IT311 Animation II [Onsite]

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1 IT311 Animatin II [Onsite] Curse Descriptin: This curse is a cntinuatin f Animatin I. Students will be intrduced t methds f integrating lighting, texture mapping, rendering and the finer details f mtin graphics t create 3D cmputer animated slutins. Techniques f cncept develpment, stry barding, prject planning and script writing will be applied during the creative prcess f generating a cmputeranimated sequence. Prerequisite(s) and/r Crequisite(s): Prerequisite: IT309 Animatin I Credit hurs: 4 Cntact hurs: 50 (30 Thery Hurs, 20 Lab Hurs)

2 Animatin II Where Des This Curse Belng? Hw des this curse relate t the prgram? Take a lk! Animatin II is a curse required t earn an assciate s degree in the Infrmatin Technlgy Multimedia and Visual Cmmunicatins prgrams. The Multimedia prgram at ITT Tech will help prepare graduates t find entry-level jbs in the infrmatin/interactin design fields. The Multimedia prgram is designed fr individuals cncerned with envisining creative ways f cmmunicating ideas and cncepts thrugh electrnic media. The prgram emphasizes creativity, visualizatin, and critical thinking t generate technlgically apprpriate and aesthetically pleasing slutins fr cmmunicatins. The gal f the prgram is t help students acquire the necessary skills t enter the wrkplace and be versatile members f the team designing and prducing traditinal r electrnic media fr cmmunicatin. The Visual Cmmunicatins prgram can help graduates prepare t perfrm tasks assciated with designing and creating interactive multimedia cmmunicatins and print cmmunicatins. Graduates f this prgram may pursue careers in a variety f entry-level psitins invlving the design and prductin f digital media, print media, and a variety f applicatins used in crprate and public cmmunicatins. The fllwing curse sequence prvides an verview f hw Animatin II fits in the prgram. ITT Educatinal Services, Inc. Date: 3/19/2012

3 Animatin II Schl f Drafting and Design Infrmatin Technlgy Multimedia Cre Areas Animatin II Interactive Design Animatin I Visual Cmmunicatins Rapid Visualizati Pre-requisites Physical and Cmputer-Aided 3D Mdeling 3D Mdeling Nte: Refer t the catalg fr the state-specific curse infrmatin. : Animatin II Instructr: Office hurs: Class hurs: Majr Instructinal Areas 1. Different types f animatin 2. Intrductin t character animatin 3. Basic features f Autdesk 3ds Max Primitives 5. Spline mdeling techniques 6. Plygn mdeling techniques 7. Basic techniques and principles f animatin ITT Educatinal Services, Inc. Date: 3/19/2012

4 Animatin II 8. Rigging and skinning techniques 9. Human walk cycle 10. Facial animatin in Autdesk 3ds Max 11. Dem reel/prtfli develpment Curse Objectives 1. Analyze the basics f character animatin. 2. Demnstrate basic understanding f and familiarity with features f the 3ds Max 2012 interface. 3. Create standard and extended primitives fr 3D mdels. 4. Use varius tls and techniques available in 3ds Max t create and manipulate splines. 5. Demnstrate basic skills f creating and manipulating plygn mdels. 6. Use different animatin techniques t create mvement in a scene. 7. Analyze varius principles f animatin. 8. Create a 3ds Max bne rig fr a 3D character mdel. 9. Create walk cycles, add weight, and apply the principles f animatin t a character. 10. Use bdy mechanisms and facial animatin techniques fr a character in 3ds Max. 11. Develp a cmplete character animatin in 3ds Max fr the dem reel/prtfli. SCANS Objectives SCANS is an acrnym fr Secretary s Cmmissin n Achieving Necessary Skills. The cmmittee, created by the Natinal Secretary f Labr in the early 1990s, created a list f skills and cmpetencies that the cmmittee feels are necessary fr emplyees t functin in a hightech jb market. 1. Interpret and creatively cmmunicate written infrmatin in a 3D design, mdel, r animatin rendering. 2. Successfully participate as a cntributing member f a team. ITT Educatinal Services, Inc. Date: 3/19/2012

5 Animatin II 3. Apply the specific technlgy f a sftware prgram t cmmunicatin f design ideas. 4. Demnstrate prblem-slving skills by chsing an apprpriate slutin t a prblem. 5. Evaluate methds f animatin with the apprpriate sftware. 6. Demnstrate creative thinking and imaginative use f cmputer sftware. Curse Outline Nte: All graded activities, except the Prject and Final Exam, are listed belw in the pattern f <Unit Number>.<Assignment Number>. Fr example, Labs: 3.1 refers t the 1st lab activity in Unit 3. Unit 1 Intrductin t Character Animatin and Autdesk 3ds Max 2 Standard and Extended Primitives 3 Splines and Extended Splines Activities Cntent cvered: Character Animatin: A Tutrial Apprach: Chapter 1, Intrductin t Character Animatin Chapter 2, Intrductin t 3ds Max 2012 Labs: 1.1 Read frm Character Animatin: A Tutrial Apprach: Labs: 2.1 Chapter 3, Primitives Read frm Character Animatin: A Tutrial Apprach: Labs: 3.1 Chapter 4, Splines and Extended Splines Quizzes: Plygn Mdeling Read frm Character Animatin: A Tutrial Apprach: Labs: 4.1 Chapter 5, Plygn Mdeling 5 Basics f Animatin Read frm Character Animatin: A Tutrial Apprach: Labs: 5.1 Chapter 6, Basics f Animatin ITT Educatinal Services, Inc. Date: 3/19/2012

6 Animatin II Unit Activities Quizzes: Principles f Animatin 7 Rigging and Wrking with Bnes Read frm Character Animatin: A Tutrial Apprach: Chapter 7, Principles f Animatin Labs: 6.1 Read frm Character Animatin: A Tutrial Apprach: Chapter 8, Rigging Labs: 7.1 Quizzes: Human Walk Cycle Read frm Character Animatin: A Tutrial Apprach: Labs: 8.1 Chapter 9, The Walk Cycle 9 Bdy Mechanisms and Facial Animatin Read frm Character Animatin: A Tutrial Apprach: Chapter 10, Bdy Mechanism Chapter 11, Facial Expressins Labs: 9.1 Quizzes: Prject 11 Curse Review and Final Exam Prject (Start) Prject (Submit Prtfli) Final Exam Instructinal Methds The Animatin II curse is designed t prmte teaching strategies that supprt the utcmes described in the curse bjectives. Yur instructr will use a variety f instructinal methds t facilitate yur learning inside and utside the classrm. The curse is cmpsed f bth thery and labratry cmpnents. Yur prgress will be assessed regularly. The skills and cncepts taught in Animatin II are fundamental t success in all future multimedia-based curses within yur prgram in the Schl f Drafting and Design. It is therefre imperative fr yu t cme t each class sessin prepared by having read the assigned textbk chapters. Yu must cmplete all quizzes and labratry assignments t ITT Educatinal Services, Inc. Date: 3/19/2012

7 Animatin II ensure full cmprehensin f the subject matter. A final prject requires yu t prepare a dem reel/prtfli, which is a majr element in securing wrk in the multimedia field. A final exam will be given at the end f the curse t assess yur understanding f the cntent. Instructinal Materials and References Student Textbk Package Tick, Sham. Character Animatin: A Tutrial Apprach. Schererville, IN: CADCIM Technlgies, References ITT Tech Virtual Library Lg n t the ITT Tech Virtual Library at t access nline bks, jurnals, and ther reference resurces selected t supprt ITT Tech curricula. Bks Yu may click Bks frm the Main Menu r use the Library Catalg n the hme page t find the fllwing bks. Bks> Bks24x7 Cnnell, Ellery. 3D fr Graphic Designers. Alameda, CA: Sybex, Daniele, Tdd. Ply-Mdeling with 3ds Max: Thinking Outside f the Bx. Burlingtn, MA: Fcal Press Derakhshani, Randi, L., and Dariush Derakhshani. Intrducing Autdesk 3ds Max 2011: Autdesk Official Training Guide. Alameda, CA: Sybex Ghinea, Gherghita, and Sherry Y. Chen, eds. Digital Multimedia Perceptin and Design. Hershey, PA: Idea Grup Publishing, Murdck, Kelly L. 3ds Max 2011 Bible. Indianaplis: Jhn Wiley & Sns, Other References ITT Educatinal Services, Inc. Date: 3/19/2012

8 Animatin II The fllwing resurces may be fund utside f the ITT Tech Virtual Library, whether nline r in hard cpy. Web sites 3D Ttal: Galleries, tutrials, frums, and textures fr CG artists Area: Digital Entertainment and Visualizatin Cmmunity: Tutrials, tips, dwnlads, blgs, and jb bard related t digital art using Autdesk prducts Autdesk: Educatin Cmmunity: Licensed sftware fr students and faculties frm Autdesk Autdesk Students (Facebk page): Over 35 prducts available fr free dwnlad right frm the Facebk page Autdesk (YuTube channel): Vides, cmments, and mre related t Autdesk and its prducts CG Channel: Daily news, tutrials, galleries, cmmunity frums, and frums fr individual and crprate dem reels Online Tutrials: A cllectin f CG tutrials n the web Pixel2Life: CG Tutrials: Tutrial Sphere: Tuts Buzz: ScriptSpt: A cmmunity fr dwnlading and sharing Max r SketchUp scripts CGSciety: Membership site fr the CGSciety with member area, prtflis, wrkshps, CG cmpetitins, discussin frums, and jb bard All links t web references are always subject t change withut prir ntice. ITT Educatinal Services, Inc. Date: 3/19/2012

9 Animatin II Curse Evaluatin and Grading Evaluatin Criteria Table The final grades will be based n the fllwing categries: CATEGORY WEIGHT Quizzes 20% Labs 35% Prject 30% Final Exam 15% Ttal 100% Nte: Students are respnsible fr abiding by the Plagiarism Plicy. Grade Cnversin Table The final grades will be calculated frm the percentages earned in the curse, as fllws: A % 4.0 B % 3.5 B 80 84% 3.0 C % 2.5 C 70 74% 2.0 D % 1.5 D 60 64% 1.0 F <60% 0.0 ITT Educatinal Services, Inc. Date: 3/19/2012

10 Animatin II (End f ) ITT Educatinal Services, Inc. Date: 3/19/2012

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