Chapter 10. Creating 3D Objects Delmar, Cengage Learning

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1 Chapter 10 Creating 3D Objects 2011 Delmar, Cengage Learning

2 Objectives Extrude objects Revolve objects Manipulate surface shading and lighting Map artwork to 3D objects

3 Extrude Objects Extrude & Bevel effects apply threedimensional effects to two-dimensional objects. Two-dimensional objects have two axes: X for width and Y for height Three-dimensional objects have Z axis added

4 Extrude Objects Determine the degree of extrusion by changing the Extrude Depth value in 3D Extrude & Bevel Options dialog box. Use the Caps buttons in 3D Extrude & Bevel Options dialog box to make objects appear solid or hollow.

5 Extrude Objects Objects before and after being extruded

6 Extrude Objects Rotating 3D objects The 3D Extrude & Bevel Options dialog box offers controls for rotating extruded objects. Rotate manually by dragging rotation cube.

7 Extrude Objects When you rotate the cube, values on the X, Y, and Z axes update to reflect the changes made. Enter values in these boxes to rotate object at specific angles. Once you extrude an object, you can view any surface front, back, left, or right.

8 Extrude Objects X axis text box Rotation cube Y axis text box Z axis text box

9 Extrude Objects Simple compound path Complex compound path Simple compound path, extruded Complex compound path, extruded

10 Extrude Objects The Bevel menu offers ten predefined bevel shapes you can apply to the edge of an extruded object. You control the width of a bevel edge with the Height slider.

11 Extrude Objects Choose from 1 of 10 bevel shapes

12 Extrude Objects Classic Complex 2 Cove Bevel shapes applied to edges Jaggy Rolling Rounded

13 Extrude Objects When Illustrator has difficulty rendering an object with a beveled edge, a warning appears in the 3D Extrude & Bevel Options dialog box.

14 Extrude Objects Sometimes there is no solution, but your best bet is to reduce the bevel width. Decide how to apply bevel using the Bevel Extent In and Bevel Extent Out buttons in 3D Extrude & Bevel Options dialog box.

15 Extrude Objects Warning that beveled edge may not have been rendered well Bevel Extent Out button Bevel Extent In button

16 Extrude Objects Extruded text

17 Revolve Objects Revolving an object sweeps a path in a circular direction around the Y axis. Surface shading is applied automatically By default, object revolved around the vertical axis that represents leftmost point The 3D Revolve Options dialog box offers an option to revolve object from right edge

18 Revolve Objects Revolving an object around its left edge Revolving an object around its right edge

19 Revolve Objects A revolution occurs around the vertical axis. Starting path will depict half of the object you want to revolve Once revolved, an object can be rotated by using the 3D Revolve Options dialog box. It presents all surfaces of the graphic

20 Revolve Objects Options for revolving objects

21 Revolve Objects Identifying the path used to produce the revolved 3D graphic

22 Revolve Objects A revolved graphic rotated four ways

23 Revolve Objects Apply the Revolve effect to multiple paths simultaneously. Can be open or closed paths When Revolve effect is applied to multiple paths, each path is revolved around its own axis.

24 Revolve Objects Revolving grouped objects When grouped, multiple paths are revolved around a single axis. When multiple paths are grouped and revolved, they will also rotate together.

25 Revolve Objects Object before it is revolved. Object after it is revolved. Two grouped paths revolved around a single y-axis.

26 Revolve Objects Four grouped paths after being revolved and rotated

27 Revolve Objects Increasing the Offset value in the 3D Revolve Options dialog box increases how far from the Y axis the object is revolved. Enter offset value here

28 Revolve Objects Object revolved with a 90- point offset from its Y-axis Rotated object shows 90-point offset more clearly

29 Manipulate Surface Shading and Lighting When you apply the Extrude & Bevel effect or Revolve effect, surface shading and lighting is applied automatically but can be manipulated.

30 Manipulate Surface Shading and Lighting When you revolve an object, four surface shadings are available: Wireframe No Shading Diffuse Shading Plastic Shading

31 Manipulate Surface Shading and Lighting Wireframe No Shading Diffuse Shading Plastic Shading

32 Manipulate Surface Shading and Lighting When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. Lighting Intensity controls strength of light on object. Ambient Light determines how object is lit globally. Highlight Intensity controls how intense highlight appears. Highlight Size controls how large highlights appear. Blend Steps controls how smoothly shading appears.

33 Manipulate Surface Shading and Lighting When Diffuse Shading or Plastic Shading is chosen, you can drag light source to a new location to light an object from a different angle.

34 Manipulate Surface Shading and Lighting Add additional light sources by clicking New Light button. Apply different light intensity values to individual light sources. Delete a light source by selecting it, then clicking Delete Light button. Move selected light to back button moves light source to back.

35 Manipulate Surface Shading and Lighting 60% Ambient light 20% Ambient light

36 Manipulate Surface Shading and Lighting Default light source settings Default light source Viewing default light source settings

37 Manipulate Surface Shading and Lighting Drag to relocate light source

38 Map Artwork to 3D Objects You can map a 2-dimensional object to a 3-dimensional object. For example, a label is a 2-dimensional object that can be wrapped around a 3-dimensional can.

39 Map Artwork to 3D Objects First convert 2D object to symbol. Select a 3D object. Click Map Art in the 3D Revolve Options dialog box.

40 Map Artwork to 3D Objects Objects to be used for mapping

41 Map Artwork to 3D Objects In the Map Art dialog box choose which surface you want to map the art on. When you click a surface button, active surface is shown in red wireframe on 3D object.

42 Map Artwork to 3D Objects Surface buttons Interior of curved lines represents visible surface (1 of 4)

43 Map Artwork to 3D Objects Grid pattern represents the complete surface of the object. Includes the entire surface around the object that you may not see.

44 Map Artwork to 3D Objects Once surface chosen, choose symbol to be mapped by clicking the Symbol list arrow. Symbol artwork is centered on grid. Drag artwork so it completely covers curved lines Once artwork is mapped, it reshapes itself to the three-dimensional object

45 Map Artwork to 3D Objects Wrapping Paper symbol selected

46 Map Artwork to 3D objects Symbol artwork is mapped to 3-D object.

47 Work with a Perspective Grid Use the Perspective Grid feature to draw and create objects in perspective. Three types of grids: 1-point perspective 2-point perspective 3-point perspective

48 Work with a Perspective Grid 1-point perspective grid 2-point perspective grid 3-point perspective grid

49 Work with a Perspective Grid Point refers to vanishing point. 2-point perspective is the default. Click the Perspective Grid tool on the Tools panel to access the grid. Or select to show it on the View menu. You can resize and reshape the grid.

50 Work with a Perspective Grid Save your modified grid as a Perspective Grid Preset. You can modify your saved preset. When you are in Perspective Grid mode, the basic shape tools draw in perspective.

51 Work with a Perspective Grid Save your grid settings as a named preset

52 Work with a Perspective Grid Specify on which perspective plane you want to draw by clicking one of the faces on the Plane Switching Widget.

53 Work with a Perspective Grid Left perspective plane is selected Rectangle is drawn on left plane

54 Work with a Perspective Grid Once you ve drawn objects in perspective, use the Perspective Selection tool to click and drag objects to move and modify them in perspective.

55 Work with a Perspective Grid Three copies of an ellipse dragged and dropped with the Perspective Selection tool.

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