# Lecture 6 Decision + Shift + I/O

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1 Lecture 6 Decision + Shift + I/O

2 Instructions so far MIPS C Program add, sub, addi, multi, div lw \$t0,12(\$s0) sw \$t0, 12(\$s0) beq \$s0, \$s1, L1 bne \$s0, \$s1, L1 j L1 (unconditional branch) slt reg1,reg2,reg3 a=b+c, a=b-c, a=b+10, a=b*c, a=b/c t= A[3] A[3]=t If (a==b) go to L1 If (a!=b) go to L1 goto L1 if (reg2 < reg3) reg1 = 1; else reg1 = 0;

3 Optional Individual Submission for Today s Quiz Turnin under quiz2 In the program, include your name/perm number By 11:59PM Tonight

4 Shift Instructions TODAY S FOCUS

5 Bitwise Operations Up until now, we ve done arithmetic (add, sub,addi ), memory access (lw and sw), and branches and jumps. All of these instructions view contents of register as a single quantity (such as a signed or unsigned integer) New Perspective: View contents of register as 32 individual bits rather than as a single 32-bit number

6 Bitwise Operations Since registers are composed of 32 bits, we may want to access individual bits (or groups of bits) rather than the whole. Introduce two new classes of instructions: Logical Operators Shift Instructions

7 Logical Operators Two basic logical operators: AND: outputs 1 only if both inputs are 1 OR: outputs 1 if at least one input is 1 In general, can define them to accept >2 inputs, but in the case of MIPS assembly, both of these accept exactly 2 inputs and produce 1 output Again, rigid syntax, simpler hardware

8 Logical Operators Truth Table: standard table listing all possible combinations of inputs and resultant output for each Truth Table for AND and OR A B A AND B A OR B ! 0! 0! 1! 0! 1! 1! 1!

9 Logical Operators Logical Instruction Syntax: 1 2,3,4 where 1) operation name 2) register that will receive value 3) first operand (register) 4) second operand (register) or immediate (numerical constant)

10 Logical Operators Instruction Names: and, or: Both of these expect the third argument to be a register andi, ori: Both of these expect the third argument to be an immediate MIPS Logical Operators are all bitwise, meaning that bit n of the output is produced by the respective bit n s of the inputs, bit 1 by the bit 1 s, etc.

11 Uses for Logical Operators Note that anding a bit with 0 produces a 0 at the output while anding a bit with 1 produces the original bit. This can be used to create a mask. Example: The result of anding these: mask last 12 bits!

12 Uses for Logical Operators The second bitstring in the example is called a mask. It is used to isolate the rightmost 12 bits of the first bitstring by masking out the rest of the string (e.g. setting it to all 0s). The and operator can also be used to set certain portions of a bitstring to 0s, while leaving the rest alone. In particular, if the first bitstring in the above example were in \$t0, then the following instruction would mask the last 12 bits: andi \$t0,\$t0,0x0fff

13 Uses for Logical Operators Similarly, note that oring a bit with 1 produces a 1 at the output while oring a bit with 0 produces the original bit. This can be used to force certain bits of a string to 1s. For example, if \$t0 contains 0x , then after this instruction: ori \$t0, \$t0, 0xFFFF \$t0 contains 0x1234FFFF (e.g. the high-order 16 bits are untouched, while the low-order 16 bits are forced to 1s).

14 Exercises \$t0 holds the value of 0x1100FF What is the result of \$t0 in each step: and \$t0, \$t0, \$t0 andi \$t0, \$t0, 0xFF and \$t0, \$t0, \$zero ori \$t0, \$t0, 0xFFFF or \$t0, \$t0, \$zero ori \$t0, \$t0, 0x1001

15 Shift Instructions Move (shift) all the bits in a word to the left or right by a number of bits. Example: shift right by 8 bits Example: shift left by 8 bits

16 Shift Instructions Shift Instruction Syntax: 1 2,3,4 where 1) operation name 2) register that will receive value 3) first operand (register) 4) shift amount (constant <= 32)

17 Shift Instructions MIPS shift instructions: 1. sll (shift left logical): shifts left and fills emptied bits with 0s 2. srl (shift right logical): shifts right and fills emptied bits with 0s 3. sra (shift right arithmetic): shifts right and fills emptied bits by sign extending

18 Shift Instructions Example: shift right arithmetic by 8 bits Example: shift right arithmetic by 8 bits

19 Uses for Shift Instructions Suppose we want to isolate byte 0 (rightmost 8 bits) of a word in \$t0. Simply use: andi \$t0,\$t0,0x00ff Suppose we want to isolate byte 1 (bit 15 to bit 8) of a word in \$t0. We can use: andi \$t0,\$t0,0xff00 but then we still need to shift to the right by 8 bits...

20 Uses for Shift Instructions Could use instead: sll \$t0,\$t0,16 srl \$t0,\$t0,

21 Uses for Shift Instructions In binary: Multiplying by 2 is same as shifting left by 1: 11 2 x 10 2 = x 10 2 = Multiplying by 4 is same as shifting left by 2: 11 2 x = x = Multiplying by 2 n is same as shifting left by n

22 Uses for Shift Instructions Since shifting is faster than multiplication, a good compiler usually notices when C code multiplies by a power of 2 and compiles it to a shift instruction: a *= 8; (in C) would compile to: sll \$s0,\$s0,3 (in MIPS) Likewise, shift right to divide by powers of 2 remember to use sra

23 MIPS Native Instructions Instructions that have direct hardware implementation, implement in 1 cycle As opposed to pseudo instructions which are translated into multiple native instructions Native: Add, addi, add, sub, lw, sw, and, andi, or, ori, slt, sll, srl, beq, bne, j, jr, jal Pseudo: Multi, div, li, bge, ble

24 A Short Summary Logical and Shift Instructions Operate on bits individually, unlike arithmetic, which operate on entire word. Use to isolate fields, either by masking or by shifting back and forth. Use shift left logical, sll, for multiplication by powers of 2 Use shift right arithmetic, sra, for division by powers of 2. New Instructions: and,andi, or,ori, sll,srl,sra

25 Assembly Program of the Day Exit the program via system call # Daniel J. Ellard -- 02/21/94 # add.asm-- A program that computes the sum of 1 and 2, # leaving the result in register \$t0. # Registers used: # t0 - used to hold the result. # t1 - used to hold the constant 1. # v0 - syscall parameter.. text main: # SPIM starts execution at main. li \$t1, 1 # load 1 into \$t1. add \$t0, \$t1, 2 # compute the sum of \$t1 and 2, and # put it into \$t0. li \$v0, 10 # syscall code 10 is for exit. syscall # make the syscall.

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