USER S GUIDE FOR WINDOWS OPERATING SYSTEMS

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1 USER S GUIDE FOR WINDOWS OPERATING SYSTEMS

2 Prduct registratin If yu register yur SMART prduct, we ll ntify yu f new features and sftware upgrades. Register nline at smarttech.cm/registratin. Keep the fllwing infrmatin available in case yu need t cntact SMART Supprt. Serial number: Date f purchase: Trade-mark ntice SMART Ntebk, SMART Dcument Camera, SMART Ink, SMART Bard, SMART Respnse, SMART Exchange, smarttech, the SMART lg and all SMART taglines are trade-marks r registered trade-marks f SMART Technlgies ULC in the US and/r ther cuntries. Windws, PwerPint and Internet Explrer are either registered trade-marks r trade-marks f Micrsft Crpratin in the US and/r ther cuntries. Mac, OS X and QuickTime are trade-marks f Apple Inc., registered in the US and ther cuntries. Adbe, Reader and Flash are either registered trade-marks r trade-marks f Adbe Systems Incrprated in the US and/r ther cuntries. GeGebra is a registered trade-mark f GeGebra Inc. All ther third-party prduct and cmpany names may be trade-marks f their respective wners. Cpyright ntice 2015 SMART Technlgies ULC. All rights reserved. N part f this publicatin may be reprduced, transmitted, transcribed, stred in a retrieval system r translated int any language in any frm by any means withut the prir written cnsent f SMART Technlgies ULC. Infrmatin in this manual is subject t change withut ntice and des nt represent a cmmitment n the part f SMART. This prduct and/r use theref cvered by ne r mre f the fllwing US patents. 12/2015

3 Cntents Chapter 1: Getting started with SMART Ntebk sftware 1 Abut SMART Ntebk sftware 2 Abut the ther SMART sftware n yur cmputer 2 What s new 2 Starting SMART Ntebk sftware 5 Navigating the user interface 6 Viewing tl change ntificatins 12 Using gestures 12 Unding and reding actins 14 Chapter 2: Creating and wrking with files 15 Creating files 15 Opening files 15 Saving files 16 Exprting files 17 Printing files 19 Saving files autmatically 20 Attaching files t messages 23 Chapter 3: Creating and wrking with pages 25 Displaying pages in a file 25 Creating pages 26 Clning pages 27 Extending pages 27 Renaming pages 28 Cutting r cpying and pasting pages 28 Rearranging pages 29 Gruping pages 29 Deleting pages 30 Chapter 4: Creating basic bjects 33 Writing, drawing and erasing digital ink 34 Creating shapes and lines 37 Creating text 40 Creating tables 47 Chapter 5: Wrking with bjects 57 Selecting bjects 58 Changing bjects prperties 59 Psitining bjects 62 Cutting, cpying and pasting bjects 66 Crpping images with a mask 67 Clning bjects 68 i

4 CONTENTS Resizing bjects 69 Rtating bjects 71 Flipping bjects 72 Gruping bjects 72 Deleting bjects 74 Chapter 6: Inserting, rganising and sharing cntent 75 Inserting cntent frm the Gallery 76 Inserting cntent frm GeGebra 78 Inserting cntent frm the SMART Exchange website 79 Inserting cntent frm ther surces 80 Inserting equatins with the Maths Editr 90 Inserting Internet brwsers 92 Attaching files and webpages 94 Organising and sharing cntent using the Gallery 95 Sharing cntent using the SMART Exchange website 100 Chapter 7: Creating lessn activities 101 Using advanced bject features 101 Using advanced page features 109 Creating example lessn activities 114 Chapter 8: Using Lessn Activity Builder (LAB) 121 Creating activities with Lessn Activity Builder 122 Adding a Flip Out flipcard activity 123 Adding a Super Srt activity 125 Adding a Fill In the Blanks activity 126 Adding a Label Reveal activity 128 Adding a Match Em Up! activity 129 Adding a Rank Order activity 131 Adding a Speedup activity 133 Adding a Shut It Out! activity 134 Adding a game cmpnent t yur activity 142 Managing Lessn Activity Builder cntent 144 Chapter 9: Using Cncept Mapping 147 Creating and Using Cncept Mapping Ndes 147 Chapter 10: Presenting lessn activities and facilitating cllabratin 151 Preparing befre presenting 152 Using classrm presentatin tls 159 Clearing r resetting pages after presenting 192 Enabling tw peple t use an interactive whitebard 195 Chapter 11: Enhancing SMART Ntebk sftware with add-ns 199 Installing add-ns 199 Using add-ns 199 Identifying missing add-ns 200 Disabling and remving add-ns 200 ii

5 CONTENTS Chapter 12: Maintaining SMART Ntebk sftware 203 Custmising the tlbar 203 Cnfiguring SMART Ntebk sftware 205 Setting the language 211 Remving SMART sftware 212 Updating and activating SMART sftware 213 Sending feedback t SMART 217 Chapter 13: Trubleshting SMART Ntebk sftware 219 Trubleshting files 219 Trubleshting the SMART Ntebk sftware windw and tlbar 219 Trubleshting digital ink 220 Trubleshting bjects 221 Trubleshting gestures 222 Trubleshting DPI settings n 4K UHD Displays 223 Index 225 iii

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7 Chapter 1 Getting started with SMART Ntebk sftware Abut SMART Ntebk sftware 2 Abut the ther SMART sftware n yur cmputer 2 What s new 2 SMART Ntebk 15.2 sftware 3 SMART Ntebk 15.1 sftware 4 SMART Ntebk 15 sftware 5 Starting SMART Ntebk sftware 5 Navigating the user interface 6 Menu 6 Tlbar 6 Actins panel 6 Add-ns panel 6 Tls panel 7 Cntextual panel 7 Custmising the tlbar 7 Page Srter 7 Opening the Page Srter 8 Custmising the Page Srter 8 Gallery tab 8 Opening the Gallery tab 8 Custmising the Gallery tab 9 Attachments tab 9 Opening the Attachments tab 9 Custmising the Attachments tab 9 Prperties tab 9 Opening the Prperties tab 10 Custmising the Prperties tab 10 Add-ns tab 10 Opening the Add-ns tab 10 Custmising the Add-ns tab 10 SMART Respnse tab 11 Page area 11 Viewing tl change ntificatins 12 Using gestures 12 Unding and reding actins 14 1

8 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE This chapter intrduces yu t SMART Ntebk cllabrative learning sftware and explains hw t get started with the sftware. Abut SMART Ntebk sftware In SMART Ntebk sftware, yu can create.ntebk files that include graphics, text, tables, lines, shapes, animatins and mre. Present yur file and keep yur class s attentin as yu mve and interact with these bjects. When yur class prvides cmments and suggestins, write their input n the page using digital ink. Yu can pen.ntebk files in SMART Ntebk sftware n a Windws, Mac r Linux cmputer. Yu can als exprt yur file in a variety f frmats, including HTML and PDF. Yu can install SMART Ntebk Tls as well as third-party add-ns t add special features t SMART Ntebk sftware. SMART Ntebk Tls include the fllwing: 3D Tls fr SMART Ntebk sftware Mixed Reality Tls fr SMART Dcument Camera SMART Ntebk Maths Tls Abut the ther SMART sftware n yur cmputer Yur cmputer might include the fllwing ther SMART sftware. SMART Prduct Drivers Yur interactive prduct detects cntact with its screen and sends each cntact pint, alng with Pen tl infrmatin, t the cnnected cmputer. SMART Prduct Drivers translates the infrmatin int muse clicks and digital ink. SMART Prduct Drivers enables yu t perfrm nrmal cmputer peratins by using yur finger r a pen. SMART Ink Using SMART Ink, yu can write r draw n the screen in digital ink using a pen and then save r erase yur ntes. SMART Bard Tls Yu can draw attentin t specific parts f a page using SMART Bard Tls, such as the Screen Shade, Sptlight, Magnifier and Pinter. What s new SMART Ntebk 2015 sftware includes the fllwing new features in the December release. 2

9 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE SMART Ntebk 15.2 sftware Feature New Lessn Activity Builder (LAB) activities and themes LAB includes tw new activities: Speed Up and Label Reveal. With Speedup, students race against each ther by answering questins. With Label Reveal, students prgressively unmask descriptive labels f an bject s features. Text and images can nw be used with all activities (with the exceptin f Fill In the Blanks). This adds a new fun dimensin t the activities. Additinally, there are new LAB themes, including Knight and Dragn, Bees, and Simple theme. New Shut It Out! features This release f Shut It Out! includes new teacherrientated features, s that a student s cntributin can be easily mved frm ne categry t anther. Student-side additins include a device Hme screen icn and a cntextual numeric keybard fr entering numbers. As always, students can quickly create and cntribute text and image cntent t LAB cntent creatin activities using their wn mbile devices and teachers can easily curate the cntent. New add-ns SMART kapp add-n With the SMART kapp add-n, a kapp sessin can be integrated directly int Ntebk Visit fr infrmatin n hw t btain the add-n. YuTube add-n The YuTube add-n allws yu t safely search, preview and integrate YuTube cntent directly int Ntebk Tpic Creating activities with Lessn Activity Builder n page 122 Managing Lessn Activity Builder cntent n page 144 Adding a Shut It Out! activity n page 134 Adding Student Cntributins T A Shut It Out! Activity n page 137 Using the SMART kapp add-n n page 89 Inserting cntent using the YuTube add n n page 90 3

10 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE Feature Tpic SMART Ink 3.2 Imprvements SMART Ink 3.2 cntinues t delight with a new stamp tl, a tlbx and quick access t yur favurites. Stamp pad tl The SMART Ink stamp pad cmes with ten standard stamps. And yu can create yur wn persnal stamps. Yu can use the stamp pad t reinfrce ideas, crrect student wrk, reward student achievements and s n. Yu can manipulate and erase stamps like yu d digital ink. Tlbx The SMART Ink 3.2 Tlbx n the SMART Ink tlbar keeps the SMART Ink tlbar clutter free and yu ll have quick access t the Screen Capture, Text Input and Stamp Pad tls. Quick Favurites Yur first fur favurite pens will nw appear arund the Ink tlbar, prviding quick access. SMART Ink plug-in fr Adbe Reader With the SMART Ink plug-in, yu can write, draw and erase digital ink in PDF files. The plug-in inserts digital ink as cmments, which allws yu save the ink anntatin t yur PDF file. The ink als scrlls with the cntent f the PDF file. SMART Ntebk 15.1 sftware Feature Tw new Lessn Activity Builder activities have been added t LAB, including Speed Up and Label Reveal.Clurful new themes have als been added. Shut It Out! is a cntent creatin tl that students and teachers can use with Lessn Activity Builder (LAB). Fr this release, new teacher-rientated functinality as well as student-side imprvements have been added, including a device Hme screen icn and a cntextual numeric keybard fr entering numbers. As always, students can quickly create and cntribute text and images t LAB cntent creatin activities using their wn mbile devices and teachers can easily curate the cntent. Tpic Creating activities with Lessn Activity Builder n page 122 Adding a Shut It Out! activity n page 134 4

11 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE Feature Images are nw supprted in the new LAB activities except fr Fill in the Blanks. Add images as well as lists t yur LAB categries. This feature is nw als available in the Flip Cards activity. Tpic Managing Lessn Activity Builder cntent n page 144 SMART Ink 3.1 Imprvements include: Dynamic tlbar update SMART Ink windw tls SMART Ink Favurite Pens SMART Tuch Inking Tl SMART Ntebk 15 sftware Feature Lessn Activity Builder lets yu quickly build gaming style interactive activities fr students, enabling a new level f student engagement and learning. Cncept Mapping helps the student t rganise infrmatin by creating cncept maps. Tpic Creating activities with Lessn Activity Builder n page 122 Chapter 9: Using Cncept Mapping n page 147 Shape and angle features are nw available fr all users frm the Tlbar: Irregular Plygn Creatin tl Plygn tl Shw side lengths Shw interir angles Shw vertices Divide shapes Perfrmance imprvements t the brwser mean a better YuTube and GeGebra experience. Starting SMART Ntebk sftware Start SMART Ntebk sftware by duble-clicking the SMART Ntebk icn n the desktp. When yu start SMART Ntebk sftware the first time, a tutrial file pens autmatically. Yu can read the cntents f this file t learn mre abut the sftware and the new features in the latest release. When yu ve finished, select File > New t create a new, blank file. 5

12 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE When yu start the sftware subsequent times, a new, blank file pens autmatically. T pen the tutrial file, select Help > Tutrial. Navigating the user interface The SMART Ntebk sftware user interface cnsists f the fllwing cmpnents: Menu Tlbar Tabs (Page Srter, Gallery, Attachments, Prperties, Add-ns and SMART Respnse ) Page area Menu The menu cntains all the cmmands yu can use t manipulate files and bjects in SMART Ntebk sftware. Tlbar The tlbar enables yu t select and use a variety f cmmands. The buttns n the tlbar are rganised in panels. Actins panel The Actins panel f the tlbar includes buttns that enable yu t brwse and make changes t.ntebk files: Add-ns panel If yu install SMART Ntebk Tls such as SMART Ntebk Maths Tls, SMART Respnse sftware, Lessn Activity Builder (LAB), r Cncept Mapping, an add-n panel appears t the right f the Actins panel: 6

13 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE Tls panel The Tls panel includes buttns that enable yu t create and wrk with basic bjects n pages: Cntextual panel When yu select ne f the buttns in the Tls panel, additinal buttns appear. Fr example, if yu select Pens, the fllwing additinal buttns appear: Press the Pen Types buttn t select a pen type and then press ne f the line type buttns t write r draw digital ink in that line type. Yu can custmise a selected line type using the ptins in the Prperties tab and then save yur changes fr future use (see Saving tl settings n page 62). The three prperty selectrs beside the line type buttns enable yu t set the clur, thickness, style and transparency f digital ink. If yu click any f the ther buttns in the Tls panel, similar sets f additinal buttns appear. Custmising the tlbar Yu can add, remve and change the psitin f buttns n the tlbar by pressing Custmise the tlbar (see Custmising the tlbar n page 203). By default, the tlbar appears at the tp f the SMART Ntebk sftware windw. Hwever, yu can mve it t the bttm f the windw by pressing Mve tlbar t tp/bttm f windw. This is useful in situatins where yu r yur students can t reach the tlbar when it s at the tp f the windw. Page Srter The Page Srter displays all f the pages in the pen file as thumbnails and autmatically updates these thumbnails as yu change the cntents f the pages. 7

14 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE Using the Page Srter, yu can d the fllwing: Cut r cpy and paste pages Display pages Cutting, cpying, pasting pages Create pages Clne pages Clear pages Delete pages Rename pages Rearrange pages Mve bjects frm ne page t anther Grup pages Opening the Page Srter T pen the Page Srter, press Page Srter. Custmising the Page Srter Yu can mve the Page Srter frm ne side f the SMART Ntebk sftware windw t the ther by pressing Mve Sidebar. Yu can resize the Page Srter by dragging its brder left r right. Yu can als hide the Page Srter when yu aren t using it by selecting the Aut-hide tickbx. (T display the Page Srter when it s hidden, press Page Srter.) If yu reduce the Page Srter t its minimum size, the aut-hide feature turns n autmatically. Gallery tab The Gallery tab cntains clip art, backgrunds, multimedia cntent, files and pages that yu can use in yur lessns, and displays preview images f this cntent. The Gallery tab als prvides access t ther nline resurces. Fr mre infrmatin, see Inserting cntent frm the Gallery n page 76. Yu can als include yur wn cntent and cntent frm ther teachers in yur schl in the Gallery tab (see Organising and sharing cntent using the Gallery n page 95). Opening the Gallery tab T pen the Gallery tab, press Gallery. 8

15 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE Custmising the Gallery tab Yu can mve the Gallery tab frm ne side f the SMART Ntebk sftware windw t the ther by pressing Mve Sidebar. Yu can resize the Gallery tab by dragging its brder left r right. Yu can als hide the Gallery tab when yu aren t using it by selecting the Aut-hide tickbx. (T display the Gallery tab when it s hidden, press Gallery.) If yu reduce the Gallery tab t its minimum size, the aut-hide feature turns n autmatically. Attachments tab The Attachments tab displays the files and webpages attached t the current file. Fr mre infrmatin, see Attaching files and webpages n page 94. Opening the Attachments tab T pen the Attachments tab, press Attachments. Custmising the Attachments tab Yu can mve the Attachments tab frm ne side f the SMART Ntebk sftware windw t the ther by pressing Mve Sidebar. Yu can resize the Attachments tab by dragging its brder left r right. Yu can als hide the Attachments tab when yu aren t using it by selecting the Aut-hide tickbx. (T display the Attachments tab when it s hidden, press Attachments.) If yu reduce the Attachments tab t its minimum size, the aut-hide feature turns n autmatically. Prperties tab The Prperties tab enables yu t frmat bjects n a page, including digital ink, shapes, lines, text and tables. Depending n the bject that yu select, yu can change the fllwing: The clur, thickness and style f lines The transparency and fill effects f bjects The fnt type, size and style f text The animatin f bjects 9

16 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE The Prperties tab displays nly the ptins that are available fr the bject that yu select. Fr mre infrmatin n displaying and setting bject prperties in the Prperties tab, see Changing bjects prperties n page 59. The Prperties tab als includes a Page Recrding buttn. Yu can use this feature t recrd yur actins n the current page (see Recrding pages with the Lessn Recrder n page 160). Opening the Prperties tab T pen the Prperties tab, press Prperties. Custmising the Prperties tab Yu can mve the Prperties tab frm ne side f the SMART Ntebk sftware windw t the ther by pressing Mve Sidebar. Yu can resize the Prperties tab by dragging its brder left r right. Yu can als hide the Prperties tab when yu aren t using it by selecting the Aut-hide tickbx. (T display the Prperties tab when it s hidden, press Prperties.) If yu reduce the Prperties tab t its minimum size, the aut-hide feature turns n autmatically. Add-ns tab The Add-ns tab enables yu t wrk with SMART Ntebk sftware add-ns (see Chapter 11: Enhancing SMART Ntebk sftware with add-ns n page 199). Opening the Add-ns tab T pen the Add-ns tab, press Add-ns. Custmising the Add-ns tab Yu can mve the Add-ns tab frm ne side f the SMART Ntebk sftware windw t the ther by pressing Mve Sidebar. Yu can resize the Add-ns tab by dragging its brder left r right. Yu can als hide the Addns tab when yu aren t using it by selecting the Aut-hide tickbx. (T display the Add-ns tab when it s hidden, press Add-ns.) If yu reduce the Add-ns tab t its minimum size, the aut-hide feature turns n autmatically. 10

17 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE SMART Respnse tab The SMART Respnse tab is part f SMART Respnse sftware and is available nly if yu have SMART Respnse sftware installed. Page area The page area displays the cntents f a selected page in a file. This is the area f the page where yu create and wrk with bjects (see Chapter 4: Creating basic bjects n page 33). 11

18 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE Viewing tl change ntificatins If yur SMART prduct has Tuch Recgnitin enabled, SMART Ntebk sftware displays tl change ntificatins when yu select a new hardware tl r change a tl s settings. Pens, the eraser and the muse are all hardware tls. Yu can als view tl change ntificatins when yu tuch the display with yur finger. Only sme SMART hardware prducts supprt Tuch Recgnitin. Fr mre infrmatin, refer t yur SMART hardware prduct s user s guide. T view tl change ntificatins Using a hardware tl r yur finger, press the tlbar t select tl settings. A status bar appears under the tlbar and shws the active tl and settings. The status bar updates each time yu select anther tl r setting. The status bar als appears when yu assign ink settings t the hardware pen using the Prperties tab (see Changing bjects prperties n page 59). Using gestures Yu can interact with bjects in SMART Ntebk sftware using the fllwing gestures (if supprted by yur interactive prduct): Swipe (left t right) Swipe (right t left) 12

19 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE Pinch t zm in / scale (enlarge) Pinch t zm ut / scale (reduce) Pan Rtate Shake Flick 13

20 CHAPTER 1 GETTING STARTED WITH SMART BOOK SOFTWARE Unding and reding actins When yu make changes t a file, yu can reverse the effects f yur previus actins and cmmands. If tw peple are using yur interactive prduct, pressing Und and Red affects the actins f bth users. T reverse the effect f the last actin Press Und. Yu can und an unlimited number f actins. T reinstate the last actin reversed with the Und cmmand Press Red. 14

21 Chapter 2 Creating and wrking with files Creating files 15 Opening files 15 Saving files 16 Exprting files 17 Printing files 19 Saving files autmatically 20 Attaching files t messages 23 In SMART Ntebk sftware, yu can create r pen SMART Ntebk sftware (.ntebk) files. After creating r pening a.ntebk file, yu can save it, print it and cmplete ther cmmn tasks. Creating files When yu start SMART Ntebk sftware fr the first time, a tutrial file pens autmatically. When yu start the sftware subsequent times, a new.ntebk file pens autmatically. Hwever, yu can create a new file at any time. T create a file Select File > New. If yu re wrking n a file with unsaved changes, a dialgue bx appears and prmpts yu t save the current file. Press Yes t save yur changes and then fllw the n-screen instructins. Opening files SMART Ntebk 15.x sftware, pens and saves.ntebk files, which is als the default file frmat fr SMART Ntebk 9.5, 9.7, 10 and 11 sftware. SMART Ntebk 8.x, 9.0 and 9.1 can pen.xbk files, but nt.ntebk files. The methd by which yu pen a file is the same fr all versins f SMART Ntebk sftware. 15

22 CHAPTER 2 CREATING AND WORKING WITH FILES T pen a file 1. Press Open File. The Open dialgue bx appears. 2. Brwse t and select the file. 3. Press Open. TIP Yu can pen a recently pened file by selecting the File menu and then selecting the file name. Saving files SMART Ntebk 15.x sftware pens and saves yur files in.ntebk frmat, which is als the default file frmat fr SMART Ntebk 9.5, 9.7, 10 and 11 sftware. The default file frmat fr SMART Ntebk 8, 9.0 and 9.1 sftware is.xbk.hwever, the.xbk frmat desn t supprt sme f the bjects and prperties available in this versin f SMART Ntebk sftware. T save a new file 1. Press Save. The Save As dialgue bx appears. 2. Brwse t where yu want t save the new file. 3. Type a name fr the file in the File name bx. 4. Press Save. T save an existing file Press Save. T save an existing file with a new name r lcatin 1. Select File > Save As. The Save As dialgue bx appears. 2. Brwse t where yu want t save the new file. 16

23 CHAPTER 2 CREATING AND WORKING WITH FILES 3. Type a name fr the file in the File name bx. 4. Press Save. Exprting files Yu can exprt yur.ntebk files t the fllwing frmats: Webpages Picture frmats BMP GIF JPEG PNG PwerPint PDF Interactive Whitebard Cmmn File Frmat (CFF) S SMART Ntebk sftware desn t include attachments when yu exprt files as picture files. T include attachments, yu must exprt yur file as either webpages r PDF (Adbe Reader 6.0 r later). SMART Ntebk sftware desn t exprt files that yu attach t yur.ntebk file as shrtcuts. If yu want t include an attachment, attach a cpy f the file (see Attaching files and webpages n page 94). SMART Ntebk sftware desn t exprt sme gradient, pattern and image effects. These effects might appear as a slid fill r appear incrrectly in the exprted file. Yu can als set SMART Ntebk sftware t save a.ntebk file in ne f the abve frmats autmatically when yu display a different page r after a specified perid f time (see Saving files autmatically n page 20). T exprt a file as webpages 1. Select File > Exprt As > Webpage. The Save As dialgue bx appears. 2. Brwse t where yu want t exprt the file. 3. Type a name fr the file in the File name bx. 4. Press Save. 17

24 CHAPTER 2 CREATING AND WORKING WITH FILES T exprt a file as picture files 1. Select File > Exprt As > Image Files. The Save As dialgue bx appears. 2. Select a flder where yu want t exprt the files. 3. Select a picture frmat in the Image Type drp-dwn list. 4. Select a picture size in the Size drp-dwn list. 5. Press OK. T exprt a file as a PwerPint file 1. Select File > Exprt As > PwerPint. The Save As dialgue bx appears. 2. Brwse t where yu want t exprt the file. 3. Type a name fr the file in the File name bx. 4. Select PwerPint 2007 Files (*.pptx) r PwerPint Files (*.ppt) in the Save at type drp-dwn list. 5. Press Save. Yu can als imprt PwerPint files (see Imprting PwerPint files n page 87). T exprt a file as a PDF file 1. Select File > Exprt As > PDF. The Exprt PDF dialgue bx appears. 2. Press Thumbnails, Handuts r Full Page. 3. Optinally, type header text in the Header bx, fter text in the Fter bx and the current date in the Date bx. 4. Optinally, select the Shw page numbers tickbx t shw a page number n each page. 5. If yu pressed Thumbnails r Handuts in step 2, select a thumbnail size in the Thumbnail size drp-dwn list and, ptinally, select the Page brders tickbx t shw a brder arund each thumbnail and the Thumbnail titles tickbx t shw titles under each thumbnail. 18

25 CHAPTER 2 CREATING AND WORKING WITH FILES 6. Select All t include all pages. OR Select Pages t include select pages and then type the page numbers in the bx. Separate individual page numbers with cmmas and separate page ranges with a hyphen (fr example, 1,2,4-7). 7. Press Save. The Save as PDF File dialgue bx appears. 8. Brwse t where yu want t exprt the file. 9. Type a name fr the file in the File name bx. 10. Press Save. T exprt a file as a CFF file 1. Select File > Exprt As > CFF. The Save As dialgue bx appears. 2. Brwse t where yu want t exprt the file. 3. Type a name fr the file in the File name bx. 4. Press Save. Yu can als imprt CFF files (see Imprting files frm ther interactive whitebard prgrams n page 88). Printing files Yu can print all pages r select pages in a.ntebk file. Yu can print the pages as thumbnails, handuts r full pages. T print a file 1. Select File > Print. The Print dialgue bx appears. 2. Press Thumbnails, Handuts r Full Page. 3. Optinally, type header text in the Header bx, fter text in the Fter bx and the current date in the Date bx. 4. Optinally, select the Shw page numbers tickbx t shw a page number n each page. 19

26 CHAPTER 2 CREATING AND WORKING WITH FILES 5. If yu pressed Thumbnails r Handuts in step 2, select a thumbnail size in the Thumbnail size drp-dwn list and, ptinally, select the Page brders tickbx t shw a brder arund each thumbnail and the Thumbnail titles tickbx t shw titles under each thumbnail. 6. Select All t include all pages. OR Select Pages t include select pages and then type the page numbers in the bx. Separate individual page numbers with cmmas and separate page ranges with a hyphen (fr example, 1,2,4-7). 7. Press the Printer Setup tab. 8. Specify ther print settings, including the printer name and the number f cpies. 9. Press Print. Saving files autmatically Yu can manually save yur.ntebk files at any time (see Saving files n page 16) and exprt them t a variety f frmats (see Exprting files n page 17). Yu can als set SMART Ntebk sftware t save yur file autmatically when yu display a different page r after a specified perid f time. S SMART Ntebk sftware desn t include attachments when yu exprt files as picture files. T include attachments, yu must exprt yur file as either webpages r PDF (Adbe Reader 6.0 r later). SMART Ntebk sftware desn t exprt files that yu attach t yur.ntebk file as shrtcuts. If yu want t include an attachment, attach a cpy f the file (see Attaching files and webpages n page 94). SMART Ntebk sftware desn t exprt sme gradient, pattern and image effects. These effects might appear as a slid fill r appear incrrectly in the exprted file. T save a file autmatically 1. Select File > Timed Saves. The Timed Save Wizard appears. 20

27 CHAPTER 2 CREATING AND WORKING WITH FILES 2. Select Every time I mve t a different page t save yur file autmatically every time yu select a different page. OR Select 1 minute, 5 minutes, 15 minutes r 30 minutes t save yur file autmatically after a specified perid f time. 3. Press Next. 4. Select Ntebk Dcument. 5. Press Next. The Save As dialgue bx appears. 6. Brwse t where yu want t save the new file. 7. Type a name fr the file in the File name bx. SMART Ntebk sftware autmatically saves the file with the.ntebk file extensin. 8. Press Save. T save a file autmatically as webpages 1. Select File > Timed Saves. The Timed Save Wizard appears. 2. Select Every time I mve t a different page t exprt yur file autmatically when yu display a different page. OR Select 1 minute, 5 minutes, 15 minutes r 30 minutes t exprt yur file autmatically after a specified perid f time. 3. Press Next. 4. Select Webpage (HTML). 5. Press Next. The Save As dialgue bx appears. 6. Brwse t where yu want t exprt the file. 7. Type a name fr the file in the File name bx. 8. Press Save. T save a file autmatically as PDF files 1. Select File > Timed Saves. The Timed Save Wizard appears. 21

28 CHAPTER 2 CREATING AND WORKING WITH FILES 2. Select Every time I mve t a different page t exprt yur file autmatically when yu display a different page. OR Select 1 minute, 5 minutes, 15 minutes r 30 minutes t exprt yur file autmatically after a specified perid f time. 3. Press Next. 4. Select PDF. OR Select Time Stamped PDFs, if yu want the exprted files names t include the time f the exprt. 5. Press Next. The Save As dialgue bx appears. 6. Brwse t where yu want t exprt the file. 7. Type a name fr the file in the File name bx. 8. Press Save. T save a file autmatically as picture files 1. Select File > Timed Saves. The Timed Save Wizard appears. 2. Select Every time I mve t a different page t exprt yur file autmatically when yu display a different page. OR Select 1 minute, 5 minutes, 15 minutes r 30 minutes t exprt yur file autmatically after a specified perid f time. 3. Press Next. 4. Select Image Files. 5. Press Next. 6. Press Brwse, brwse t where yu want t exprt the files and then press Open. 7. Select the picture frmat in the Image Type drp-dwn list. 8. Select the picture size in the Size drp-dwn list. 9. Press OK. 22

29 CHAPTER 2 CREATING AND WORKING WITH FILES T save a file autmatically as a PwerPint file 1. Select File > Timed Saves. The Timed Save Wizard appears. 2. Select Every time I mve t a different page t exprt yur file autmatically when yu display a different page. OR Select 1 minute, 5 minutes, 15 minutes r 30 minutes t exprt yur file autmatically after a specified perid f time. 3. Press Next. 4. Select PwerPint. 5. Press Next. The Save As dialgue bx appears. 6. Brwse t where yu want t exprt the file. 7. Type a name fr the file in the File name bx. 8. Press Save. T cancel autmatic file saving 1. Select File > Timed Saves. The Timed Save Wizard appears. 2. Select D nt save the dcument autmatically. 3. Press Next. Attaching files t messages Yu can send yur file t thers by attaching the file, r a PDF versin f the file, t an message. T attach a file t an message Select File > Send T > Mail Recipient. Yur default prgram starts, creates a new message and attaches the current file t the message. If yu haven t saved the file, SMART Ntebk sftware saves it as a temprary file called untitled.ntebk and yur prgram attaches this temprary file t the message. 23

30 CHAPTER 2 CREATING AND WORKING WITH FILES T attach a file t an message as a PDF Select File > Send T > Mail Recipient (as PDF). Yur default prgram starts, creates a new message and attaches a PDF f the current file t the message. If yu haven t saved the file, SMART Ntebk sftware saves the PDF file as a temprary file called untitled.pdf and yur prgram attaches the temprary file t the message. 24

31 Chapter 3 Creating and wrking with pages Displaying pages in a file 25 Creating pages 26 Clning pages 27 Extending pages 27 Renaming pages 28 Cutting r cpying and pasting pages 28 Rearranging pages 29 Gruping pages 29 Deleting pages 30 A.ntebk file is cmpsed f a series f pages, each with its wn bjects and prperties. A thumbnail f each page appears in the Page Srter. Using either the Page Srter r menu cmmands, yu can display an existing page, create a blank page, create a clne f an existing page r delete an existing page. Displaying pages in a file Yu can display any page in the file using the Page Srter. Yu can display the next r previus page in the file using buttns r gestures. T display a page 1. If the Page Srter isn t visible, press Page Srter. 2. Press the thumbnail f the page that yu want t display. T display the next page in a file Press Next Page. OR Swipe yur finger acrss the page frm right t left. 25

32 CHAPTER 3 CREATING AND WORKING WITH PAGES A message appears, displaying the current page s number. T display the previus page in a file Press Previus Page. OR Swipe yur finger acrss the page frm left t right. A message appears, displaying the current page s number. Creating pages Yu can add a blank page t the pen file using the Add Page buttn r the Page Srter. T insert a page using the Add Page buttn Press Add Page. The new page appears after the current page. 26

33 CHAPTER 3 CREATING AND WORKING WITH PAGES T insert a page using the Page Srter 1. If the Page Srter isn t visible, press Page Srter. 2. Select the thumbnail f the page that yu want the new page t appear after. 3. Press the thumbnail s menu arrw and then select Insert Blank Page. The new page appears after the selected page. Clning pages As an alternative t creating a blank page, yu can create a duplicate (r clne ) f an existing page. Yu can clne a page nly if it cntains cntent. T clne a page 1. If the Page Srter isn t visible, press Page Srter. 2. Select the thumbnail f the page that yu want t clne. 3. Press the thumbnail s menu arrw and then select Clne Page. The clned page appears immediately after the current page. Yu can repeat this prcess as many times as yu want. Extending pages If yu need mre rm at the bttm f a page, yu can extend the page vertically withut affecting the page s width. Yu can turn this feature ff t prevent yur pages frm becming lnger. T extend a page 1. If yu re displaying the page in Entire Page view, select a different zm level. 2. Press the Extend Page link at the bttm f the page. 27

34 CHAPTER 3 CREATING AND WORKING WITH PAGES T turn Extend Page n r ff 1. Select View > Extend Page 2. Select Off t turn the Extend Page feature ff. OR Select On t turn the Extend Page feature n. Renaming pages When yu create a page, SMART Ntebk sftware autmatically names the page with the date and time f its creatin. Yu can change this name. T rename a page 1. If the Page Srter isn t visible, press Page Srter. 2. Duble-click the page s name. 3. Type a new name fr the page. 4. Press elsewhere. Cutting r cpying and pasting pages Yu can cut r cpy and paste a page frm the current file using the Page Srter. T cut r cpy and paste a page using the Page Srter 1. If the Page Srter isn t visible, press Page Srter. 2. Select the thumbnail f the page that yu want t cut. 3. Press the thumbnail s menu arrw and then select Cut Page r Cpy Page. 4. Select the thumbnail f the page that yu want t fllw the pasted page. 5. Press the thumbnail s menu arrw and then select Paste Page. The new thumbnail appears preceding the thumbnail that yu selected in the previus step. TIP Yu can als cpy and paste pages frm ther SMART Ntebk sftware files. 28

35 CHAPTER 3 CREATING AND WORKING WITH PAGES Rearranging pages If yu want, yu can rearrange the rder f the pages in a file. T rearrange pages 1. If the Page Srter isn t visible, press Page Srter. 2. Press the thumbnail f the page that yu want t mve in the file. A blue brder appears arund the thumbnail. 3. Drag the thumbnail t its new psitin in the Page Srter. A blue line indicates the page s new psitin. 4. Release the thumbnail. Gruping pages Yu can grup pages in a file. This enables yu t find a particular grup quickly in the Page Srter and then display its pages. This is useful when there are a lt f pages in a file. T create r edit a grup 1. If the Page Srter isn t visible, press Page Srter. 2. Press the first grup s menu arrw and then select Edit Page Grups. All the grups and pages fr the current file are displayed. Grups appear as blue bars and pages appear as thumbnails: If yu created and edited the grups in this file, the pages appear under the blue bars yu created and renamed. If yu haven t edited the grups, a default grup titled Grup 1 appears and includes all f the pages and their thumbnails belw its blue bar. Thumbnails belw each blue bar include the same menu arrw ptins as thumbnails in the Page Srter. This enables yu t press a thumbnail in a grup, select its menu arrw and then delete the page, clear the page, insert a new page, clne the page, rename the page, add a Screen Shade t the page r add the page t the Gallery. 3. Press the Add New Grup buttn in the upper right-hand crner. A new grup, with a new, blank page, appears. 4. Type a new name fr the grup. 29

36 CHAPTER 3 CREATING AND WORKING WITH PAGES 5. D the fllwing: T mve a page int a grup, press the page s thumbnail and then drag it belw the grup s blue bar and t the right f the thumbnail that yu want it t fllw. T rearrange the rder f pages in a grup, press a page s thumbnail and then drag it t the right f the thumbnail that yu want it t fllw. T rearrange the rder f grups, press a grup s blue bar and then drag it belw the blue bar f the grup that yu want it t fllw. S Yu can als change the rder f the grups by pressing a blue bar s menu arrw and then selecting Mve Up r Mve Dwn. SMART Ntebk sftware numbers pages sequentially acrss a file. If yu change the rder f grups, SMART Ntebk sftware renumbers the pages in the grups accrdingly. T delete a grup and keep its pages, mve all f its pages t different grups. When a grup cntains n pages, SMART Ntebk sftware autmatically deletes it. T delete a grup and all pages in the grup, press the blue bar s menu arrw and then select Delete Grup. 6. Press. T access a grup in the Page Srter 1. If the Page Srter isn t visible, press Page Srter. 2. Press the first grup s menu arrw and then select the name f the grup that yu want t access. The Page Srter displays the thumbnail fr the first page in the grup that yu want t access. Deleting pages Yu can delete a page frm the current file using the Delete Page buttn r the Page Srter. TIP As an alternative t deleting a page, yu can clear all f its bjects (see Clearing pages n page 193). 30

37 CHAPTER 3 CREATING AND WORKING WITH PAGES T delete a page using the Delete Page buttn 1. If yu haven t dne s already, display the page that yu want t delete. 2. Select Delete Page. T delete a page using the Page Srter 1. If the Page Srter isn t visible, press Page Srter. 2. Select the thumbnail f the page that yu want t delete. 3. Press the thumbnail s menu arrw and then select Delete Page. 31

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39 Chapter 4 Creating basic bjects Writing, drawing and erasing digital ink 34 Writing r drawing digital ink 34 Erasing digital ink 36 Creating shapes and lines 37 Creating shapes with the Shapes tl 37 Creating shapes with the Regular Plygns tl 38 Creating shapes with the Shape Recgnitin Pen tl 39 Creating straight lines and arcs 39 Creating text 40 Typing text 40 Cnverting handwriting t typed text 41 Frmatting text 42 Resizing text bjects 44 Inserting mathematical symbls 44 Checking the spelling f text bjects 45 Cutting and pasting text 46 Creating tables 47 Creating tables 47 Pasting tables frm ther prgrams 48 Adding bjects t tables 49 Selecting tables, clumns, rws r cells 50 Mving tables 51 Changing a table s prperties 51 Resizing tables, clumns r rws 53 Adding r remving clumns, rws r cells 54 Splitting r merging table cells 55 Deleting tables and the cntents f tables 56 Objects are the building blcks f cntent in yur.ntebk files. An bject is simply an item n a page that yu create r imprt and then wrk with. Basic types f bjects include the fllwing: Digital ink (freehand writing and drawing) Shapes Straight lines Arcs 33

40 CHAPTER 4 CREATING BASIC OBJECTS Text Tables Writing, drawing and erasing digital ink Digital ink is freehand text r bjects that yu create using yur interactive display s pen r pens, r the SMART Ntebk sftware Pens tl. Writing r drawing digital ink enables yu t quickly add cntent t yur SMART Ntebk sftware files, either when creating the files r when presenting the files t students. Once yu have created digital ink, yu can erase it. Writing r drawing digital ink The easiest way t write r draw digital ink is t use yur interactive display s pen r pens. Yu can als create freehand bjects using the Pens tl. The Pens tl enables yu t write r draw digital ink using the fllwing pen types: Pen type Purpse and example Ntes Standard Calligraphic Write r draw digital ink in a variety f clurs and line styles. Write r draw digital ink, like yu d with the Standard pen type, but with lines f varying thickness. Using the Standard pen type, yu can write r draw digital ink that fades after a few secnds (see Using the Standard pen type t create fading bjects n page 170). The Calligraphic pen type is useful fr teaching students handwriting. Crayn Write r draw crayn-like digital ink. The Crayn pen type is intended fr artistic wrk, such as painting and cluring pictures, rather than writing. Highlighter Highlight text and ther bjects. 34

41 CHAPTER 4 CREATING BASIC OBJECTS Pen type Purpse and example Ntes Text Write ntes that autmatically cnvert t editable text. Yu can edit yur text as yu wrk withut tuching a keybard (see Using the Text Pen n page 167). Creative Add clurful elements t yur presentatins. Yu can create custm Creative pen styles (see Creating custm Creative pen styles n page 102). Paint Brush Write r draw paint-like digital ink. The Paint Brush pen type is intended fr artistic wrk, such as painting and cluring pictures, rather than writing. Magic Shape Recgnitin Write r draw digital ink that fades after a few secnds. Draw a variety f shapes with digital ink. Yu can als use the Magic Pen t pen a magnificatin windw r a sptlight windw (see Using the Magic Pen n page 163). Yu can draw circles, vals, squares, rectangles, triangles and arcs (see Creating shapes with the Shape Recgnitin Pen tl n page 39). T write r draw digital ink 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select a pen type. 3. Select a line type. 35

42 CHAPTER 4 CREATING BASIC OBJECTS 4. Optinally, custmise the line type using the prperty selectrs. Yu can als custmise the line type using the Prperties tab (see Changing bjects prperties n page 59). 5. Write r draw digital ink n the page. TIPS Dn t rest yur elbw r the palm f yur hand n yur interactive prduct s surface whilst yu write r draw. If yu write r draw multiple lines, SMART Ntebk sftware autmatically cmbines the lines int a single bject. Fr example, if yu write the letters f a wrd, SMART Ntebk sftware cmbines the individual letters, enabling yu t interact with the whle wrd. If yu want t write wrds n the same line but dn t want them cmbined, leave a large gap between them, use different pens, r briefly put the pen in the pen tray befre writing anther wrd (interactive whitebards nly). If yu want t write diagnally, write in a straight line and then rtate it (see Rtating bjects n page 71). If yu want t write in small letters, write large letters and then reduce their size (see Resizing bjects n page 69). Yu can fill areas that yu ve enclsed with digital ink (see Filling digital ink drawings n page 61). Erasing digital ink Yu can erase digital ink frm yur interactive display using the eraser r the erasing gesture. If yu re erasing digital ink frm a.ntebk file page, yu can als erase bjects using the Eraser tl. Althugh yu can erase digital ink, yu re unable t erase ther types f bjects, including shapes, lines, text and pictures. T remve these types f bjects, yu must delete them (see Deleting bjects n page 74). T erase digital ink 1. Press Eraser and then select an eraser type. 2. Erase the digital ink. 36

43 CHAPTER 4 CREATING BASIC OBJECTS Creating shapes and lines In additin t creating freehand shapes and lines by drawing digital ink, yu can create shapes and lines using the tls in SMART Ntebk sftware. T remve a shape r line frm a page, yu must delete it (see Deleting bjects n page 74). The Eraser tl desn t remve shapes. Creating shapes with the Shapes tl Yu can use the Shapes tl t create a variety f shapes, including perfect circles, perfect squares, perfect triangles, ther gemetric shapes, hearts, ticks and Xs. Yu can add a shape t yur page and then edit its prperties. Alternatively, yu can custmise a shape s utline clur, fill clur and line thickness and then add it t yur page. T create a shape 1. Press Shapes. The Shapes tl buttns appear. 2. Select a shape n the tlbar. OR Press and then select a shape. 3. Optinally, custmise the shape using the prperty selectrs. Yu can als custmise the shape using the Prperties tab (see Changing bjects prperties n page 59). 37

44 CHAPTER 4 CREATING BASIC OBJECTS 4. Create a shape by pressing where yu want t place the shape and dragging until the shape is the size that yu want. TIPS Yu can create perfect circles, squares, triangles and ther shapes by hlding dwn SHIFT as yu draw the shape. Yu can select a shape while the Shapes tl is active withut having t switch t the Select tl arund the shape.. Press the shape nce and a selectin rectangle appears Creating shapes with the Regular Plygns tl In additin t creating shapes using the Shapes tl, yu can create regular plygns with 3 t 15 sides using the Regular Plygns tl. T create a shape with the Regular Plygns tl 1. Press Regular Plygns. The Regular Plygns tl buttns appear. 2. Select a shape n the tlbar. OR Press and then select a shape. The number in the shape indicates its number f sides. 3. Optinally, custmise the shape using the prperty selectrs. Yu can als custmise the shape using the Prperties tab (see Changing bjects prperties n page 59). 4. Create a shape by pressing where yu want t place the shape and dragging until the shape is the size that yu want. 38

45 CHAPTER 4 CREATING BASIC OBJECTS Creating shapes with the Shape Recgnitin Pen tl Yu can use the Shape Recgnitin Pen tl t draw circles, vals, squares, rectangles, triangles and arcs. Yu can als create shapes using the Shapes tl (see Creating shapes with the Shapes tl n page 37) r the Regular Plygns tl (see Creating shapes with the Regular Plygns tl n the previus page). T draw a shape 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Shape Recgnitin Pen. 3. Draw a shape n the page. If SMART Ntebk sftware recgnises yur drawing as a circle, val, square, rectangle, triangle r arc, it adds this shape t the page. Creating straight lines and arcs Yu can use the Lines tl t draw straight lines and arcs. Yu can add a line t yur page and then edit its prperties. Alternatively, yu can custmise the line, and then add it t yur page. 39

46 CHAPTER 4 CREATING BASIC OBJECTS T create a straight line r arc 1. Press Lines. The Lines tl buttns appear. 2. Select a line r arc type. 3. Optinally, custmise the line r arc type using the prperty selectrs. Yu can als custmise the line r arc type using the Prperties tab (see Changing bjects prperties n page 59). 4. Create a line by pressing where yu want the line t start and dragging t where yu want the line t end. Creating text Yu can create text in SMART Ntebk sftware by ding any f the fllwing: Typing the text using a keybard cnnected t yur cmputer Typing the text using SMART Keybard Writing the text (see Writing, drawing and erasing digital ink n page 34) and then cnverting it t typed text using the sftware s handwriting recgnitin feature After creating text, yu can edit it, check its spelling and change its prperties, including fnt style, size and clur. Typing text Yu can type new text r edit existing text. T type new text 1. If a keybard isn t accessible, press the SMART Bard icn in the ntificatin area and then select Keybard. 2. Press Text and then select an available fnt style. 3. Optinally, custmise the fnt style (see Frmatting text n page 42). 40

47 CHAPTER 4 CREATING BASIC OBJECTS 4. Press where yu want the text t start. 5. Type yur text. 6. When yu ve finished, press utside the text bject. T edit existing text 1. Duble-click the text bject. 2. Edit the text. 3. When yu ve finished, press utside the text bject. Cnverting handwriting t typed text Yu can write n yur interactive prduct s screen using the Standard r Calligraphic pen types and cnvert yur writing t typed text. SMART Ntebk sftware can cnvert handwriting in multiple languages. T cnvert handwriting t typed text 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Pen r Calligraphic Pen. 3. Write yur text. TIP Write neat, printed characters n a hrizntal line. Althugh SMART Ntebk sftware can cnvert slanted r cursive writing, it desn t always d s cnsistently. 4. Select the text bject. The SMART Ntebk sftware handwriting recgnitin feature cmpares yur written wrd with its dictinary and identifies wrds that mst resemble what yu ve written. 41

48 CHAPTER 4 CREATING BASIC OBJECTS 5. Press the text bject s menu arrw. A menu appears and displays the list f matching wrds, each preceded by Recgnise. S If yu want SMART Ntebk sftware t identify wrds in a different language, select Recgnise Languages and then select anther language in the list. SMART Ntebk sftware updates the list f matching wrds t include wrds in the selected language. If yu change the handwriting recgnitin language, yu dn t change the default language f the SMART Ntebk sftware user interface r yur perating system. 6. Select a wrd in the list f matching wrds. The selected wrd appears n the page. Frmatting text If yu want t frmat all text in a text bject, select the text bject. OR If yu want t frmat specific text in a text bject, duble-click the text bject and then select the text. Yu can frmat text using the buttns in the tlbar r the ptins in the Prperties tab r the Frmat menu. If the Prperties tab isn t visible, press Prperties and then press Text Style. The fllwing table presents the frmatting changes that yu can make using the abve tls: Change Tlbar Prperties tab Frmat menu Character, paragraph r bject level Change the fnt face Change the fnt size TIP T select a fnt size that desn t appear in the drp-dwn list (including fnt sizes with decimal values such as 20.5), type the fnt size in the Fnt Size bx n the tlbar. Change the clur 42

49 CHAPTER 4 CREATING BASIC OBJECTS Change Tlbar Prperties tab Frmat menu Bld, italicise r underline text Strike ut text 1 Superscript r subscript text 2 Paragraph r bject level Change justificatin (left, right r centre) Change indentatin 3 Create a bulleted r numbered list 4 Insert a drp cap TIP T insert a drp cap at the beginning f a paragraph, press Drp Cap in the Prperties tab under Text Style. OR Select Frmat > Paragraph > Drp Cap. Change line spacing TIP T add spacing between paragraphs, select the Add space after paragraphs tickbx in the Prperties tab r select Frmat > Paragraph > Line Spacing > Add space after paragraphs. 1 Under Mre Text Optins 2 Under Mre Text Optins 3 Under Mre Text Optins 4 Under Mre Text Optins 43

50 CHAPTER 4 CREATING BASIC OBJECTS Change Tlbar Prperties tab Frmat menu Change language directin (left-t-right r rightt-left) Select Frmat > Paragraph > Directin > Left t Right fr languages that read left t right (fr example, English and French). OR Select Frmat > Paragraph > Directin > Right t Left fr languages that read right t left (fr example, Arabic and Hebrew). Object level Change text directin (hrizntal r vertical) 5 Change transparency Resizing text bjects When yu resize a text bject fllwing the prcedure in Resizing bjects n page 69, the text in the bject changes size. If yu want t resize the text bject withut changing the size f the text in the bject, cmplete the fllwing prcedure. T resize a text bject 1. Duble-click the text bject. 2. Press ne f the tw white circles n either side f text bject, and then drag the circle t increase r reduce the text bject s size. Inserting mathematical symbls Yu can insert a variety f mathematical and scientific symbls int a page. The mathematical symbls are characters nly. They dn t perfrm mathematical peratins. 5 Under Mre Text Optins 44

51 CHAPTER 4 CREATING BASIC OBJECTS T insert a mathematical symbl 1. Type text n a page. 2. Press Mre Text Optins and then select Insert Symbl. The Insert Symbls dialgue bx appears. 3. Press a categry. A list f symbls appears. 4. Press the symbl yu want t add t the text. 5. Press Insert. The symbl appears in the text bject. Checking the spelling f text bjects As yu type text, SMART Ntebk sftware checks the spelling. If yu spell a wrd incrrectly, SMART Ntebk sftware underlines the wrd in red. Yu can then right-click the wrd and select the crrect spelling frm a list f ptins. If yu prefer, yu can disable this feature and check the spelling using the Spelling Check dialgue bx. T disable autmatic spell checking 1. Press Text. 2. Press Mre Text Optins and then select Check Spelling. T manually check spelling f a text bject 1. Select the text bject. 2. Press the bject s menu arrw and then select Check Spelling. If SMART Ntebk sftware finds a misspelled wrd, the Spelling Check dialgue bx appears. This dialgue bx displays the misspelt wrd and suggests alternatives. 45

52 CHAPTER 4 CREATING BASIC OBJECTS 3. Fr each misspelled wrd, d ne f the fllwing: T keep the wrd s current spelling fr this instance, press Ignre Once. T keep the wrd s current spelling fr all instances in the file, press Ignre All. T keep the wrd s current spelling fr all instances in the file and add the spelling t the dictinary, press Add t Dictinary. T change the wrd s spelling fr this instance, select the crrect wrd in the Suggestins list and then press Change. T change the wrd s spelling fr all instances in the file, select the crrect wrd in the Suggestins list and then press Change All. If yu pressed a buttn by mistake, press Und t und the resulting change. Once yu have cmpleted this step fr each misspelled wrd, a dialgue bx appears asking whether yu want t check the spelling in the rest f the file. 4. Press Yes t check the remainder f the file. OR Press N t clse the Spelling Check dialgue bx withut checking the rest f the file. Cutting and pasting text Yu can cut, cpy and paste text bjects like any ther bjects (see Cutting, cpying and pasting bjects n page 66). Yu can als cut and paste text in a text bject. T cut and paste text t anther lcatin n the same page 1. Duble-click the text bject. 2. Select the text that yu want t cut. 3. Drag the selected text t anther lcatin n the same page. T cut and paste text t anther page 1. If the Page Srter tab isn t visible, press Page Srter. 2. Duble-click the text bject. 3. Select the text that yu want t cpy. 4. Drag the selected text t the ther page s icn in the Page Srter tab. 46

53 CHAPTER 4 CREATING BASIC OBJECTS Creating tables Yu can create tables in SMART Ntebk sftware r paste them frm ther prgrams. Once yu have created a table, yu can insert bjects int the table s cells. If yu want t custmise a table, yu can select a table, clumn, rw, cell r selectin f cells and then d any f the fllwing: Mve the table Change line type, fill and text prperties Resize the table, a clumn r a rw Insert r remve clumns, rws r cells Split r merge cells Delete the table Creating tables T insert a table using the Table buttn 1. Press Table. A grid appears. 2. Mve the pinter ver the grid t select the number f clumns and rws that yu want in the table. The cells f the grid crrespnd t the cells f yur table. TIP The grid displays eight rws and eight clumns by default. Yu can add rws by mving the pinter past the bttm rw. Similarly, yu can add clumns by mving the pinter past the right rw. If yu re using a muse, click and hld the left muse buttn whilst mving the pinter. 3. Press the screen r click yur muse. The table appears n the page. T insert a table using the Insert Table dialgue bx 1. Select Insert > Table. The Insert Table dialgue bx appears. 2. Type the number f rws and clumns in the bxes. 47

54 CHAPTER 4 CREATING BASIC OBJECTS 3. Optinally, select Make cells square t make the table cells square. 4. Optinally, select Remember dimensins fr new tables t use the current table dimensins fr all future tables that yu create in SMART Ntebk sftware. 5. Press OK. The table appears n the page. T draw a table 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Pen r Calligraphic Pen. 3. Select a line type. 4. Draw a table n the screen. TIP Make the lines f the table as straight as pssible and cnnect the crners. 5. Press Select. 6. Select yur drawing. 7. Press the menu arrw and then select Recgnise Table. If SMART Ntebk sftware recgnises yur drawing as a table, it remves yur drawing and adds a table t the page. Pasting tables frm ther prgrams Yu can cut r cpy a table frm Wrd r PwerPint and then paste it int a.ntebk file. The table s frmatting and layut can vary when the table appears in the.ntebk file. If yu want t cut r cpy mre than ne table, yu must cut r cpy each table individually. 48

55 CHAPTER 4 CREATING BASIC OBJECTS Yu can als cut r cpy a table frm a.ntebk file and then paste it int Wrd r PwerPint. Hwever, the table s frmatting and layut can vary when the table appears in Wrd r PwerPint. If yu re pasting a table int PwerPint which has cells that cntain nn-text bjects, the nn-text bjects appear utside f the table in PwerPint. Adding bjects t tables Once yu have inserted a table n a page, yu can insert bjects int the table s cells. Yu can add nly ne bject t each cell. If yu want t add multiple bjects t a cell, d ne f the fllwing: Grup the bjects befre adding them t the table (see Gruping bjects n page 72). Select all f the bjects at nce and then add them t the table as described in the fllwing prcedure. SMART Ntebk sftware autmatically grups the bjects in the table cell. T add an bject t a table 1. Select the bject. 2. Drag the bject t the table cell. Yu re unable t mve an bject if it s lcked in place (see Lcking bjects n page 107). The bject appears in the table cell. If yu add a text bject t a table, the cell resizes t fit t the text bject. If yu add ther bject types t the table, the bject resizes t fit the cell. T remve an bject frm a table 1. Select the bject. 2. Drag the bject ut f the table. 49

56 CHAPTER 4 CREATING BASIC OBJECTS Selecting tables, clumns, rws r cells Yu can select a table, clumn, rw, cell r selectin f cells. Once yu have selected a table r part f a table, yu can d the fllwing: Mve the table Change the table s r cells prperties Resize the table, clumns r rws Add r remve clumns, rws r cells Split r merge cells Delete the table T select a table 1. Press Select. 2. Press utside, but near t, a crner f the table and then drag t the ppsite crner. Dn t start dragging frm inside the table. If yu d, yu select a table cell instead f the table. T select a clumn 1. Press Select. 2. Press inside the clumn s tp cell and then drag t the bttm cell. T select a rw 1. Press Select. 2. Press inside the rw s leftmst cell and then drag t the rightmst cell. T select a cell 1. Press Select. 2. Press inside the cell. 50

57 CHAPTER 4 CREATING BASIC OBJECTS T select multiple cells 1. Press Select. 2. Press inside the tp and leftmst cell, and then drag t the bttm and rightmst cell. If yu select multiple cells and drag them t a different psitin n the page, yu create a new table cnsisting f the selected cells and their cntents. Mving tables Once yu have created a table, yu can mve it n the page. T mve a table Select the table and then drag it t a different psitin n the page. OR Select all f the table s cells and then drag the cells t a different psitin n the page. Changing a table s prperties Yu can use the Prperties tab t change the table s prperties, including its transparency, cell clur and line clur. T change a table s fill 1. Select a table, clumn, rw, cell r selectin f cells. 2. Press the table s, clumn s, rw s r cell s menu arrw and then select Prperties. 3. Press Fill Effects. 51

58 CHAPTER 4 CREATING BASIC OBJECTS 4. Select a fill style: Fill style Nne (transparent) Slid clur Prcedure Select N fill. a. Select Slid fill. b. D ne f the fllwing: Select ne f the 40 clurs in the palette. Press Mre and then select a clur in the dialgue bx. Press the eyedrpper and then select a clur n the screen. Gradient f tw clurs a. Select Gradient fill. b. Fr each clur, d ne f the fllwing: Select ne f the 40 clurs in the palette. Press Mre and then select a clur in the dialgue bx. Press the eyedrpper and then select a clur n the screen. c. Select an ptin in the Style drp-dwn list. Pattern Picture a. Select Pattern fill. b. Select a pattern. a. Select Image fill. b. Press Brwse. c. Brwse t and select the picture that yu want t use as a backgrund and then press Open. If yu insert a large picture, a dialgue bx may appear and prmpt yu t either reduce the picture s file size r retain the picture s file size. Fr mre infrmatin, see Setting image ptimisatin preferences n page 207. d. Select Keep image size t keep the picture s size, regardless f whether the picture is larger r smaller than the bject. OR Select Scale image t fit t resize the picture t fit the bject. 5. Optinally, drag the Object transparency slider t the right t make the table transparent. 52

59 CHAPTER 4 CREATING BASIC OBJECTS T change a table s line style 1. Select a table. Yu can nly change the line style f an entire table, nt individual cells, clumns r rws. 2. Press the table s, clumn s, rw s r cell s menu arrw and then select Prperties. 3. Press Line Style. 4. Change the table s line style. T change a table s text style 1. Select a table, clumn, rw, cell r selectin f cells. 2. Press the table s, clumn s, rw s r cell s menu arrw and then select Prperties. 3. Press Text Style. 4. Change the table s text style (see Frmatting text n page 42). Resizing tables, clumns r rws If yu want t custmise a table, yu can resize the table, a clumn r a rw. T resize a table 1. Select the table. 2. Press the table s resize handle (the grey circle) and then drag it t increase r reduce the size f the table. T resize a clumn 1. Press Select. 2. Press the vertical brder t the right f the clumn. A resize pinter appears. 3. Drag the vertical brder t resize the clumn. T resize a rw 1. Press Select. 2. Press the hrizntal brder belw the rw. A resize pinter appears. 3. Drag the hrizntal brder t resize the rw. 53

60 CHAPTER 4 CREATING BASIC OBJECTS T resize all cells in a table 1. Select the table. 2. Press the table s menu arrw and then select Adjust size. 3. Select ne f the fllwing ptins: Make same height t make all cells in the table the same height. Make same width t make all cells in the table the same width. Make same size t make all cells in the table the same height and width. Make cells square t make all cells in the table square. Adding r remving clumns, rws r cells If yu want t custmise a table, yu can add clumns r rws. T add a clumn 1. Select a clumn. 2. Press the clumn s menu arrw and then select Insert Clumn. A new clumn appears t the right f the current clumn. T remve a clumn 1. Select the clumn. 2. Press the clumn s menu arrw and then select Delete Clumn. T add a rw 1. Select a rw. 2. Press the rw s menu arrw and then select Insert Rw. A new rw appears belw the current rw. T remve a rw 1. Select the rw. 2. Press the rw s menu arrw and then select Delete Rw. 54

61 CHAPTER 4 CREATING BASIC OBJECTS T remve a cell 1. Select the cell. 2. Press the cell s menu arrw and then select Delete Cells. Remving a cell deletes the cntents f the cell. Yu re unable t remve a cell if it prvides the nly cnnectin between tw halves f a table. Splitting r merging table cells Yu can add tables t yur page and insert bjects int the table s cells. If yu want t custmise a table, yu can split r merge cells. T split a cell 1. Select the cell. 2. Press the cell s menu arrw and then select Split. 3. Select an ptin t split the cell int multiple rws and/r clumns. If yu split a cell that cntains cntent, the cntent appears in the upper-left-hand cell after the split. T merge cells 1. Select the cells. 2. Press the cells menu arrw and then select Merge Cells. If yu merge cells that cntain cntent, the merged cell cntains the cntents f the tp-left cell. If the tp-left cell is empty, the merged cell cntains the cntents f the next available nn-empty cell, mving frm left t right, tp t bttm. 55

62 CHAPTER 4 CREATING BASIC OBJECTS Deleting tables and the cntents f tables Yu can delete the cntents f a table r the table itself. Yu can delete all bjects n a page, including tables, by clearing the page (see Clearing pages n page 193). T delete the cntents f a table 1. Select the cells cntaining the cntent that yu want t delete. 2. Press Delete. T delete a table 1. Select the table. 2. Press the table s menu arrw and then select Delete. 56

63 Chapter 5 Wrking with bjects Selecting bjects 58 Changing bjects prperties 59 Changing the fill 59 Filling digital ink drawings 61 Changing ther prperties 62 Saving tl settings 62 Psitining bjects 62 Mving bjects 62 Mving bjects t anther page 63 Aligning bjects 64 Rearranging stacked bjects 65 Cutting, cpying and pasting bjects 66 Crpping images with a mask 67 Clning bjects 68 Resizing bjects 69 Using the resize handle 69 Using the scale gesture 69 Rtating bjects 71 Using the rtatin handle 71 Using the rtate gesture 71 Flipping bjects 72 Gruping bjects 72 Gruping bjects manually 73 Using the menu 73 Using the shake gesture 73 Gruping bjects autmatically 74 Deleting bjects 74 After creating an bject, yu can select it and wrk with it as described in this chapter. The tasks described in this chapter are fr all bjects, nt just basic bjects. 57

64 CHAPTER 5 WORKING WITH OBJECTS Selecting bjects Befre yu can wrk with an bject, yu must select it. Yu can select an individual bject, multiple bjects r all bjects n a page. When yu select an bject, a selectin rectangle appears arund it. The grey circle in the bject s lwer right-hand crner is a resize handle (see Resizing bjects n page 69). The green circle abve the bject is a rtatin handle (see Rtating bjects n page 71). The dwnward arrw in the bject s upper right-hand crner is a menu arrw. Press the menu arrw t display a menu f cmmands. Pressing an bject s menu arrw gives yu access t the same menu as right-clicking the bject. T select an bject 1. Press Select. 2. Press the bject that yu want t select. A selectin rectangle appears arund the bject. If yu press an bject and a lck symbl appears instead f the menu arrw, the bject is lcked. Depending n the type f lck, yu might have t unlck the bject befre yu can manipulate it (see Lcking bjects n page 107). 58

65 CHAPTER 5 WORKING WITH OBJECTS T select multiple bjects 1. Press Select. 2. Press the interactive screen and drag until a rectangle surrunds the bjects yu want t select. OR Hld dwn CTRL and then press the bjects yu want t select. A selectin rectangle appears arund the selected bjects. If yu draw a rectangle arund multiple bjects and sme f the bjects are lcked (see Lcking bjects n page 107), yu select nly the unlcked bjects. T select all bjects n a page Select Edit > Select All. A selectin rectangle appears arund all bjects n the page. If sme f the bjects are lcked (see Lcking bjects n page 107), yu select nly the unlcked bjects. T select all lcked bjects n the page Select Edit > Select All Lcked Ntes. A selectin rectangle appears arund all lcked bjects n the page. Changing bjects prperties Yu can change an bject s prperties. The prperties that yu can change depend n the bject that yu select. Yu can als select several bjects and change their prperties at the same time. Changing the fill Yu can change an bject s fill by selecting the bject and then setting the fill in the Prperties tab r by clicking Fill, setting the fill and then selecting the bject. T change an bject s fill by first selecting the bject 1. Select the bject. 2. If the Prperties tab isn t visible, press Prperties. 59

66 CHAPTER 5 WORKING WITH OBJECTS 3. Press Fill Effects. 4. Select a fill style: Fill style Nne (transparent) Slid clur Prcedure Select N fill. a. Select Slid fill. b. D ne f the fllwing: Select ne f the 40 clurs in the palette. Press Mre and then select a clur in the dialgue bx. Press the eyedrpper and then select a clur n the screen. Gradient f tw clurs a. Select Gradient fill. b. Fr each clur, d ne f the fllwing: Select ne f the 40 clurs in the palette. Press Mre and then select a clur in the dialgue bx. Press the eyedrpper and then select a clur n the screen. c. Select an ptin in the Style drp-dwn list. Pattern Picture a. Select Pattern fill. b. Select a pattern. a. Select Image fill. b. Press Brwse. c. Brwse t and select the picture that yu want t use as a backgrund and then press Open. If yu insert a large picture, a dialgue bx may appear and prmpt yu t either reduce the picture s file size r retain the picture s file size. Fr mre infrmatin, see Setting image ptimisatin preferences n page 207. d. Select Keep image size t keep the picture s size, regardless f whether the picture is larger r smaller than the bject. OR Select Scale image t fit t resize the picture t fit the bject. 5. Optinally, drag the Object transparency slider t the right t make the bject transparent. TIP Yu can als change an bject s prperties using the prperty selectrs n the tlbar. 60

67 CHAPTER 5 WORKING WITH OBJECTS T change an bject s fill by first pressing the Fill buttn 1. Press Fill and then select a clur. 2. Select the bject. 3. Repeat step 2 fr each bject that yu want t apply the fill t. Filling digital ink drawings In additin t filling shapes, regular plygns and irregular plygns, yu can fill areas enclsed by digital ink using the Fill buttn. S T fill an area, yu must enclse it with a single digital ink path. Yu re unable t fill an enclsed area if that area is part f a grup (see Gruping bjects n page 72). When yu fill an enclsed area, the fill becmes a separate bject, which yu can mve away frm the riginal enclsed area. Yu can fill the enclsed area and mve the resulting fill bject multiple times. 61

68 CHAPTER 5 WORKING WITH OBJECTS Changing ther prperties In additin t fill, yu can change bjects line style and text style. T change an bject s line style 1. Select the bject. 2. If the Prperties tab isn t visible, press Prperties. 3. Press Line Style. 4. Change the bject s line style. T change an bject s text style 1. Select the bject. 2. If the Prperties tab isn t visible, press Prperties. 3. Press Text Style. 4. Change the bject s text style (see Frmatting text n page 42). Saving tl settings When yu select a tl in the tlbar, yu can change its default settings using the Prperties tab and then save yur changes by clicking Save Tl Prperties. When yu save yur changes t a tl s default settings, the tl s buttn displays thse changes: T restre the default settings, see Custmising the tlbar n page 203. Psitining bjects Yu can change the psitin f an bject by mving it t anther area f the existing page r t anther page. Yu can als align bjects and change the rder f stacked bjects. Mving bjects Yu can mve bjects t anther psitin n the page. Yu can als flick bjects. Yu re unable t mve an bject if it s lcked in place (see Lcking bjects n page 107). 62

69 CHAPTER 5 WORKING WITH OBJECTS TIP Yu can manipulate multiple bjects by selecting them and then creating a grup (see Gruping bjects n page 72). T mve an bject r bjects 1. Select the bject r bjects. 2. Drag the bject r bjects t a new psitin n the page. TIP Yu can mve an bject in small increments by pressing the arrw keys n yur keybard. T mve an Adbe Flash Player cmpatible file 1. Press the clured bar at the tp f the Adbe Flash Player cmpatible file. 2. Drag the file t its new psitin. T flick an bject 1. Select the bject. 2. Quickly flick yur finger in any directin. Mving bjects t anther page Yu can mve bjects t anther page in a file. T mve an bject r bjects t anther page 1. If the Page Srter isn t visible, press Page Srter. 2. If yu dn t see the page that yu want t mve the bject t, scrll in the Page Srter until yu see the page s thumbnail. 3. Select the bject r bjects that yu want t mve. 4. Drag the bject r bjects int the Page Srter abve the thumbnail f the page that yu want t mve the bjects t. 63

70 CHAPTER 5 WORKING WITH OBJECTS T mve an Adbe Flash Player cmpatible file t anther page 1. If the Page Srter isn t visible, press Page Srter. 2. If yu dn t see the page that yu want t mve the bject t, scrll in the Page Srter until yu see the page s thumbnail. 3. Press the clured bar at the tp f the Adbe Flash Player cmpatible file. 4. Drag the file int the Page Srter abve the thumbnail f the page that yu want t mve the bject t. Aligning bjects Yu can use the Alignment Tls add-n t align and distribute bjects n a page. Yu can align selected bjects n the bttm, left, right, tp, vertically r hrizntally. Yu can als align stacked bjects vertically r hrizntally. If yu want, yu can display guidelines n a page t assist yu in manually aligning bjects with ther bjects, as well as the page s vertical and hrizntal centres. Yu can als set bjects t align autmatically with these guidelines when yu mve the bjects n a page (see page 62). T align bjects n a page 1. Select the bjects that yu want t align (see Selecting bjects n page 58). 2. Press Add-ns n the tlbar t display the Alignment Tls buttns. 3. Press an alignment buttn: Buttn Name Select this buttn t: Align bttm Align left Align middle X Align middle Y Align right Align tp Stack hrizntally Stack vertically Align selected bjects alng their bttm edge. Align selected bjects alng their left edge. Align selected bjects vertically thrugh the middle f the bjects. Align selected bjects hrizntally thrugh the middle f the bjects. Align selected bjects alng their right edge. Align selected bjects alng their tp edge. Align selected stacked bjects hrizntally. Align selected stacked bjects vertically. 64

71 CHAPTER 5 WORKING WITH OBJECTS T display guidelines 1. Select View > Alignment. The Alignment dialgue bx appears. 2. Select tickbxes t specify which guidelines yu want t display: Tickbx Shw guides fr active bjects Shw vertical page centre guide Shw hrizntal page centre guide Snap bjects t guides Select this tickbx t: Display a guideline when yu mve an bject int alignment with anther bject. Display a guideline when yu mve an bject int alignment with the page s vertical centre. Display a guideline when yu mve an bject int alignment with the page s hrizntal centre. Autmatically align bjects t guidelines when yu mve the bjects n a page. 3. If yu want t change the clur f the guidelines, press the clured bar t the left f Guide clur and then select a clur. 4. Press OK. Rearranging stacked bjects If bjects verlap n a page, yu can rearrange the rder f the stack (that is, yu can cntrl which bjects appear in frnt f thers). Yu re unable t mve an bject in the stack if it s lcked in place (see Lcking bjects n page 107). T mve an bject t the frnt f the stack 1. Select the bject. 2. Press the bject s menu arrw and then select Order > Bring t Frnt. T mve an bject t the back f the stack 1. Select the bject. 2. Press the bject s menu arrw and then select Order > Send t Back. T mve an bject ne place frward in the stack 1. Select the bject. 2. Press the bject s menu arrw and then select Order > Bring Frward. 65

72 CHAPTER 5 WORKING WITH OBJECTS T mve an bject ne place backward in the stack 1. Select the bject. 2. Select the bject s menu arrw and then select Order > Send Backward. Cutting, cpying and pasting bjects Yu can cut, cpy and paste bjects including text, pictures, straight lines, arcs and shapes in a.ntebk file. TIPS Yu can paste text frm ther prgrams int SMART Ntebk sftware and cut text frm SMART Ntebk sftware and paste it int ther prgrams (see Cutting, cpying and pasting cntent frm ther prgrams n page 85 and Cutting and pasting text n page 46). Yu can create an exact cpy f an bject by clning it (see Clning bjects n page 68). T cut and paste an bject 1. Select the bject. 2. Press the bject s menu arrw and then select Cut. TIP Alternatively, yu can press Cut if yu added this buttn t the tlbar (see Custmising the tlbar n page 203). 3. If yu want t paste the bject nt a different page, display that page. 4. Press Paste. T cpy and paste an bject 1. Select the bject. 2. Press the bject s menu arrw and then select Cpy. TIP Alternatively, yu can press Cpy if yu added this buttn t the tlbar (see Custmising the tlbar n page 203). 3. If yu want t paste the item nt a different page, display that page. 4. Press Paste. 66

73 CHAPTER 5 WORKING WITH OBJECTS Crpping images with a mask Yu can use a mask t crp images. The mask hides the sectin f the image that yu crp ut instead f deleting it. This enables yu t edit the mask if yu want t crp a different sectin f the image. Yu can als unmask the image t restre the riginal image. Yu can crp raster images nly. Fr example, yu can crp raster pictures that yu insert frm the Gallery r frm yur cmputer. Yu re unable t crp ther types f bjects. T crp an image with a mask 1. Select the image. 2. Press the image s menu arrw and then select Mask. A crpping mask appears n the image. Crpped ut sectins f the image are shaded grey. 3. Drag the image until the sectin f the image that yu want t keep appears in the crpping mask. 4. Optinally, press ne f the crpping mask s eight resize handles (the white circles) and then drag it t increase r reduce the crpping mask s size. 5. Press anywhere utside f the image t crp it. T edit the mask 1. Select the image. 2. Press the image s menu arrw and then select Edit Mask. A crpping mask appears n the image. Crpped ut sectins f the image are shaded grey. 3. Drag the image until the sectin f the image that yu want t keep appears in the crpping mask. 67

74 CHAPTER 5 WORKING WITH OBJECTS 4. Optinally, press ne f the crpping mask s eight resize handles (the white circles) and then drag it t increase r reduce the crpping mask s size. 5. Press anywhere utside f the image t crp it. T restre the image 1. Select the image. 2. Press the image s menu arrw and then select Unmask. The riginal image is restred. Clning bjects Yu can create a duplicate f an bject by using the Clne cmmand, r yu can create multiple cpies f an bject using the Infinite Clner cmmand. Yu can als cpy and paste bjects, including text, images, straight lines, arcs and shapes (see Cutting, cpying and pasting bjects n page 66). T clne an bject 1. Select the bject. 2. Press the bject s menu arrw and then select Clne. A duplicate bject appears n the page. T clne an bject using the Infinite Clner 1. Select the bject. 2. Press the bject s menu arrw and then select Infinite Clner. 3. Select the bject again. An infinity symbl appears instead f the bject s menu arrw. 4. Drag the bject t anther psitin n the page. 5. Repeat step 4 as many times as yu want. 6. When yu have finished clning the bject, select the riginal bject. 7. Press the infinity symbl and then clear the selectin f Infinite Clner. 68

75 CHAPTER 5 WORKING WITH OBJECTS Resizing bjects Yu can resize bjects n a page by using the resize handle r the scale gesture (if yur interactive prduct supprts multituch gestures). Yu re unable t resize an bject if it s lcked in place (see Lcking bjects n page 107). Using the resize handle T resize an bject 1. Select the bject. 2. Press the bject s resize handle (the grey circle) and then drag it t increase r reduce the bject s size. T keep the shape s riginal height-t-width rati, hld dwn SHIFT whilst yu drag the resize handle. T resize multiple bjects 1. Grup the bjects (see Gruping bjects n page 72) and then select the grup. A selectin rectangle appears arund the grup. 2. Press the resize handle in the lwer-right-hand crner f the selectin rectangle. 3. Drag the resize handle t increase r reduce the size f the bjects. Using the scale gesture T resize an bject frm its centre 1. Select the bject. 2. Using ne finger n each hand, press the screen at ppsite ends f the bject. 69

76 CHAPTER 5 WORKING WITH OBJECTS 3. Drag yur fingers in ppsite directins t increase the bject s size. OR Drag yur fingers tward each ther t decrease the bject s size. T resize an bject frm its crner r side 1. Select the bject. 2. Using ne finger n each hand, press the screen at the crner r side that yu want t resize the bject frm. 3. Drag yur fingers in ppsite directins t increase the bject s size. OR Drag yur fingers tward each ther t decrease the bject s size. T resize multiple bjects 1. Select the bjects. 2. Using ne finger n each hand, press the screen at ppsite ends f ne f the bjects. 3. Drag yur fingers in ppsite directins t increase the bjects size. OR Drag yur fingers tward each ther t decrease the bjects size. The bjects resize frm their centres regardless f where yu press the screen. 70

77 CHAPTER 5 WORKING WITH OBJECTS Rtating bjects Yu can rtate bjects n a page by using the rtatin handle r the rtate gesture (if yur interactive prduct supprts multituch gestures). S Yu re unable t rtate an bject if it s lcked in place (see Lcking bjects n page 107). Yu re unable t rtate tables. Using the rtatin handle T rtate an bject 1. Select the bject. 2. Press the bject s rtatin handle (the green circle), and then drag it in the directin yu want t rtate the bject. T rtate multiple bjects 1. Select the bjects. A selectin rectangle appears arund each bject. 2. Press the rtatin handle (the green circle) n any ne f the selected bjects, and then drag it in the directin yu want t rtate the bject. When yu rtate ne bject, all ther selected bjects rtate autmatically. Using the rtate gesture T rtate an bject arund its centre 1. Select the bject. 2. Using ne finger n each hand, press the screen at ppsite ends f the bject. 3. Mve yur fingers in a circle arund the centre f the bject t rtate it. 71

78 CHAPTER 5 WORKING WITH OBJECTS T rtate an bject arund a crner 1. Select the bject. 2. Using ne finger n each hand, press the screen in the crner that yu want t rtate the bject arund. 3. Mve yur fingers in a circle arund the crner t rtate the bject. T rtate multiple bjects 1. Select the bjects. 2. Using ne finger n each hand, press the screen at ppsite ends f ne f the bjects. 3. Mve yur fingers in a circle. The bjects rtate arund their centres regardless f where yu press the screen. Flipping bjects Yu can flip an bject n a page. Yu re unable t flip an bject if it s lcked in place (see Lcking bjects n page 107). T flip an bject 1. Select the bject. 2. Press the bject s menu arrw and then select Flip > Up/Dwn r Flip > Left/Right. T flip multiple bjects 1. Select the bjects. 2. Press the menu arrw n any ne f the selected bjects and then select Flip > Up/Dwn r Flip > Left/Right. Gruping bjects Yu can create a grup f bjects, which lets yu interact with all gruped items at the same time. Once yu have created a grup, yu can select, mve, rtate r resize the grup as if it were an individual bject. Hwever, if yu want t interact with an individual bject in a grup, yu must ungrup the bjects first. 72

79 CHAPTER 5 WORKING WITH OBJECTS Gruping bjects manually Yu can grup and ungrup bjects manually using the menu r the shake gesture. Using the menu T grup bjects 1. Select the bjects. 2. Press the menu arrw f any ne f the selected bjects and then select Grup > Grup. T ungrup bjects 1. Select the grup. 2. Press the grup s menu arrw and then select Grup > Ungrup. Using the shake gesture S Yu re unable t use the shake gesture with a muse. The shake gesture wrks nly when yu initially cntact yur interactive prduct s surface. T grup bjects Quickly shake yur finger ver the bjects three times. 73

80 CHAPTER 5 WORKING WITH OBJECTS T ungrup bjects Quickly shake yur finger ver the grup three times. Gruping bjects autmatically If yu write r draw multiple lines, SMART Ntebk sftware autmatically cmbines the lines int a single bject. Fr example, if yu write the letters f a wrd, SMART Ntebk sftware cmbines the individual letters, enabling yu t interact with the whle wrd. If yu want t write wrds n the same line but dn t want them cmbined, leave a large gap between them, use different pens, r briefly put the pen in the pen tray befre writing anther wrd (interactive whitebards nly). If SMART Ntebk sftware cmbined lines that yu want t manipulate individually, ungrup the lines as described abve. Deleting bjects Althugh yu can erase digital ink (see Erasing digital ink n page 36), yu re unable t erase sme types f bjects, including text, shapes, straight lines, arcs and pictures. T remve these types f bjects frm a page, yu must delete them. Yu re unable t delete an bject if it s lcked in place (see Lcking bjects n page 107). T delete a lcked bject frm a page, yu must unlck it. T delete an bject 1. Select the bject. 2. Press the bject s menu arrw and then select Delete. 74

81 Chapter 6 Inserting, rganising and sharing cntent Inserting cntent frm the Gallery 76 Inserting cntent frm GeGebra 78 Inserting cntent frm the SMART Exchange website 79 Inserting cntent frm ther surces 80 Inserting pictures 80 Inserting pictures frm files 80 Inserting pictures frm a scanner 81 Inserting pictures frm a SMART Dcument Camera 81 Wrking with pictures 81 Creating transparent areas in a picture 81 Inserting multimedia files 82 Inserting Adbe Flash Player cmpatible files 82 Inserting Adbe Flash Player cmpatible vide files 84 Inserting sund files 84 Wrking with multimedia files 84 Installing encders fr additinal frmats 84 Inserting cntent frm ther prgrams 85 Cutting, cpying and pasting cntent frm ther prgrams 85 Imprting cntent using SMART Ntebk Print Capture 85 Imprting cntent using SMART Ntebk Dcument Writer 86 Imprting PwerPint files 87 Imprting files frm ther interactive whitebard prgrams 88 Using the SMART kapp add-n 89 Inserting cntent using the YuTube add n 90 Inserting equatins with the Maths Editr 90 Inserting Internet brwsers 92 Inserting an Internet brwser 92 Cnfiguring prxy servers 93 Attaching files and webpages 94 Organising and sharing cntent using the Gallery 95 Adding cntent t the Gallery 96 Organising cntent in the Gallery 97 Sharing cntent with ther teachers 98 Cnnecting t Team Cntent categries 99 Sharing cntent using the SMART Exchange website

82 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT Yu can insert pictures, multimedia files and ther cntent int yur.ntebk files frm a variety f surces. These surces include the Gallery, the SMART Exchange website and the Internet. After inserting yur cntent, yu can rganise it using the Gallery and share it with ther teachers using the Gallery r the SMART Exchange website. Inserting cntent frm the Gallery The Gallery is a tab in the SMART Ntebk sftware user interface where yu can brwse r search fr cntent and then add that cntent t yur.ntebk files. The Gallery cntains Lessn Activity Examples, which includes Activity Builder examples (see Creating a matching lessn activity n page 115), interactive techniques and 3D mdels t aid yu in creating lessn activities. When yur system administratr installs SMART Ntebk sftware, he r she can install the fllwing additinal items: Gallery Essentials is a cllectin f thusands f pictures, multimedia bjects and mre, rganised int subject-specific categries. Lessn Activity Tlkit is a cllectin f custmisable tls and templates that yu can use t create prfessinal-lking and interactive lessns. The tlkit helps yu t create engaging cntent such as wrd games, quizzes and srting activities. It als ffers Adbe Flash Player cmpatible files like hide-and-reveal and drag-and-drp. The Gallery is divided int tw sectins. The tp sectin f the Gallery is the categry list. When yu select a categry r subcategry in the list, its cntents appear in the bttm sectin f the Gallery. TIP Yu can change the size f the categry list and cntent list by pressing the bundary between them and then dragging it up r dwn. Yu can brwse the categry list t view the cntents f each categry. Thumbnails in the categries prvide preview images f the cntent. In Pictures, pictures appear as thumbnails. In Interactive and Multimedia, vide bjects appear as a single frame frm the vides, sund bjects appear with a speaker icn in the lwer left-hand crner, and Adbe Flash Player cmpatible files appear as an Adbe Flash icn r thumbnail f the cntent with a small Adbe Flash icn in the upper left-hand crner. In 3D Objects, 3D mdels appear as thumbnails. 76

83 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT In Ntebk Files and Pages, files appear as binders and pages appear with a flded upper right-hand crner. In Backgrunds and Themes, backgrunds appear as pages with a flded lwer righthand crner and themes appear as thumbnails. Yu can search fr a Gallery item using the keywrd search. After brwsing r searching fr a Gallery item, yu can add it t yur.ntebk file. T brwse the Gallery 1. If the Gallery isn t visible, press Gallery. 2. Press a categry s plus sign t view its subcategries. Yu can clse a categry by pressing the categry s minus sign. 3. Select a categry r subcategry t display its cntents. T search the Gallery 1. If the Gallery isn t visible, press Gallery. 2. Type a keywrd int the Type search terms here bx and then press Search. The Gallery displays all cntent cntaining the keywrd. T add a Gallery item t yur.ntebk file 1. If the Gallery isn t visible, press Gallery. 2. Brwse r search fr the Gallery item that yu want t add. 3. Duble-click the Gallery item s thumbnail. If yu add a picture, Adbe Flash Player cmpatible file, vide file r sund file, it appears n the current page. If yu add a backgrund, it replaces the page s existing backgrund (see Applying page backgrunds and themes n page 111). If yu add a page frm a.ntebk file, SMART Ntebk sftware inserts it befre the current page. If yu add a.ntebk file, SMART Ntebk sftware inserts the file s pages befre the current page. 77

84 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT SMART Ntebk will n lnger supprt Flash as later versins have cmpatibility issues with Ntebk sftware Inserting cntent frm GeGebra GeGebra is an interactive mathematics sftware fr all levels f educatin. When yu insert the GeGebra widget in SMART Ntebk sftware, yu can explre gemetry, algebra, tables, graphing, statistics and calculus with yur students. Yu can als search fr wrksheets frm GeGebraTube using the keywrd search. After searching fr a wrksheet, yu can add it t yur.ntebk file. GeGebraTube (gegebratube.rg) cntains thusands f wrksheets created and shared by ther teachers. Fr mre infrmatin n hw t use GeGebra sftware, g t the GeGebra Wiki (wiki.gegebra.rg). T access the GeGebra widget Press Add-ns and then press GeGebra. T insert the GeGebra widget 1. If the GeGebra widget isn t visible, press Add-ns and then press GeGebra. 2. Select Insert GeGebra Widget. T search GeGebraTube 1. If the GeGebra widget isn t visible, press Add-ns and then press GeGebra. 2. Type a keywrd int the Search in Free Materials bx and then press Search. The GeGebra widget displays thumbnail images f wrksheets cntaining the keywrd. T add a GeGebraTube wrksheet t yur.ntebk file 1. If the GeGebra widget isn t visible, press Add-ns and then press GeGebra. 2. Search fr the GeGebraTube wrksheet that yu want t add. 78

85 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT 3. Press the wrksheet s thumbnail and then select Insert GeGebra Widget. The wrksheet appears n the current page. TIP Fr mre infrmatin n a wrksheet, press the thumbnail s title t g t the wrksheet s dwnlad page in GeGebraTube. Inserting cntent frm the SMART Exchange website The SMART Exchange website (exchange.smarttech.cm) includes thusands f lessn plans, questin sets, widgets and ther cntent that yu can dwnlad and then pen in SMART Ntebk sftware. S Yu can als share yur lessn plans with ther teachers thrugh the SMART Exchange website. Fr mre infrmatin, see Sharing cntent using the SMART Exchange website n page 100. Future versins f SMART Ntebk will n lnger supprt Flash as later versins have cmpatibility issues with Ntebk. T insert cntent frm the SMART Exchange website 1. Press SMART Exchange. The SMART Exchange website pens in yur web brwser. 2. If yu re new t the SMART Exchange website, press Jin fr free and then fllw the nscreen instructins t create an accunt. OR If yu have an accunt, press Sign In and then fllw the n-screen instructins t lg n t the SMART Exchange website with yur accunt. 3. Search r brwse fr cntent and then dwnlad it t yur cmputer. 4. Imprt cntent int the Gallery (see Sharing cntent with ther teachers n page 98). 79

86 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT Inserting cntent frm ther surces If yu r ther teachers in yur schl have created cntent utside f SMART Ntebk sftware, yu can include this cntent in yur.ntebk files. Specifically, yu can d the fllwing: Insert pictures, Adbe Flash Player cmpatible files and vide files and sund files Cut r cpy and then paste cntent frm ther prgrams Imprt cntent frm ther prgrams such as YuTube using the SMART Ntebk YuTube add n. Inserting pictures Yu can insert pictures int pages frm files, a scanner r a SMART Dcument Camera. Yu can als insert pictures frm the Gallery tab. Fr mre infrmatin, see Inserting cntent frm the Gallery n page 76. Once yu have inserted a picture, yu can define a transparent area in it. Inserting pictures frm files Yu can insert a picture int a page. SMART Ntebk sftware supprts BMP, GIF, JPEG, PNG, TIFF and WMF frmats. T insert a picture frm a file 1. Select Insert > Picture. The Insert Picture File dialgue bx appears. 2. Brwse t and select the picture that yu want t insert. TIP T select mre than ne picture, hld dwn CTRL and then select the pictures. 3. Press Open. The picture appears in the upper-left-hand crner f the page. 80

87 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT Inserting pictures frm a scanner If a scanner is cnnected t yur cmputer, yu can insert pictures frm the scanner int a page. Yu must install yur scanner s driver and sftware n yur cmputer befre inserting pictures frm the scanner int SMART Ntebk sftware. T insert a picture frm a scanner 1. Select Insert > Picture Frm Scanner. The Insert Scanned Picture dialgue bx appears. 2. Select a scanner frm the list. 3. Press Scan. 4. Fllw the instructins included with yur scanner t scan yur picture. Inserting pictures frm a SMART Dcument Camera Yu can insert pictures frm a SMART Dcument Camera int a page. T insert a picture frm a SMART Dcument Camera 1. Select Insert > Picture Frm SMART Dcument Camera. The SMART Dcument Camera windw appears n the page. 2. Insert a picture fllwing the instructins in the Help. Wrking with pictures When yu insert a picture in a.ntebk file, the picture becmes an bject in the file. Therefre, yu can mve, resize, rtate and make ther changes t the picture like any ther bject. Fr infrmatin n hw t wrk with bjects, including pictures, in.ntebk files, see Chapter 5: Wrking with bjects n page 57. Creating transparent areas in a picture Yu can create transparent areas in a picture that yu insert int a page. This is useful fr remving the picture s backgrund. Yu can make any clur in the picture transparent. Yu can reduce the size f a large picture when yu insert it in a file (see Setting image ptimisatin preferences n page 207). If yu later create a transparent area in the picture, the picture is n lnger ptimised. 81

88 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT T create a transparent area in a picture 1. Select the picture. 2. Press the picture s menu arrw and then select Set Picture Transparency. The Picture Transparency dialgue bx appears. 3. Drag the crners f the dialgue bx in r ut t resize it. 4. Press any areas in the picture that yu want t make transparent. Pressing an area makes nly that area transparent, even if the picture includes that same clur in ther areas. 5. Press OK. Inserting multimedia files Yu can insert multimedia files, including Adbe Flash Player cmpatible files, vide files and sund files, int pages. Adbe Flash cntent may nt wrk in SMART Ntebk. Press here fr additinal details. Yu can als insert multimedia files frm the Gallery tab. Fr mre infrmatin, see Inserting cntent frm the Gallery n page 76. Inserting Adbe Flash Player cmpatible files Yu can insert Adbe Flash Player cmpatible files int a page. Once yu have inserted an Adbe Flash Player cmpatible file int a page, r display a page that already cntains an Adbe Flash Player cmpatible file, the file plays immediately. Yu can cntrl the playback f the file. If the file has buttns, yu can press them n yur interactive prduct. If the file desn t have buttns, yu can use the ptins in the file s menu arrw. S Adbe Flash Player cmpatible files n a page must be self-extracting. Yu re unable t use Adbe Flash Player cmpatible files that lad r rely n ther Adbe Flash Player cmpatible files. Yu re unable t drag an Adbe Flash Player cmpatible file frm an Internet brwser int a page. 82

89 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT If Adbe Flash Player isn t installed n yur cmputer, SMART Ntebk sftware ntifies yu when yu insert an Adbe Flash Player cmpatible file int a page. Yu can install Adbe Flash Player by visiting adbe.cm, but yu must use Internet Explrer Internet brwser t install it. If yu use anther brwser, Adbe Flash Player cmpatible files dn t wrk in SMART Ntebk sftware. T write n tp f an Adbe Flash Player cmpatible file with a handwriting recgnitin cmpnent, start writing utside the file and cntinue t write ver the file. This enables SMART Ntebk sftware t recgnise the digital ink as a separate bject frm the Adbe Flash Player cmpatible file. T insert an Adbe Flash Player cmpatible file 1. Select Insert > Adbe Flash Player Cmpatible File. The Insert Flash File dialgue bx appears. 2. Brwse t and select the Adbe Flash Player cmpatible file that yu want t insert int the page. 3. Press Open. The Adbe Flash Player cmpatible file appears in the upper left-hand crner f the page. T cntrl an Adbe Flash Player cmpatible file 1. Select the Adbe Flash Player cmpatible file. 2. Cntrl the file by ding any f the fllwing: T play the file, press the file s menu arrw and then select Flash > Play. T play the file frm the beginning, press the file s menu arrw and then select Flash > Rewind. T advance the file slightly and pause playback, press the file s menu arrw and then select Flash > Step Frward. T rewind the file slightly and pause playback, press the file s menu arrw and then select Flash > Step Back. T play the file cntinuusly, press the file s menu arrw and then select Flash > Lp. T stp playing the file cntinuusly, press the file s menu arrw and then clear the selectin f Flash > Lp. 83

90 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT Inserting Adbe Flash Player cmpatible vide files Yu can insert Adbe Flash Player cmpatible vide files int a page. SMART Ntebk sftware supprts the Adbe Flash Player cmpatible vide file (FLV) frmat. If yu want SMART Ntebk sftware t supprt ther file types, yu can install additinal encders (see Installing encders fr additinal frmats belw). T insert an Adbe Flash Player cmpatible vide file 1. Select Insert > Vide. The Insert Vide File dialgue bx appears. 2. Brwse t and select the Adbe Flash Player cmpatible vide file that yu want t insert int the page. 3. Press Open. Inserting sund files Yu can attach a sund file t any bject (except Adbe Flash Player cmpatible bjects) in a.ntebk file. Fr mre infrmatin, see Adding sunds t bjects n page 106. Wrking with multimedia files When yu insert a multimedia file in a.ntebk file, the multimedia file becmes an bject in the file. Therefre, yu can mve, resize, rtate and make ther changes t the multimedia file like any ther bject. Fr infrmatin n hw t wrk with bjects, including multimedia files, in.ntebk files, see Chapter 5: Wrking with bjects n page 57. Installing encders fr additinal frmats SMART Ntebk sftware supprts the FLV and MP3 frmats. If yu want SMART Ntebk sftware t supprt ther vide and audi frmats, yu can install the fllwing encder. If yu install this encder, SMART Ntebk sftware autmatically detects it and supprts its vide and audi frmats. Encder Vide frmats Audi frmats Link MediaCder Full Pack ASF AVI AIF and AIFF WAV mediacderhq.cm/dlfull.htm MOV MPEG and MPG WMV 84

91 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT SMART Technlgies ULC prvides links t these prgrams as a curtesy and makes n representatins r warranties regarding the prgrams r any infrmatin related theret. Any questins, cmplaints r claims regarding the prgrams must be directed t the apprpriate sftware vendr. Inserting cntent frm ther prgrams If yu have cntent in ther prgrams that yu want t use in yur.ntebk files, yu can mve this cntent t SMART Ntebk sftware by ding ne f the fllwing: Cutting r cpying and then pasting the cntent Imprting the cntent Cutting, cpying and pasting cntent frm ther prgrams Yu can cut r cpy, and then paste cntent frm ther prgrams int SMART Ntebk sftware. T cut cntent frm anther prgram 1. In the ther prgram, select the cntent that yu want t cut and then select Edit > Cut. 2. In SMART Ntebk sftware, press Paste. T cpy cntent frm anther prgram 1. In the ther prgram, select the cntent that yu want t cpy and then select Edit > Cpy. 2. In SMART Ntebk sftware, press Paste. Imprting cntent using SMART Ntebk Print Capture When yu install SMART Ntebk sftware n a cmputer with Windws XP perating system, yu als install SMART Ntebk Print Capture. SMART Ntebk Print Capture wrks like any ther printer driver, except that it captures utput in a.ntebk file, instead f printing it n paper. Each page f an imprted file appears as an bject n its wn page, with its riginal frmatting and page breaks preserved. If yu install SMART Ntebk sftware n a cmputer with Windws 7 r Windws 8 perating system, yu can imprt cntent using SMART Ntebk Dcument Writer (see Imprting cntent using SMART Ntebk Dcument Writer n the next page). 85

92 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT T use SMART Ntebk Print Capture 1. In the surce file that yu want t exprt t a.ntebk file, select File > Print. The Print dialgue bx appears. 2. Select SMART Ntebk Print Capture in the list f printers. 3. Optinally, change the page rientatin and graphics reslutin (see T change the page rientatin and graphics reslutin belw). 4. Specify a page range and then press OK r Print. If an existing.ntebk file isn t pen, a new.ntebk file pens. Each page f the surce file appears n a separate page. OR If an existing.ntebk file is pen, each page f the surce file appears in the.ntebk file after the current page. This prcess can take several minutes. T change the page rientatin and graphics reslutin 1. Press the Prperties r Preferences buttn. The SMART Ntebk Print Capture Prperties dialgue bx appears. 2. Select Prtrait r Landscape. 3. Select a default reslutin in the Reslutin drp-dwn list. OR Select CUSTOM Reslutin in the Reslutin drp-dwn list and then type numbers in the Hrizntal Reslutin and Vertical Reslutin bxes. TIPS Use the same value in bth bxes t prevent image distrtin. The higher the reslutin, the larger the image. Dn t use the Draft, Lw r Medium ptins because they might nt scale the image prprtinally. 4. Press OK. Imprting cntent using SMART Ntebk Dcument Writer When yu install SMART Ntebk sftware n a cmputer with Windws 7 r Windws 8 perating system, yu als install SMART Ntebk Dcument Writer. SMART Ntebk Dcument Writer wrks like any ther printer driver, except it captures utput in a.ntebk file, instead f printing it n paper. 86

93 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT If yu install SMART Ntebk sftware n a cmputer with Windws XP perating system, yu can imprt cntent using SMART Ntebk Print Capture (see Imprting cntent using SMART Ntebk Print Capture n page 85). T use SMART Ntebk Dcument Writer 1. In the surce file that yu want t exprt t a.ntebk file, select File > Print. The Print dialgue bx appears. 2. Select SMART Ntebk Dcument Writer in the list f printers. 3. Optinally, change the page rientatin (see T change the page rientatin belw). 4. Specify a page range and then press OK r Print. A dialgue bx appears. 5. Select SMART Ntebk pages with images t imprt the cntent f the file as pictures. OR Select SMART Ntebk page with editable bjects t imprt the cntent f the file as editable bjects. If yu chse t imprt the cntent as editable bjects, sme bjects may nt display crrectly. Yu can imprt the cntent as pictures. 6. Press OK. A new.ntebk file pens. Each page f the surce file appears n a separate page. T change the page rientatin 1. Press Prperties r Preferences. The Printing Preferences dialgue bx appears. 2. Select Landscape r Prtrait in the Orientatin drp-dwn list. 3. Press OK. Imprting PwerPint files Yu can imprt cntent int a.ntebk file frm a variety f surces, including PwerPint files. SMART Ntebk sftware desn t imprt sme gradient, pattern and picture effects. These effects may appear incrrectly in.ntebk files as a result. 87

94 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT TIP Yu can als exprt.ntebk files t PwerPint (see Exprting files n page 17). T imprt a PwerPint file 1. Select File > Imprt. The Open dialgue bx appears. 2. Select All PwerPint Files (*.ppt;*.pptx) in the Files f type drp-dwn list. 3. Brwse t and select the PwerPint file that yu want t imprt. 4. Press Open. SMART Ntebk sftware adds the cntents f the PwerPint file t a.ntebk file. Imprting files frm ther interactive whitebard prgrams Yu can imprt cntent int.ntebk files frm a variety f surces, including ther interactive whitebard prgrams. If the ther interactive whitebard prgrams supprt the Interactive Whitebard Cmmn File Frmat (CFF), yu can exprt a CFF file frm thse prgrams and then imprt that CFF file int SMART Ntebk sftware. Otherwise, yu can attempt t imprt the ther interactive whitebard prgrams native file frmats. Yu can als exprt CFF files (see Exprting files n page 17). T imprt CFF files 1. Select File > Imprt. The Open dialgue bx appears. 2. Select All Cmmn File Frmat Files (*.iwb) in the Files f type drp-dwn list. 3. Brwse t and select the file that yu want t imprt. 4. Press Open. The file pens. 88

95 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT T imprt ther files 1. Press Open File. The Open dialgue bx appears. 2. Select All Files (*.*) in the Files f type drp-dwn list. 3. Brwse t and select the file that yu want t imprt. 4. Press Open. If yu imprt a file that SMART Ntebk sftware supprts, the file pens. OR If yu imprt a file that SMART Ntebk sftware desn t supprt, SMART Ntebk sftware adds it t the Attachments tab. Yu can pen these attached files using thirdparty sftware, but yu re nt able t add them t a page. Using the SMART kapp add-n The SMART kapp add-n is a stand-alne applicatin that lets yu interact with kapp inputs in SMART Ntebk sftware. SMART kapp hardware and SMART Ntebk cllabrative learning sftware with SMART kapp add-n sftware fr a cmpatible device is required t use the SMART kapp Ntebk add-n. Visit fr infrmatin n hw t btain the add-n. T use the SMART kapp add-n in SMART Ntebk 1. After installing the SMART kapp add-n, it will appear in the Add-n pane. Click the SMART kapp icn. The SMART kapp add-n pens. 2. Enter the SMART kapp sessin ID generated by the SMART kapp app n the mbile device cnnected t yur kapp bard. 3. Press Cnnect. The SMART kapp sessin cnnects and the SMART kapp Bard view windw appears. 4. Press Open Bard View. The live digital ink cntents f the cnnected SMART kapp bard view will be visible. If nthing has been written n the bard, a Nthing n SMART kapp bard yet message will display. 5. Write n yur kapp bard and digital ink will appear in the add-n windw. Yu can als erase cntent as required. 89

96 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT 6. In the kapp add-n windw, scrll with the playback cntrl t mve back and frth in the inking sessin. Press Ink t this page r Ink t new page t insert ink int SMART Ntebk. 7. Dismiss the add-n windw t resume using SMART Ntebk. Inserting cntent using the YuTube add n Yu can easily insert YuTube cntent t yu Ntebk pages using the YuTube add n. TIP If the YuTube add n has nt been installed in Ntebk, use the Add n Manager t install it. See Installing add-ns n page 199. T insert cntent using the YuTube add n 1. In the Ntebk Page Srter, press the YuTube icn. The Add YuTube Vides dialgue pens. 2. Type r paste a YuTube vide URL in the dialgue windw and press the arrw beside it. The YuTube vide appears in the current Ntebk page. T search fr a vide, type the search term int the windw and press Search. The Add Vides dialgue appears. 3. Press the vide t start playback. All f the regular YuTube cntrls are available fr use. 4. Select the vide t wrk with it. See Selecting bjects n page 58. Inserting equatins with the Maths Editr Yu can use the Maths Editr t insert a handwritten equatin t a page in a mre readable frmat. The Maths Editr recgnises yur handwriting and autmatically cnverts it t a typeset frmat. Yu can als add the recgnised equatin t a GeGebra wrksheet if the equatin is in a supprted graph frmat. T insert an equatin t the page 1. Press Add-ns and then select Insert Equatin. The Maths Editr appears. 2. Select a pen tl and clur (see page 34). 90

97 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT 3. Write a maths equatin n the graph paper sectin f the editr. The handwritten equatin cnverts t a typed equatin, which appears belw the graph paper sectin. Accept and reject icns appear beside the recgnised equatin. 4. Press t accept the recgnised equatin. The typed equatin appears n the page. OR Press t reject the recgnised equatin and clse the Maths Editr. T edit the recgnised equatin 1. Press Select and then press the recgnised equatin n the page twice. The handwritten equatin appears n the Maths Editr. 2. Edit the handwritten equatin with the Eraser tl and a pen tl. The edited equatin is recgnised and appears belw the graph paper sectin. Accept and reject icns appear beside the recgnised equatin. 3. Press t accept the recgnised equatin. The equatin updates with yur edits. OR Press t reject the recgnised equatin and clse the Maths Editr. The equatin desn t update. T add the recgnised equatin t a GeGebra wrksheet 1. Insert a GeGebra wrksheet n the page (see Inserting cntent frm GeGebra n page 78). 91

98 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT 2. Drag the equatin frm the page t the GeGebra widget. The equatin is autmatically graphed in the wrksheet. Inserting Internet brwsers Yu can insert an Internet brwser int a.ntebk page. In the Internet brwser, yu can brwse t and display webpages. Yu can mdify the Internet brwser like any ther bject in SMART Ntebk sftware (see Chapter 5: Wrking with bjects n page 57). When yu resize an Internet brwser, the Internet brwser s cntent is rescaled autmatically s that yu always see the entire webpage that yu are viewing. Inserting an Internet brwser T insert an Internet brwser 1. Select Insert > Internet Brwser. An Internet brwser appears. 92

99 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT 2. Duble-click the address bar, type the address f the webpage that yu want t brwse t and then press G. TIP If there s n keybard cnnected t yur cmputer, click SMART Keybard display an n-screen keybard. t 3. Interact with the website using the buttns in the Internet brwser tlbar: Buttn Cmmand Actin Back Frward Return t Pinned Page Pin Page Relad Mve Tlbar Display the previus webpage. Display the next webpage. Open the pinned webpage. Pin the current webpage. When yu first pen the.ntebk file, the pinned webpage appears in the Internet brwser. Yu can return t the pinned page at any time by pressing Return t Pinned Page. Relad the current webpage. Change the psitin f the Internet brwser tlbar. Cnfiguring prxy servers Internet brwsers in SMART Ntebk sftware wrk with any prxy server that adheres t the RFC 2068 HTTP standard. If yur system administratr installed SMART Ntebk sftware behind a prxy server, he r she must create access plicy rules fr inbund and utbund traffic n that prxy server. Yur system administratr can further enhance netwrk security by enabling authenticatin, such as basic r NT LAN Manager (NTLM) authenticatin. Althugh prxy servers prtect internal netwrks frm intruders, they unavidably intrduce netwrk latency. 93

100 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT Attaching files and webpages Yu can attach cpies f files, shrtcuts t files and links t webpages using the Attachments tab. Attaching files r webpages enables yu t find and pen these items easily while presenting a.ntebk file. S Yu can als link a file r webpage t an bject n a page (see Adding links t bjects n page 104). As an alternative t attaching a link t a webpage, yu can als insert an Internet brwser in yur.ntebk file (see Inserting Internet brwsers n page 92). T attach a cpy f a file 1. If the Attachments tab isn t visible, press Attachments. 2. Press Insert at the bttm f the Attachments tab and then select Insert Cpy f File. The Insert Cpy f File dialgue bx appears. 3. Brwse t and select the file that yu want t attach. 4. Press Open. The file s name and size appear in the Attachments tab. When yu attach a file, the size f the.ntebk file increases. Althugh SMART Ntebk sftware cmpresses files t cnserve space, SMART Ntebk sftware can cmpress sme file types mre than thers. T attach a shrtcut t a file 1. If the Attachments tab isn t visible, press Attachments. 2. Press Insert at the bttm f the Attachments tab and then select Insert Shrtcut t File. The Insert File Shrtcut dialgue bx appears. 3. Brwse t and select the file that yu want t attach. 94

101 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT 4. Press Open. The file name and Shrtcut appear in the Attachments tab. S SMART Ntebk sftware desn t exprt shrtcuts. If yu want t exprt file attachments, attach a cpy f yur file, nt a file shrtcut. Make sure that the file is accessible n the cmputer that yu will use during the lessn. T attach a link t a webpage 1. If the Attachments tab isn t visible, press Attachments. 2. Press Insert at the bttm f the Attachments tab and then select Insert Hyperlink. The Insert Hyperlink dialgue bx appears. 3. Type the webpage s address in the Hyperlink bx. 4. Type a name fr the link in the Display name bx. 5. Press OK. The display name and URL appear in the Attachments tab. T pen a file r webpage frm the Attachments tab 1. If the Attachments tab isn t visible, press Attachments. The Attachments tab lists all attachments in the pen file. If an attached item is a cpy f a file, the file s size appears in the Size clumn. If an attached item is a shrtcut t a file, Shrtcut appears in the Size clumn. If an attached item is a link t a webpage, URL appears in the Size clumn. 2. T pen a file, duble-click the file name r shrtcut. OR T pen a webpage, duble-click the link. Organising and sharing cntent using the Gallery The Gallery is a tab in the SMART Ntebk sftware user interface where yu can brwse r search fr cntent and then add that cntent t yur.ntebk files. The Gallery cnsists f a set f categries, ne f which is the My Cntent categry. 95

102 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT If yu find that yu use the same cntent acrss multiple.ntebk files, yu can add this cntent t the My Cntent categry. Yu can share cntent frm the My Cntent categry with ther teachers in yur schl by imprting r exprting Gallery cllectin files. Yu can als cnnect t a Team Cntent categry cntaining cntent that yu and ther teachers in yur schl cntribute t. After adding yur cntent t the Gallery, yu can insert it int.ntebk files as described in Inserting cntent frm the Gallery n page 76. Adding cntent t the Gallery Yu can add SMART Ntebk sftware bjects and pages as well as supprted files t the My Cntent categry in the Gallery. T add an bject t the Gallery 1. If the Gallery isn t visible, press Gallery. 2. Select the bject that yu want t add t the Gallery. 3. Drag the bject frm the page t the Gallery s My Cntent categry r ne f its subcategries. S Yu re unable t drag an bject if it s lcked in place (see Lcking bjects n page 107). If yu want t change a Gallery item s name, select the item, press its menu arrw and then select Rename. T add a page t the Gallery 1. Create and mdify bjects n the page until the page appears exactly as yu want it t. 2. Select File > Exprt Page as Gallery Item. The Save Page as Gallery Item dialgue bx appears. 3. Brwse t the flder in which yu want t save the page. 4. Type a name fr the page in the File name bx. 5. Press Save. 6. If the Gallery isn t visible, press Gallery. 96

103 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT 7. Select My Cntent (r ne f its subcategries) in the Gallery s categry list, press its menu arrw and then select Add t My Cntent. The Add t My Cntent dialgue bx appears. 8. Brwse t and select the item that yu saved in step Press Open. T add a supprted file t the Gallery 1. If the Gallery isn t visible, press Gallery. 2. Select My Cntent (r ne f its subcategries) in the Gallery s categry list, press its menu arrw and then select Add t My Cntent. The Add t My Cntent dialgue bx appears. 3. Brwse t and select the item that yu want t add t the Gallery. 4. Press Open. By default, SMART Ntebk sftware names the new Gallery item based n the riginal file name. If yu want t change the item s name, select the Gallery item s thumbnail, press its menu arrw and then select Rename. Organising cntent in the Gallery As yu add bjects, pages and supprted files t the My Cntent categry in the Gallery, yu may want t rerganise the categry s structure. Yu can create subcategries and mve Gallery items between subcategries. T create a subcategry 1. If the Gallery isn t visible, press Gallery. 2. Select My Cntent (r ne f its subcategries) in the Gallery s categry list, press its menu arrw and then select New Flder. A new subcategry appears. 3. Type a name fr the new subcategry and then press ENTER. 97

104 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT T rename a subcategry 1. If the Gallery isn t visible, press Gallery. 2. Select My Cntent in the Gallery s categry list and then brwse t the subcategry that yu want t rename. 3. Select the subcategry, press its menu arrw and then select Rename. 4. Type a new name fr the subcategry and then press ENTER. T mve a Gallery item t a different subcategry 1. If the Gallery isn t visible, press Gallery. 2. Brwse t the categry that cntains the Gallery item that yu want t mve. The Gallery displays the cntents f the categry. 3. Drag the item t anther subcategry. Sharing cntent with ther teachers Imprting and exprting cllectin files is an ideal way t share custm categries with ther teachers and t use categries that ther teachers have created. Yu can use cllectin files t add items t the My Cntent categry in the Gallery. Once yu have imprted a cllectin file, all f its items appear in The Gallery as a new subcategry. T imprt a cllectin file frm anther teacher 1. If the Gallery isn t visible, press Gallery. 2. Select My Cntent (r ne f its subcategries) in the Gallery s categry list, press its menu arrw and then select Add t My Cntent. The Add t My Cntent dialgue bx appears. 3. Brwse t the flder that cntains the cllectin file that yu want t imprt. A cllectin file has a.gallery extensin. 4. Select the cllectin file and then press Open. The cllectin appears as a new subcategry. 98

105 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT T exprt a cllectin file t share with ther teachers 1. Select the categry that cntains the items yu want t save in a cllectin. SMART Ntebk sftware exprts the selected categry but desn t exprt any f its subcategries. 2. Press the categry s menu arrw and then select Exprt as Cllectin File. The Save As dialgue bx appears. 3. Brwse t the flder where yu want t save the cllectin file. 4. Type a name fr the file in the File name bx. 5. Press Save. Cnnecting t Team Cntent categries The Team Cntent categries feature enables yu t cnnect t Gallery cntent in a shared lcatin n yur schl s netwrk. Multiple teachers can cnnect t the same flder. SMART Ntebk sftware autmatically updates yur changes fr all ther teachers. Yur access permissins fr the Team Cntent categry are the same as yur flder access permissins n yur schl s netwrk. If yu have full access t a flder n the netwrk, yu can add r remve items in that flder s Team Cntent categry. Hwever, if yu have readnly access t the flder, yu can cpy items frm the Team Cntent categry, but yu re unable t add, edit r remve items. T cnnect t a Team Cntent categry 1. If the Gallery isn t visible, press Gallery. 2. Press Shw additinal Gallery actins and then select Cnnect t Team Cntent. The Brwse Fr Flder dialgue bx appears. 3. Brwse t and select the flder cntaining the Team Cntent categry yu want t cnnect t and then press OK. The Team Cntent categry appears in the Gallery. T cntribute t a Team Cntent categry Add cntent t a Team Cntent categry as yu d t the My Cntent categry (see Adding cntent t the Gallery n page 96). 99

106 CHAPTER 6 INSERTING, ORGANISING AND SHARING CONTENT Sharing cntent using the SMART Exchange website In additin t sharing yur cntent with ther teachers in yur schl (see Sharing cntent with ther teachers n page 98), yu can share.ntebk files with teachers frm arund the wrld using the SMART Exchange website (exchange.smarttech.cm). T share a.ntebk file n the SMART Exchange website 1. Open the.ntebk file that yu want t share. 2. Select File > Share n SMART Exchange. A dialgue bx appears. 3. If yu re new t the SMART Exchange website, press Jin fr free! and then fllw the nscreen instructins t create an accunt. OR If yu have an accunt, type yur address in the Address bx and yur passwrd in the Passwrd bx and then press Sign In. TIPS If yu frgt yur passwrd, click Frgt yur passwrd and then fllw the nscreen instructins t reset it. If yu dn t want t lg n t the SMART Exchange website each time yu share cntent, select the Keep me signed in tickbx. 4. Enter the apprpriate infrmatin: Cntrl Enter resurce details Descriptin Subject(s) Year grup(s) Search terms Instructins Type a title fr the.ntebk file. Type a descriptin f the.ntebk file. Select the subjects that the.ntebk file is applicable t. Select the grades that the.ntebk file is applicable t. Type wrds r phrases that ther SMART Exchange users are likely t enter t search fr the.ntebk file. Separate the wrds r phrases with cmmas. 5. Read the sharing agreement. 6. If yu accept the sharing agreement, press Agree and Submit. 100

107 Chapter 7 Creating lessn activities Using advanced bject features 101 Creating custm Creative pen styles 102 Adding links t bjects 104 Adding sunds t bjects 106 Animating bjects 107 Lcking bjects 107 Using advanced page features 109 Displaying student page brders 109 Recrding pages with the Lessn Recrder 110 Applying page backgrunds and themes 111 Applying backgrunds using the Prperties tab 111 Applying backgrunds and themes using the Gallery 113 Creating themes 114 Creating example lessn activities 114 Creating a matching lessn activity 115 Creating a hide-and-shw lessn activity 117 Creating a reveal lessn activity 119 Creating ther types f lessn activities 120 Using SMART Ntebk sftware, yu can nt nly present infrmatin t students but als engage them in interactive lessn activities. Yu can create lessn activities by inserting bjects such as shapes, pictures and tables, and using features such as the Activity Builder and scaling gesture. This sectin dcuments the advanced features that yu can use t create lessn activities and shws yu hw t create a set f example lessn activities. Yu can use these example lessn activities r develp yur wn. Yu can als use resurces available t yu in the Gallery and SMART Exchange website. Using advanced bject features Yu can use the fllwing advanced bject features when creating lessn activities: Custm creative pen styles Object links 101

108 CHAPTER 7 CREATING LESSON ACTIVITIES Object sunds Object animatin Link a tl t an bject Yu can als lck any bjects that yu dn t want mved r therwise mdified during the presentatin f a lessn activity. Creating custm Creative pen styles SMART Ntebk sftware includes eight Creative pen styles (see Writing r drawing digital ink n page 34). In additin t these styles, yu can create yur wn styles using pictures r bjects n the currently selected page. T create a custm Creative pen using a picture 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Creative Pen. 3. Select a line type. 4. If the Prperties tab isn t visible, press Prperties. 5. Press Line Style. 6. Select Use a custm stamp image. 7. Click Brwse. The Insert Image File dialgue bx appears. 8. Brwse t and select the picture yu want t use fr the Creative pen style. 9. Press Open. 102

109 CHAPTER 7 CREATING LESSON ACTIVITIES 10. Write r draw digital ink n the page. TIP T resume using the default line type, select Use the default pattern. If yu want t save yur custm Creative pen style fr future use, press Save Tl Prperties. Yu can later reset the Creative pen style (see Custmising the tlbar n page 203). T create a custm Creative pen using an bject 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Creative Pen. 3. If the Prperties tab isn t visible, press Prperties. 4. Press Line Style. 5. Select Use a custm stamp image. 6. Press Select bject and then select an bject n the page. 7. Write r draw digital ink n the page. TIP T resume using the default line type, select Use the default pattern. If yu want t save yur custm Creative pen style fr future use, press Save Tl Prperties. Yu can later reset the Creative pen style (see Custmising the tlbar n page 203). 103

110 CHAPTER 7 CREATING LESSON ACTIVITIES Adding links t bjects Yu can link any bject n a page t a webpage, anther page in the file, a file n yur cmputer r an attachment. An attachment is a cpy f a file, a shrtcut t a file r a link t a webpage that yu add t the Attachments tab. Yu can display animated link indicatrs arund all links n a page (see Displaying links n page 158). T add a link t a webpage 1. Select the bject. 2. Press the bject s menu arrw and then select Link. The Insert Link dialgue bx appears. 3. Press Webpage and then type the web address in the Address bx. 4. If yu want t pen the link by pressing an icn, select Crner icn. OR If yu want t pen the link by pressing anywhere in the bject, select Object. 5. Press OK. If yu selected Crner icn, the bject. icn appears in the lwer left-hand crner f the T add a link t anther page in the file 1. Select the bject. 2. Press the bject s menu arrw and then select Link. The Insert Link dialgue bx appears. 3. Press Page in this File and then select an ptin in the Select a page area. 4. If yu want t pen the link by pressing an icn, select Crner icn. OR If yu want t pen the link by pressing anywhere in the bject, select Object. 5. Press OK. If yu selected Crner icn, the bject. icn appears in the lwer left-hand crner f the 104

111 CHAPTER 7 CREATING LESSON ACTIVITIES T add a link t a file n yur cmputer 1. Select the bject. 2. Press the bject s menu arrw and then select Link. The Insert Link dialgue bx appears. 3. Press File n this Cmputer and then type the file s lcatin and name in the File bx. 4. If yu want t attach a cpy f the file, select Cpy f file. OR If yu want t insert a shrtcut t the file, select Shrtcut t file. 5. If yu want t pen the link by pressing an icn, select Crner icn. OR If yu want t pen the link by pressing anywhere in the bject, select Object. 6. Press OK. If yu selected Crner icn, the bject. icn appears in the lwer left-hand crner f the T add a link t an attachment 1. Select the bject. 2. Press the bject s menu arrw and then select Link. The Insert Link dialgue bx appears. 3. Press Current Attachments and then select the attachment in the list. 4. If yu want t pen the link by pressing an icn, select Crner icn. OR If yu want t pen the link by pressing anywhere in the bject, select Object. 5. Press OK. If yu selected Crner icn, the bject. icn appears in the lwer left-hand crner f the T remve a link 1. Select the bject. 2. Press the bject s menu arrw and then select Link. The Insert Link dialgue bx appears. 3. Press Remve Link. 105

112 CHAPTER 7 CREATING LESSON ACTIVITIES Adding sunds t bjects Yu can add a sund t any bject (except Adbe Flash Player cmpatible files and widgets) by attaching a sund file r recrding a sund using a cmputer micrphne. Yu can play the sund during the lessn by pressing an icn in the crner f the bject r the bject itself. SMART Ntebk sftware supprts the MP3 audi frmat. If yu want SMART Ntebk sftware t supprt ther file types, yu can install additinal encders (see Installing encders fr additinal frmats n page 84). T add a sund file t an bject 1. Select the bject. 2. Press the bject s menu arrw and then select Sund. The Insert Sund dialgue bx appears. 3. Press Brwse. The Insert File dialgue bx appears. 4. Brwse t and select the sund file and then press Open. 5. Select Crner Icn if yu want t play the sund file when yu press an icn in the bject s lwer left-hand crner. OR Select Object if yu want t play the sund file when yu press anywhere n the bject. 6. Press Attach Sund. T add a recrded sund t an bject 1. Cnnect a micrphne t yur cmputer and turn it n. 2. Select the bject. 3. Press the bject s menu arrw and then select Sund. The Insert Sund dialgue bx appears. 4. Click Start Recrding. 5. Recrd the sund using the micrphne. IMPORTANT SMART Ntebk sftware stps recrding after ne minute. Therefre, ensure that the sund is n mre than ne minute lng. 6. Click Stp Recrding. 106

113 CHAPTER 7 CREATING LESSON ACTIVITIES 7. Type a name fr the sund in the Recrding name bx. 8. Optinally, click Preview Recrding t hear the sund befre adding it t the bject. 9. Select Crner Icn if yu want t play the sund file when yu press an icn in the bject s lwer left-hand crner. OR Select Object if yu want t play the sund file when yu press anywhere n the bject. 10. Press Attach Recrding. T remve a sund frm an bject 1. Select the bject. 2. Press the bject s menu arrw and then select Sund. The Insert Sund dialgue bx appears. 3. Press Remve Sund. Animating bjects Yu can animate an bject t fly nt a page frm the side, spin, fade in, shrink and mre. Yu can set the animatin t start when yu pen a page r when yu press the bject. T animate an bject 1. Select the bject. 2. If the Prperties tab isn t visible, press Prperties. 3. Press Object Animatin. 4. Select ptins in the Type, Directin, Speed, Occurs and Repeats drp-dwn lists. Lcking bjects Yu can lck an bject t prevent its mdificatin, mvement r rtatin. Alternatively, yu can lck an bject but limit its mvement either vertically r hrizntally, r allw mre mvement and rtatin. Yu can remve this lck at any time. T lck an bject 107

114 CHAPTER 7 CREATING LESSON ACTIVITIES 1. Select the bject. 2. Press the bject s menu arrw and then select Lck > Lck in Place. Yu re unable t mve, rtate r mdify the bject until yu unlck it. If yu press a lcked bject, a lck icn appears instead f a menu arrw. T lck an bject but allw its mvement 1. Select the bject. 2. Press the bject s menu arrw and then select Lck > Allw Mve. Yu can mve the bject but yu re unable t rtate r mdify it until yu unlck it. If yu press a lcked bject, a lck icn appears instead f a menu arrw. T lck an bject but allw its mvement vertically 1. Select the bject. 2. Press the bject s menu arrw and then select Lck > Allw Vertical Mve. Yu can mve the bject vertically but yu re unable t rtate r mdify it until yu unlck it. If yu press a lcked bject, a lck icn appears instead f a menu arrw. T lck an bject but allw its mvement hrizntally 1. Select the bject. 2. Press the bject s menu arrw and then select Lck > Allw Hrizntal Mve. Yu can mve the bject hrizntally but yu re unable t rtate r mdify it until yu unlck it. If yu press a lcked bject, a lck icn appears instead f a menu arrw. T lck an bject but allw its mvement and rtatin 108

115 CHAPTER 7 CREATING LESSON ACTIVITIES 1. Select the bject. 2. Press the bject s menu arrw and then select Lck > Allw Mve and Rtate. Yu can mve and rtate the bject but yu re unable t mdify it until yu unlck it. If yu press a lcked bject, a lck icn appears instead f a menu arrw. T unlck an bject 1. Select the bject. 2. Press the bject s lck icn and then select Unlck. Using advanced page features Yu can use the fllwing advanced page features when creating lessn activities: Student page brders Page recrding Page backgrunds and themes Displaying student page brders If yur students use SMART Ntebk SE (Student Editin) sftware t answer questins and take assessments, yu might find it helpful when yu create questin pages t display a student page brder shwing the page area that will be visible n yur students cmputer screens. This prcedure applies nly if yu re using SMART Respnse sftware in CE mde. T display a student page brder 1. Select View > Alignment. The Alignment dialgue bx appears. 2. Press Student Page Brder. 3. Select the Shw a brder arund the area that will be visible in SMART Ntebk SE during an assessment tickbx. 109

116 CHAPTER 7 CREATING LESSON ACTIVITIES 4. Select Preset value and then select a screen reslutin frm the drp-dwn list. OR Select Custm value and then type the width and height f yur students screens in the bxes. 5. Press OK. A clured brder appears n the page arund the area that yur students will be able t view n their cmputer screens. Recrding pages with the Lessn Recrder Yu can use the Lessn Recrder add-n t recrd yur activities n a page. Yu can then play the recrding n the same page by using the Lessn Recrder r the new playback widget. SMART Recrder is a different but similar tl. Using SMART Recrder, yu can recrd yur actins in prgrams ther than SMART Ntebk sftware. With SMART Recrder, yu can recrd a full screen, specified windw r rectangular prtin f the screen. If yu cnnect a micrphne t yur cmputer, yu can als recrd audi. Fr mre infrmatin, see Using SMART Recrder n page 173. T recrd a page 1. Press Add-ns and then press Lessn Recrder. 2. Press New Recrding. A red square appears arund the perimeter f the recrded page. 3. Perfrm the actins that yu want t recrd n the current page. 4. Press Stp Recrding when yu finish perfrming these actins. TIPS T save yur recrding, simply save the.ntebk file. Clse the Lessn Recrder add-n during presentatins. The playback widget appears at the bttm f the page. Yu can unlck and mve it anywhere n the page. Yu can t remve the recrding frm the page. 110

117 CHAPTER 7 CREATING LESSON ACTIVITIES T play a page recrding using the Lessn Recrder add-n 1. Open the page that yu recrded. 2. If the Lessn Recrder add-n isn't pen, press Add-ns and then press Lessn Recrder. 3. Press Play n the playback tlbar. Yu can tggle between Play and Pause whilst playing the recrding. 4. Optinally, yu can perfrm the fllwing actins: Press Rewind t rewind the playback. Press Fast frward t fast frward the playback. T play a page recrding using the playback widget 1. Open the page that yu recrded. 2. If the Lessn Recrder is pen, press n the add-n title bar t clse it. The playback widget appears at the bttm f the page. TIPS Yu can unlck and mve the widget t anywhere n the page that is easy t access during yur presentatin. 3. Press Play n the playback widget. Yu can tggle between Play and Pause whilst playing the recrding. 4. Optinally, yu can perfrm the fllwing actins: Press Rewind t rewind the playback. Press Fast frward t fast frward the playback. Applying page backgrunds and themes Yu can define the appearance f pages backgrunds using the Prperties tab r the Gallery. Applying backgrunds using the Prperties tab Yu can set a page s backgrund t a slid clur, a gradient f tw clurs, a pattern r a picture using the Prperties tab. 111

118 CHAPTER 7 CREATING LESSON ACTIVITIES T apply a backgrund 1. Select Frmat > Page > Set Backgrund Fill. The Prperties tab displays Fill Effects ptins. 2. Select a fill style: Fill style Nne (transparent) Slid clur Prcedure Select N fill. a. Select Slid fill. b. D ne f the fllwing: Select ne f the 40 clurs in the palette. Press Mre and then select a clur in the dialgue bx. Press the eyedrpper and then select a clur n the screen. Gradient f tw clurs a. Select Gradient fill. b. Fr each clur, d ne f the fllwing: Select ne f the 40 clurs in the palette. Press Mre and then select a clur in the dialgue bx. Press the eyedrpper and then select a clur n the screen. c. Select an ptin in the Style drp-dwn list. Pattern Picture a. Select Pattern fill. b. Select a pattern. c. Press Fregrund clur, select a clur in the dialgue bx and then press OK. d. Press Backgrund clur, select a clur in the dialgue bx and then press OK. a. Select Image fill. b. Press Brwse. The Insert Image File dialgue bx appears. c. Brwse t and select the picture that yu want t use as a backgrund and then press Open. If yu insert a large picture, a dialgue bx may appear and prmpt yu t either reduce the picture s file size r retain the picture s file size. Fr mre infrmatin, see Setting image ptimisatin preferences n page

119 CHAPTER 7 CREATING LESSON ACTIVITIES T remve a backgrund 1. Select Frmat > Page > Set Backgrund Fill. The Prperties tab displays Fill Effects ptins. 2. Select N fill. Applying backgrunds and themes using the Gallery Yu can set a page, all the pages in a grup r all the pages in a file using a backgrund r theme frm the Gallery. T apply a backgrund r theme 1. If the Gallery isn t visible, press Gallery. 2. Select My Cntent in the Gallery s categry list t view yur wn backgrunds and themes (see Creating themes n the next page). OR Select Gallery Essentials t view backgrunds and themes that yu installed with the sftware. 3. Select Backgrunds and Themes. The Gallery displays thumbnails f the available backgrunds and themes. 4. Press the thumbnail f the theme that yu want t apply. 5. Press the thumbnail s menu arrw and then select Insert in Ntebk. The Insert Theme dialgue bx appears. 6. Select Insert theme n all pages t apply the backgrund r theme t all pages in a file. OR Select Insert theme n all pages f current grup t apply the backgrund r theme t all pages in the current grup. OR Select Insert theme n current page nly t apply the backgrund r theme t the current page. 7. Press OK. T remve a backgrund r theme 1. Right-click the page. 2. Select Remve Theme. 113

120 CHAPTER 7 CREATING LESSON ACTIVITIES 3. Select Frm All Pages t remve the backgrund r theme frm all the pages t which yu applied it. OR Select Frm Page t remve the backgrund r theme frm the selected page nly. Creating themes Yu can use themes t custmise pages. Yu can create a theme and add it t the Gallery s that it s available in a cnvenient lcatin. Yu can then apply this theme t a page, all pages in a grup r all pages in a file. The Gallery als includes sme themes. T create a theme 1. Select Frmat > Theme > Create New Theme. 2. Type a name fr the theme in the Theme name bx. 3. Set the backgrund in the same way that yu wuld fr a page (see Applying page backgrunds and themes n page 111). 4. Add and mdify bjects n the theme in the same way that yu wuld n a page (see Chapter 4: Creating basic bjects n page 33). 5. Press Save. The theme appears in the My Cntent categry f the Gallery. T create a theme based n the current page 1. Select Frmat > Theme > Create New Theme Frm Page. 2. Type a name fr the theme in the Theme name bx. 3. Press Save. The theme appears in the My Cntent categry f the Gallery. Creating example lessn activities This sectin includes example lessn activities that yu can create and als explains hw t create ther types f lessn activities. 114

121 CHAPTER 7 CREATING LESSON ACTIVITIES Creating a matching lessn activity Yu ll cmplete the fllwing tasks when creating matching lessn activities: Using the Activity Builder Adding sunds t bjects (see Adding sunds t bjects n page 106) The Activity Builder enables yu t create matching activities, srting activities, labelling activities, games and mre using yur wn cntent. Using the Activity Builder, yu define ne bject n the page as an activity bject. Yu then define which bjects n the page will be accepted and which will be rejected when yu drag the bjects ver the activity bject. T create a matching lessn activity 1. Create the bject yu want t use as the activity bject and the bjects that yu want t accept r reject when dragged t the activity bject. 2. Press Add-ns and then press Activity Builder. 3. Select the bject that yu want t use as the activity bject and then press Edit. 4. Drag the bjects that yu want t accept t the Accept these bjects list. A green tick appears beside bjects that yu select t accept. 5. Drag the bjects that yu want t reject t the Reject these bjects list. A red X appears beside bjects that yu select t reject. S T quickly select any remaining bjects n the page t accept r reject, press Add All Remaining in the apprpriate list. T remve an bject frm a list, drag it t the rubbish bin icn. 6. Press Dne. 115

122 CHAPTER 7 CREATING LESSON ACTIVITIES T change a matching lessn activity s settings 1. Press Add-ns and then press Activity Builder. 2. Select the activity bject and then press Edit. TIP If yu dn t knw which bject n the page is the activity bject, click Identify. Blue diagnal lines appear fr three secnds ver any activity bjects n the page. 3. Press Settings. 4. Select the desired animatin fr accepted bjects in the first Animatin drp-dwn list. 5. Optinally, select the Als play the bject s sund tickbx t play sunds attached t accepted bjects when they re dragged ver the activity bject (see Adding sunds t bjects n page 106). 6. Select the desired animatin fr rejected bjects in the first Animatin drp-dwn list. 7. Optinally, select the Als play the bject s sund tickbx t play sunds attached t rejected bjects when they re dragged ver the activity bject (see Adding sunds t bjects n page 106). 8. Press Dne. T present a matching lessn activity 1. Drag the bjects (r get students t drag the bjects) t the activity bject. If the bject is accepted, the accepted bject animatin plays (fade ut by default). If the bject is rejected, the rejected bject animatin plays (bunce back by default). 2. Press Add-ns, press Activity Builder and then press Reset All when yu re dne. T remve a matching lessn activity 1. Press Add-ns and then press Activity Builder. 2. Select the activity bject and then press Clear Prperties. 116

123 CHAPTER 7 CREATING LESSON ACTIVITIES Creating a hide-and-shw lessn activity Yu ll cmplete the fllwing tasks when creating hide-and-shw lessn activities: Mving bjects (see Mving bjects n page 62) Lcking bjects (see Lcking bjects n page 107) Resizing bjects using the scaling gesture (see Using the scale gesture n page 69) Yu can hide an bject and then reveal it using several techniques: Add a Screen Shade t a page. During the presentatin, gradually remve the shade t reveal the underlying text and graphics when yu re ready t discuss them (see Using the Screen Shade n page 161). Cver the bject with digital ink and then erase the digital ink (see Writing, drawing and erasing digital ink n page 34). Cver the bject with anther bject and then change the rder f the bjects in the stack (see Rearranging stacked bjects n page 65). Use the bject animatin feature (see Animating bjects n page 107). Alternatively, yu can hide an bject behind a lcked bject and then use the scaling gesture t enlarge and shw the hidden bject if yu re using a SMART interactive prduct that supprts multituch gestures. T create a hide-and-shw lessn activity 1. Create r insert the bject that yu want t hide. 117

124 CHAPTER 7 CREATING LESSON ACTIVITIES 2. Create r insert the bject that yu want t lck. 3. Mve the bject that yu want t lck s that it cvers the bject that yu want t hide. 4. Select the bject that yu want t lck, press its menu arrw and then select Lcking > Lck in Place. 5. Use the scaling gesture t enlarge and shw the hidden bject while keeping the lcked bject in place (see Using the scale gesture n page 69). 118

125 CHAPTER 7 CREATING LESSON ACTIVITIES Creating a reveal lessn activity Yu ll cmplete the fllwing tasks when creating reveal lessn activities: Creating tables (see Creating tables n page 47) Resizing cells (see Resizing tables, clumns r rws n page 53) Filling a table s backgrund with a picture (see Changing a table s prperties n page 51) Adding bjects t cells (see Adding bjects t tables n page 49) Adding and remving cell shades (see Using cell shades n page 162) Yu can use tables and cell shades t create a variety f reveal lessn activities. The fllwing are tw examples: A puzzle-style reveal lessn activity where yu reveal parts f a picture until students can guess what the picture is. A memry-style reveal lessn activity where yu reveal the cntents f the cell and then ask students t chse ther cells until they find the cell with matching cntents. T create a puzzle-style reveal lessn activity 1. Create a table with the number f cells that yu want t include in the reveal lessn activity (see Creating tables n page 47). 2. Resize the cells as apprpriate (see Resizing tables, clumns r rws n page 53). 119

126 CHAPTER 7 CREATING LESSON ACTIVITIES 3. Select the table, press the table s menu arrw and then select Prperties. The Prperties tab appears. 4. Press Fill Effects. 5. Select Image fill, press Brwse, brwse t and select the picture that yu want t use in the reveal lessn activity and then press Open. 6. Select Scale image t fit. 7. Press the table s menu arrw and then select Add Table Shade. T create a memry-style reveal lessn activity 1. Insert the bjects that yu want t include in the lessn activity. 2. Create a table with the number f cells that yu want t include in the reveal lessn activity (see Creating tables n page 47). 3. Resize the cells as apprpriate (see Resizing tables, clumns r rws n page 53). 4. Drag the bjects int the cells f the table. 5. Press the table s menu arrw and then select Add Table Shade. T present a reveal lessn activity Press a individual cell s cell shade t reveal the cntents f the cell. T hide the cell behind the cell shade, press in the crner f the cell. Creating ther types f lessn activities The Lessn Activity Tlkit and Lessn Activity Examples in the Gallery include interactive bjects yu can use t create lessn activities. Fr mre infrmatin n the Lessn Activity Tlkit, the Lessn Activity Examples and the Gallery in general, see Inserting cntent frm the Gallery n page 76. The SMART Exchange website includes thusands f lessn plans, questin sets and ther cntent that yu can dwnlad and then pen in SMART Ntebk sftware. Fr mre infrmatin n the SMART Exchange website, see Inserting cntent frm the SMART Exchange website n page

127 Chapter 8 Using Lessn Activity Builder (LAB) Creating activities with Lessn Activity Builder 122 Adding a Flip Out flipcard activity 123 Adding a Super Srt activity 125 Adding a Fill In the Blanks activity 126 Adding a Label Reveal activity 128 Adding a Match Em Up! activity 129 Adding a Rank Order activity 131 Adding a Speedup activity 133 Adding a Shut It Out! activity 134 Shut It Out! user validatin 136 Adding Student Cntributins T A Shut It Out! Activity 137 Managing a Shut It Out! activity 139 Brwser, device, perating system and netwrk recmmendatins 140 Web brwser recmmendatins 141 Device recmmendatins 141 Mbile Device recmmendatins 141 Operating system recmmendatins 142 Netwrk recmmendatins 142 Website access requirements 142 Adding a game cmpnent t yur activity 142 Game cmpnents 142 Timer 143 Dice 143 Hat Picker 143 Buzzer 143 Spinning Wheel 143 Managing Lessn Activity Builder cntent

128 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) Creating activities with Lessn Activity Builder Use Lessn Activity Builder t enhance yur lessns by creating and adding interactive activities. These activities help students t memrise cncepts and facts, identify bjects, learn vcabulary definitins and mre. Chse frm a variety f activities: Speedup Speed Up is a fun racing activity where students can race each ther as they answer questins. The faster they answer, the faster their cars g as they head tward the finish line. See Adding a Speedup activity n page 133. Label Reveal Label Reveal is an activity where students can identify cmpnents r parts f an image chsen by the teacher. See Adding a Label Reveal activity n page 128. Flip Out flipcards Flip Out is a flipcard activity in which students flip cards ver just like flash cards. Yu add text r images t the face and back f as many flipcards as yu need. Students flip cards ver ne at a time t reveal what s n the ther side. Flipcards are a great way t reinfrce cncepts and memry. T begin creating a flipcard activity, see Adding a Flip Out flipcard activity n the facing page. Super Srt srting Super Srt is an activity in which students srt items int categries. Yu define the categries and the items, then assess students knwledge f each categry and the items that belng t thse categries. T begin creating a super srt activity, see Adding a Super Srt activity n page 125. Match Em Up! Using Match Em Up!, students use drag and drp t match items n ne side f the bard with items n the ther side. This activity is easy t set up. T begin creating a Match Em Up! activity, see Adding a Match Em Up! activity n page 129. Fill in the Blanks With the Fill in the Blanks activity, students can drag and drp missing cntent t cmplete sentences r identify parts f speech. See Adding a Fill In the Blanks activity n page 126. Rank Order 122

129 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) Students play Rank Order by rdering items as yu instruct. Try srting whle numbers frm smallest t largest, listing steps in a prcess r arranging items in rder f preference. See Adding a Rank Order activity n page 131. Shut It Out! fr mbile devices Shut It Out! is a cntent-creatin tl that students and teachers can use with Lessn Activity Builder. Students can quickly create and cntribute text and images t LAB activities using their mbile devices and teachers can easily curate the cntent. See Adding a Shut It Out! activity n page 134. Adding a Flip Out flipcard activity When yu create a Flip Out flipcard activity, yu can use as many cards as yu like and chse frm different themes, such as Flippin Mnkeys Island r Jungle themes, r Lw-gravity Flip Out Mars and Mn themes. Yu can preview an activity frm the Add an Activity windw. T preview an activity 1. Press Preview this Activity. The Activity Preview windw pens, giving detailed infrmatin abut the activity. 2. Press Cancel t clse the windw, r press Add this Activity t cntinue building the activity. T add a Flip Out flipcard activity 1. The Add an Activity windw pens. 2. In the Chse Design Template and Theme windw, select a Flip Out theme frm either by pressing its thumbnail image. The thumbnail is highlighted with a blue bx. 3. Press Next. The Add cntent dialgue pens. 123

130 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 4. Press the blue-highlighted cells under Card back and Card face and start typing t add text t the back and face f the flipcards, r click the file flder icn t add an image. See the TIP belw. Yu can als paste r drag and drp srt items assciated with the categry, r add categry cntent frm a previusly saved list. Fr mre infrmatin abut adding cntent, see Managing Lessn Activity Builder cntent n page 144. Create as many cards as yu need. If yu create mre than 12 cards, the additinal cards will be lcated in the middle f the Ntebk desktp, alng with the Discard pile. Card placement is randm. TIP T use an image in yur Flipcard activity, click the file flder icn in either cntent list. Select the image frm the apprpriate Windws Explrer flder by clicking Open. The image appears in the Card back r Card face list and als n the flipcards. 5. Press Next. The Add game cmpnents dialgue bx pens. Select an ptinal game cmpnent if desired. See Adding a game cmpnent t yur activity n page Press Finish. LAB builds the activity and it will be ready fr use in a few mments. 7. Get students t flip cards ver t reveal what s n the ther side. Fr example, the back f a card may be named run, while the face f the card is named verb. After the card has been flipped and the cntent discussed, yu can drag the card t the discard pile. TIPS Yu can preview an activity frm the Add an Activity menu. Press Preview this Activity t pen the Flip Out flipcard Activity Preview. The preview gives yu mre infrmatin abut the activity that yu have chsen. Press Cancel t clse the windw r Add this Activity t cntinue building the activity. Use the Activity Restart buttn t restart the current activity. This buttn is lcated at the tp right f the pen LAB activity page. Use the Activity Edit buttn t pen the Add an Activity windw. This buttn is lcated at the tp right f the pen LAB activity page. Use the Sund buttn t turn activity sund n r ff. 124

131 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) Adding a Super Srt activity In a Super Srt activity, students srt items int ne f tw categries. An item disappears if a student srts it crrectly and the item is sent back t be resrted if it s srted incrrectly. Add ptinal game cmpnents t make the activity even mre engaging. Yu can preview an activity frm the Add an Activity windw. T preview an activity 1. Press Preview this Activity. The Activity Preview windw pens, giving detailed infrmatin abut the activity. 2. Press Cancel t clse the windw r press Add this Activity t cntinue building the activity. T add a Super Srt srting activity 1. T pen Lessn Activity Builder, press the tlbar icn in the Ntebk tlbar. The Add an activity windw pens. 2. Scrll t lcate the Super Srt activity and press Add this Activity. The Template and Theme windw pens. 3. Select a Super Srt theme. The selected activity is highlighted with a blue bx. 4. Press Next The Add an Activity Manage Lists dialgue pens. 5. In Categry Name, type the name that yu want t use fr the categry. 6. In Categry Cntent, type categry cntent names, drag and drp the srt items assciated with the categry, r edit cntent. Yu can als add categry cntent frm a previusly saved list r paste cntent frm an Excel spreadsheet r text dcument. Fr mre infrmatin abut adding cntent, see Managing Lessn Activity Builder cntent n page Perfrm the same actins fr the categry n the right. 8. Press Next. The Add game cmpnents dialgue bx pens. Select an ptinal game cmpnent if desired. See Adding a game cmpnent t yur activity n page Press Finish. LAB builds the activity and it will be ready fr use in a few mments. 125

132 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) TIPS Yu can preview an activity frm the Add an Activity menu. Press Preview this Activity t pen the Super Srt Activity Preview. The preview gives yu mre infrmatin abut the activity that yu have chsen. Press Cancel t clse the windw r Add this Activity t cntinue building yur activity. Use the Activity Restart buttn t restart the current activity. This buttn is lcated at the tp right f the LAB activity page. Use the Activity Edit buttn t pen the Add an Activity windw. This buttn is lcated at the tp right f the LAB activity page. Use the Sund buttn t turn activity sund n r ff. Adding a Fill In the Blanks activity Fill In the Blanks is a fun activity in which students fill in missing infrmatin. Write a sentence with up t ten blank spaces, then let students drag the wrds arund the bard t fill in the missing infrmatin that belngs in thse blanks. Yu can preview an activity frm the Add an Activity windw. T preview an activity 1. Press Preview this Activity. The Fill in the Blanks Activity Preview dialgue bx pens. This dialgue gives detailed infrmatin abut the activity. 2. Press Cancel t clse the windw r press Add this Activity t cntinue building the activity. T add a Fill In the Blanks activity 1. Open Lessn Activity Builder by pressing the LAB tlbar icn in the Ntebk tlbar. The Add an Activity windw pens. 2. Scrll t lcate the Fill In the Blanks activity and press Add this Activity. The Chse template and theme page f the Add an Activity windw pens. Select a theme by pressing it. The selected theme is surrunded by a blue bx. 126

133 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 3. In the Answers sectin, press Check answers straight away t check the answers as items are rdered, r Check answers after students have finished t check the rank rder items at the end f the activity. 4. Press Next. The Add Cntent dialgue pens. In the Edit text area, enter the desired text. Yu can use up t 300 characters fr yur cntent. The character cunter indicates hw many characters yu have left. Yu will define the blanks in the next step. 5. Press Define Blanks. The Add Blank Spaces dialgue bx appears. 6. In the text that yu previusly entered, press each wrd that yu wuld like t be blanked, r drag a blank bx frm the bttm f the activity t the wrd that yu want t blank. Yu may als blank nly part f the wrd by dragging the blue handles f the blank bx. The text that yu have chsen t blank is surrunded by a transparent blue bx. 7. When yu have finished blanking the desired wrds, press Next. The Add game cmpnents dialgue bx pens. Select an ptinal game cmpnent if desired. See Adding a game cmpnent t yur activity n page Press Finish. Lessn Activity Builder builds the activity and it will be ready fr use after a few mments. The sentence and wrd blanks appear. 9. Get students t drag and drp the wrds t the apprpriate spaces in the sentence. 127

134 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 10. Press the Check answers buttn that appears when the activity is cmplete. Ticks r Xs appear beside the cmpleted blanks t indicate crrect r incrrect answers. Answers can be re-rdered t prduce crrect answers. TIPS Yu can preview an activity frm the Add an Activity menu. Press Preview this Activity t pen the Flip Out flipcard Activity Preview. The preview gives yu mre infrmatin abut the activity that yu have chsen. Press Cancel t clse the windw r Add this Activity t cntinue building the activity. Use the Activity Restart buttn t restart the current activity. This buttn is lcated at the tp right f the pen LAB activity page. Use the Activity Edit buttn t pen the Add an Activity windw. This buttn is lcated at the tp right f the pen LAB activity page. Use the Sund buttn t turn activity sund n r ff. Adding a Label Reveal activity The Label Reveal activity is a great way fr students t develp deeper understanding f systems and their cmpnents. T preview an activity 1. Press Preview this Activity. The Activity Preview windw pens, giving detailed infrmatin abut the activity. 2. Press Cancel t clse the windw r press Add this Activity t cntinue building the activity. T add a label reveal activity 1. The Add an Activity windw pens. 2. Scrll t lcate the Label Reveal activity and press Add this Activity. The Add an Activity windw pens. 128

135 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 3. Press Next t add an image t the activity in ne the fllwing ways: a. Press Brwse fr an image t brwse t and select an image frm a directry n yur cmputer. Press Open t add the image t the activity, r drag it t the regin indicated in the activity windw. b. DRAG AN IMAGE FROM YOUR COMPUTER DESKTOP OR OTHER DIRECTORY TO THE REGION INDICATED IN THE ACTIVITY WINDOW. Yu can press Label Optins t change size, shape and clur f the label. Yu can als paste r drag and drp srt items assciated with the categry, r add categry cntent frm a previusly saved list. Fr mre infrmatin abut adding cntent, see Managing Lessn Activity Builder cntent n page Press a New Label buttn and drag it t the cmpnent r part f the image that yu wish t label. The Label windw and Label edit tl pen. 5. Enter a brief label descriptin. Press +Add a descriptin t enter an extended descriptin f up t 150 characters. Press Dne t clse the windw. Press the pen icn in the Label edit tl t edit the descriptin. 6. Press X in the Label edit tl t clse the windw. 7. Press Next. The Add game cmpnents dialgue bx pens. Select an ptinal game cmpnent if desired. See Adding a game cmpnent t yur activity n page Press Finish. LAB builds the activity and it will be ready fr use in a few mments. Adding a Match Em Up! activity Students can use the animated Match Em Up! activity t drag and drp matching cmpnents int the underwater tank f the Immersive Matching activity, r the labratry beakers in the Matching Beakers activity. Add game cmpnents t make the activity even mre engaging. T preview an activity 1. Press Preview this Activity. The Match Em Up! Activity Preview dialgue bx pens. This dialgue gives detailed infrmatin abut the activity. 2. Press Cancel t clse the windw, r press Add this Activity t cntinue building the activity. 129

136 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) T add a Match Em Up! activity 1. The Add an Activity windw pens. 2. Scrll t lcate the Match Em Up! activity and press Add this Activity. The template and theme dialgue pens. 3. In the Template and Theme dialgue, select the Immersive Matching theme r the Matching Beakers theme. The selected theme is surrunded by a blue bx. 4. In the Answers sectin under Check matches, select Check answers right away t immediately reject incrrect answers, r select Check answers after students have finished t reject incrrect answers at the end f the activity. 5. Press Next. The Add Cntent dialgue pens. 6. In the Categry Name bxes, type the names that yu want t use fr each categry. 7. In categry cntent bxes, type categry cntent names, drag and drp the matching items assciated with the categry, r edit cntent. Yu can als add categry cntent frm a previusly saved list, paste cntent frm a spreadsheet r text dcument, r add an image. Fr mre infrmatin abut adding cntent, see Managing Lessn Activity Builder cntent n page 144. TIP T use an image in yur activity, click the image file flder icn in either cntent list. Brwse t and select the image, then press Open. The image appears in the cntent list. Althugh yu can create as many items as yu like, nly the first 10 are used in yur activity. Create at least tw matches t cntinue. 8. Perfrm the same actins fr the categry n the right. 9. Press Next. The Add game cmpnents dialgue bx pens. Select an ptinal game cmpnent if desired. See Adding a game cmpnent t yur activity n page

137 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 10. Press Finish. Lessn Activity Builder builds the activity and it will be ready fr use after a few mments. TIPS Yu can preview an activity frm the Add an Activity menu. Press Preview this Activity. The activity preview windw pens and gives yu mre infrmatin abut the activity yu have chsen. Press Cancel t clse the windw r Add this Activity t cntinue building the activity. Use the Activity Restart buttn t restart the current activity. This buttn is lcated at the tp right f the pen LAB activity page. Use the Activity Edit buttn t pen the Add an Activity windw. This buttn is lcated at the tp right f the pen LAB activity page. Use the Sund buttn t turn activity sund n r ff. Adding a Rank Order activity In the Rank Order activity, students arrange items in a list accrding t yur instructins. Try arranging whle numbers frm smallest t largest, steps in a scientific prcedure r ther items in rder f preference. Yu can preview an activity frm the Add an Activity windw. T preview an activity 1. Press Preview this Activity. The Rank OrderActivity Preview dialgue bx pens. This dialgue gives detailed infrmatin abut the activity. 2. Press Cancel t clse the windw, r press Add this Activity t cntinue building the activity. T add a Rank Order activity 1. Open Lessn Activity Builder by pressing the LAB tlbar icn in the Ntebk tlbar. The Add an Activity windw pens. 2. Scrll t lcate the Rank Order activity and press Add this Activity. 131

138 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 3. In the Template and Theme sectin, select the desired theme. The selected theme is surrunded by a blue bx. 4. In the Answers sectin, press Crrect/Incrrect t evaluate activity cntent as right r wrng, r Preference t allw students t arrange items in any rder they want. 5. In the Answers sectin, press Check answers straight away t check the answers as items are rdered, r Check answers after students have finished t check the rank rder items at the end f the activity. 6. Press Next. The Items t rder dialgue pens. 7. In the Add an Activity Item rder dialgue, select the way in which the items are t be rdered. Yu may select frm First Last, Smallest Biggest, Highest Lwest, r Custm. If yu select Custm, enter the terms that yu wuld like t use t indicate the rder, such as Tallest and Shrtest. if yu want t reverse the rder label, first select the rder that yu wish t change, such as First Last, then press Flip labels. The rder label will nw be Last First. 8. Enter the items t be rdered. Althugh yu can create as many items as yu like, nly the first 10 appear in the activity. Fr mre infrmatin abut adding cntent, see Managing Lessn Activity Builder cntent n page TIP T use an image in yur activity, click the file flder icn in the cntent list. Brwse t and select the image, then press Open. The image appears in the cntent list. Create at least tw items t cntinue. 10. Press Next. The Add game cmpnents dialgue bx pens. Select an ptinal game cmpnent if desired. See Adding a game cmpnent t yur activity n page Press Finish. Lessn Activity Builder builds the activity and it will be ready fr use after a few mments. 12. Get students t drag and drp the items in the crrect rder frm tp t bttm. When the items are srted crrectly, they gently mve t indicate cmpletin. TIPS A green tick r a red X will appear beside each rdered answer t indicate crrect r incrrect. The rder may be changed until all answers are crrect. If yu selected Check answers straight away, answers are checked as they are given. Crrect answers are accepted and incrrect answers are rejected. 132

139 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) If yu selected Check answers nce students have finished, the answers are checked after students answer all the questins, giving yu time fr discussin. Adding a Speedup activity Students will lve t cmpete t see wh answers questins the fastest using the Speedup activity. T preview an activity 1. Press Preview this Activity. The Activity Preview dialgue pens, giving detailed infrmatin abut the activity. 2. Press Cancel t clse the windw r press Add this Activity t cntinue building the activity. T add a Speedup activity 1. The Add an Activity dialgue pens. 2. Scrll t lcate the Speedup activity and press Add this Activity. The Add an Activity dialgue pens. 3. In the Template and Theme dialgue, select a theme by pressing its thumbnail image. The thumbnail is highlighted with a blue bx. 4. Press Next. The Add questin dialgue pens. 5. Press +Add Questin. The Questin(s) dialgue pens. 6. In the Enter a Questin area, type a questin. Alternatively, yu can add categry cntent frm a previusly saved list, r press Manage Lists t create new lists r edit previusly saved lists. Fr mre infrmatin abut adding cntent, see Managing Lessn Activity Builder cntent n page If yu wuld like t assign a time limit fr the questin t be answered, select the Limit time tickbx and enter a time limit in secnds. 8. In the Enter Answers area, type the answers frm which students will chse. Enter at least tw answer ptins t cmplete each questin. 9. Press the buttn beside the crrect answer. 133

140 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 10. Press +Add anther Questin t cntinue adding mre questins, press Cancel t discard editing, r press Dne t review, edit r delete yur questins r add categry cntent frm a previusly saved list. 11. After yu have finished adding questins, press Next. 12. Press Finish. LAB builds the activity and it will be ready fr use in a few mments. Game cmpnents cannt be added t the Speedup activity. T play a Speedup activity 1. When the activity pens, press Start 2. Select the number f racers frm ne t fur. A maximum f fur racers can race, but additinal students can participate. 3. Select a racer avatar and press the tick t lck in yur chice. Yu have 15 secnds t select a racer avatar. If n avatars are chsen, the race will autmatically begin. 4. When the race starts, rapidly press the Racer cntrl arrw fr a Turb bst t increase speed. 5. At varius pints arund the race track, the questins will be asked. Racers select the letter that crrespnds t the crrect answer n their racer cntrls. 6. When the race is cmplete, the winner s racer avatar is displayed in the results windw and time results will be shwn in secnds fr each racer avatar. Press Review answers t see all answers. Press Shw Players t see each racer s avatar. Adding a Shut It Out! activity Students use the Shut It Out! activity t quickly create and cntribute text and images t LAB cntent-creatin activities using their wn device web brwsers, and teachers can easily curate the cntent. T ensure the best pssible user experience with Shut It Out!, see Brwser, device, perating system and netwrk recmmendatins n page

141 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) IMPORTANT If yu are using a trial versin f SMART Ntebk cllabrative learning sftware, yu might receive a recaptcha ntificatin. Validate the trial versin t use Shut It Out!. Fr mre infrmatin, g t Shut It Out! user validatin n the next page. Yu can preview an activity frm the Add an Activity windw. T preview an activity Press Preview this Activity and the Shut It Out! Activity Preview dialgue windw pens. This dialgue gives detailed infrmatin abut the activity. Press Cancel t clse the windw, r press Add this Activity t cntinue building the activity. T add a Shut It Out! activity 1. Open Lessn Activity Builder by pressing the tlbar icn in the Ntebk tlbar. The Add an activity windw pens. 2. Scrll t lcate the Shut It Out! activity and press Add this Activity. The Shut It Out! Chse design page pens. Select the theme that yu wuld like t use. Yu can chse frm either the Arranged Randmly theme r the Categrised theme. 3. Click Next. The Add cntent page pens. If yu selected Categrised placements, at least tw categries are required fr the activity. In Cntributin Categries, give names t the categries t cntain student cntributed cntent. In Acceptable Cntributins, chse frm Text r Images cntributin types. 4. Enter the maximum number f text and image cntributins per device. 5. Press Off r On under Display cntributr names t select whether cntributr names will be displayed. 6. Press Next. The Add game cmpnents dialgue bx pens. Select an ptinal game cmpnent if desired. See Adding a game cmpnent t yur activity n page Press Finish. Lessn Activity Builder builds the activity and it will be ready fr use after a few mments. T start the activity and allw yur students t make cntributins, see Adding Student Cntributins T A Shut It Out! Activity n page

142 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) T start a Shut It Out! Activity 1. After yu have created a Shut It Out! activity, cnfirm that the Display Cntributr Names and Cntributins per Device settings are crrect. 2. Press Start Activity. The LAB Student Cntributin Activity dialgue windw appears. It includes the URL that students will enter int their brwsers, and the generated activity ID number that students will enter n the SMART Ntebk lessn activity builder website. The activity icn turns green t indicate that an activity is currently in prgress. 3. Direct students t classlab.cm and have them enter the activity ID number and their names. Students are cnnected t the activity. Student cntributins will appear in the Ntebk Lessn Activity Builder page. See Adding Student Cntributins T A Shut It Out! Activity n the facing page. T delete a cntributin, drag it t the Recycle bin at the tp left f the Lessn Activity Builder activity page. After a cntributin is deleted, it cannt be retrieved. Shut It Out! user validatin If yu are using a trial versin f SMART Ntebk cllabrative learning sftware, yu might receive a recaptcha ntificatin when yu pen Shut It Out! in Lessn Activity Builder fr the first time. If yu receive this ntificatin, yu must first validate the trial versin befre Shut It Out! features will wrk. After yu have registered as a trial user, yu will n lnger receive recaptcha ntificatins. T validate as a trial user 1. If yu receive a recaptcha ntificatin In the LAB Student Cntributin Activity dialgue windw, select the I m nt a rbt tickbx. An image questinnaire appears. 2. Cmplete the questinnaire and press Verify. If yu answer the questinnaire crrectly, a green tick will appear in the I m nt a rbt tickbx. 3. Press Start Activity t begin adding the Shut It Out! activity. See Adding a Shut It Out! activity n page

143 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) Adding Student Cntributins T A Shut It Out! Activity Students will enjy adding their cntributins t yur Lessn Activity Builder activities. Students can add text r images, depending n activity requirements. Get ther students t psitin cmments int categries r use the cntributins t begin discussins. Adding student text cntributins After a student has signed in t the activity using the LAB Student Cntributin Activity dialgue windw n their cmputer r mbile device brwser, the Activity respnse windw pens. 1. Students enter their cntributin in the text windw. A student may enter up t 150 characters int the windw including spaces and can cntribute as many times as specified by the teacher. If yu previusly selected Categrised placements, the text windw includes a categry menu. After making their cntributins, students select the categry t which they wish t cntribute frm the Select a categry drp-dwn menu. 137

144 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 2. Students press Send Respnse t send their cntributins t the Ntebk Lessn Activity Builder activity page. The student cntributin appears n the Ntebk LAB activity page. In Categrised view, click the t minimise the activity ID windw t view cntributins that appear in the windw n the right f the activity page. Click windw. t repen the TIP Yu can mve a student cntributin frm ne categry t anther by pressing the student cntributin and dragging it t the ther categry. (This feature is available in SMART Ntebk v.15.2.) Adding student image cntributins 1. After a student has signed in t the activity using the LAB Student Cntributin Activity dialgue windw, the Activity respnse windw pens. 138

145 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 2. The student presses Select an image. The device file explrer pens. 3. The student selects the image and presses Open. As with the text cntributin, the image cntributin appears n the Ntebk Lessn Activity Builder page. T enlarge the image cntributin, the teacher can press the image n the Ntebk page and the image will enlarge. T return the image t its nrmal size, press utside the enlarged image, r press the X in the tp right-hand crner f the enlarged image. IMPORTANT A student may cntribute 50 images per activity. If the student exceeds this amunt, a warning appears and additinal image cntributins by that student d nt appear fr the current activity. T delete a cntributin, drag it t the Recycle bin at the tp left f the Lessn Activity Builder activity page. After a cntributin is deleted, it cannt be retrieved. 4. T leave the activity, students can press the applicatin exit symbl n their device brwsers. Managing a Shut It Out! activity Yu can manage the Shut It Out! activity sessin by mving student cntributins n the Ntebk desktp, pausing student cntributins and by turning ff the cntributr name displays. Yu can als end and save the activity t use later. 139

146 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) T mve student text r image respnses 1. In the Ntebk Lessn Activity Builder activity desktp, psitin the arrw cursr n the bject. 2. Left-click the bject and drag it t a new psitin n the page. T pause cntributins t the Ntebk desktp 1. Press the blue Pause Cntributins buttn in the LAB Student Cntributin Activity dialgue windw. The buttn turns green and its label turns t Resume. Students see an Activity Paused message n their cmputer r device. 2. Press the buttn again t resume the activity. The buttn turns blue and the label turns t Pause Cntributins. The Activity Paused message disappears and students can cntribute again. T turn cntributr name displays n r ff 1. Press the Off On slider buttn beside Display Cntributr Names. Cntributr names n lnger appear. T end, save and restart the Shut It Out! activity 1. Press End and Save in the Student Cntributin Activity dialgue windw. The Cntributin fr this activity has ended dialgue appears. 2. Press Restart Activity t cntinue with the same activity. Yu can run nly ne activity at a time. Brwser, device, perating system and netwrk recmmendatins This sectin describes the web brwsers, devices, perating systems and netwrk capacity that ensure the best pssible experience with Lessn Activity Builder Shut It Out!. The versin f SMART Prduct Drivers that ensures the best experience n SMART interactive prducts is als listed, as are the websites that must be whitelisted befre the Shut It Out! activity will wrk crrectly. When using the Shut It Out! activity, students may check their website access at 140

147 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) Web brwser recmmendatins Ggle Chrme 30 r later Safari 7 r later Firefx 40 r later Firefx ESR Internet Explrer 10 r later Internet Explrer 11 Metr Andrid devices must use the Andrid versins f Chrme r Firefx instead. Device recmmendatins Any laptp r MacBk ipad 2 r later ipad Air ipad mini Micrsft Surface RT2 r Pr Samsung Galaxy Nte (8" and 10") Ggle Nexus 2013 r later (7" and 10") Any Ggle Chrmebk IMPORTANT Shut It Out! is nt currently supprted n the first generatin ipad 1 r Samsung Galaxy Tab 3. Mbile Device recmmendatins iphne 5C - 8GB, MG2E2C/A iphne 6 Plus - 16GB, MG9M2CL/A iphne 4S - 16GB, MC924LL/A ipd tuch - 16GB, A1421 Samsung Galaxy S4-16GB, SGH-I337M Samsung Galaxy S5-16GB, SM-G900W8 Nexus 5-16GB, - LG-D820 Nexus 6-32GB, - XT1103 Mtrla mt g - 8GB, XT

148 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) Nkia Lumia Windws phne, RM-975 HTC Desire 510-8GB Operating system recmmendatins Windws 7 r later perating system OS X 10.8 r later perating system sftware ios 8 r later perating system sftware Andrid 4.2 r later perating system The current release f the Chrme OS perating system Netwrk recmmendatins Shut It Out! is designed t keep netwrk requirements as lw as pssible whilst still supprting rich cllabratin. The netwrk recmmendatin fr Shut It Out! alne is 0.3 Mbps per device. A schl that regularly uses ther Web 2.0 tls shuld have enugh netwrk capacity t run Shut It Out!. If Shut It Out! is used in cnjunctin with ther nline resurces, such as streaming media, greater netwrk capacity culd be required, depending n the ther resurces being used. Website access requirements T ensure that Shut It Out! wrks crrectly, add the fllwing URLs t yur netwrk s whitelist (used by Ggle t lad recaptcha) Adding a game cmpnent t yur activity Game cmpnents Five game cmpnents are available. 142

149 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) Timer Use the timer t track hw lng it takes students t cmplete an activity. In the Timer dialgue bx yu can chse frm 15 secnd-, 30 secnd-, r ne minute- cunt dwn frm r cunt up t times, r yu can chse a custm time in minutes and secnds. Dice Rll dice t pick numbers at randm. Select ne die r tw dice in the Add Dice dialgue bx. Hat Picker Use the Hat Picker t randmly select the students r the activity s cntent. Yu can randmise flipcard backs, numbers, r student lists. In the Hat Picker dialgue bx, yu can randmise Flipcard backs r numbers frm 1 t 30. Yu can als randmise selected student names by adding them t the Student List bx r by adding student names frm a student list yu have already saved. Each item can nly be chsen nce. Buzzer Students can cmpete t see wh gets t g next. Yu can select and use up t fur buzzers frm the Buzzer dialgue bx. Spinning Wheel 143

150 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) Use the Spinning Wheel t randmly select the students r the activity s cntent. Yu can randmise flipcard backs, numbers, r student lists. Use the randmiser in the Spinning Wheel dialgue bx t randmise Flipcard backs r numbers frm 1 t 30. Yu can als add students, r add students frm a student list yu have already saved. Each item can be chsen any number f times. T add a game cmpnent t an activity 1. In the Add game cmpnents dialgue bx, press On fr any f the game cmpnents. 2. Select an ptin fr the game cmpnent. 3. Press Finish. Lessn Activity Builder builds the activity and it will be ready fr use after a few mments. Managing Lessn Activity Builder cntent Yu can easily manage Lessn Activity Builder categry cntent. Add new list items r add cntent frm a previusly saved list t the Super Srt, Rank Order, Match Em Up!, Flip Out flipcard and Label Reveal activities. T create new cntent lists In1. Lessn Activity Builder s Add an Activity windw, press Manage Lists. The Manage Lists dialgue pens. 2. Press Create New. 3. Frm the drp-dwn list, select Cntent list. 4. In Cntent List Name, type the name fr the list. 5. In the List Items dialgue, type a list f wrds r add images t be saved and used later. a. T add an image t be saved and used later, press the Add Image icn and The Open dialgue pens. b. Select the image that yu wish t add t the list and press Open. The image appears in the List Items dialgue. 6. Press Save. T create a new student list In1. Lessn Activity Builder s Manage Lists windw, press Manage Lists. The Manage Lists dialgue pens. 144

151 CHAPTER 8 USING LESSON ACTIVITY BUILDER (LAB) 2. Press Create New. 3. Frm the drp dwn list, select Student List. 4. In Student List Name, type the name fr the list. 5. In the List Items dialgue, type student names t be saved and used later. 6. Press Save. T edit previusly saved lists 1. Select the Edit icn fr the list that yu wish t edit. The Manage Lists dialgue pens. 2. Edit the name in Cntent List name r in List Items. 3. Press Save. T select and add previusly saved activity cntent lists In the Super Srt Manage Lists dialgue f the Add an Activity windw, press Add frm list under Categry Cntent t add a previusly saved list t the srting categries. T delete a previusly saved list, press Clear. T save a new list, press Save list. In the Flip Out Manage Lists dialgue f the Add an Activity windw, press Add frm list under the Card back r Card face drp-dwn menus t add a previusly saved list. T delete a previusly saved list, press Clear. T save a new list, press Save list. In the Rank Order Manage Lists dialgue f the Add an Activity windw, press Lists under the Items t rder t add a previusly saved list. T delete a previusly saved list, press Clear. T save a new list, press Save list. In the Match Em Up! Manage Lists dialgue f the Add an Activity windw, press Lists under Categry Name (ptinal) t add a previusly saved list. T delete a previusly saved list, press Clear. T save a new list, press Save list. TIPS Yu can add cntent frm an Excel spreadsheet by selecting and cpying the desired spreadsheet cells and pasting them int the Categry cntent areas f the Add cntent dialgue. Yu can add cntent frm a text dcument by selecting and cpying the desired text in the text dcument and pasting it int the Categry cntent areas f the Add cntent dialgue. 145

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153 Chapter 9 Using Cncept Mapping Use Cncept Mapping t quickly create cncept maps that encurage dynamic participatin frm students. Yu can use ink gestures alng with traditinal interactins t build cncept maps. T begin using Cncept Mapping, see Creating and Using Cncept Mapping Ndes belw. Creating and Using Cncept Mapping Ndes T create a rt nde T begin using Cncept Mapping, pen it frm the tlbar. A rt nde appears autmatically. Yu then use additinal ndes t create the cncept map. T create a rt nde 1. Press Start a new cncept map in the Add-ns menu. A rt nde pens. 2. Duble press within the rt nde t edit the text. Press Prperties r Text t pen the Text menu, where yu can select text size, fnt and clur. T create additinal ndes 1. Press the + buttn in the rt nde. A new nde appears with a line cnnecting it t the rt nde. 147

154 CHAPTER 9 USING CONCEPT MAPPING 2. Duble press within the nde t edit the text. Using an image as a nde T use an image as a nde 1. Open Cncept Mapping and drag r paste an image, Ink r text t the Ntebk page. 2. Use a Ntebk pen t draw a circle arund the image. 3. The image appears within a new nde. Mve the nde t wherever yu like n the Ntebk page. 148

155 CHAPTER 9 USING CONCEPT MAPPING 4. Nw use the pen t draw a regular ink line frm the new nde t anther nde. The line turns int a segment and jins the tw ndes. TIPS Use the Und and Red buttns t und r red yur Cncept Mapping wrk. If yu delete a rt nde, all ther ndes are als deleted. Yu can re-size the nde by pressing the re-size handle and mving it t make the nde larger r smaller. See Resizing bjects n page

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157 Chapter 10 Presenting lessn activities and facilitating cllabratin Preparing befre presenting 152 Setting the page display 153 Zming in and ut 153 Panning pages 154 Displaying pages in Full Screen view 154 Displaying pages in Transparent Backgrund view 156 Displaying pages in Dual Page view 157 Displaying links 158 Mving windws between screens 159 Adjusting the vlume 159 Using classrm presentatin tls 159 Recrding pages with the Lessn Recrder 160 Using the Screen Shade 161 Using cell shades 162 Using the Magic Pen 163 Selecting the Magic Pen 163 Using the Magic Pen t create fading bjects 163 Using the Magic Pen t pen a magnificatin windw 164 Using the Magic Pen t pen a sptlight windw 166 Using the Text Pen 167 Writing with the Text Pen 167 Editing with the Text Pen 168 Linking bjects t tls 169 Using the Standard pen type t create fading bjects 170 Using SMART Blcks 171 SMART Blck activities 171 Using SMART Recrder 173 Starting SMART Recrder 173 Hiding SMART Recrder 174 Changing a recrding s vide and audi quality 174 Changing a recrding s vide frmat 175 Changing a recrding s file lcatin 176 Adding a watermark t recrdings 178 Recrding yur actins 180 Enhancing system perfrmance fr recrding 183 Reducing the screen reslutin and display clurs

158 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Disabling hardware acceleratin 184 Sharing a recrding 184 Using measurement tls 185 Using the ruler 185 Using the prtractr 187 Using the set-square 189 Using the cmpass 191 Clearing r resetting pages after presenting 192 Clearing pages 193 Resetting pages 194 Enabling tw peple t use an interactive whitebard 195 Enabling tw peple t use a SMART Bard D600 series interactive whitebard 196 Enabling tw peple t use a SMART Bard 800 series interactive whitebard 196 Selecting tls 197 After creating lessn activities in SMART Ntebk sftware, yu can present the lessn activities t students using yur interactive prduct and the presentatin features f the sftware. In additin t presenting lessn activities t students, yu can facilitate cllabratin in yur classrm using SMART Ntebk sftware and yur interactive prduct. Specifically, yu can enable tw peple t use yur SMART Bard D600 series r 800 series interactive whitebard at the same time. Preparing befre presenting When yu have cmpleted yur.ntebk files and are ready t present them t students, save the files n a CD, DVD r USB drive. This enables yu t access and display the files by inserting the CD, DVD r USB drive int the cmputer cnnected t the interactive prduct. Alternatively, make the files accessible n yur lcal area netwrk, and then brwse t them n the interactive prduct. Next, prepare fr presenting by ding the fllwing: Set the page display Display any links in the file If yu have multiple interactive prducts in yur classrm, mve windws t the apprpriate screens If yu re presenting vide r sund files, adjust the vlume 152

159 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Setting the page display Yu can zm in and ut using the View Screens buttn r multituch gestures (if yur interactive prduct supprts multituch gestures). In additin, SMART Ntebk sftware includes the fllwing views: Full Screen view expands the page area t fill the interactive screen by hiding the title bar, tlbar, taskbar and sidebar. Transparent Backgrund view enables yu t see the desktp and windws behind the SMART Ntebk sftware windw and cntinue t interact with the pen, transparent page. Dual Page view displays tw pages side-by-side. Zming in and ut Yu can zm in and ut using the View Screens buttn r multituch gestures (if yur interactive prduct supprts multituch gestures). T zm in r ut using the View Screens buttn 1. Press View Screens. 2. Select a magnificatin level between 50% and 300%. OR Select Entire Page t make the entire page fit yur display. OR Select Page Width t set the page s width t the same width as yur display. T zm in r ut using multituch gestures Drag yur fingers in ppsite directins t zm in. OR Drag yur fingers twards each ther t zm ut. 153

160 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION A message appears, displaying the current zm level. Panning pages If yur interactive prduct supprts the pan gesture, yu can pan a page when zmed in (see Zming in and ut n the previus page). T pan 1. Using tw fingers n the same hand, press and hld the screen. 2. Keeping yur fingers n the screen, mve up, dwn, left r right. 3. When yu reach the area that yu want t view, release yur fingers. Displaying pages in Full Screen view In Full Screen view, SMART Ntebk sftware expands the page t fill the screen by hiding the ther user interface elements. Yu can still access cmmnly used cmmands using the Full Screen tlbar. TIP Befre displaying a page in Full Screen view, select View > Full Screen Page Brder and then select the apprpriate aspect rati fr yur interactive prduct. A blue line appears, indicating the prtin f the page that will appear in Full Screen view withut scrlling. This feature is useful when yu re creating cntent that yu want t present in Full Screen view. 154

161 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T display a page in Full Screen view Press View Screens and then select Full Screen. The page expands t fill the screen, hiding the ther user interface elements and the Full Screen tlbar appears. Buttn Cmmand Actin Previus Page Next Page Mre Optins Page Width Display the previus page in the file. Display the next page in the file. Open a menu f ptins. Change the zm level t the page s width. TIP This is useful if yu re using a widescreen interactive prduct and grey bars appear n the sides f the page. Entire Page Exit Full Screen Change the zm level t Full Page view. Return t the standard view. Tlbar Optins Display additinal tlbar buttns. S The tlbar displays the current page number and the ttal number f pages in the file. If SMART Respnse sftware is installed, additinal buttns appear that enable yu t insert questins and administer assessments. T display mre tlbar buttns Press Tlbar Optins. The tlbar expands t include the fllwing buttns: Buttn Cmmand Actin Blank Page Insert a new, blank page in the current file. 155

162 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Buttn Cmmand Actin Und Select Magic Pen Reverse the effect f the last actin. Select bjects n the current page. Create bjects that slwly fade, pen a magnificatin windw r pen a sptlight windw (see Using the Magic Pen n page 163). Displaying pages in Transparent Backgrund view Using Transparent Backgrund view, yu can see the desktp and windws behind the SMART Ntebk sftware windw and cntinue t interact with the pen, transparent page. Yu can draw in digital ink n a transparent page and save yur ntes in the file. Yu can als display measurement tls, take screen captures and mre. If an area f the screen desn t include any SMART Ntebk sftware bjects, yu can select and interact with the desktp and applicatins behind the SMART Ntebk sftware windw. T display a page in Transparent Backgrund view Press View Screens and then select Transparent Backgrund. The backgrund f the SMART Ntebk sftware windw becmes transparent, enabling yu t see the desktp and prgram behind SMART Ntebk sftware, but any bjects n the.ntebk file page remain visible. The Transparent Backgrund tlbar appears. Buttn Cmmand Actin Select Pens and Highlighters Previus Page Next Page Select bjects n the current page r interact with desktp and applicatin bjects that aren t cvered by a SMART Ntebk sftware bject. Write r draw digital ink n the current page. Display the previus page in the current file. Display the next page in the current file. 156

163 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Buttn Cmmand Actin Mre Optins Exit Transparent Backgrund Open a menu f ptins that enable yu t add a screen shade, select different digital ink, select a Creative pen style, add straight lines, add shapes and mre. Return t the standard view. Tlbar Optins Display additinal tlbar buttns. S The tlbar displays the current page number and the ttal number f pages in the file. If SMART Respnse sftware is installed, additinal buttns appear that enable yu t insert questins and administer assessments. T display mre tlbar buttns Press Tlbar Optins. The tlbar expands t include the fllwing buttns: Buttn Cmmand Actin Blank Page Und Delete Clear Page Screen Capture Tlbar Insert a new, blank page in the current file. Reverse the effect f the last actin. Delete all selected bjects. Erase all digital ink and delete all bjects frm the page. Open the Screen Capture tlbar. Insert Ruler Insert a ruler n the page (see Using the ruler n page 185). Insert Prtractr Insert Gedreieck Prtractr Insert Cmpass Insert a prtractr n the page (see Using the prtractr n page 187). Insert a set-square n the page (see Using the set-square n page 189). Insert a cmpass n the page (see Using the cmpass n page 191). Displaying pages in Dual Page view Yu can display tw pages side-by-side. Yu can draw, make ntes, imprt files and add links n either page in the same way as yu wuld n a single page. 157

164 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION When yu re displaying dual pages, yu can pin a page t cntinue displaying it in the page area whilst yu view ther pages in the Page Srter. T display a page in Dual Page view Press View Screens and then select Dual Page Display. A secnd page appears. A red brder indicates the active page. T pin a page 1. If yu haven t dne s already, display dual pages. 2. Select the page that yu want t cntinue displaying. 3. Select View > Dual Page Display > Pin Page. Pin icns appear in the tp crners f the pinned page. T unpin a page Clear the selectin f View > Dual Page Display > Pin Page. T return t standard view Press View Screens and then select Single Page Display. Displaying links Yu can attach a cpy f a file, a shrtcut t a file, a link t a webpage r a sund file t any bject n a page (see Adding links t bjects n page 104). Yu can display an animated indicatr arund each bject that has a link. T display links when a page pens Select View > Shw All Links When Page Opens. Each time that yu pen a page, an animated indicatr appears arund each bject that has a link. Depending n hw yu define the links, each indicatr surrunds either the entire bject r an icn in the bject s lwer-left-hand crner. The indicatrs disappear autmatically after several secnds. Clear the selectin f View > Shw All Links When Page Opens t stp displaying links when yu pen a page. 158

165 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T display links n the current page Select View > Shw All Links. An animated indicatr appears arund each bject that has a link. Depending n hw yu define the links, each indicatr surrunds either the entire bject r an icn in the bject s lwer-left-hand crner. The indicatrs disappear autmatically after several secnds. Mving windws between screens Yu can perate multiple interactive prducts frm the same cmputer. Yu can split the cmputer display ver tw r mre screens, r yu can display sme prgrams n ne screen and ther prgrams n anther. Fr mre infrmatin, see Cnnecting multiple interactive whitebards t ne cmputer (smarttech.cm/kb/000315). If yu cnnect multiple interactive prducts t ne cmputer, yu can mve windws frm ne screen t anther. T mve a windw frm ne screen t anther 1. If yu haven t already dne s, display the windw. Yu can mve a windw nly if it s neither maximised nr minimised. 2. Press and hld the windw n the first screen with yur finger. 3. Press the secnd screen with a finger n yur ther hand. 4. Lift yur finger frm the first screen. The windw disappears frm the first screen and appears n the secnd screen. Adjusting the vlume If yu re presenting a vide r sund file and want t adjust vlume, yu can d s pressing the Vlume Cntrl buttn and then adjusting yur perating system s vlume cntrls. Ensure yur speakers are turned n. T add this buttn t the tlbar, see Custmising the tlbar n page 203. Using classrm presentatin tls Whilst presenting lessn activities t students, yu can use the fllwing tls: Screen Shade Cell shades 159

166 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Magic Pen Text Pen (t write editable ink) Standard pen type (t create fading bjects) SMART Blcks Measurement tls Ruler Prtractr Gedreieck prtractr Cmpass Recrding pages with the Lessn Recrder Yu can use the Lessn Recrder add-n t recrd yur activities n a page. Yu can then play the recrding n the same page by using the Lessn Recrder r the new playback widget. SMART Recrder is a different but similar tl. Using SMART Recrder, yu can recrd yur actins in prgrams ther than SMART Ntebk sftware. With SMART Recrder, yu can recrd a full screen, specified windw r rectangular prtin f the screen. If yu cnnect a micrphne t yur cmputer, yu can als recrd audi. Fr mre infrmatin, see Using SMART Recrder n page 173. T recrd a page 1. Press Add-ns and then press Lessn Recrder. 2. Press New Recrding. A red square appears arund the perimeter f the recrded page. 3. Perfrm the actins that yu want t recrd n the current page. 4. Press Stp Recrding when yu finish perfrming these actins. TIPS T save yur recrding, simply save the.ntebk file. Clse the Lessn Recrder add-n during presentatins. The playback widget appears at the bttm f the page. Yu can unlck and mve it anywhere n the page. Yu can t remve the recrding frm the page. 160

167 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T play a page recrding using the Lessn Recrder add-n 1. Open the page that yu recrded. 2. If the Lessn Recrder add-n isn't pen, press Add-ns and then press Lessn Recrder. 3. Press Play n the playback tlbar. Yu can tggle between Play and Pause whilst playing the recrding. 4. Optinally, yu can perfrm the fllwing actins: Press Rewind t rewind the playback. Press Fast frward t fast frward the playback. T play a page recrding using the playback widget 1. Open the page that yu recrded. 2. If the Lessn Recrder is pen, press n the add-n title bar t clse it. The playback widget appears at the bttm f the page. TIPS Yu can unlck and mve the widget t anywhere n the page that is easy t access during yur presentatin. 3. Press Play n the playback widget. Yu can tggle between Play and Pause whilst playing the recrding. 4. Optinally, yu can perfrm the fllwing actins: Press Rewind t rewind the playback. Press Fast frward t fast frward the playback. Using the Screen Shade If yu want t cver infrmatin and reveal it slwly during a presentatin, yu can add a Screen Shade t a page. Yu can als change the clur f yur screen shade t enhance yur presentatin. If yu add a Screen Shade t a page and save the file, the Screen Shade appears ver the page the next time yu pen the file. 161

168 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T add a Screen Shade t a page 1. Press Shw/Hide Screen Shade A Screen Shade appears ver the entire page. 2. Press the screen shade t autmatically change it t a different clur. T reveal part f the page Drag ne f the Screen Shade s resize handles (the small circles at the edges f the Screen Shade). T remve the Screen Shade frm a page Press Shw/Hide Screen Shade OR Press Clse in the upper right-hand crner f the Screen Shade. Using cell shades Yu can add a cell shade t a table cell. This enables yu t reveal the infrmatin in the cells during a presentatin. S Yu must remve the cell shade if yu want t change the cell s prperties; insert clumns r rws; remve clumns, rws r cells; r split r merge cells. Yu can als add a screen shade t cver an entire page (see Using the Screen Shade n the previus page). T add a cell shade 1. Select the cell. 2. Press the cell s menu arrw and then select Add Cell Shade. T shw and hide the cntents f a cell 1. Press the cell shade. The cell shade disappears, shwing the cntents f the cell. 2. Press in the tp left-hand crner f the cell. The cell shade appears, hiding the cntents f the cell. 162

169 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T remve a cell shade 1. Select the cell. 2. Press the cell s menu arrw and then select Remve Cell Shade. Using the Magic Pen The Magic Pen enables yu t d the fllwing: Create an bject that slwly fades Open a magnificatin windw Open a sptlight windw Selecting the Magic Pen Befre yu can use the Magic Pen, yu must select it. T select the Magic Pen 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Magic Pen. Using the Magic Pen t create fading bjects Yu can create an bject that slwly fades using the Magic Pen. Fading bjects are nt saved in.ntebk files. T create a fading bject 1. Select the Magic Pen (see Selecting the Magic Pen abve). 2. Using yur finger r a pen, write r draw bjects n the interactive screen. The bjects slwly fade. 163

170 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T set the number f secnds befre the bject fades 1. Select the Magic Pen (see Selecting the Magic Pen n the previus page). 2. If the Prperties tab isn t visible, press Prperties. 3. Press Fill Effects. 4. Enter r select the number f secnds befre the bject fades in the Fade time drpdwn list. TIP Yu can save yur changes t the Magic Pen tl s default settings by clicking Save Tl Prperties (see Saving tl settings n page 62). Using the Magic Pen t pen a magnificatin windw Yu can pen a magnificatin windw using the Magic Pen. 164

171 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T pen a magnificatin windw 1. Select the Magic Pen (see Selecting the Magic Pen n page 163). 2. Using yur finger r a pen, draw a square r rectangle n the interactive screen. A magnificatin windw appears. TIP Yu can draw a square but get it t fade rather than pen a magnificatin windw by using the Standard pen type (see Using the Standard pen type t create fading bjects n page 170). 3. D the fllwing: T reduce the magnificatin windw s size, press in the middle f the windw and then drag t the left. T increase the magnificatin windw s size, press in the middle f the windw and then drag t the right. T mve the magnificatin windw, press near the edge f the windw and then drag it. 4. Press Clse when yu ve finished. 165

172 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Using the Magic Pen t pen a sptlight windw Yu can pen a sptlight windw using the Magic Pen. T pen a sptlight windw 1. Select the Magic Pen (see Selecting the Magic Pen n page 163). 2. Using yur finger r a pen, draw a circle r ellipse n the interactive screen. A sptlight windw appears. TIP Yu can draw a circle but get it t fade rather than pen a magnificatin windw by using the Standard pen tl (see Using the Standard pen type t create fading bjects n page 170). 3. D the fllwing: T reduce the sptlight windw s size, press in the middle f the windw and then drag t the left. T increase the sptlight windw s size, press in the middle f the windw and then drag t the right. T mve the sptlight windw, press near the edge f the windw and then drag it. 4. Press Clse when yu ve finished. 166

173 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Using the Text Pen The Text Pen enables yu t d the fllwing: Write ntes that autmatically cnvert int editable text Edit the text as yu wrk withut tuching a keybard Writing with the Text Pen Yu can write ntes that autmatically cnvert t editable text using the Text Pen. T write editable text 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Text Pen. 3. Select a line type. TIP Write neat, printed characters n a hrizntal line. Althugh SMART Ntebk sftware can cnvert slanted r cursive writing, it desn t always d s cnsistently. 4. Write digital ink ntes n the page. Yur handwriting cnverts t typed text. Accept and reject icns appear beside the typed text. 5. Press t accept the typed text. OR Press t restre yur handwritten ntes. TIPS Yu can perfrm this actin whilst the Text Pen is active withut having t switch t the Select tl. The typed text is accepted by default if yu dn t press ne f the icns. 167

174 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Editing with the Text Pen Yu can apply mark-ups and make revisins t editable text using the Text Pen. Yu can delete unwanted text by drawing a crss-ut line thrugh the text. Yu can use different clur ink t highlight different parts f yur text. Yu can als apply ther mark-ups t insert spaces, t insert text and t replace text with new text. TIP Write yur mark-ups in a different clur frm yur editable text. This makes it easier fr students t see these edits when yu re presenting writing lessns. Examples f available mark-ups are defined in the fllwing table: Edit Instructin Example Delete text Insert space Draw a strike-thrugh line thrugh the text. Draw a vertical line in the text. Insert text 1. Draw a caret ^ symbl where yu want t insert text. 2. Write the new text in the text bx that appears. TIP Press a line type r press Clur t select a new clur fr the inserted text. Wrds that mst resemble what yu ve written display underneath yur handwriting. 3. Select a wrd t insert it as typed text. Yu can als press t autmatically select the wrd that appears as bld text. OR Press t cancel insert text. 168

175 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Edit Instructin Example Replace text Change text clur Change text clur f a wrd with a gesture 1. Draw a circle arund the text that yu want t replace. 2. Write the replacement text in the bx that appears. Wrds that mst resemble what yu ve written display underneath yur handwriting. 3. Select a wrd t replace the typed text r press t autmatically select the wrd that appears as bld text. OR Press t cancel replace text. 1. Press ne f the line types r press Clur t select a new clur fr the typed text. 2. Draw a circle arund the typed text yu want t change. 3. Press t autmatically accept the new clur selectin. OR Press t cancel the new clur selectin. 1. Press ne f the line types r press Clur t select a new clur fr the typed wrd. 2. Draw a hrizntal line thrugh the wrd and return t the start f yur line in a back and frth gesture. The wrd autmatically changes t the new clur selectin. Linking bjects t tls Yur SMART Ntebk sftware page Tlbar has tls that enable yu t create and wrk with basic bjects n pages. If yur users find it difficult t reach the tlbar, yu can link an bject t the Select tl, the Pens tl, r the Eraser tl t create a custmised tl that yu can place anywhere n yur page. Press the bject at any time t activate the tl. T link an bject t a tl 1. Select the bject. 2. Press the bject s menu arrw and then select Link t Tl. 169

176 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION 3. Press ne f the tl ptins. Yur bject is linked t the tl. When yu press the linked bject, the tl is activated: Pen Tl When yu click n the bject, the Pens tl is activated Yu can write cntent with nly the Pen type. Eraser When yu click n the bject, the Eraser tl is activated. Yu can erase cntent created by any pen type. Selectin When yu click n the bject, the Select tl is activated. Yu can click n anther bject n the page t pen its menu r mve it arund the page. TIPS Yu can draw yur wn bject, use an bject frm the Gallery, r use a text bject. Yu can pre-select the clur r line ptins fr yur Pen befre linking an bject t the Pens tl. If yu select a new clur r line ptin thrugh the Pens tl n the tlbar, the change autmatically applies t yur linked bject. T delete an bject s link t a tl 1. Select the bject. 2. Press the bject s menu arrw and then select Link t Tl. 3. Press Nne. Using the Standard pen type t create fading bjects Yu can create freehand bjects that fade after a specified perid f time using the Pens tl. Yu can als create freehand bjects that fade after a specified perid f time using the Magic Pen tl (see Using the Magic Pen t create fading bjects n page 163). 170

177 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T write r draw fading digital ink 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Pen. 3. Select a line type. 4. If the Prperties tab isn t visible, press Prperties. 5. Press Fill Effects. 6. Select the Enable ink t fade after yu write it tickbx, and then enter r select the number f secnds between the time when yu write r draw the digital ink and the time when it fades in the Fade time drp-dwn list. 7. Write r draw digital ink n the page. Using SMART Blcks SMART Blcks is an add-n that enables yu t perfrm maths activities with yur class by writing numbers n the page and then cnnecting them t a SMART Blck. Yu can chse frm seven different equatin types t wrk with. Yu can learn hw t use SMART Blcks thrugh the pp-up guide. T access SMART Blcks Press Add-ns and then select SMART Blcks. T access the SMART Blcks pp-up guide 1. Press Add-ns and then select SMART Blcks. 2. Press Learn Mre. SMART Blck activities IMPORTANT SMART Blcks will perfrm the cmputatin inside the blcks. D nt ink inside the blcks. See the examples belw. 171

178 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION The fllwing SMART Blck activities are available: SMARTBlck Functin Additin blcks accept up t tw inputs. The utput is the sum f the inputs. Example: Subtractin blcks accept up t tw inputs. The utput is the difference f the inputs. Example: Multiplicatin blcks accept up t tw inputs. The utput is the prduct f the inputs. Example: Divisin blcks accept up t tw inputs. The utput is the qutient f the inputs. Example: Pwer blcks accept up t tw inputs. The utput is the first input t the pwer f the secnd input. Example: Square rt blcks accept ne input. The utput is the square rt f the input. Example: Unknwn blcks accept tw inputs. The utput is a randm peratin applied t the inputs. Example: 172

179 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Using SMART Recrder Using SMART Recrder, yu can recrd yur actins n yur interactive prduct. If yu cnnect a micrphne t yur cmputer, yu can recrd yur vice as well. After yu create a recrding, yu can play the recrding n any cmputer using Windws Media Player, r yu can share the recrding with thers. S Windws Media Player is available frm micrsft.cm/mediaplayer. If yur cmputer meets the SMART Ntebk sftware minimum cmputer requirements, yu can use SMART Recrder. Hwever, fr best perfrmance, install the sftware n a cmputer with a Pentium 4 prcessr r greater and a sund card and micrphne that are cmpatible with Windws perating systems. Once yu have created a recrding, yu can play the recrding n any cmputer using SMART Vide Player r Windws Media Player, r yu can share the recrding with thers. S Windws Media Player is available frm micrsft.cm/mediaplayer. If yur cmputer meets the SMART Meeting Pr sftware minimum cmputer requirements, yu can use SMART Recrder. Hwever, fr best perfrmance, install the sftware n a cmputer with a Pentium 4 prcessr r greater and a sund card and micrphne that are cmpatible with Windws perating systems. Once yu have created a recrding, yu can play the recrding n any cmputer using SMART Vide Player r Windws Media Player, r yu can share the recrding with thers. S Windws Media Player is available frm micrsft.cm/mediaplayer. If yur cmputer meets the SMART Meeting Pr PE sftware minimum cmputer requirements, yu can use SMART Recrder. Hwever, fr best perfrmance, install the sftware n a cmputer with a Pentium 4 prcessr r greater and a sund card and micrphne that are cmpatible with Windws perating systems. Starting SMART Recrder The first step in using SMART Recrder is t start it. 173

180 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T start SMART Recrder Press the SMART Bard icn in the ntificatin area and then select Recrder. If yur cmputer isn t currently cnnected t an interactive prduct, the SMART Bard icn includes an X in its lwer right-hand crner. If yur cmputer isn t currently cnnected t an interactive prduct, the SMART Bard icn is grey and includes an X in its lwer right-hand crner. In Windws 7 perating system, select Start > All Prgrams > SMART Technlgies > SMART Tls > Recrder. OR In Windws 8 perating system, g t the Apps screen and then scrll t and select SMART Technlgies > Recrder. OR In Windws 10 perating system, select Start > All apps and then scrll t and select SMART Technlgies > Recrder. SMART Recrder appears. A SMART Recrder icn appears in the ntificatin area. Hiding SMART Recrder If yu want t, yu can hide SMART Recrder but cntinue t access its menu ptins using the SMART Recrder icn. T hide SMART Recrder In SMART Recrder, select Menu > Hide t System Tray. SMART Recrder disappears. T shw SMART Recrder Press the SMART Recrder icn in the ntificatin area and then select Shw. SMART Recrder appears. Changing a recrding s vide and audi quality Yu can change SMART Recrder settings t cntrl a recrding s audi and vide quality. 174

181 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T change a recrding s vide and audi quality 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Select a sund quality in the Sund Quality list. Althugh higher sund quality prduces better audi playback, it als increases the file size. 3. Select a vide quality in the Vide Quality list. OR Select Custmand then type the required frame rate. Althugh a higher frame rate prduces higher quality recrdings, it als increases the file size. TIP If yu select Autmatic Selectin (Recmmended), SMART Recrder autmatically evaluates yur cmputer and selects the ptimal frame rate. 4. Press OK. T restre a recrding s default vide and audi quality 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press Restre Defaults. 3. Press OK. Changing a recrding s vide frmat Yu can change SMART Recrder settings t select a recrding s vide frmat. 175

182 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T change a recrding s vide frmat 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press the Vide Frmat tab. 3. Select Windws Media Vide (*.wmv) r SMART Recrder Vide (*.avi). S Any versin f Windws Media Player can play a Windws Media vide file. Windws Media Player can als play a SMART Recrder vide file if SMART Ntebk sftware is installed n the cmputer playing the file. Any versin f Windws Media Player can play a Windws Media vide file. Windws Media Player can als play a SMART Recrder vide file if SMART Meeting Pr sftware is installed n the cmputer playing the file. Any versin f Windws Media Player can play a Windws Media vide file. Windws Media Player can als play a SMART Recrder vide file if SMART Meeting Pr PE sftware is installed n the cmputer playing the file. Yu can cnvert a SMART Recrder vide file t a Windws Media vide file by sharing the recrding (see Sharing a recrding n page 184). 4. Press OK. T restre a recrding s default vide frmat 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press the Vide Frmat tab. 3. Press Restre Defaults. 4. Press OK. Changing a recrding s file lcatin Yu can change SMART Recrder settings t select a recrding s file lcatin. 176

183 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T change the flder in which SMART Recrder saves files 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press the Target Files tab. 3. Press the Brwse buttn next t the Default Save Directry bx. 4. Brwse t and select the flder in which yu want t save the files and then press OK. TIP Fr best perfrmance, save the files n yur cmputer s hard disk rather than a netwrk drive. 5. Press OK. T change the flder in which SMART Recrder saves temprary files 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press the Target Files tab. 3. Press the Brwse buttn next t the Temprary Files Directry bx. 4. Brwse t and select the flder in which yu want t save the temprary files and then press OK. TIP Fr best perfrmance, save files and temprary files n the same drive t reduce the time needed t save a recrding. 5. Press OK. 177

184 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T specify disk space limits 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press the Target Files tab. 3. Select the Warn me if free disk space is belw tickbx and then type a disk space limit t display a message when available disk space is lw. 4. Type a disk space limit belw which SMART Recrder will stp recrding. 5. Press OK. T restre the default file lcatin f recrdings 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press the Target Files tab. 3. Press Restre Defaults. 4. Press OK. Adding a watermark t recrdings Yu can change SMART Recrder settings t add a watermark t a recrding s backgrund. T add an image watermark t recrdings 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press the Watermark tab. 3. Select Image. 4. Press Brwse. 178

185 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION 5. Brwse t and select the image that yu want t use and then press Open. 6. Press Prperties. The Watermark Prperties dialgue bx appears. A preview f yur selected image appears in the Preview pane. 7. D the fllwing: T change the watermark s psitin, drag the preview image t anther area in the Preview pane. T change the watermark s size, drag the white circle in the preview image s lwer right-hand crner. 8. Select Transparency and Effect settings. 9. Press OK t clse the Watermark Prperties dialgue bx. 10. If yu want t revert t using n watermark after SMART Recrder clses, select Turn ff the watermark when recrder clses. 11. Press OK t clse the Optins dialgue bx. T add a text watermark t recrdings 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press the Watermark tab. 3. Select Text. 4. Type text fr the watermark. 5. Press Prperties. The Watermark Prperties dialgue bx appears. A preview image appears in the Preview pane. 6. Select Clur, Fnt and Transparency settings. 179

186 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION 7. D the fllwing: T change the watermark s psitin, drag the preview image t anther area in the Preview pane. T change the watermark s size, drag the white circle in the preview image s lwer right-hand crner. T add additinal infrmatin t the watermark, select Add Current Date, Add Current Time and/r Add Frame Number. 8. Press OK t clse the Watermark Prperties dialgue bx. 9. If yu want t revert t using n watermark after SMART Recrder clses, select Turn ff the watermark when recrder clses. 10. Press OK t clse the Optins dialgue bx. T remve a watermark frm recrdings 1. Select Menu > Optins in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Optins dialgue bx appears. 2. Press the Watermark tab. 3. Select N Watermark. 4. Press OK. Recrding yur actins Using SMART Recrder, yu can recrd the full screen, a specified windw r a rectangular prtin f the screen. If yu cnnect a micrphne t yur cmputer, yu can recrd yur vice. Yu can create the recrding as a SMART Recrder vide file, a Windws Media vide file r a self-extracting file. Yu can create the recrding as a SMART Recrder vide file that yu can view using SMART Vide Player, r yu can create the recrding as a Windws Media vide file that yu can view using Windws Media Player. If yu create the recrding as a SMART Recrder vide file, yu can als cnvert it t a Windws Media vide file r a self-extracting file t share with thse wh dn t have SMART sftware. 180

187 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Yu can als create a Windws Media vide file r a self-extracting file f previusly created recrdings t share with thers (see Sharing a recrding n page 184). T create a recrding 1. Change SMART Recrder settings t cnfigure the recrding s quality, vide frmat, file lcatin and watermark. S If yu have multiple displays, yu must select the display that yu want t recrd. Yu can hide SMART Recrder and cntinue t access its menu ptins by pressing the SMART Recrder icn in the ntificatin area. 2. T recrd the entire screen, press Recrd. T recrd the entire screen while SMART Recrder is hidden, press the SMART Recrder icn in the ntificatin area and then select Recrd. OR T recrd a screen area, press the dwn arrw next t the Recrd buttn in SMART Recrder, select Recrd Area and then draw a rectangle arund the area that yu want t recrd. OR T recrd a windw, press the dwn arrw next t the Recrd buttn in SMART Recrder, select Recrd Windw and then select the windw that yu want t recrd. TIP If yu need t reduce the file size f the recrding, limit the recrding t a rectangular area f the screen r t a windw. 3. Perfrm the n-screen actins that yu want t recrd. If yu cnnected a micrphne t yur cmputer, speak int yur micrphne. SMART Recrder displays the time elapsed during the recrding. TIP Animatins and ther special effects greatly increase the file size f the recrding. 181

188 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION 4. If yu want t pause yur recrding, press Pause. T resume recrding, press Recrd. S T pause the recrding whilst the SMART Recrder windw is hidden, press the SMART Recrder icn in the ntificatin area and then select Pause. T resume recrding, press the SMART Recrder icn in the ntificatin area and then select Recrd. 5. After yu cmplete the actins that yu want t recrd, press Stp in SMART Recrder. T stp the recrding whilst SMART Recrder is hidden, press the SMART Recrder icn in the ntificatin area and then select Stp. The Save As dialgue bx appears. If yu want t exit withut saving yur recrding, press Cancel, press Yes t cnfirm deletin and then ignre the remaining steps f this prcedure. 6. Type a file name. 7. If yu want t save the recrding in a different lcatin, brwse t the new lcatin. 8. Press Save. The Cmpleting Capture dialgue bx appears whilst SMART Recrder creates the vide file. After SMART Recrder creates the vide file, the Recrding Cmplete dialgue bx appears. The infrmatin in this dialgue bx includes the file lcatin f the recrding, file size and duratin f the recrding. 9. If yu want t view the recrding after yu clse this dialgue bx, select Play Recrding. 10. If yu want t share the recrding with thers, select Share Recrding. If yu want t share the recrding with viewers wh dn t have SMART Vide Player but yu created the recrding in the SMART Recrder vide frmat, select Share Recrding. 11. Press OK. If yu select Play Recrding, the file plays in yur default media player. If yu select Share Recrding, the Share Recrding dialgue bx appears. Create a Windws Media vide file r a self-extracting file as described belw. 182

189 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T create a Windws Media vide file r a self-extracting file 1. Create the recrding as described abve. Ensure that yu select the Share Recrding ptin. The Share Recrding dialgue bx appears. 2. Select WMV t create a Windws Media vide file and then press Next. OR Select Self-extracting t create a self-extracting file and then press Next. 3. Press Next. 4. Press Brwse, brwse t the lcatin where yu want t save the file, type a file name and then press Save. 5. Press Next. 6. Press Finish. Enhancing system perfrmance fr recrding If yur system perfrmance is slw when yu use SMART Recrder, r the recrding quality isn t the standard that yu want, the fllwing may imprve perfrmance: Reduce yur cmputer s screen reslutin and display clur settings. Smaller screens and fewer clurs result in faster perfrmance. Save yur files t a lcal hard disk. Netwrk drives are slwer and reduce perfrmance. Disable hardware acceleratin. Try a different vide card. Sme vide cards perfrm better than thers. PCI Express cards generally prvide a faster perfrmance than Accelerated Graphics Prt (AGP) r Peripheral Cmpnent Intercnnect (PCI) cards. Select a lwer vide quality setting. Yu need t balance yur expectatins fr vide quality with yur cmputer s limitatins. Higher vide quality prduces larger files and places higher demands n yur cmputer. Reducing the screen reslutin and display clurs If yur system perfrmance slws dwn when yu use SMART Recrder, r the recrding quality isn t as gd as yu want, yu can reduce yur cmputer s screen reslutin and display clurs. Smaller screens and fewer clurs result in faster perfrmance. This prcedure may vary depending n yur versin f Windws perating system and yur system preferences. 183

190 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T reduce the screen reslutin and display clurs 1. Open Windws Cntrl Panel. 2. Press Display and then press Change display settings. 3. Select a lwer setting in the Reslutin drp-dwn list. 4. Select a lwer setting in the Clurs drp-dwn list. 5. Press OK. Disabling hardware acceleratin SMART Recrder cnstantly takes screen captures as yu recrd. Sme perating systems take screen captures very slwly and this can affect recrding quality. T imprve recrding quality, disable hardware acceleratin r upgrade yur vide driver and vide card. IMPORTANT Disabling hardware acceleratin can reduce the perfrmance f SMART Ntebk sftware. This prcedure may vary depending n yur versin f Windws perating system and yur system preferences. T disable hardware acceleratin 1. Open Windws Cntrl Panel. 2. Press Display, press Change display settingsand then press Advanced settings. 3. Press the Trublesht tab. 4. Drag the Hardware Acceleratin slider t Nne. 5. Press OK. 6. Restart yur cmputer. Sharing a recrding If yu want t share a recrding with thers, create a Windws Media vide file that they can play using Windws Media Player, r create a self-extracting file that they can play n any cmputer. If yu want t share a recrding with viewers wh have SMART Meeting Pr sftware, create a recrding as a SMART Recrder vide file that they can play using SMART Vide Player. If yu want t share the recrding with viewers wh dn t have SMART Meeting Pr sftware, create a Windws Media vide file that they can play using Windws Media Player, r create a selfextracting file that they can play n any cmputer. 184

191 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION If yu want t share a recrding with viewers wh have SMART Meeting Pr PE sftware, create a recrding as a SMART Recrder vide file that they can play using SMART Vide Player. If yu want t share the recrding with viewers wh dn t have SMART Meeting Pr sftware, create a Windws Media vide file that they can play using Windws Media Player, r create a self-extracting file that they can play n any cmputer. T cnvert a SMART Recrder vide file 1. Select Menu > Share Recrding in SMART Recrder. If SMART Recrder is hidden, press the SMART Recrder icn area and then select Cnfigure Optins. in the ntificatin The Share Recrding dialgue bx appears. 2. Select WMV t create a Windws Media vide file. OR Select Self-extracting t create a self-extracting file and then press Next. 3. Press Brwse. 4. Brwse t and select the SMART Recrder vide file that yu want t cnvert and then press Open. 5. Press Next. 6. If yu want t change the cnverted file s lcatin r name, press Brwse, brwse t the lcatin where yu want t save the file, type a file name and then press Save. 7. Press Next. 8. Press Finish. Using measurement tls Using the SMART Ntebk sftware measurement tls, yu can insert a ruler, prtractr, Gedreieck prtractr r cmpass int a page. Using the ruler Yu can insert a ruler int a page and then manipulate its size, length, rtatin and lcatin and draw alng its edges. T insert a ruler Press Measurement Tls and then select Insert Ruler. A ruler appears. 185

192 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T mve the ruler Press the middle f the ruler (displayed as a darker shade f blue) and then drag the ruler t a different psitin n the page. T resize the ruler 1. Select the ruler. 2. Drag the ruler s resize handle (the circle in the lwer-right-hand crner) t increase r reduce the ruler s size. T lengthen the ruler (withut changing its scale) Press the ruler s far edge, between the menu arrw and the resize handle and then drag away frm the ruler. T shrten the ruler (withut changing its scale) Press the ruler s far edge, between the menu arrw and the resize handle and then drag twards the middle f the ruler. T rtate the ruler Press the tp r bttm edge f the ruler (displayed as a lighter shade f blue) and then drag the ruler in the directin that yu want t rtate it. The ruler displays the current rtatin in degrees. T reverse the measurements Press the ruler s flip symbl. If the metric measurements appeared n the tp edge f the ruler, they nw appear n the bttm edge and vice versa. 186

193 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T draw using a pen and the ruler 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Pen r Calligraphic Pen. 3. Select a line type. 4. Draw alng the edge f the ruler. Digital ink appears in a straight line alng the edge f the ruler. T remve the ruler 1. Select the ruler. 2. Press the ruler s menu arrw and then select Delete. Using the prtractr Yu can insert a prtractr int a page, manipulate its size, rtatin and lcatin and then draw alng its edges. T insert a prtractr Press Measurement Tls and then select Insert Prtractr. A prtractr appears. 187

194 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T mve the prtractr Press the inner part f the prtractr (displayed as a darker shade f blue) and then drag the prtractr t a different psitin n the page. T resize the prtractr Press the inner circle f numbers and then drag away frm the prtractr t enlarge it r tward the centre f the prtractr t shrink it. T rtate the prtractr Press the uter circle f numbers and then drag the prtractr in the directin yu want t rtate it. The prtractr displays the current rtatin in degrees. T display the prtractr as a cmplete circle 1. Press the blue circle next t the 180 label n the inner circle f numbers. 2. Press the blue circle again t return t the semi-circle. 188

195 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T draw using a pen and the prtractr 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Pen r Calligraphic Pen. 3. Select a line type. 4. Draw alng the edge f the prtractr. Digital ink appears in an arc alng the edge f the prtractr. T display angles using the prtractr 1. Select the prtractr. 2. Drag the green circle until it shws the crrect angle fr the first f tw intersecting lines. 3. Drag the white circle until it shws the crrect angle fr the secnd f tw intersecting lines. 4. Press the green arrw in the bttm crner. The lines and the angle between them appear as a separate bject. T remve the prtractr 1. Select the prtractr. 2. Press the prtractr s menu arrw and then select Delete. Using the set-square Yu can insert a Gedreieck prtractr (als knwn as a set square r T-square) n a page and then manipulate its size, rtatin and lcatin. T insert a set-square Press Measurement Tls and then select Insert set-square. A Gedreieck prtractr appears. 189

196 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T mve the prtractr Press the inner part f the prtractr (within the semi-circle) and then drag the prtractr t a different psitin n the page. T resize the prtractr Press the semi-circle and then drag away frm the centre f the prtractr t make it bigger r twards the centre f the prtractr t make it smaller. T rtate the prtractr Press the uter part f the prtractr (utside f the semi-circle) and then drag the prtractr in the directin yu want t rtate it. The prtractr displays the current rtatin in degrees. T draw using a pen and the set-square 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Pen r Calligraphic Pen. 3. Select a line type. 4. Draw alng the edge f the prtractr. Digital ink appears in a straight line alng the edge f the prtractr. 190

197 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T remve the set-square 1. Select the prtractr. 2. Press the prtractr s menu arrw and then select Delete. Using the cmpass Yu can insert a cmpass int a page, manipulate its width, rtatin and lcatin and then use it t draw circles and arcs. T insert a cmpass Press Measurement Tls and then select Insert Cmpass. A cmpass appears. T mve the cmpass Press the arm f the cmpass that hlds the spike and then drag the cmpass t a different psitin n the page. T widen the cmpass 1. Press the arm f the cmpass that hlds the pen. Tw blue arrws appear. 2. Drag t change the angle between the spike and the pen. The number n the cmpass s handle displays the current angle between the spike and the pen. T flip the cmpass Press the cmpass s flip symbl. The cmpass s pen appears n the ppsite side f the spike. T rtate the cmpass (withut drawing) Press the cmpass s rtatin handle (the green circle) and then drag the cmpass in the directin that yu want t rtate it. 191

198 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T draw using the cmpass 1. Press the cmpass s pen tip. The cursr changes t a pen symbl. 2. Drag the cmpass in the directin that yu want t rtate it. T change the clur f the cmpass s pen 1. Press Pens. The Pens tl buttns appear. 2. Press Pen Types and then select Pen. 3. Select a line type. The clur f the cmpass s pen changes t display its new clur. T remve the cmpass 1. Select the cmpass. 2. Press the cmpass s menu arrw and then select Delete. Clearing r resetting pages after presenting After presenting a lessn activity t students, yu can clear r reset the pages in yur.ntebk files t use the files again fr future lessn activities. 192

199 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Clearing pages Yu can erase digital ink and delete individual bjects frm a page. Yu can als clear all bjects r all digital ink bjects frm a page simultaneusly. Yu re unable t clear bjects lcked in place (see Lcking bjects n page 107) r infinitely clned bjects (see Clning bjects n page 68). T clear all bjects frm a page, yu must unlck all lcked bjects and clear the selectin f Infinite Clner n any infinitely clned bjects. T clear all bjects frm the page 1. If yu haven t dne s already, display the page that yu want t clear. 2. Select Edit > Clear Page. S This ptin is disabled if there are n bjects n the page r if the bjects are lcked r infinitely clned. Yu can als select this ptin by ding ne f the fllwing: Right-clicking the page Pressing the page s menu arrw in the Page Srter Pressing the page s menu arrw whilst editing page grups (see Gruping pages n page 29) Pressing Clear Page if it s included n the tlbar (see Custmising the tlbar n page 203) Yu can clear all bjects frm multiple pages at the same time. Select the pages thumbnails in the Page Srter, press the menu arrw and then select Clear Page. 193

200 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T clear all digital ink bjects frm the page 1. If yu haven t dne s already, display the page that yu want t clear. 2. Select Edit > Clear Ink frm Page. S This ptin is disabled if there is n digital ink n the page r if the digital ink is lcked r infinitely clned. Yu can als select this ptin by ding ne f the fllwing: Right-clicking the page Pressing the page s menu arrw in the Page Srter Pressing the page s menu arrw whilst editing page grups (see Gruping pages n page 29) Pressing Clear Ink if it s included n the tlbar (see Custmising the tlbar n page 203) Yu can clear all digital ink bjects frm multiple pages at the same time. Select the pages thumbnails in the Page Srter, press the menu arrw and then select Clear Ink frm Page. Resetting pages If yu make changes t a page (withut saving thse changes), yu can reset the page t the state that it was in befre yu made the changes. Resetting a page desn t reset any Adbe Flash Player cmpatible files running n the page. 194

201 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION T reset a page 1. If yu haven t dne s already, display the page yu want t reset. 2. Select Edit > Reset Page. A dialgue bx appears, prmpting yu t cnfirm the reset. S This ptin is disabled if yu haven t made changes t the page since last saving the file. Yu can als select this ptin by ding ne f the fllwing: Right-clicking the page Pressing the page s menu arrw in the Page Srter Pressing the page s menu arrw whilst editing page grups (see Gruping pages n page 29) Pressing Reset Page if it s included n the tlbar (see Custmising the tlbar n page 203) Yu can reset multiple pages at the same time. Select the pages thumbnails in the Page Srter, press the menu arrw and then select Reset Page. 3. Press Reset Page. Enabling tw peple t use an interactive whitebard If yu have a SMART Bard D600 r 800 series interactive whitebard, tw peple can create and manipulate bjects in SMART Ntebk sftware at the same time. Hw the tw peple d this depends n whether yu have a SMART Bard D600 series interactive whitebard r a SMART Bard 800 series interactive whitebard. Allwing tw peple t use an interactive whitebard is useful in scenaris such as the fllwing: Tw students wrk n an assignment n the interactive whitebard at the same time. A teacher and student wrk n an assignment n the interactive whitebard at the same time A teacher r student pses questins r prblems n the interactive whitebard and anther student respnds t these questins r prblems 195

202 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Enabling tw peple t use a SMART Bard D600 series interactive whitebard If yu re using a SMART Bard D600 series interactive whitebard, tw users can use the interactive whitebard simultaneusly when SMART Ntebk sftware is in Dual-User mde. In Dual-User mde, the screen is divided in half. Each user can press his r her half f the screen with a finger t left-click r drag bjects, write using a pen tray pen and erase digital ink using the eraser. Yu can press a tlbar buttn t switch between Single-User mde and Dual-User mde. T display a file in Dual-User mde Press View Screens and then select Dual Write Mde. T return t Single-User mde Press Exit. Enabling tw peple t use a SMART Bard 800 series interactive whitebard If yu re using a SMART Bard 800 series interactive whitebard, tw peple can create and manipulate bjects in SMART Ntebk sftware at the same time. Bth peple can create and manipulate bjects in any area f the SMART Ntebk sftware page. Neither user is restricted t a particular sectin f the page. Dual-user cllabratin mde is enabled when yu pick up a pen frm the pen tray. One user creates r manipulates bjects with his r her finger ( the tuch user ). The ther user creates r manipulates bjects with the pen ( the pen user ). In additin t enabling ne tuch user and ne pen user t use the interactive whitebard at the same time, yu can enable tw pen users r tw tuch users t use the interactive whitebard at the same time. Hwever, the tw users must use the same tl. 196

203 CHAPTER 10 PRESENTING LESSON ACTIVITIES AND FACILITATING COLLABORATION Selecting tls T change tls r t set prperties fr tuch, the tuch user must press the apprpriate buttn n the tlbar r cntrl in the Prperties tab with his r finger. The fllwing is an example: T change tls r t set prperties fr the pen, the pen user must press the apprpriate buttn n the tlbar r cntrl in the Prperties tab with the pen. The fllwing is an example: S If the pen user presses a buttn n the tlbar r sets a prperty with his r finger instead f the pen, SMART Ntebk sftware changes the selected tl r prperty fr the tuch user rather than the pen user. When bth the tuch user and the pen user select multiple bjects n the screen, the dashed brder f the bjects selected by the tuch user will be a different clur than the dashed brder f the bject selected by the pen user. 197

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205 Chapter 11 Enhancing SMART Ntebk sftware with add-ns Installing add-ns 199 Using add-ns 199 Identifying missing add-ns 200 Disabling and remving add-ns 200 Add-ns are extensins t SMART Ntebk sftware created by SMART Technlgies and by third-party sftware develpers. SMART Ntebk sftware includes the Activity Builder add-n (see Creating a matching lessn activity n page 115) and the Alignment Tls add-n (see Aligning bjects n page 64). Yu can install ther add-ns frm the SMART Exchange website t add specialised features t the sftware. In additin, yu can manage all installed add-ns using the Add-n Manager. Installing add-ns Yu can search fr, brwse and install add-ns frm the SMART Exchange website. T install an add-n 1. Select Add-ns > Manage Add-ns. The Add-n Manager appears. 2. Select ne f the add-ns in the left panel and press Dne. Using add-ns After installing an add-n, yu can use the features f that add-n like any ther features in SMART Ntebk sftware. T view an add-n 1. Press Add-ns t pen the list f add-ns. 2. Press the add-n s icn t pen the add-n. 199

206 CHAPTER 11 ENHANCING SMART BOOK SOFTWARE WITH ADD-ONS 3. Press t return t the list f add-ns. T view an add-n s versin and ther infrmatin 1. Select Add-ns > Manage Add-ns n the sftware tlbar OR Press n the add-n title bar. The Add-n Manager appears. 2. Press the add-n s name. 3. Press Abut. Identifying missing add-ns If yu pen a page in a.ntebk file that requires an add-n that isn t installed r is disabled n yur cmputer, a message appears at the tp f the page. Press the message t pen the Add-n Manager. The Add-n Manager identifies which add-n is required. Yu can then install that add-n (see Installing add-ns n the previus page) r enable it (see Disabling and remving add-ns belw). Disabling and remving add-ns In sme situatins, yu might want t disable r remve a previusly installed add-n. If yu chse t disable an add-n, the add-n n lnger appears in SMART Ntebk sftware but is still installed n yur cmputer. Yu can subsequently enable the add-n. If yu chse t remve an add-n, the add-n n lnger appears in SMART Ntebk sftware and is remved frm yur cmputer. T disable an add-n 1. Select Add-ns > Manage Add-ns. The Add-n Manager appears. 2. Press the add-n s name. 3. Press Disable. TIP T enable the add-n again, press Enable. 200

207 CHAPTER 11 ENHANCING SMART BOOK SOFTWARE WITH ADD-ONS T remve an add-n 1. Select Add-ns > Manage Add-ns. The Add-n Manager appears. 2. Duble press the add-n s name. 3. Press Remve. S Yu re unable t remve the Activity Builder add-n and the Alignment Tls addn. Yu can nly remve an add-n that yu have installed after yu installed SMART Ntebk sftware. 201

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209 Chapter 12 Maintaining SMART Ntebk sftware Custmising the tlbar 203 Cnfiguring SMART Ntebk sftware 205 Changing the default prgram fr.ntebk files 205 Setting gesture preferences 206 Setting image ptimisatin preferences 207 Manually reducing the size f large pictures 207 Exprting ptimised files 208 Setting default backgrund clur preferences 208 Setting measurement tl preferences 209 Setting table cell padding preferences 210 Setting the language 211 Remving SMART sftware 212 Updating and activating SMART sftware 213 Updating SMART sftware 213 Activating SMART sftware 215 Obtaining a prduct key 216 Activating SMART sftware with a prduct key 216 Sending feedback t SMART 217 This chapter explains hw t maintain SMART Ntebk sftware. Custmising the tlbar The SMART Ntebk sftware tlbar enables yu t select and use a variety f cmmands and tls. Yu can custmise the tlbar s that it includes the tls that yu use mst frequently. After adding r remving tlbar buttns, yu can restre the default set f tlbar buttns. Yu can als restre the tls default settings if yu custmised and saved the settings using the Prperties tab (see Saving tl settings n page 62). T add r remve tlbar buttns 1. Click Custmise the tlbar OR 203

210 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE Right-click the tlbar. The Custmise Tlbar dialgue bx appears. 2. Press Actins r Tls. 3. D the fllwing: T add a buttn t the tlbar, press its icn in the dialgue bx and then drag it t the tlbar. T remve a buttn frm the tlbar, press its icn in the tlbar and then drag it away frm the tlbar. T rearrange the buttns, press an icn in the tlbar and then drag it t a new psitin in the tlbar. S Yu can nly add, remve and rearrange buttns in the panel f the tlbar that yu selected in step 2. Fr example, if yu pressed Actins in step 2, yu can nly add, remve and rearrange buttns in the Actins panel. T span a buttn acrss rws, drag and hld it between tw clumns f buttns. If yu re using a smaller screen reslutin, nly span ne r tw buttns acrss rws t prevent issues when the tlbar is wider than the SMART Ntebk sftware windw. 4. Press Dne. T restre the default set f tlbar buttns 1. Click Custmise the tlbar OR Right-click the tlbar. The Custmise Tlbar dialgue bx appears. 2. Press Restre Default Tlbar. 204

211 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE T restre the tls default settings 1. Click Custmise the tlbar OR Right-click the tlbar. The Custmise Tlbar dialgue bx appears. 2. Press Restre Default Tl Prperties. Cnfiguring SMART Ntebk sftware This sectin explains hw t cnfigure SMART Ntebk sftware. Changing the default prgram fr.ntebk files If yu install a SMART prgram ther than SMART Ntebk sftware that can pen.ntebk files, yu can set that prgram t be the default fr.ntebk files. If yu want, yu can change the default prgram back t SMART Ntebk sftware later. T change the default prgram when yu pen a file 1. Open a.ntebk file using SMART Ntebk sftware (see Opening files n page 15). A message appears asking whether yu want t change the default prgram fr.ntebk files t SMART Ntebk sftware. 2. Press Yes. T change the default prgram using the Preferences dialgue bx 1. Select Edit > Preferences. The SMART Ntebk Preferences dialgue bx appears. 2. Press General. 3. Press Make Default. 4. If yu want a message t appear when yu pen a.ntebk file and yur default prgram isn t SMART Ntebk sftware, select Tell me if SMART Ntebk sftware isn t the default prgram fr.ntebk files. 5. Press OK. 205

212 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE Setting gesture preferences Yu can interact with bjects in SMART Ntebk sftware using gestures, including the shake gesture and the press-and-hld gesture. Gesture Name Purpse Shake gesture Grup tw r mre bjects. Press-and-hld gesture Perfrm a right-click. The shake and press-and-hld gestures are enabled by default. Hwever, yu can chse t disable them if yu find that yu r yur students frequently invke the gestures by accident. T disable the shake gesture 1. Select Edit > Preferences. The SMART Ntebk Preferences dialgue bx appears. 2. Press General. 3. Clear the Use the shake gesture t grup and ungrup bjects tickbx. 4. Press OK. T disable the press-and-hld gesture 1. Select Edit > Preferences. The SMART Ntebk Preferences dialgue bx appears. 2. Press General. 3. Clear the Press and hld t perfrm a right-click tickbx. 4. Press OK. 206

213 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE Setting image ptimisatin preferences If yur.ntebk files cntain large pictures (pictures ver 1 MB in file size), yur files culd pen and run slwly. Yu can reduce the pictures file size withut nticeably reducing their quality. As a result, yur.ntebk files verall file sizes will be smaller and the files will pen and run mre quickly. T set image ptimisatin preferences 1. Select Edit > Preferences. The SMART Ntebk Preferences dialgue bx appears. 2. Press Defaults. 3. Select ne f the fllwing ptins in the Image ptimisatin drp-dwn list: Ask every time I insert a large image t have the ptin f reducing r nt reducing large pictures file sizes when yu insert them. Never change the reslutin f inserted images t never reduce large pictures file sizes when yu insert them. Always change image reslutin t ptimise file size t always reduce large pictures file sizes when yu insert them. 4. Press OK. Manually reducing the size f large pictures If yu selected Ask every time I insert a large image in the Image Optimisatin drp-dwn list, yu can manually reduce the size f large pictures when yu insert thse pictures in yur file r afterwards. T reduce the size f a large picture when inserting it in a file 1. Insert the picture as described in Inserting pictures n page 80. After yu press Open, the Image Optimisatin dialgue bx appears. 2. Press Optimise t reduce the picture s file size. OR Press Keep Reslutin t nt reduce the picture s file size. S When yu insert a BMP file, SMART Ntebk sftware internally cnverts the file t PNG frmat. This cnversin reduces the size f the file. As a result, yu might nt need t exprt an ptimised versin f the.ntebk file (see Exprting ptimised files n the next page) even if the BMP file is ver 1 MB in size. SMART Ntebk sftware autmatically reduces the file size f pictures ver 5 MB r 5 megapixels regardless f which ptin yu chse. 207

214 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE T reduce the size f a large picture after inserting it in a file 1. Select the picture. 2. Press the picture s menu arrw and then select Image Optimisatin. The Image Optimisatin dialgue bx appears. 3. Click Optimise. Exprting ptimised files If yu have existing files that cntain large pictures r if yu chse Never change the reslutin f inserted images in the Image Optimisatin drp-dwn list, yu can exprt ptimised versins f yur files that cntain reduced pictures. This is particularly useful when yu need t present a.ntebk file n an lder r less pwerful cmputer. T exprt an ptimised file 1. Select File > Exprt As > Optimised SMART Ntebk File. The Exprt Optimised File dialgue bx appears. 2. Brwse t where yu want t save the new file. 3. Type a name fr the file in the File name bx. 4. Press Save. Setting default backgrund clur preferences By default, new pages added t yur file have a default white backgrund clur. Yu can change the default backgrund clur. This setting nly affects new pages, and will be verridden by any applied Themes. T change the default backgrund clur 1. Select Edit > Preferences. The SMART Ntebk Preferences dialgue bx appears. 2. Press Defaults. 3. Select Change Clur and then select a clur. 4. Press OK. 208

215 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE Setting measurement tl preferences By default, the ruler, prtractr and Gedreieck prtractr in SMART Ntebk sftware are blue and display best with light-clured backgrunds. Yu can change these measurement tls clur t yellw if yu want t use them with darkclured backgrunds. Cmpleting the fllwing prcedure affects the appearance f measurement tls in.ntebk files when viewed n yur cpy f SMART Ntebk sftware nly. If yu pen the same.ntebk files n anther cpy f SMART Ntebk sftware, the measurement tls culd display in a different clur. T change the measurement tls clur 1. Select Edit > Preferences. The SMART Ntebk Preferences dialgue bx appears. 2. Press Defaults. 209

216 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE 3. Select Blue tint (recmmended fr light backgrunds) in the Measurement tl clur drp-dwn list t set the measurement tls clur t blue. OR Select Yellw tint (recmmended fr dark backgrunds) in the Measurement tl clur drp-dwn list t set the measurement tls clur t yellw. 4. Press OK. Setting table cell padding preferences SMART Ntebk 11 sftware adds cell padding t tables. Cmplete the fllwing prcedure t remve cell padding frm tables. This is particularly useful if yu created tables prir t upgrading t SMART Ntebk 11 sftware and intended the tables cntents t display withut cell padding. Cmpleting the fllwing prcedure affects the appearance f tables in.ntebk files when viewed n yur cpy f SMART Ntebk sftware nly. If yu pen the same.ntebk files n anther cpy f SMART Ntebk sftware, the tables display with cell padding (assuming the prcedure hasn t been cmpleted n that cpy f SMART Ntebk sftware). T remve cell padding frm tables 1. Select Edit > Preferences. The SMART Ntebk Preferences dialgue bx appears. 2. Press Defaults. 3. Clear the Add cell padding t table cells tickbx. 4. Press OK. 5. Clse and restart SMART Ntebk sftware. New and existing tables in yur.ntebk files display withut cell padding. 210

217 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE Setting the language The SMART Language Setup utility enables yu t set the language fr a specific SMART applicatin r all SMART applicatins installed n yur cmputer. T set the language 1. Select Optins > Language Setup. The Language Setup dialgue bx appears. 2. Select All Listed Applicatins in the first drp-dwn list t set the language fr all applicatins. OR Select an applicatin in the first drp-dwn list t set the language fr nly that applicatin. 3. Select the desired language in the secnd drp-dwn list. S If appears beside yur selected language, the language is installed n yur cmputer. If appears beside yur selected language, the SMART Language Setup utility dwnlads the language frm the website after yu press OK. By default, the SMART Language Setup utility uses Internet Explrer Internet brwser s settings t cnnect t the Internet. Hwever, yu can use different settings by cmpleting the steps under the next prcedure. TIP T display the languages in their native names (fr example, Deutsch fr German), select the Shw native names tickbx. 4. If yu want t use different languages fr handwriting recgnitin and spell checking, select languages in the Handwriting recgnitin and Spell check drp-dwn lists. If AUTO appears in the drp-dwn list, the SMART Language Setup selects yur chsen language if available r a similar language if therwise. If neither ptin is available, SMART Language Setup selects the current language. 211

218 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE 5. If yu want t use a different keybard layut, select a layut in the Keybard input language drp-dwn list. IMPORTANT The Keybard input language drp-dwn list is available nly if there s mre than ne keybard layut installed n yur cmputer. The keybard layut that yu select in the Keybard input language drp-dwn list applies t bth the n-screen keybard and the keybard cnnected t yur cmputer when yu use SMART sftware. In sme situatins, yu might want t select a layut that is different frm the layut f the keybard cnnected t yur cmputer (fr example, t teach a secnd language). In these situatins, the n-screen keybard wrks crrectly, but the keybard cnnected t yur cmputer might nt. Fr best results, ensure that the layut yu select is identical t the layut f the keybard cnnected t yur cmputer. Fr example, if an English (US) keybard is cnnected t yur cmputer, select English (United States) in this drp-dwn list. Fr infrmatin n keybard layuts, see 6. Press OK. T set the cnnectin ptins 1. Select Optins > Language Setup. The Language Setup dialgue bx appears. 2. Press Cnnectin Optins. The Cnnectin Optins dialgue bx appears. 3. Select Use Internet Explrer settings. OR Select Use ther prxy and then type the hst, user name and passwrd in the apprpriate bxes. 4. Press OK. Remving SMART sftware SMART Supprt might ask yu t remve existing versins f SMART sftware befre yu install new versins. Yu can d this using the SMART Uninstaller. 212

219 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE T remve SMART sftware 1. In Windws XP and Windws 7 perating systems, select Start > All Prgrams > SMART Technlgies > SMART Tls > SMART Uninstaller. OR In Windws 8 perating system, g t the Apps screen and then scrll t and press SMART Uninstaller. 2. Press Next. 3. Select the tickbxes f the SMART sftware and supprting packages that yu want t remve and then press Next. S Sme SMART sftware is dependent n ther SMART sftware. Fr example, if yu select the SMART Ntebk tickbx, SMART Uninstaller selects the SMART Respnse tickbx autmatically because SMART Respnse sftware is dependent n SMART Ntebk sftware. SMART Uninstaller autmatically remves any supprting packages that are n lnger being used. If yu chse t remve all SMART sftware, SMART Uninstaller autmatically remves all supprting packages, including itself. TIPS T select all sftware and supprting packages, press Select All. T clear the selectin f all sftware and supprting packages, press Clear All. 4. Press Uninstall. SMART Uninstaller remves the selected sftware and supprting packages. 5. Press Finish. Updating and activating SMART sftware After yu install SMART sftware, yu need t activate it. Once yu have activated the sftware, yu need t install updates frm SMART. IMPORTANT Updating and activating SMART sftware requires an Internet cnnectin. Updating SMART sftware SMART peridically releases updates t its sftware and firmware prducts. (Firmware is sftware installed in hardware prducts like the SMART Bard interactive whitebard.) Yu can use SMART Prduct Update (SPU) t check fr and install these updates. 213

220 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE Yur system administratr can install SPU in Full mde r Dashbard mde. In Full mde, yu can view installed versins and dwnlad and install updates as dcumented in this sectin. In Dashbard mde, yu can nly view installed versins. T check fr updates autmatically 1. In Windws XP and Windws 7 perating systems, select Start > All Prgrams > SMART Technlgies > SMART Tls > SMART Prduct Update. OR In Windws 8 perating system, g t the Apps screen and then scrll t and press SMART Prduct Update. The SMART Prduct Update windw appears. 2. Select the Check fr updates autmatically tickbx and then type the number f days (up t 60) between SPU checks. 3. Clse the SMART Prduct Update windw. If an update is available fr a prduct the next time SPU checks, the SMART Prduct Update windw appears autmatically and the prduct s Update buttn is enabled. T check fr updates manually 1. In Windws XP and Windws 7 perating systems, select Start > All Prgrams > SMART Technlgies > SMART Tls > SMART Prduct Update. OR In Windws 8 perating system, g t the Apps screen and then scrll t and press SMART Prduct Update. The SMART Prduct Update windw appears. 2. Press Check Nw. If an update is available fr a prduct, its Update buttn is enabled. 3. If an update is available, install it by fllwing the next prcedure. 214

221 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE T install an update 1. Open the SMART Prduct Update windw as described in the previus prcedures. 2. Press the prduct s rw. Prduct details appear. These prduct details include the installed versin s number and the update s number, date and dwnlad size (if an update is available). TIP Press View release ntes t view a summary f the changes in the update and the cmputer requirements fr the update. 3. Press Update. 4. Fllw the n-screen instructins t dwnlad and install the update. IMPORTANT T install updates, yu must have full administratr access. T disable autmatic checking fr updates 1. In Windws XP and Windws 7 perating systems, select Start > All Prgrams > SMART Technlgies > SMART Tls > SMART Prduct Update. OR In Windws 8 perating system, g t the Apps screen and then scrll t and press SMART Prduct Update. The SMART Prduct Update windw appears. 2. Clear the Check fr updates autmatically tickbx. IMPORTANT SMART recmmends that yu d nt clear this tickbx. Activating SMART sftware Typically, yu activate SMART sftware after installing it. Hwever, in sme situatins, yu activate the sftware later. Fr example, yu culd chse t evaluate the sftware befre deciding t purchase it. S As f versin 11.1, yu dn t need t activate SMART Ntebk sftware r SMART Prduct Drivers. SMART prvides yu with the right t use this sftware when yu purchase a SMART interactive prduct. If yu want t use SMART Ntebk sftware with a device that isn t a SMART interactive prduct, yu must purchase a prduct key. 215

222 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE Obtaining a prduct key The SMART Sftware Prtal is a web service that helps yu t view prduct keys, activatins and ther infrmatin fr yur SMART sftware. Currently, the SMART Sftware Prtal is available nly fr English speakers in Nrth America and the United Kingdm. Visit the prtal at licensing.smarttech.cm. If yu live utside f Nrth America r the United Kingdm, cntact yur reseller (smarttech.cm/wheretbuy) t btain a prduct key. TIP If yu lse yur prduct key, g t smarttech.cm/findprductkey. Activating SMART sftware with a prduct key Once yu btain a prduct key, yu can use it t activate SMART sftware. T activate SMART sftware 1. In Windws XP and Windws 7 perating systems, select Start > All Prgrams > SMART Technlgies > SMART Tls > SMART Prduct Update. OR In Windws 8 perating system, g t the Apps screen and then scrll t and press SMART Prduct Update. The SMART Prduct Update windw appears. 2. Press Activate r Manage fr the sftware yu want t activate. The SMART Sftware Activatin windw appears. The value in the Status clumn indicates the status fr each prduct: Value Installed Activated Descriptin The sftware is installed. The sftware is installed and activated with a perpetual r maintenance licence. Subscriptin The sftware is installed and activated with a subscriptin licence. The number in parentheses indicates the days remaining in the subscriptin perid. Expiring Expired Unknwn The sftware is installed but nt yet activated. The number in parentheses indicates the days remaining in the evaluatin perid. The sftware is installed but nt yet activated. The evaluatin perid is ver. Yu re unable t use the sftware until yu activate it. The sftware s status is unknwn. 216

223 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE 3. Press Add. 4. Fllw the n-screen instructins t activate the sftware using the prduct key. T view prduct keys 1. In Windws XP and Windws 7 perating systems, select Start > All Prgrams > SMART Technlgies > SMART Tls > SMART Prduct Update. OR In Windws 8 perating system, g t the Apps screen and then scrll t and press SMART Prduct Update. The SMART Prduct Update windw appears. 2. Select Tls > View Licences. The Prduct Keys dialgue bx appears. 3. Press OK when yu ve finished viewing the prduct keys. Alternatively, yu can view the prduct keys fr a single prduct by pressing the prduct s name in the SMART Prduct Update windw and then pressing View licences. Sending feedback t SMART When yu start SMART sftware fr the first time, a dialgue bx may appear asking whether yu want t jin the SMART Custmer Experience Prgramme. If yu chse t jin the prgramme, the sftware sends infrmatin t SMART that helps us t imprve the sftware fr future releases. After starting the sftware fr the first time, yu can enable r disable this feature thrugh the Help menu. Yu can als send feature request s t SMART. T enable the Custmer Experience Prgramme tracking feature Select Help > Custmer Experience Prgramme > Feedback tracking ON. T disable the Custmer Experience Prgramme tracking feature Select Help > Custmer Experience Prgramme > Feedback tracking OFF. T send a feature request 1. Select Help > Submit Feature Request. A new message appears in yur default prgram. 217

224 CHAPTER 12 MAINTAINING SMART BOOK SOFTWARE 2. Type yur request in the new message and then press Send. 218

225 Chapter 13 Trubleshting SMART Ntebk sftware Trubleshting files 219 Trubleshting the SMART Ntebk sftware windw and tlbar 219 Trubleshting digital ink 220 Trubleshting bjects 221 Trubleshting gestures 222 Trubleshting DPI settings n 4K UHD Displays 223 This chapter explains hw t trublesht issues with SMART Ntebk sftware. Trubleshting files Issue Yur file cntains large pictures and runs slwly when yu pen it in SMART Ntebk sftware. Recmmendatin Exprt an ptimised versin f the file (see Setting image ptimisatin preferences n page 207). Trubleshting the SMART Ntebk sftware windw and tlbar Issue Recmmendatin When using SMART Ntebk sftware n an interactive prduct, yu r yur students can t reach the tlbar. Press Mve tlbar t tp/bttm f windw t mve the tlbar frm the tp f the windw t the bttm. TIP If yu have a height-adjustable wall munt, yu can als adjust the height f yur interactive whitebard r display s that students can reach it. 219

226 CHAPTER 13 TROUBLESHOOTING SMART BOOK SOFTWARE Issue Tlbar buttns described in this dcumentatin dn t appear n the tlbar. There isn t enugh rm n yur interactive prduct t display the cntents f a page. The Page Srter, Gallery, Attachments, Prperties and ther tabs disappear whenever yu press utside f the tabs. Tw users are creating r manipulating bjects in SMART Ntebk sftware n a SMART Bard 800 series interactive whitebard. One user is using his r her finger. The ther user is using a pen frm the pen tray. When the user using the pen presses a buttn in the tlbar, the selected tl r ptin changes fr the user using his r her finger instead. Recmmendatin If a dwn arrw appears n the right-hand side f the tlbar, press it t display additinal tlbar buttns. If yur desired buttn desn t appear when yu click the dwn arrw, yu r anther user might have remved the buttn (see Custmising the tlbar n page 203). Dn t span mre than a few buttns acrss rws t prevent the tlbar frm being wider than the SMART Ntebk sftware windw. Press View Screens and then select Full Screen t display the page in Full Screen mde. OR Select the Aut-hide tickbx t hide the tabs when nt in use. Press ne f the tab s icns t display it and then clear the Aut-hide tickbx. The user using the pen must press buttns in the tlbar with the pen, nt with his r her finger. Fr mre infrmatin, see Enabling tw peple t use a SMART Bard 800 series interactive whitebard n page 196. Trubleshting digital ink Issue Recmmendatin SMART Ntebk sftware desn t recgnise handwriting in yur language. Yu want yur handwriting t appear mre smth and natural in SMART Ntebk sftware. Yu re having truble writing smthly in SMART Ntebk sftware n Windws 7 perating system. Install the apprpriate language pack (see Setting the language n page 211). Use the Calligraphic pen type rather than the Standard pen type (see Writing r drawing digital ink n page 34). The Single Finger Panning feature is turned n. Turn it ff (see smarttech.cm/kb/147470). 220

227 CHAPTER 13 TROUBLESHOOTING SMART BOOK SOFTWARE Issue When yu write with a pen, SMART Ntebk sftware n Windws 7 perating system interprets yur actins as muse clicks. Recmmendatin The Flicks feature is turned n. Turn it ff (see smarttech.cm/kb/144274). Trubleshting bjects Issue Recmmendatin When yu create a.ntebk file n ne cmputer and then pen it n anther cmputer, the bjects in the file appear differently. Yu want t mve, resize r therwise change an bject, but when yu d s, yu als mve, resize r therwise change ther bjects. Yu want t mve, resize r therwise change an bject but can t. A lck icn appears instead f a menu arrw when yu select the bject. There are several pssible causes. The fllwing are the mst cmmn: Yu used a fnt that s installed n ne cmputer but nt n the ther. The tw cmputers have different perating systems. The tw cmputers have different versins f SMART Ntebk sftware. The bjects are gruped. Any changes yu make t ne bject affect the ther bjects. Select the bjects and then select Frmat > Grup > Ungrup t ungrup them. Yu can then mve, resize r therwise change the individual bjects. Fr mre infrmatin, see Gruping bjects n page 72. The bject is lcked, which prevents yu frm making changes t it. T unlck the bject, select it, press its lck icn then select Unlck. and Fr mre infrmatin, see Lcking bjects n page

228 CHAPTER 13 TROUBLESHOOTING SMART BOOK SOFTWARE Issue One bject n a page cvers anther: Recmmendatin As yu create bjects, newer bjects cver lder bjects autmatically if the bjects are in the same psitin n the page. Yu can change the rder f bjects. Fr mre infrmatin, see Rearranging stacked bjects n page 65. Yu want t change this s that the secnd bject cvers the first: When yu fill an bject with a picture that is larger than the bject, the picture is cut ff: When filling an bject with a picture, select Scale image t fit t resize the picture t fit the bject: Cnversely, when yu fill an bject with a picture that is smaller than the bject, the picture is tiled: Fr mre infrmatin, see Changing bjects prperties n page 59. Trubleshting gestures Issue The multituch gestures described in this guide aren t wrking in SMART Ntebk sftware. Recmmendatin Ensure that yur interactive prduct supprts multituch gestures and that multituch gestures are enabled. 222

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