1 Modeling

More information

Curves and Surfaces 1

Curves and Surfaces 1 Curves and Surfaces 1 Representation of Curves & Surfaces Polygon Meshes Parametric Cubic Curves Parametric Bi-Cubic Surfaces Quadric Surfaces Specialized Modeling Techniques 2 The Teapot 3 Representing

More information

Geometric Registration for Deformable Shapes 2.2 Deformable Registration

Geometric Registration for Deformable Shapes 2.2 Deformable Registration Geometric Registration or Deormable Shapes 2.2 Deormable Registration Variational Model Deormable ICP Variational Model What is deormable shape matching? Example? What are the Correspondences? Eurographics

More information

Pipeline Operations. CS 4620 Lecture 14

Pipeline Operations. CS 4620 Lecture 14 Pipeline Operations CS 4620 Lecture 14 2014 Steve Marschner 1 Pipeline you are here APPLICATION COMMAND STREAM 3D transformations; shading VERTEX PROCESSING TRANSFORMED GEOMETRY conversion of primitives

More information

Polygon Meshes and Implicit Surfaces

Polygon Meshes and Implicit Surfaces CSCI 420 Computer Graphics Lecture 9 and Constructive Solid Geometry [Angel Ch. 10] Jernej Barbic University of Southern California Modeling Complex Shapes An equation for a sphere is possible, but how

More information

Volumetric 3D Mapping in Real-Time on a CPU

Volumetric 3D Mapping in Real-Time on a CPU Volumetric 3D Mapping in Real-Time on a CPU Frank Steinbrücker, Jürgen Sturm, and Daniel Cremers Abstract In this paper we propose a novel volumetric multi-resolution mapping system for RGB-D images that

More information

Data Visualization. What is the goal? A generalized environment for manipulation and visualization of multidimensional data

Data Visualization. What is the goal? A generalized environment for manipulation and visualization of multidimensional data Data Visualization NIH-NSF NSF BBSI: Simulation and Computer Visualization of Biological Systems at Multiple Scales June 2-4, 2 2004 Joel R. Stiles, MD, PhD What is the goal? A generalized environment

More information

Lecture 6 Introduction to Numerical Geometry. Lin ZHANG, PhD School of Software Engineering Tongji University Spring 2018

Lecture 6 Introduction to Numerical Geometry. Lin ZHANG, PhD School of Software Engineering Tongji University Spring 2018 Lecture 6 Introduction to Numerical Geometry Lin ZHANG, PhD School of Software Engineering Tongji University Spring 2018 Outline Introduction Basic concepts in geometry Discrete geometry Metric for discrete

More information

From CAD surface models to quality meshes. Patrick LAUG. Projet GAMMA. INRIA Rocquencourt. Outline

From CAD surface models to quality meshes. Patrick LAUG. Projet GAMMA. INRIA Rocquencourt. Outline From CAD surface models to quality meshes Patrick LAUG Projet GAMMA INRIA Rocquencourt Tetrahedron II Oct. 2007 1 Outline 1. Introduction B-Rep, patches 2. CAD repair ant topology recovery 3. Discretization

More information

CS354 Computer Graphics Surface Representation IV. Qixing Huang March 7th 2018

CS354 Computer Graphics Surface Representation IV. Qixing Huang March 7th 2018 CS354 Computer Graphics Surface Representation IV Qixing Huang March 7th 2018 Today s Topic Subdivision surfaces Implicit surface representation Subdivision Surfaces Building complex models We can extend

More information

Direct Rendering of Trimmed NURBS Surfaces

Direct Rendering of Trimmed NURBS Surfaces Direct Rendering of Trimmed NURBS Surfaces Hardware Graphics Pipeline 2/ 81 Hardware Graphics Pipeline GPU Video Memory CPU Vertex Processor Raster Unit Fragment Processor Render Target Screen Extended

More information

9. Three Dimensional Object Representations

9. Three Dimensional Object Representations 9. Three Dimensional Object Representations Methods: Polygon and Quadric surfaces: For simple Euclidean objects Spline surfaces and construction: For curved surfaces Procedural methods: Eg. Fractals, Particle

More information

3D Models from Range Sensors. Gianpaolo Palma

3D Models from Range Sensors. Gianpaolo Palma 3D Models from Range Sensors Gianpaolo Palma Who Gianpaolo Palma Researcher at Visual Computing Laboratory (ISTI-CNR) Expertise: 3D scanning, Mesh Processing, Computer Graphics E-mail: gianpaolo.palma@isti.cnr.it

More information

Mesh from Depth Images Using GR 2 T

Mesh from Depth Images Using GR 2 T Mesh from Depth Images Using GR 2 T Mairead Grogan & Rozenn Dahyot School of Computer Science and Statistics Trinity College Dublin Dublin, Ireland mgrogan@tcd.ie, Rozenn.Dahyot@tcd.ie www.scss.tcd.ie/

More information

Lecture 11: Ray tracing (cont.)

Lecture 11: Ray tracing (cont.) Interactive Computer Graphics Ray tracing - Summary Lecture 11: Ray tracing (cont.) Graphics Lecture 10: Slide 1 Some slides adopted from H. Pfister, Harvard Graphics Lecture 10: Slide 2 Ray tracing -

More information

Real-Time Vision-Based State Estimation and (Dense) Mapping

Real-Time Vision-Based State Estimation and (Dense) Mapping Real-Time Vision-Based State Estimation and (Dense) Mapping Stefan Leutenegger IROS 2016 Workshop on State Estimation and Terrain Perception for All Terrain Mobile Robots The Perception-Action Cycle in

More information

Parallelizing Adaptive Triangular Grids with Refinement Trees and Space Filling Curves

Parallelizing Adaptive Triangular Grids with Refinement Trees and Space Filling Curves Parallelizing Adaptive Triangular Grids with Refinement Trees and Space Filling Curves Daniel Butnaru butnaru@in.tum.de Advisor: Michael Bader bader@in.tum.de JASS 08 Computational Science and Engineering

More information