Challenges. Shift to Reuse Strategy Higher Level of Abstractions Software!!!

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1 Challenges Shift to Reuse Strategy Higher Level of Abstractions Software!!! 1

2 PERCENT OF TRANSISTORS WITHIN EMBEDDED IP (EXCLUDES MEMORY) 100 Random Logic Transistors Transistors (%) Transistors Within Embedded IP 5 Year: Feature Dimension (µm):

3 TRENDS IN EMBEDDED IP Total IC Value ($M) 112, , , , , , , , ,214 Growth rate (%) NA (5.8) System IC Value ($M) 43,506 50,493 64,366 67,581 76,034 92, , , ,767 Growth rate (%) NA Percent total (%) IP-based design Value ($M) 15,706 19,894 30,123 39,129 51,247 68,582 90, , ,093 Growth rate (%) NA Percent system IC (%) Value ($B) IC Market DESIGNS WITH EMBEDDED IP WILL DOMINATE THE SYSTEM IC BUSINESS IN THE FUTURE Designs With Embedded IP Year System IC Market 3

4 Computing for Embedded Systems Image borrowed from an Iomega advertisement for Y2K software and disk drives, Scientific American, September

5 EMBEDDED SYSTEM: THE REAL STORY FABIO ROMEO Design Automation Conference Las Vegas, June 20th,

6 COMPLEXITY, QUALITY, TIME-TO TO-MARKET: TODAY PWT UNIT BODY GATEWAY INSTRUMENT CLUSTER TELEMATIC UNIT MEMORY 256 KB 128 KB 184 KB 8 MB LINES OF CODE PRODUCTIVITY RESIDUAL DEFECT END OF DEV CHANGING RATE 6 LINES/DAY 10 LINES/DAY 6 LINES/DAY 10 LINES/DAY* 3000 PPM 2500 PPM 2000PPM 1000 PPM 3 YEARS 2 YEARS 1 YEAR < 1 YEAR DEV. EFFORT 40 MAN-YEAR 12 MAN-YEAR 30 MAN-YEAR 200 MAN-YEAR VALIDATION TIME TIME TO MARKET 5 MONTHS 1 MONTH 2 MONTHS 2 MONTHS 24 MONTHS 18 MONTHS 12 MONTHS < 12 MONTHS * C ++ CODE 6

7 COMPLEXITY, QUALITY, TIME-TO TO-MARKET: FUTURE TRENDS Months Time-to-Market ppm SW defects at End-of-Design K-Lines of code SW Complexity KEY DRIVERS QUALITY TIME-TO-MARKET COMPLEXITY MGMT Telematics Body and Network Power Train WINNING SOLUTIONS PLATFORM & APPLICATIONS DESIGN METHODOLOGIES TESTING 7

8 Software Productivity Roger G. Fordham Director, Performance Excellence Motorola, Global Software Group June 6, 2001

9 The Software Development Problem Product Quality is POOR Development Productivity is LOW Development Cycle-time is TOO LONG System Software (of size 10,000 Function Points) QUALITY Industry Average 0.44 Ind. Best-in-Class 0.08 Customer Expectation < Delivered Defects per Function Point PRODUCTIVITY Industry Average 4.13 Ind. Best-in-Class 8.76 Customer Expectation >40 Function Point per Staff Month CYCLETIME Industry Average 36 Ind. Best-in-Class 25 Customer Expectation <3-6 Schedule in Months Source of Industry Data: Capers Jones(2000) Software Assessments, Benchmarks, and Best Practices, Addison-Wesley, pp

10 What are the Remedies? Significant commitment to CONTINUOUS IMPROVEMENT Effective use of DESIGN METHODOLOGIES Effective use of development/management AUTOMATION SDL UML P / PC Balance 90 : 10 % FML 10

11 Software Architecture Today Poor common infrastructure. Weak specialization of functions. Poor resource management. Poor planning. 11

12 Software Architecture Tomorrow? 12

13 The C or Java Paradigm Not abstract enough to capture functionality only Not detailed enough to capture important parameters such as performance, energy consumption, size 13

14 What about real time? Make it faster! 14

15 Problems with Past Design Method Lack of unified hardware-software representation Partitions are defined a priori Can't verify the entire system Hard to find incompatibilities across HW-SW boundary (often found only when prototype is built) Lack of well-defined design flow Time-to to-market problems Specification revision becomes difficult 15

16 Design Effort vs. System Design Value Function Level of Abstraction HW/SW Architecture RTL - SW Design Entry Level Design Entry Level Design Entry Level Conceptual Design Entry Level Gap Design Entry Level Design Entry Level RTL/Gate platform Today Tomorrow Mask - ASM Effort/Value 16

17 Design Effort vs. System Design Value Function Level of Abstraction HW/SW Architecture RTL - SW Design Entry Level Hand-off platform Hand-off platform Hand-off platform Hand-off platform Hand-off platform Today Tomorrow Mask - ASM Effort/Value 17

18 New Levels of Design Chain Interaction Function Application Space Level of Abstraction HW/SW Architecture RTL - SW System Platform Today Tomorrow Mask - ASM Effort/Value Architectural Space 18

19 High-Leverage Paradigms If we face a problem that has become too complex to solve, eliminate the problem! Decompose Approximate Solve by construction 20

20 Separate Behavior from Micro-architecture System Behavior Functional Specification of System. No notion of hardware or Mem 13 software! Front End 1 Transport Decode 2 Rate Buffer 12 Rate Buffer 5 User/Sys Control 3 Synch Control 4 Video Decode 6 Sensor Frame Buffer 7 Video Output 8 Implementation Architecture Hardware and Software Optimized Computer External I/O MPEG Peripheral Processor Bus DSP Processor DSP RAM Control Processor Rate Buffer 9 Audio Decode/ Output 10 Audio Decode System RAM Mem 11 21

21 Models of Computation: And There are More... Continuous time (ODEs) Spatial/temporal (PDEs) Discrete time Rendezvous Synchronous/Reactive Dataflow... Each of these provides a formal framework for reasoning about certain aspects of embedded systems. Tower of Babel, Bruegel, 1563 We are searching for an abstraction that provides the Source for all MoCs that can be obtained by refinement 22

22 Formalization Model of a design with precise unambiguous semantics: Implicit or explicit relations: inputs, outputs and (possibly) state variables Properties Cost functions Constraints Formalization of Design + Environment = closed system of equations and inequalities over some algebra. 23

23 Validating Designs By construction property is inherent. By verification property is provable. By simulation check behavior for all inputs. By intuition property is true. I just know it is. By assertion property is true. Wanna make something of it? By intimidation Don t even try to doubt whether it is true It is generally better to be higher in this list 24

24 Notion of Time 25

25 Two Basic Questions Question I - IP Authoring IP Block Authoring Embedded System Requirements IP Block Definition Executable System Level Block Level Specification Iterative Refinement Block Implementation Implementation Level Verification How to design a system block? Example Starting from the system level With a consistent test-bench Getting from the abstract, un-timed system model to the clocked HW or SW implementation model Rake Receiver Which are the optimal algorithms? How does it work fixed point? How is it best implemented? Does the implementation work as specified in the system level Synthesis / Place & Route etc. 27

26 Two Basic Questions Question II IP Integration How to integrate system blocks? Example Starting from the system level With a consistent test-bench Getting from the abstract, un-timed system model to the clocked HW or SW implementation model Communication between blocks Addressing Platform Based design 3G Cell phone Which are the optimal algorithms? Do they work together functionally? Is the architecture sufficient? Does the implementation integration work? Embedded System Requirements Platform Function Hardware Assembly System Integration Platform Architecture Performance Analysis and Platform Configuration Communication Refinement Communication Integration Software Assembly Implementation Level Verification Synthesis / Place & Route etc. IP Block System Integration 28

27 The new approach Not the typical stepwise top-down refinement: we rest on platforms! Explicit mapping of applications onto architecture components The higher the level of abstraction, the faster is the design time 29

28 Ptolemy E. Lee Project at UC Berkeley Multiple models of computation DSP beginnings: Static Dataflow Many other models: FSM, Discrete Event Mixed model verification 12/09/

29 A bit of history: the POLIS project 1988: The problem: Climate Control Info System Engine Control Exhaust Control Active Suspensions The target architecture: Transmission ABS compute air flow air flow throttle position engine speed air temperature air pressure compute injection time look-up table engine temperature injection time drive actuators PWM signals 68HC11 ROM Intfc. 31

30 Example of System Behavior Mem 13 Rate Buffer 12 User/Sys Control 3 Sensor Satellite Dish Synch Control 4 remote Front End 1 Transport Decode 2 Rate Buffer 5 Video Decode 6 Frame Buffer 7 Video Output 8 Cable Rate Buffer 9 Audio Decode/ Output 10 monitor Mem 11 speakers 12/09/

31 IP-Based Design of the System Behavior System Integration Communication Protocol Designed in Felix Testbench Designed in BONeS Rate Buffer 12 Mem 13 User/Sys Control 3 Sensor User Interface Written in C Satellite Dish Synch Control 4 remote Front End 1 Transport Decode 2 Rate Buffer 5 Video Decode 6 Frame Buffer 7 Video Output 8 Cable Rate Buffer 9 Audio Decode/ Output 10 monitor Baseband Processing Designed in SPW Mem 11 speakers Transport Decode Written in C Decoding Algorithms Designed in SPW 12/09/

32 The next level of Abstraction IP Block Performance Inter IP Communication Performance Models IP Blocks SDF Wire Load abstract Gate Level Model Capacity Load abstract RTL cluster RTL Clusters SW Models Transistor Model Capacity Load abstract cluster abstract cluster 1970 s 1980 s 1990 s Year

33 IP-Based Design of the Implementation Which Bus? PI? AMBA? Dedicated Bus for DSP? Which DSP Processor? C50? Can DSP be done on Microcontroller? Can I Buy an MPEG2 Processor? Which One? External I/O MPEG Peripheral Processor Bus DSP Processor DSP RAM Control Processor Which Microcontroller? ARM? HC11? Audio Decode Do I need a dedicated Audio Decoder? Can decode be done on Microcontroller? System RAM How fast will my User Interface Software run? How Much can I fit on my Microcontroller? 12/09/

34 Architectural Choices Flexibility Prog Mem µp Prog Mem µp Prog Mem µp Satellite Processor MAC Unit Addr Gen General Purpose µp Dedicated Logic Satellite Satellite Processor Processor Hardware Reconfigurable Processor Software Programmable DSP Direct Mapped Hardware 1/Efficiency (power, speed) 37

35 Map Between Behavior from Architecture Transport Decode Implemented as Software Task Running on Microcontroller Rate Buffer 12 Mem 13 User/Sys Control 3 Sensor Communication Over Bus External I/O DSP Processor Front End 1 Transport Decode 2 Rate Buffer 5 Rate Buffer 9 Synch Control 4 Video Decode 6 Audio Decode/ Output 10 Frame Buffer 7 Video Output 8 MPEG Peripheral Audio Decode Processor Bus DSP RAM Control Processor System RAM Mem 11 Audio Decode Behavior Implemented on Dedicated Hardware 12/09/

36 Classic A/D, HW/SW tradeoff Digital expanding De-correlate (spread spectrum) De-modulate LO e.g. Analog vs. Digital tradeoff Suppose digital limit is pushed System Chip DSP A/D Custom DSP DS 1-bit Modulator Dec. Filter Gen DSP 1-bit Modulator Gen DSP 1-bit Modulator RF Front End Can trade custom analog for hardware, even for software Power, area critical criteria, or easy functional modification 12/09/

37 Example: Voice Mail Pager Modulation Scheme Choice (e.g. BPSK) Q f P I? e.g. De-correlate (spread spectrum) Analog vs. Digital tradeoff De-modulate? Gen DSP Design considerations cross design layers Trade-offs require systematic methodology and constraint-based hierarchical approach for clear justification 12/09/

38 Where All is Going HW/SW Co-Design Paradigm (Felix) Rowson, ASV VSI Design Paradigm Convergence of Paradigms Chang et al. Analog Top-Down Design Methodology Create paradigm shift- not just link methods New levels of abstraction to fluidly tradeoff HW/SW, A/D, HF/IF, interfaces, etc- to exploit heterogeneous nature of components Links already being forged 41

39 Concluding Remarks The Industry Structure is undergoing a revolutionary change The Design Problems are changing radically their main characteristics System Design is becoming more and more the key to success System implies Major Emphasis on Software Analog, Sensors, Actuators, RF must be part of design Deep Submicron makes most of the tools obsolete 42

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