Recovering dual-level rough surface parameters from simple lighting. Graphics Seminar, Fall 2010
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1 Recovering dual-level rough surface parameters from simple lighting Chun-Po Wang Noah Snavely Steve Marschner Graphics Seminar, Fall 2010
2 Motivation and Goal Many surfaces are rough
3 Motivation and Goal Many surfaces are rough
4 Motivation and Goal Goal: build a model for rough surface Perfect mirror Micro-level roughness Meso-level roughness Non-visible roughness Visible roughness
5 The Inverse Problem iphone screen Goal: fit a low-dimensional model Use only one or a few photos Use simple, inaccurate lighting and camera position Use simple techniques E.g., statistical analysis Reflection Metal cabinet (rough surface)
6 The Inverse Problem iphone What is the roughness in the micro- and meso-level? Reflection What is the size of these bumps? Metal cabinet
7 Related works [Torrance et al., 1967] Micro-facet model The surface consists of small, randomly disposed, mirror-like facets [Cook et al., 1981] Two or more scales of roughness
8 Related works [Ramamoorthi et al., 2001] Spherical Harmonics A signal processing framework for inverse rendering under general illumination conditions [Han et al., 2007] Spherical Harmonics This paper shows how meso-level structure is mixed into micro-level structure by altering the underlying BRDF
9 Outline Surface model Problem formulation Recovering roughness Model Micro-level, Meso-level Factoring mixed roughness
10 Surface model
11 Surface model Micro-level Meso-level
12 Surface model at Micro-level Cook-Torrance model Vectors L: direction of the light V: direction of the viewer N: (global) surface normal H: half vector of L and V Terms D: facet slope distribution function F: Fresnel term G: geometrical attenuation factor
13 Facet slope distribution function Describe how rough a surface is E.g., Gaussian model D Small m Large m α
14 Surface model at Meso-level Microfacets at the visible level Facet slope distribution function is not enough: no width information Simulated by bump mapping 1. Height displacement 2. Width of the bumps Model bump maps as stationary random process How to describe this random process? How many parameters are needed? We want to use only 2
15 Height displacement Modeled by the scale of the bump map Small scale Large scale
16 Width of the bumps image 2D autocorrelation Autocorrelation: the spatial (or time-domain) similarity of a signal to itself τ y τ x X τ Idea: model as a normalized 2D Gaussian function One parameter: the variance of the Gaussian function
17 Bump map generation We can also generate bump map from a single parameter By using Fourier transform and random phasing For synthesizing images
18 Bump map generation Generate bump maps from one parameter Wiener-Khinchin Theorem The power spectral density of a stationary random process is the Fourier transform of the corresponding autocorrelation function
19 Bump map generation (cont.) The procedure: 1. Generate 2D Gaussian function as the autocorrelation function 2. Compute its Fourier transform, and take square root. This is the magnitude of the Fourier transform of the signal we want. 3. Randomly permute the phase of the Fourier transform 4. Do inverse Fourier transform to get the noise signal
20 Parameters of our model Micro-level Root mean square slope of facets Meso-level Width of the bumps Height displacement (scale)
21 Demo Images are rendered by PBRT Light Camera Rough surface
22 Micro-level roughness = 0.001
23 Micro-level roughness = 0.003
24 Micro-level roughness = 0.01
25 Micro-level roughness = 0.03
26 Micro-level roughness = 0.1
27 Meso-level roughness (scale) = 0
28 Meso-level roughness (scale) = 0.025
29 Meso-level roughness (scale) = 0.05
30 Meso-level roughness (scale) = 0.075
31 Meso-level roughness (scale) = 0.1
32 1
33 The Inverse Problem
34 Problem formulation Goal: recover low dimensional parameters in micro- and meso-level Can be used to generate renderings which look similar to the real surface at different distances Assumptions The surface can be modeled by random facets at two very different scales The pattern in the meso-level is stationary
35 What we want are Output At Micro-level Root mean square slope of facets in microlevel At Meso-level Width of the bumps Height displacement Possible solutions?
36 Problem formulation Perfect mirror Reflection as transform function C = g(f(a)) = (g f)(a) Micro-level + Meso-level A Parameters C B = f(a) C = g(b) B Micro-level
37 Transform in Micro-level In [Ramamoorthi et al., 2001] Reflected light field as a convolution of the lighting and BRDF Sharp env. map + rough surface = Blurred env. map + perfect mirror The transform function is a convolution of the env. map and the BRDF Sphere Harmonics Powerful tool, but may be overkill f()
38 Transform in Meso-level Tranform function: a look-up function The environment map is scrambled g()
39 Recover mixed-roughness The transform function (g f) f: A convolution function (micro-level) g: A look-up function (meso-level) What is the property of this transform function? (g f)()? Width of the bumps Height displacement R.M.S. slope Meso-level Micro-level
40 Method for width of the bumps Autocorrelation? Rectified and normalized
41 Recover the width of the bumps Directly applying autocorrelation to the reflected image does not work Autocorrelation of the surface patch Our autocorrelation model
42 Recover the width of the bumps (cont.) Negative 2nd partial derivative Bump map derivative Bump map derivative autocorrelation autocorrelation Bump map Autocorrelation negative 2nd derivative Bump map derivative Autocorrelation
43 Recover the width of the bumps (cont.) Proof idea: Assume the surface is diffuse The brightness of a point on the surface is related to the slope of the facet there The brightness is related to the derivative of the bump map The autocorrelation of the derivative of the bump map is the negative second derivative of the autocorrelation of the bump map itself Bump map derivative Bump map derivative autocorrelation autocorrelation Bump map Autocorrelation negative 2nd derivative Bump map derivative Autocorrelation
44 Recover the width of the bumps (cont.) Therefore, we can fit negative 2nd derivative of our autocorrelation model to the patch Autocorrelation of the surface patch Negative 2nd derivative of our autocorrelation model
45 The direction of derivatives? Direction = light direction When the surface is diffuse The lighting is directional How about in general case? Seems to hold for environment lighting Not true when the surface is not diffuse
46 Diffuse surface Directional light
47 Diffuse surface Environment lighting
48 Microfacet surface Directional light
49 Autocorrelation of real surfaces White, painted wall in an apartment Lit by daylight
50 Autocorrelation of real surfaces (cont.) White, painted wall in Upson Hall 4F Lit by daylight
51 Recover mixed-roughness The 2-level of roughness can be mixed by Looking at the surface at distance, or Panning the camera or the surface, then averaging all images A surface lit by B/W environment light Randomly move the surface and average the result images
52 Recover mixed-roughness (cont.) Applying techniques in single-level problem to recover parameter of mixed roughness How to factor this into 2 levels of parameters?
53 Summary A dual-level model for rough surface Micro-level: microfacet model Meso-level: visible bumps modeled by bump maps with certain autocorrelation Possible methods to recover parameters Width of the bumps Fitting autocorrelation with negative 2nd derivative of Gaussian function Height displacement Root mean square slope of facets
54 On-going works How to: Recover micro-level roughness by simpler method, given our model for the surface? Apply autocorrelation to non-diffuse surface and general lighting condition? Factor mixed roughness?
55 Thank you for your attention!
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